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312 lines
12 KiB
C++
312 lines
12 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_RUN_LOOP_H_
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#define BASE_RUN_LOOP_H_
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#include <utility>
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#include <vector>
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#include "base/base_export.h"
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#include "base/callback.h"
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#include "base/containers/stack.h"
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#include "base/macros.h"
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#include "base/memory/ref_counted.h"
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#include "base/memory/weak_ptr.h"
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#include "base/observer_list.h"
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#include "base/sequence_checker.h"
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#include "base/threading/thread_checker.h"
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#include "build/build_config.h"
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namespace base {
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#if defined(OS_ANDROID)
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class MessagePumpForUI;
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#endif
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#if defined(OS_IOS)
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class MessagePumpUIApplication;
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#endif
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class SingleThreadTaskRunner;
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// Helper class to run the RunLoop::Delegate associated with the current thread.
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// A RunLoop::Delegate must have been bound to this thread (ref.
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// RunLoop::RegisterDelegateForCurrentThread()) prior to using any of RunLoop's
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// member and static methods unless explicitly indicated otherwise (e.g.
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// IsRunning/IsNestedOnCurrentThread()). RunLoop::Run can only be called once
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// per RunLoop lifetime. Create a RunLoop on the stack and call Run/Quit to run
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// a nested RunLoop but please do not use nested loops in production code!
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class BASE_EXPORT RunLoop {
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public:
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// The type of RunLoop: a kDefault RunLoop at the top-level (non-nested) will
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// process system and application tasks assigned to its Delegate. When nested
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// however a kDefault RunLoop will only process system tasks while a
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// kNestableTasksAllowed RunLoop will continue to process application tasks
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// even if nested.
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//
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// This is relevant in the case of recursive RunLoops. Some unwanted run loops
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// may occur when using common controls or printer functions. By default,
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// recursive task processing is disabled.
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//
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// In general, nestable RunLoops are to be avoided. They are dangerous and
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// difficult to get right, so please use with extreme caution.
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//
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// A specific example where this makes a difference is:
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// - The thread is running a RunLoop.
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// - It receives a task #1 and executes it.
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// - The task #1 implicitly starts a RunLoop, like a MessageBox in the unit
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// test. This can also be StartDoc or GetSaveFileName.
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// - The thread receives a task #2 before or while in this second RunLoop.
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// - With a kNestableTasksAllowed RunLoop, the task #2 will run right away.
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// Otherwise, it will get executed right after task #1 completes in the main
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// RunLoop.
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enum class Type {
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kDefault,
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kNestableTasksAllowed,
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};
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RunLoop(Type type = Type::kDefault);
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~RunLoop();
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// Run the current RunLoop::Delegate. This blocks until Quit is called. Before
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// calling Run, be sure to grab the QuitClosure in order to stop the
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// RunLoop::Delegate asynchronously.
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void Run();
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// Run the current RunLoop::Delegate until it doesn't find any tasks or
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// messages in its queue (it goes idle). WARNING: This may never return! Only
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// use this when repeating tasks such as animated web pages have been shut
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// down.
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void RunUntilIdle();
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bool running() const {
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DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
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return running_;
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}
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// Quit() quits an earlier call to Run() immediately. QuitWhenIdle() quits an
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// earlier call to Run() when there aren't any tasks or messages in the queue.
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//
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// These methods are thread-safe but note that Quit() is best-effort when
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// called from another thread (will quit soon but tasks that were already
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// queued on this RunLoop will get to run first).
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//
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// There can be other nested RunLoops servicing the same task queue. Quitting
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// one RunLoop has no bearing on the others. Quit() and QuitWhenIdle() can be
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// called before, during or after Run(). If called before Run(), Run() will
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// return immediately when called. Calling Quit() or QuitWhenIdle() after the
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// RunLoop has already finished running has no effect.
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//
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// WARNING: You must NEVER assume that a call to Quit() or QuitWhenIdle() will
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// terminate the targetted message loop. If a nested RunLoop continues
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// running, the target may NEVER terminate. It is very easy to livelock (run
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// forever) in such a case.
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void Quit();
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void QuitWhenIdle();
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// Convenience methods to get a closure that safely calls Quit() or
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// QuitWhenIdle() (has no effect if the RunLoop instance is gone).
