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2008 lines
74 KiB
C++
2008 lines
74 KiB
C++
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "tools/gn/variables.h"
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namespace variables {
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// Built-in variables ----------------------------------------------------------
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const char kHostCpu[] = "host_cpu";
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const char kHostCpu_HelpShort[] =
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"host_cpu: [string] The processor architecture that GN is running on.";
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const char kHostCpu_Help[] =
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R"(host_cpu: The processor architecture that GN is running on.
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This is value is exposed so that cross-compile toolchains can access the host
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architecture when needed.
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The value should generally be considered read-only, but it can be overriden
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in order to handle unusual cases where there might be multiple plausible
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values for the host architecture (e.g., if you can do either 32-bit or 64-bit
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builds). The value is not used internally by GN for any purpose.
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Some possible values
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- "x64"
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- "x86"
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)";
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const char kHostOs[] = "host_os";
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const char kHostOs_HelpShort[] =
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"host_os: [string] The operating system that GN is running on.";
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const char kHostOs_Help[] =
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R"(host_os: [string] The operating system that GN is running on.
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This value is exposed so that cross-compiles can access the host build
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system's settings.
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This value should generally be treated as read-only. It, however, is not used
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internally by GN for any purpose.
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Some possible values
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- "linux"
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- "mac"
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- "win"
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)";
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const char kInvoker[] = "invoker";
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const char kInvoker_HelpShort[] =
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"invoker: [string] The invoking scope inside a template.";
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const char kInvoker_Help[] =
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R"(invoker: [string] The invoking scope inside a template.
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Inside a template invocation, this variable refers to the scope of the
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invoker of the template. Outside of template invocations, this variable is
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undefined.
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All of the variables defined inside the template invocation are accessible as
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members of the "invoker" scope. This is the way that templates read values
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set by the callers.
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This is often used with "defined" to see if a value is set on the invoking
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scope.
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See "gn help template" for more examples.
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Example
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template("my_template") {
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print(invoker.sources) # Prints [ "a.cc", "b.cc" ]
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print(defined(invoker.foo)) # Prints false.
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print(defined(invoker.bar)) # Prints true.
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}
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my_template("doom_melon") {
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sources = [ "a.cc", "b.cc" ]
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bar = 123
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}
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)";
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const char kTargetCpu[] = "target_cpu";
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const char kTargetCpu_HelpShort[] =
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"target_cpu: [string] The desired cpu architecture for the build.";
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const char kTargetCpu_Help[] =
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R"(target_cpu: The desired cpu architecture for the build.
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This value should be used to indicate the desired architecture for the
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primary objects of the build. It will match the cpu architecture of the
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default toolchain, but not necessarily the current toolchain.
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In many cases, this is the same as "host_cpu", but in the case of
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cross-compiles, this can be set to something different. This value is
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different from "current_cpu" in that it does not change based on the current
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toolchain. When writing rules, "current_cpu" should be used rather than
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"target_cpu" most of the time.
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This value is not used internally by GN for any purpose, so it may be set to
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whatever value is needed for the build. GN defaults this value to the empty
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string ("") and the configuration files should set it to an appropriate value
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(e.g., setting it to the value of "host_cpu") if it is not overridden on the
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command line or in the args.gn file.
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Possible values
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- "x86"
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- "x64"
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- "arm"
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- "arm64"
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- "mipsel"
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)";
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const char kTargetName[] = "target_name";
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const char kTargetName_HelpShort[] =
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"target_name: [string] The name of the current target.";
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const char kTargetName_Help[] =
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R"(target_name: [string] The name of the current target.
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Inside a target or template invocation, this variable refers to the name
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given to the target or template invocation. Outside of these, this variable
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is undefined.
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This is most often used in template definitions to name targets defined in
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the template based on the name of the invocation. This is necessary both to
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ensure generated targets have unique names and to generate a target with the
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exact name of the invocation that other targets can depend on.
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Be aware that this value will always reflect the innermost scope. So when
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defining a target inside a template, target_name will refer to the target
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rather than the template invocation. To get the name of the template
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invocation in this case, you should save target_name to a temporary variable
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outside of any target definitions.
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See "gn help template" for more examples.
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Example
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executable("doom_melon") {
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print(target_name) # Prints "doom_melon".
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}
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template("my_template") {
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print(target_name) # Prints "space_ray" when invoked below.
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executable(target_name + "_impl") {
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print(target_name) # Prints "space_ray_impl".
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}
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}
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my_template("space_ray") {
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}
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)";
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const char kTargetOs[] = "target_os";
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const char kTargetOs_HelpShort[] =
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"target_os: [string] The desired operating system for the build.";
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const char kTargetOs_Help[] =
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R"(target_os: The desired operating system for the build.
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This value should be used to indicate the desired operating system for the
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primary object(s) of the build. It will match the OS of the default
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toolchain.
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In many cases, this is the same as "host_os", but in the case of
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cross-compiles, it may be different. This variable differs from "current_os"
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in that it can be referenced from inside any toolchain and will always return
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the initial value.
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This should be set to the most specific value possible. So, "android" or
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"chromeos" should be used instead of "linux" where applicable, even though
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Android and ChromeOS are both Linux variants. This can mean that one needs to
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write
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if (target_os == "android" || target_os == "linux") {
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# ...
