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192 lines
8.1 KiB
C++
192 lines
8.1 KiB
C++
// Copyright 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_WEBSOCKETS_WEBSOCKET_BASIC_STREAM_H_
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#define NET_WEBSOCKETS_WEBSOCKET_BASIC_STREAM_H_
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#include <memory>
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#include <string>
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#include <vector>
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#include "base/memory/scoped_refptr.h"
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#include "net/base/completion_callback.h"
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#include "net/base/net_export.h"
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#include "net/traffic_annotation/network_traffic_annotation.h"
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#include "net/websockets/websocket_frame_parser.h"
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#include "net/websockets/websocket_stream.h"
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namespace net {
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class ClientSocketHandle;
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class DrainableIOBuffer;
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class GrowableIOBuffer;
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class IOBufferWithSize;
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struct WebSocketFrame;
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struct WebSocketFrameChunk;
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// Implementation of WebSocketStream for non-multiplexed ws:// connections (or
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// the physical side of a multiplexed ws:// connection).
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//
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// Please update the traffic annotations in the websocket_basic_stream.cc and
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// websocket_stream.cc if the class is used for any communication with Google.
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// In such a case, annotation should be passed from the callers to this class
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// and a local annotation can not be used anymore.
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class NET_EXPORT_PRIVATE WebSocketBasicStream : public WebSocketStream {
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public:
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typedef WebSocketMaskingKey (*WebSocketMaskingKeyGeneratorFunction)();
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// Adapter that allows WebSocketBasicStream to use
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// either a TCP/IP or TLS socket, or an HTTP/2 stream.
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class Adapter {
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public:
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virtual ~Adapter() = default;
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virtual int Read(IOBuffer* buf,
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int buf_len,
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const CompletionCallback& callback) = 0;
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virtual int Write(
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IOBuffer* buf,
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int buf_len,
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const CompletionCallback& callback,
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const NetworkTrafficAnnotationTag& traffic_annotation) = 0;
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virtual void Disconnect() = 0;
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virtual bool is_initialized() const = 0;
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};
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// This class should not normally be constructed directly; see
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// WebSocketStream::CreateAndConnectStream() and
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// WebSocketBasicHandshakeStream::Upgrade().
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WebSocketBasicStream(std::unique_ptr<Adapter> connection,
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const scoped_refptr<GrowableIOBuffer>& http_read_buffer,
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const std::string& sub_protocol,
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const std::string& extensions);
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// The destructor has to make sure the connection is closed when we finish so
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// that it does not get returned to the pool.
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~WebSocketBasicStream() override;
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// WebSocketStream implementation.
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int ReadFrames(std::vector<std::unique_ptr<WebSocketFrame>>* frames,
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const CompletionCallback& callback) override;
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int WriteFrames(std::vector<std::unique_ptr<WebSocketFrame>>* frames,
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const CompletionCallback& callback) override;
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void Close() override;
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std::string GetSubProtocol() const override;
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std::string GetExtensions() const override;
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////////////////////////////////////////////////////////////////////////////
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// Methods for testing only.
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static std::unique_ptr<WebSocketBasicStream>
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CreateWebSocketBasicStreamForTesting(
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std::unique_ptr<ClientSocketHandle> connection,
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const scoped_refptr<GrowableIOBuffer>& http_read_buffer,
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const std::string& sub_protocol,
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const std::string& extensions,
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WebSocketMaskingKeyGeneratorFunction key_generator_function);
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private:
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// Returns OK or calls |callback| when the |buffer| is fully drained or
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// something has failed.
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int WriteEverything(const scoped_refptr<DrainableIOBuffer>& buffer,
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const CompletionCallback& callback);
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// Wraps the |callback| to continue writing until everything has been written.
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void OnWriteComplete(const scoped_refptr<DrainableIOBuffer>& buffer,
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const CompletionCallback& callback,
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int result);
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// Attempts to parse the output of a read as WebSocket frames. On success,
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// returns OK and places the frame(s) in |frames|.