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//
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// The resulting Closure is thread-safe (note however that invoking the
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// QuitClosure() from another thread than this RunLoop's will result in an
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// asynchronous rather than immediate Quit()).
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//
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// Example:
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// RunLoop run_loop;
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// PostTask(run_loop.QuitClosure());
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// run_loop.Run();
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base::Closure QuitClosure();
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base::Closure QuitWhenIdleClosure();
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// Returns true if there is an active RunLoop on this thread.
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// Safe to call before RegisterDelegateForCurrentThread().
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static bool IsRunningOnCurrentThread();
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// Returns true if there is an active RunLoop on this thread and it's nested
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// within another active RunLoop.
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// Safe to call before RegisterDelegateForCurrentThread().
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static bool IsNestedOnCurrentThread();
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// A NestingObserver is notified when a nested RunLoop begins and ends.
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class BASE_EXPORT NestingObserver {
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public:
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// Notified before a nested loop starts running work on the current thread.
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virtual void OnBeginNestedRunLoop() = 0;
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// Notified after a nested loop is done running work on the current thread.
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virtual void OnExitNestedRunLoop() {}
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protected:
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virtual ~NestingObserver() = default;
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};
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static void AddNestingObserverOnCurrentThread(NestingObserver* observer);
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static void RemoveNestingObserverOnCurrentThread(NestingObserver* observer);
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// A RunLoop::Delegate is a generic interface that allows RunLoop to be
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// separate from the underlying implementation of the message loop for this
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// thread. It holds private state used by RunLoops on its associated thread.
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// One and only one RunLoop::Delegate must be registered on a given thread
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// via RunLoop::RegisterDelegateForCurrentThread() before RunLoop instances
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// and RunLoop static methods can be used on it.
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class BASE_EXPORT Delegate {
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public:
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Delegate();
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virtual ~Delegate();
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// Used by RunLoop to inform its Delegate to Run/Quit. Implementations are
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// expected to keep on running synchronously from the Run() call until the
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// eventual matching Quit() call. Upon receiving a Quit() call it should
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// return from the Run() call as soon as possible without executing
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// remaining tasks/messages. Run() calls can nest in which case each Quit()
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// call should result in the topmost active Run() call returning. The only
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// other trigger for Run() to return is the
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// |should_quit_when_idle_callback_| which the Delegate should probe before
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// sleeping when it becomes idle. |application_tasks_allowed| is true if
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// this is the first Run() call on the stack or it was made from a nested
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// RunLoop of Type::kNestableTasksAllowed (otherwise this Run() level should
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// only process system tasks).
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virtual void Run(bool application_tasks_allowed) = 0;
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virtual void Quit() = 0;
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// Invoked right before a RunLoop enters a nested Run() call on this
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// Delegate iff this RunLoop is of type kNestableTasksAllowed. The Delegate
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// should ensure that the upcoming Run() call will result in processing
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// application tasks queued ahead of it without further probing. e.g.
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// message pumps on some platforms, like Mac, need an explicit request to
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// process application tasks when nested, otherwise they'll only wait for
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// system messages.
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virtual void EnsureWorkScheduled() = 0;
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protected:
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// Returns the result of this Delegate's |should_quit_when_idle_callback_|.
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// "protected" so it can be invoked only by the Delegate itself.
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bool ShouldQuitWhenIdle();
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private:
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// While the state is owned by the Delegate subclass, only RunLoop can use
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// it.
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friend class RunLoop;
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// A vector-based stack is more memory efficient than the default
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// deque-based stack as the active RunLoop stack isn't expected to ever
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// have more than a few entries.
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using RunLoopStack = base::stack<RunLoop*, std::vector<RunLoop*>>;
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RunLoopStack active_run_loops_;
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ObserverList<RunLoop::NestingObserver> nesting_observers_;
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#if DCHECK_IS_ON()
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bool allow_running_for_testing_ = true;
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#endif
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// True once this Delegate is bound to a thread via
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// RegisterDelegateForCurrentThread().
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bool bound_ = false;
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// Thread-affine per its use of TLS.