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}
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and so forth.
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This value is not used internally by GN for any purpose, so it may be set to
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whatever value is needed for the build. GN defaults this value to the empty
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string ("") and the configuration files should set it to an appropriate value
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(e.g., setting it to the value of "host_os") if it is not set via the command
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line or in the args.gn file.
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Possible values
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- "android"
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- "chromeos"
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- "ios"
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- "linux"
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- "nacl"
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- "mac"
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- "win"
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)";
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const char kCurrentCpu[] = "current_cpu";
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const char kCurrentCpu_HelpShort[] =
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"current_cpu: [string] The processor architecture of the current "
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"toolchain.";
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const char kCurrentCpu_Help[] =
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R"(current_cpu: The processor architecture of the current toolchain.
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The build configuration usually sets this value based on the value of
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"host_cpu" (see "gn help host_cpu") and then threads this through the
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toolchain definitions to ensure that it always reflects the appropriate
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value.
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This value is not used internally by GN for any purpose. It is set it to the
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empty string ("") by default but is declared so that it can be overridden on
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the command line if so desired.
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See "gn help target_cpu" for a list of common values returned.)";
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const char kCurrentOs[] = "current_os";
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const char kCurrentOs_HelpShort[] =
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"current_os: [string] The operating system of the current toolchain.";
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const char kCurrentOs_Help[] =
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R"(current_os: The operating system of the current toolchain.
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The build configuration usually sets this value based on the value of
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"target_os" (see "gn help target_os"), and then threads this through the
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toolchain definitions to ensure that it always reflects the appropriate
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value.
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This value is not used internally by GN for any purpose. It is set it to the
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empty string ("") by default but is declared so that it can be overridden on
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the command line if so desired.
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See "gn help target_os" for a list of common values returned.
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)";
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const char kCurrentToolchain[] = "current_toolchain";
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const char kCurrentToolchain_HelpShort[] =
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"current_toolchain: [string] Label of the current toolchain.";
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const char kCurrentToolchain_Help[] =
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R"(current_toolchain: Label of the current toolchain.
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A fully-qualified label representing the current toolchain. You can use this
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to make toolchain-related decisions in the build. See also
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"default_toolchain".
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Example
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if (current_toolchain == "//build:64_bit_toolchain") {
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executable("output_thats_64_bit_only") {
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...
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)";
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const char kDefaultToolchain[] = "default_toolchain";
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const char kDefaultToolchain_HelpShort[] =
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"default_toolchain: [string] Label of the default toolchain.";
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const char kDefaultToolchain_Help[] =
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R"(default_toolchain: [string] Label of the default toolchain.
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A fully-qualified label representing the default toolchain, which may not
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necessarily be the current one (see "current_toolchain").
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)";
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const char kPythonPath[] = "python_path";
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const char kPythonPath_HelpShort[] =
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"python_path: [string] Absolute path of Python.";
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const char kPythonPath_Help[] =
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R"(python_path: Absolute path of Python.
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Normally used in toolchain definitions if running some command requires
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Python. You will normally not need this when invoking scripts since GN
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automatically finds it for you.
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)";
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const char kRootBuildDir[] = "root_build_dir";
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const char kRootBuildDir_HelpShort[] =
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"root_build_dir: [string] Directory where build commands are run.";
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const char kRootBuildDir_Help[] =
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R"(root_build_dir: [string] Directory where build commands are run.
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This is the root build output directory which will be the current directory
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when executing all compilers and scripts.
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Most often this is used with rebase_path (see "gn help rebase_path") to
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convert arguments to be relative to a script's current directory.
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)";
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const char kRootGenDir[] = "root_gen_dir";
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const char kRootGenDir_HelpShort[] =
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"root_gen_dir: [string] Directory for the toolchain's generated files.";
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const char kRootGenDir_Help[] =
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R"(root_gen_dir: Directory for the toolchain's generated files.
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Absolute path to the root of the generated output directory tree for the
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current toolchain. An example would be "//out/Debug/gen" for the default
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toolchain, or "//out/Debug/arm/gen" for the "arm" toolchain.
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This is primarily useful for setting up include paths for generated files. If
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you are passing this to a script, you will want to pass it through
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rebase_path() (see "gn help rebase_path") to convert it to be relative to the
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build directory.
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See also "target_gen_dir" which is usually a better location for generated
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files. It will be inside the root generated dir.
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)";
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const char kRootOutDir[] = "root_out_dir";
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const char kRootOutDir_HelpShort[] =
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"root_out_dir: [string] Root directory for toolchain output files.";
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const char kRootOutDir_Help[] =
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R"(root_out_dir: [string] Root directory for toolchain output files.
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Absolute path to the root of the output directory tree for the current
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toolchain. It will not have a trailing slash.
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For the default toolchain this will be the same as the root_build_dir. An
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example would be "//out/Debug" for the default toolchain, or
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"//out/Debug/arm" for the "arm" toolchain.
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This is primarily useful for setting up script calls. If you are passing this
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to a script, you will want to pass it through rebase_path() (see "gn help
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rebase_path") to convert it to be relative to the build directory.
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See also "target_out_dir" which is usually a better location for output
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files. It will be inside the root output dir.