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int HandleReadResult(int result,
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std::vector<std::unique_ptr<WebSocketFrame>>* frames);
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// Converts the chunks in |frame_chunks| into frames and writes them to
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// |frames|. |frame_chunks| is destroyed in the process. Returns
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// ERR_WS_PROTOCOL_ERROR if an invalid chunk was found. If one or more frames
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// was added to |frames|, then returns OK, otherwise returns ERR_IO_PENDING.
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int ConvertChunksToFrames(
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std::vector<std::unique_ptr<WebSocketFrameChunk>>* frame_chunks,
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std::vector<std::unique_ptr<WebSocketFrame>>* frames);
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// Converts a |chunk| to a |frame|. |*frame| should be NULL on entry to this
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// method. If |chunk| is an incomplete control frame, or an empty middle
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// frame, then |*frame| may still be NULL on exit. If an invalid control frame
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// is found, returns ERR_WS_PROTOCOL_ERROR and the stream is no longer
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// usable. Otherwise returns OK (even if frame is still NULL).
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int ConvertChunkToFrame(std::unique_ptr<WebSocketFrameChunk> chunk,
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std::unique_ptr<WebSocketFrame>* frame);
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// Creates a frame based on the value of |is_final_chunk|, |data| and
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// |current_frame_header_|. Clears |current_frame_header_| if |is_final_chunk|
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// is true. |data| may be NULL if the frame has an empty payload. A frame in
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// the middle of a message with no data is not useful; in this case the
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// returned frame will be NULL. Otherwise, |current_frame_header_->opcode| is
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// set to Continuation after use if it was Text or Binary, in accordance with
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// WebSocket RFC6455 section 5.4.
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std::unique_ptr<WebSocketFrame> CreateFrame(
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bool is_final_chunk,
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const scoped_refptr<IOBufferWithSize>& data);
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// Adds |data_buffer| to the end of |incomplete_control_frame_body_|, applying
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// bounds checks.
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void AddToIncompleteControlFrameBody(
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const scoped_refptr<IOBufferWithSize>& data_buffer);
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// Called when a read completes. Parses the result and (unless no complete
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// header has been received) calls |callback|.
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void OnReadComplete(std::vector<std::unique_ptr<WebSocketFrame>>* frames,
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const CompletionCallback& callback,
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int result);
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// Storage for pending reads. All active WebSockets spend all the time with a
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// call to ReadFrames() pending, so there is no benefit in trying to share
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// this between sockets.
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scoped_refptr<IOBufferWithSize> read_buffer_;
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// The connection, wrapped in a ClientSocketHandle so that we can prevent it
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// from being returned to the pool.
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std::unique_ptr<Adapter> connection_;
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// Frame header for the frame currently being received. Only non-NULL while we
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// are processing the frame. If the frame arrives in multiple chunks, it can
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// remain non-NULL until additional chunks arrive. If the header of the frame
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// was invalid, this is set to NULL, the channel is failed, and subsequent
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// chunks of the same frame will be ignored.
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std::unique_ptr<WebSocketFrameHeader> current_frame_header_;
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// Although it should rarely happen in practice, a control frame can arrive
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// broken into chunks. This variable provides storage for a partial control
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// frame until the rest arrives. It will be NULL the rest of the time.
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scoped_refptr<GrowableIOBuffer> incomplete_control_frame_body_;
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// Only used during handshake. Some data may be left in this buffer after the
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// handshake, in which case it will be picked up during the first call to
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// ReadFrames(). The type is GrowableIOBuffer for compatibility with
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// net::HttpStreamParser, which is used to parse the handshake.
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scoped_refptr<GrowableIOBuffer> http_read_buffer_;
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// This keeps the current parse state (including any incomplete headers) and
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// parses frames.
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WebSocketFrameParser parser_;
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// The negotated sub-protocol, or empty for none.
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const std::string sub_protocol_;
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// The extensions negotiated with the remote server.
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const std::string extensions_;
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// This can be overridden in tests to make the output deterministic. We don't
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// use a Callback here because a function pointer is faster and good enough
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// for our purposes.
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WebSocketMaskingKeyGeneratorFunction generate_websocket_masking_key_;
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};
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} // namespace net
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#endif // NET_WEBSOCKETS_WEBSOCKET_BASIC_STREAM_H_
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