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THREAD_CHECKER(bound_thread_checker_);
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DISALLOW_COPY_AND_ASSIGN(Delegate);
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};
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// Registers |delegate| on the current thread. Must be called once and only
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// once per thread before using RunLoop methods on it. |delegate| is from then
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// on forever bound to that thread (including its destruction).
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static void RegisterDelegateForCurrentThread(Delegate* delegate);
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// Quits the active RunLoop (when idle) -- there must be one. These were
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// introduced as prefered temporary replacements to the long deprecated
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// MessageLoop::Quit(WhenIdle)(Closure) methods. Callers should properly plumb
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// a reference to the appropriate RunLoop instance (or its QuitClosure)
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// instead of using these in order to link Run()/Quit() to a single RunLoop
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// instance and increase readability.
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static void QuitCurrentDeprecated();
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static void QuitCurrentWhenIdleDeprecated();
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static Closure QuitCurrentWhenIdleClosureDeprecated();
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// Run() will DCHECK if called while there's a ScopedDisallowRunningForTesting
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// in scope on its thread. This is useful to add safety to some test
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// constructs which allow multiple task runners to share the main thread in
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// unit tests. While the main thread can be shared by multiple runners to
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// deterministically fake multi threading, there can still only be a single
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// RunLoop::Delegate per thread and RunLoop::Run() should only be invoked from
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// it (or it would result in incorrectly driving TaskRunner A while in
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// TaskRunner B's context).
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class BASE_EXPORT ScopedDisallowRunningForTesting {
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public:
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ScopedDisallowRunningForTesting();
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~ScopedDisallowRunningForTesting();
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private:
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#if DCHECK_IS_ON()
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Delegate* current_delegate_;
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const bool previous_run_allowance_;
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#endif // DCHECK_IS_ON()
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DISALLOW_COPY_AND_ASSIGN(ScopedDisallowRunningForTesting);
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};
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private:
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FRIEND_TEST_ALL_PREFIXES(MessageLoopTypedTest, RunLoopQuitOrderAfter);
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#if defined(OS_ANDROID)
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// Android doesn't support the blocking RunLoop::Run, so it calls
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// BeforeRun and AfterRun directly.
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friend class base::MessagePumpForUI;
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#endif
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#if defined(OS_IOS)
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// iOS doesn't support the blocking RunLoop::Run, so it calls
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// BeforeRun directly.
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friend class base::MessagePumpUIApplication;
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#endif
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// Return false to abort the Run.
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bool BeforeRun();
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void AfterRun();
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// A copy of RunLoop::Delegate for the thread driven by tis RunLoop for quick
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// access without using TLS (also allows access to state from another sequence
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// during Run(), ref. |sequence_checker_| below).
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Delegate* delegate_;
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const Type type_;
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#if DCHECK_IS_ON()
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bool run_called_ = false;
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#endif
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bool quit_called_ = false;
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bool running_ = false;
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// Used to record that QuitWhenIdle() was called on this RunLoop, meaning that
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// the Delegate should quit Run() once it becomes idle (it's responsible for
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// probing this state via ShouldQuitWhenIdle()). This state is stored here
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// rather than pushed to Delegate to support nested RunLoops.
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bool quit_when_idle_received_ = false;
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// True if use of QuitCurrent*Deprecated() is allowed. Taking a Quit*Closure()
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// from a RunLoop implicitly sets this to false, so QuitCurrent*Deprecated()
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// cannot be used while that RunLoop is being Run().
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bool allow_quit_current_deprecated_ = true;
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// RunLoop is not thread-safe. Its state/methods, unless marked as such, may
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// not be accessed from any other sequence than the thread it was constructed
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// on. Exception: RunLoop can be safely accessed from one other sequence (or
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// single parallel task) during Run() -- e.g. to Quit() without having to
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// plumb ThreatTaskRunnerHandle::Get() throughout a test to repost QuitClosure
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// to origin thread.
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SEQUENCE_CHECKER(sequence_checker_);
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const scoped_refptr<SingleThreadTaskRunner> origin_task_runner_;
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// WeakPtrFactory for QuitClosure safety.
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base::WeakPtrFactory<RunLoop> weak_factory_;
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DISALLOW_COPY_AND_ASSIGN(RunLoop);
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};
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} // namespace base
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#endif // BASE_RUN_LOOP_H_
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