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Example
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action("myscript") {
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# Pass the output dir to the script.
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args = [ "-o", rebase_path(root_out_dir, root_build_dir) ]
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}
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)";
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const char kTargetGenDir[] = "target_gen_dir";
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const char kTargetGenDir_HelpShort[] =
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"target_gen_dir: [string] Directory for a target's generated files.";
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const char kTargetGenDir_Help[] =
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R"(target_gen_dir: Directory for a target's generated files.
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Absolute path to the target's generated file directory. This will be the
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"root_gen_dir" followed by the relative path to the current build file. If
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your file is in "//tools/doom_melon" then target_gen_dir would be
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"//out/Debug/gen/tools/doom_melon". It will not have a trailing slash.
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This is primarily useful for setting up include paths for generated files. If
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you are passing this to a script, you will want to pass it through
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rebase_path() (see "gn help rebase_path") to convert it to be relative to the
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build directory.
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See also "gn help root_gen_dir".
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Example
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action("myscript") {
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# Pass the generated output dir to the script.
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args = [ "-o", rebase_path(target_gen_dir, root_build_dir) ]"
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}
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)";
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const char kTargetOutDir[] = "target_out_dir";
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const char kTargetOutDir_HelpShort[] =
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"target_out_dir: [string] Directory for target output files.";
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const char kTargetOutDir_Help[] =
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R"(target_out_dir: [string] Directory for target output files.
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Absolute path to the target's generated file directory. If your current
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target is in "//tools/doom_melon" then this value might be
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"//out/Debug/obj/tools/doom_melon". It will not have a trailing slash.
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This is primarily useful for setting up arguments for calling scripts. If you
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are passing this to a script, you will want to pass it through rebase_path()
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(see "gn help rebase_path") to convert it to be relative to the build
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directory.
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See also "gn help root_out_dir".
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Example
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action("myscript") {
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# Pass the output dir to the script.
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args = [ "-o", rebase_path(target_out_dir, root_build_dir) ]"
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}
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)";
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// Target variables ------------------------------------------------------------
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#define COMMON_ORDERING_HELP \
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"\n" \
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"Ordering of flags and values\n" \
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"\n" \
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" 1. Those set on the current target (not in a config).\n" \
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" 2. Those set on the \"configs\" on the target in order that the\n" \
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" configs appear in the list.\n" \
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" 3. Those set on the \"all_dependent_configs\" on the target in order\n" \
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" that the configs appear in the list.\n" \
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" 4. Those set on the \"public_configs\" on the target in order that\n" \
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" those configs appear in the list.\n" \
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" 5. all_dependent_configs pulled from dependencies, in the order of\n" \
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" the \"deps\" list. This is done recursively. If a config appears\n" \
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" more than once, only the first occurance will be used.\n" \
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" 6. public_configs pulled from dependencies, in the order of the\n" \
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" \"deps\" list. If a dependency is public, they will be applied\n" \
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" recursively.\n"
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const char kAllDependentConfigs[] = "all_dependent_configs";
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const char kAllDependentConfigs_HelpShort[] =
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"all_dependent_configs: [label list] Configs to be forced on dependents.";
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const char kAllDependentConfigs_Help[] =
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R"(all_dependent_configs: Configs to be forced on dependents.
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A list of config labels.
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All targets depending on this one, and recursively, all targets depending on
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those, will have the configs listed in this variable added to them. These
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configs will also apply to the current target.
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This addition happens in a second phase once a target and all of its
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dependencies have been resolved. Therefore, a target will not see these
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force-added configs in their "configs" variable while the script is running,
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and they can not be removed. As a result, this capability should generally
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only be used to add defines and include directories necessary to compile a
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target's headers.
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See also "public_configs".
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)"
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COMMON_ORDERING_HELP;
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const char kAllowCircularIncludesFrom[] = "allow_circular_includes_from";
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const char kAllowCircularIncludesFrom_HelpShort[] =
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"allow_circular_includes_from: [label list] Permit includes from deps.";
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const char kAllowCircularIncludesFrom_Help[] =
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R"(allow_circular_includes_from: Permit includes from deps.
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A list of target labels. Must be a subset of the target's "deps". These
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targets will be permitted to include headers from the current target despite
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the dependency going in the opposite direction.
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When you use this, both targets must be included in a final binary for it to
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link. To keep linker errors from happening, it is good practice to have all
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external dependencies depend only on one of the two targets, and to set the
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visibility on the other to enforce this. Thus the targets will always be
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linked together in any output.
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Details
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Normally, for a file in target A to include a file from target B, A must list
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B as a dependency. This invariant is enforced by the "gn check" command (and
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the --check flag to "gn gen" -- see "gn help check").
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Sometimes, two targets might be the same unit for linking purposes (two
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source sets or static libraries that would always be linked together in a
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final executable or shared library) and they each include headers from the
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other: you want A to be able to include B's headers, and B to include A's
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headers. This is not an ideal situation but is sometimes unavoidable.
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This list, if specified, lists which of the dependencies of the current
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target can include header files from the current target. That is, if A
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depends on B, B can only include headers from A if it is in A's
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allow_circular_includes_from list. Normally includes must follow the
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direction of dependencies, this flag allows them to go in the opposite
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direction.
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Danger
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In the above example, A's headers are likely to include headers from A's
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dependencies. Those dependencies may have public_configs that apply flags,
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defines, and include paths that make those headers work properly.
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With allow_circular_includes_from, B can include A's headers, and
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transitively from A's dependencies, without having the dependencies that
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would bring in the public_configs those headers need. The result may be
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errors or inconsistent builds.
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So when you use allow_circular_includes_from, make sure that any compiler
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settings, flags, and include directories are the same between both targets
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(consider putting such things in a shared config they can both reference).
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Make sure the dependencies are also the same (you might consider a group to
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collect such dependencies they both depend on).
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Example
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source_set("a") {
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deps = [ ":b", ":a_b_shared_deps" ]
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allow_circular_includes_from = [ ":b" ]
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...
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}
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source_set("b") {
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deps = [ ":a_b_shared_deps" ]
|
||
# Sources here can include headers from a despite lack of deps.
|
||
...
|
||
}
|
||
|
||
group("a_b_shared_deps") {
|
||
public_deps = [ ":c" ]
|
||
}
|
||
)";
|
||
|
||
const char kArflags[] = "arflags";
|
||
const char kArflags_HelpShort[] =
|
||
"arflags: [string list] Arguments passed to static_library archiver.";
|
||
const char kArflags_Help[] =
|
||
R"(arflags: Arguments passed to static_library archiver.
|
||
|
||
A list of flags passed to the archive/lib command that creates static
|
||
libraries.
|
||
|
||
arflags are NOT pushed to dependents, so applying arflags to source sets or
|
||
any other target type will be a no-op. As with ldflags, you could put the
|
||
arflags in a config and set that as a public or "all dependent" config, but
|
||
that will likely not be what you want. If you have a chain of static
|
||
libraries dependent on each other, this can cause the flags to propagate up
|
||
to other static libraries. Due to the nature of how arflags are typically
|
||
used, you will normally want to apply them directly on static_library targets
|
||
themselves.
|
||
)"
|
||
COMMON_ORDERING_HELP;
|
||
|
||
const char kArgs[] = "args";
|
||
const char kArgs_HelpShort[] =
|
||
"args: [string list] Arguments passed to an action.";
|
||
const char kArgs_Help[] =
|
||
R"(args: Arguments passed to an action.
|
||
|
||
For action and action_foreach targets, args is the list of arguments to pass
|
||
to the script. Typically you would use source expansion (see "gn help
|
||
source_expansion") to insert the source file names.
|
||
|
||
See also "gn help action" and "gn help action_foreach".
|
||
)";
|
||
|
||
const char kAssertNoDeps[] = "assert_no_deps";
|
||
const char kAssertNoDeps_HelpShort[] =
|
||
"assert_no_deps: [label pattern list] Ensure no deps on these targets.";
|
||
const char kAssertNoDeps_Help[] =
|
||
R"(assert_no_deps: Ensure no deps on these targets.
|
||
|
||
A list of label patterns.
|
||
|
||
This list is a list of patterns that must not match any of the transitive
|
||
dependencies of the target. These include all public, private, and data
|
||
dependencies, and cross shared library boundaries. This allows you to express
|
||
that undesirable code isn't accidentally added to downstream dependencies in
|
||
a way that might otherwise be difficult to notice.
|
||
|
||
Checking does not cross executable boundaries. If a target depends on an
|
||
executable, it's assumed that the executable is a tool that is producing part
|
||
of the build rather than something that is linked and distributed. This
|
||
allows assert_no_deps to express what is distributed in the final target
|
||
rather than depend on the internal build steps (which may include
|
||
non-distributable code).
|
||
|
||
See "gn help label_pattern" for the format of the entries in the list. These
|
||
patterns allow blacklisting individual targets or whole directory
|
||
hierarchies.
|
||
|
||
Sometimes it is desirable to enforce that many targets have no dependencies
|
||
on a target or set of targets. One efficient way to express this is to create
|
||
a group with the assert_no_deps rule on it, and make that group depend on all
|
||
targets you want to apply that assertion to.
|
||
|
||
Example
|
||
|
||
executable("doom_melon") {
|
||
deps = [ "//foo:bar" ]
|
||
...
|
||
assert_no_deps = [
|
||
"//evil/*", # Don't link any code from the evil directory.
|
||
"//foo:test_support", # This target is also disallowed.
|
||
]
|
||
}
|
||
)";
|
||
|
||
const char kBundleRootDir[] = "bundle_root_dir";
|
||
const char kBundleRootDir_HelpShort[] =
|
||
"bundle_root_dir: Expansion of {{bundle_root_dir}} in create_bundle.";
|
||
const char kBundleRootDir_Help[] =
|
||
R"(bundle_root_dir: Expansion of {{bundle_root_dir}} in create_bundle.
|
||
|
||
A string corresponding to a path in root_build_dir.
|
||
|
||
This string is used by the "create_bundle" target to expand the
|
||
{{bundle_root_dir}} of the "bundle_data" target it depends on. This must
|
||
correspond to a path under root_build_dir.
|
||
|
||
Example
|
||
|
||
bundle_data("info_plist") {
|
||
sources = [ "Info.plist" ]
|
||
outputs = [ "{{bundle_contents_dir}}/Info.plist" ]
|
||
}
|
||
|
||
create_bundle("doom_melon.app") {
|
||
deps = [ ":info_plist" ]
|
||
bundle_root_dir = "${root_build_dir}/doom_melon.app"
|
||
bundle_contents_dir = "${bundle_root_dir}/Contents"
|
||
bundle_resources_dir = "${bundle_contents_dir}/Resources"
|
||
bundle_executable_dir = "${bundle_contents_dir}/MacOS"
|
||
bundle_plugins_dir = "${bundle_contents_dir}/PlugIns"
|
||
}
|
||
)";
|
||
|
||
const char kBundleContentsDir[] = "bundle_contents_dir";
|
||
const char kBundleContentsDir_HelpShort[] =
|
||
"bundle_contents_dir: "
|
||
"Expansion of {{bundle_contents_dir}} in create_bundle.";
|
||
const char kBundleContentsDir_Help[] =
|
||
R"(bundle_contents_dir: Expansion of {{bundle_contents_dir}} in
|
||
create_bundle.
|
||
|
||
A string corresponding to a path in $root_build_dir.
|
||
|
||
This string is used by the "create_bundle" target to expand the
|
||
{{bundle_contents_dir}} of the "bundle_data" target it depends on. This must
|
||
correspond to a path under "bundle_root_dir".
|
||
|
||
See "gn help bundle_root_dir" for examples.
|
||
)";
|
||
|
||
const char kBundleResourcesDir[] = "bundle_resources_dir";
|
||
const char kBundleResourcesDir_HelpShort[] =
|
||
"bundle_resources_dir: "
|
||
"Expansion of {{bundle_resources_dir}} in create_bundle.";
|
||
const char kBundleResourcesDir_Help[] =
|
||
R"(bundle_resources_dir: Expansion of {{bundle_resources_dir}} in
|
||
create_bundle.
|
||
|
||
A string corresponding to a path in $root_build_dir.
|
||
|
||
This string is used by the "create_bundle" target to expand the
|
||
{{bundle_resources_dir}} of the "bundle_data" target it depends on. This must
|
||
correspond to a path under "bundle_root_dir".
|
||
|
||
See "gn help bundle_root_dir" for examples.
|
||
)";
|
||
|
||
const char kBundleDepsFilter[] = "bundle_deps_filter";
|
||
const char kBundleDepsFilter_HelpShort[] =
|
||
"bundle_deps_filter: [label list] A list of labels that are filtered out.";
|
||
const char kBundleDepsFilter_Help[] =
|
||
R"(bundle_deps_filter: [label list] A list of labels that are filtered out.
|
||
|
||
A list of target labels.
|
||
|
||
This list contains target label patterns that should be filtered out when
|
||
creating the bundle. Any target matching one of those label will be removed
|
||
from the dependencies of the create_bundle target.
|
||
|
||
This is mostly useful when creating application extension bundle as the
|
||
application extension has access to runtime resources from the application
|
||
bundle and thus do not require a second copy.
|
||
|
||
See "gn help create_bundle" for more information.
|
||
|
||
Example
|
||
|
||
create_bundle("today_extension") {
|
||
deps = [
|
||
"//base"
|
||
]
|
||
bundle_root_dir = "$root_out_dir/today_extension.appex"
|
||
bundle_deps_filter = [
|
||
# The extension uses //base but does not use any function calling into
|
||
# third_party/icu and thus does not need the icudtl.dat file.
|
||
"//third_party/icu:icudata",
|
||
]
|
||
}
|
||
)";
|
||
|
||
const char kBundleExecutableDir[] = "bundle_executable_dir";
|
||
const char kBundleExecutableDir_HelpShort[] =
|
||
"bundle_executable_dir: "
|
||
"Expansion of {{bundle_executable_dir}} in create_bundle";
|
||
const char kBundleExecutableDir_Help[] =
|
||
R"(bundle_executable_dir: Expansion of {{bundle_executable_dir}} in
|
||
create_bundle.
|
||
|
||
A string corresponding to a path in $root_build_dir.
|
||
|
||
This string is used by the "create_bundle" target to expand the
|
||
{{bundle_executable_dir}} of the "bundle_data" target it depends on. This
|
||
must correspond to a path under "bundle_root_dir".
|
||
|
||
See "gn help bundle_root_dir" for examples.
|
||
)";
|
||
|
||
const char kBundlePlugInsDir[] = "bundle_plugins_dir";
|
||
const char kBundlePlugInsDir_HelpShort[] =
|
||
"bundle_plugins_dir: "
|
||
"Expansion of {{bundle_plugins_dir}} in create_bundle.";
|
||
const char kBundlePlugInsDir_Help[] =
|
||
R"(bundle_plugins_dir: Expansion of {{bundle_plugins_dir}} in create_bundle.
|
||
|
||
A string corresponding to a path in $root_build_dir.
|
||
|
||
This string is used by the "create_bundle" target to expand the
|
||
{{bundle_plugins_dir}} of the "bundle_data" target it depends on. This must
|
||
correspond to a path under "bundle_root_dir".
|
||
|
||
See "gn help bundle_root_dir" for examples.
|
||
)";
|
||
|
||
const char kCflags[] = "cflags";
|
||
const char kCflags_HelpShort[] =
|
||
"cflags: [string list] Flags passed to all C compiler variants.";
|
||
const char kCommonCflagsHelp[] =
|
||
R"(cflags*: Flags passed to the C compiler.
|
||
|
||
A list of strings.
|
||
|
||
"cflags" are passed to all invocations of the C, C++, Objective C, and
|
||
Objective C++ compilers.
|
||
|
||
To target one of these variants individually, use "cflags_c", "cflags_cc",
|
||
"cflags_objc", and "cflags_objcc", respectively. These variant-specific
|
||
versions of cflags* will be appended on the compiler command line after
|
||
"cflags".
|
||
|
||
See also "asmflags" for flags for assembly-language files.
|
||
)"
|
||
COMMON_ORDERING_HELP;
|
||
const char* kCflags_Help = kCommonCflagsHelp;
|
||
|
||
const char kAsmflags[] = "asmflags";
|
||
const char kAsmflags_HelpShort[] =
|
||
"asmflags: [string list] Flags passed to the assembler.";
|
||
const char* kAsmflags_Help =
|
||
R"(asmflags: Flags passed to the assembler.
|
||
|
||
A list of strings.
|
||
|
||
"asmflags" are passed to any invocation of a tool that takes an .asm or .S
|
||
file as input.
|
||
)"
|
||
COMMON_ORDERING_HELP;
|
||
|
||
const char kCflagsC[] = "cflags_c";
|
||
const char kCflagsC_HelpShort[] =
|
||
"cflags_c: [string list] Flags passed to the C compiler.";
|
||
const char* kCflagsC_Help = kCommonCflagsHelp;
|
||
|
||
const char kCflagsCC[] = "cflags_cc";
|
||
const char kCflagsCC_HelpShort[] =
|
||
"cflags_cc: [string list] Flags passed to the C++ compiler.";
|
||
const char* kCflagsCC_Help = kCommonCflagsHelp;
|
||
|
||
const char kCflagsObjC[] = "cflags_objc";
|
||
const char kCflagsObjC_HelpShort[] =
|
||
"cflags_objc: [string list] Flags passed to the Objective C compiler.";
|
||
const char* kCflagsObjC_Help = kCommonCflagsHelp;
|
||
|
||
const char kCflagsObjCC[] = "cflags_objcc";
|
||
const char kCflagsObjCC_HelpShort[] =
|
||
"cflags_objcc: [string list] Flags passed to the Objective C++ compiler.";
|
||
const char* kCflagsObjCC_Help = kCommonCflagsHelp;
|
||
|
||
const char kCheckIncludes[] = "check_includes";
|
||
const char kCheckIncludes_HelpShort[] =
|
||
"check_includes: [boolean] Controls whether a target's files are checked.";
|
||
const char kCheckIncludes_Help[] =
|
||
R"(check_includes: [boolean] Controls whether a target's files are checked.
|
||
|
||
When true (the default), the "gn check" command (as well as "gn gen" with the
|
||
--check flag) will check this target's sources and headers for proper
|
||
dependencies.
|
||
|
||
When false, the files in this target will be skipped by default. This does
|
||
not affect other targets that depend on the current target, it just skips
|
||
checking the includes of the current target's files.
|
||
|
||
If there are a few conditionally included headers that trip up checking, you
|
||
can exclude headers individually by annotating them with "nogncheck" (see "gn
|
||
help nogncheck").
|
||
|
||
The topic "gn help check" has general information on how checking works and
|
||
advice on how to pass a check in problematic cases.
|
||
|
||
Example
|
||
|
||
source_set("busted_includes") {
|
||
# This target's includes are messed up, exclude it from checking.
|
||
check_includes = false
|
||
...
|
||
}
|
||
)";
|
||
|
||
const char kCodeSigningArgs[] = "code_signing_args";
|
||
const char kCodeSigningArgs_HelpShort[] =
|
||
"code_signing_args: [string list] Arguments passed to code signing script.";
|
||
const char kCodeSigningArgs_Help[] =
|
||
R"(code_signing_args: [string list] Arguments passed to code signing script.
|
||
|
||
For create_bundle targets, code_signing_args is the list of arguments to pass
|
||
to the code signing script. Typically you would use source expansion (see "gn
|
||
help source_expansion") to insert the source file names.
|
||
|
||
See also "gn help create_bundle".
|
||
)";
|
||
|
||
const char kCodeSigningScript[] = "code_signing_script";
|
||
const char kCodeSigningScript_HelpShort[] =
|
||
"code_signing_script: [file name] Script for code signing.";
|
||
const char kCodeSigningScript_Help[] =
|
||
R"(code_signing_script: [file name] Script for code signing."
|
||
|
||
An absolute or buildfile-relative file name of a Python script to run for a
|
||
create_bundle target to perform code signing step.
|
||
|
||
See also "gn help create_bundle".
|
||
)";
|
||
|
||
const char kCodeSigningSources[] = "code_signing_sources";
|
||
const char kCodeSigningSources_HelpShort[] =
|
||
"code_signing_sources: [file list] Sources for code signing step.";
|
||
const char kCodeSigningSources_Help[] =
|
||
R"(code_signing_sources: [file list] Sources for code signing step.
|
||
|
||
A list of files used as input for code signing script step of a create_bundle
|
||
target. Non-absolute paths will be resolved relative to the current build
|
||
file.
|
||
|
||
See also "gn help create_bundle".
|
||
)";
|
||
|
||
const char kCodeSigningOutputs[] = "code_signing_outputs";
|
||
const char kCodeSigningOutputs_HelpShort[] =
|
||
"code_signing_outputs: [file list] Output files for code signing step.";
|
||
const char kCodeSigningOutputs_Help[] =
|
||
R"(code_signing_outputs: [file list] Output files for code signing step.
|
||
|
||
Outputs from the code signing step of a create_bundle target. Must refer to
|
||
files in the build directory.
|
||
|
||
See also "gn help create_bundle".
|
||
)";
|
||
|
||
const char kCompleteStaticLib[] = "complete_static_lib";
|
||
const char kCompleteStaticLib_HelpShort[] =
|
||
"complete_static_lib: [boolean] Links all deps into a static library.";
|
||
const char kCompleteStaticLib_Help[] =
|
||
R"(complete_static_lib: [boolean] Links all deps into a static library.
|
||
|
||
A static library normally doesn't include code from dependencies, but instead
|
||
forwards the static libraries and source sets in its deps up the dependency
|
||
chain until a linkable target (an executable or shared library) is reached.
|
||
The final linkable target only links each static library once, even if it
|
||
appears more than once in its dependency graph.
|
||
|
||
In some cases the static library might be the final desired output. For
|
||
example, you may be producing a static library for distribution to third
|
||
parties. In this case, the static library should include code for all
|
||
dependencies in one complete package. However, complete static libraries
|
||
themselves are never linked into other complete static libraries. All
|
||
complete static libraries are for distribution and linking them in would
|
||
cause code duplication in this case. If the static library is not for
|
||
distribution, it should not be complete.
|
||
|
||
GN treats non-complete static libraries as source sets when they are linked
|
||
into complete static libraries. This is done because some tools like AR do
|
||
not handle dependent static libraries properly. This makes it easier to write
|
||
"alink" rules.
|
||
|
||
In rare cases it makes sense to list a header in more than one target if it
|
||
could be considered conceptually a member of both. libraries.
|
||
|
||
Example
|
||
|
||
static_library("foo") {
|
||
complete_static_lib = true
|
||
deps = [ "bar" ]
|
||
}
|
||
)";
|
||
|
||
const char kConfigs[] = "configs";
|
||
const char kConfigs_HelpShort[] =
|
||
"configs: [label list] Configs applying to this target or config.";
|
||
const char kConfigs_Help[] =
|
||
R"(configs: Configs applying to this target or config.
|
||
|
||
A list of config labels.
|
||
|
||
Configs on a target
|
||
|
||
When used on a target, the include_dirs, defines, etc. in each config are
|
||
appended in the order they appear to the compile command for each file in the
|
||
target. They will appear after the include_dirs, defines, etc. that the
|
||
target sets directly.
|
||
|
||
Since configs apply after the values set on a target, directly setting a
|
||
compiler flag will prepend it to the command line. If you want to append a
|
||
flag instead, you can put that flag in a one-off config and append that
|
||
config to the target's configs list.
|
||
|
||
The build configuration script will generally set up the default configs
|
||
applying to a given target type (see "set_defaults"). When a target is being
|
||
defined, it can add to or remove from this list.
|
||
|
||
Configs on a config
|
||
|
||
It is possible to create composite configs by specifying configs on a config.
|
||
One might do this to forward values, or to factor out blocks of settings from
|
||
very large configs into more manageable named chunks.
|
||
|
||
In this case, the composite config is expanded to be the concatenation of its
|
||
own values, and in order, the values from its sub-configs *before* anything
|
||
else happens. This has some ramifications:
|
||
|
||
- A target has no visibility into a config's sub-configs. Target code only
|
||
sees the name of the composite config. It can't remove sub-configs or opt
|
||
in to only parts of it. The composite config may not even be defined
|
||
before the target is.
|
||
|
||
- You can get duplication of values if a config is listed twice, say, on a
|
||
target and in a sub-config that also applies. In other cases, the configs
|
||
applying to a target are de-duped. It's expected that if a config is
|
||
listed as a sub-config that it is only used in that context. (Note that
|
||
it's possible to fix this and de-dupe, but it's not normally relevant and
|
||
complicates the implementation.)
|
||
)"
|
||
COMMON_ORDERING_HELP
|
||
R"(
|
||
Example
|
||
|
||
# Configs on a target.
|
||
source_set("foo") {
|
||
# Don't use the default RTTI config that BUILDCONFIG applied to us.
|
||
configs -= [ "//build:no_rtti" ]
|
||
|
||
# Add some of our own settings.
|
||
configs += [ ":mysettings" ]
|
||
}
|
||
|
||
# Create a default_optimization config that forwards to one of a set of more
|
||
# specialized configs depending on build flags. This pattern is useful
|
||
# because it allows a target to opt in to either a default set, or a more
|
||
# specific set, while avoid duplicating the settings in two places.
|
||
config("super_optimization") {
|
||
cflags = [ ... ]
|
||
}
|
||
config("default_optimization") {
|
||
if (optimize_everything) {
|
||
configs = [ ":super_optimization" ]
|
||
} else {
|
||
configs = [ ":no_optimization" ]
|
||
}
|
||
}
|
||
)";
|
||
|
||
const char kData[] = "data";
|
||
const char kData_HelpShort[] =
|
||
"data: [file list] Runtime data file dependencies.";
|
||
const char kData_Help[] =
|
||
R"(data: Runtime data file dependencies.
|
||
|
||
Lists files or directories required to run the given target. These are
|
||
typically data files or directories of data files. The paths are interpreted
|
||
as being relative to the current build file. Since these are runtime
|
||
dependencies, they do not affect which targets are built or when. To declare
|
||
input files to a script, use "inputs".
|
||
|
||
Appearing in the "data" section does not imply any special handling such as
|
||
copying them to the output directory. This is just used for declaring runtime
|
||
dependencies. Runtime dependencies can be queried using the "runtime_deps"
|
||
category of "gn desc" or written during build generation via
|
||
"--runtime-deps-list-file".
|
||
|
||
GN doesn't require data files to exist at build-time. So actions that produce
|
||
files that are in turn runtime dependencies can list those generated files
|
||
both in the "outputs" list as well as the "data" list.
|
||
|
||
By convention, directories are listed with a trailing slash:
|
||
data = [ "test/data/" ]
|
||
However, no verification is done on these so GN doesn't enforce this. The
|
||
paths are just rebased and passed along when requested.
|
||
|
||
Note: On iOS and macOS, create_bundle targets will not be recursed into when
|
||
gathering data. See "gn help create_bundle" for details.
|
||
|
||
See "gn help runtime_deps" for how these are used.
|
||
)";
|
||
|
||
const char kDataDeps[] = "data_deps";
|
||
const char kDataDeps_HelpShort[] =
|
||
"data_deps: [label list] Non-linked dependencies.";
|
||
const char kDataDeps_Help[] =
|
||
R"(data_deps: Non-linked dependencies.
|
||
|
||
A list of target labels.
|
||
|
||
Specifies dependencies of a target that are not actually linked into the
|
||
current target. Such dependencies will be built and will be available at
|
||
runtime.
|
||
|
||
This is normally used for things like plugins or helper programs that a
|
||
target needs at runtime.
|
||
|
||
Note: On iOS and macOS, create_bundle targets will not be recursed into when
|
||
gathering data_deps. See "gn help create_bundle" for details.
|
||
|
||
See also "gn help deps" and "gn help data".
|
||
|
||
Example
|
||
|
||
executable("foo") {
|
||
deps = [ "//base" ]
|
||
data_deps = [ "//plugins:my_runtime_plugin" ]
|
||
}
|
||
)";
|
||
|
||
const char kDefines[] = "defines";
|
||
const char kDefines_HelpShort[] =
|
||
"defines: [string list] C preprocessor defines.";
|
||
const char kDefines_Help[] =
|
||
R"(defines: C preprocessor defines.
|
||
|
||
A list of strings
|
||
|
||
These strings will be passed to the C/C++ compiler as #defines. The strings
|
||
may or may not include an "=" to assign a value.
|
||
)"
|
||
COMMON_ORDERING_HELP
|
||
R"(
|
||
Example
|
||
|
||
defines = [ "AWESOME_FEATURE", "LOG_LEVEL=3" ]
|
||
)";
|
||
|
||
const char kDepfile[] = "depfile";
|
||
const char kDepfile_HelpShort[] =
|
||
"depfile: [string] File name for input dependencies for actions.";
|
||
const char kDepfile_Help[] =
|
||
R"(depfile: [string] File name for input dependencies for actions.
|
||
|
||
If nonempty, this string specifies that the current action or action_foreach
|
||
target will generate the given ".d" file containing the dependencies of the
|
||
input. Empty or unset means that the script doesn't generate the files.
|
||
|
||
A depfile should be used only when a target depends on files that are not
|
||
already specified by a target's inputs and sources. Likewise, depfiles should
|
||
specify only those dependencies not already included in sources or inputs.
|
||
|
||
The .d file should go in the target output directory. If you have more than
|
||
one source file that the script is being run over, you can use the output
|
||
file expansions described in "gn help action_foreach" to name the .d file
|
||
according to the input."
|
||
|
||
The format is that of a Makefile and all paths must be relative to the root
|
||
build directory. Only one output may be listed and it must match the first
|
||
output of the action.
|
||
|
||
Although depfiles are created by an action, they should not be listed in the
|
||
action's "outputs" unless another target will use the file as an input.
|
||
|
||
Example
|
||
|
||
action_foreach("myscript_target") {
|
||
script = "myscript.py"
|
||
sources = [ ... ]
|
||
|
||
# Locate the depfile in the output directory named like the
|
||
# inputs but with a ".d" appended.
|
||
depfile = "$relative_target_output_dir/{{source_name}}.d"
|
||
|
||
# Say our script uses "-o <d file>" to indicate the depfile.
|
||
args = [ "{{source}}", "-o", depfile ]
|
||
}
|
||
)";
|
||
|
||
const char kDeps[] = "deps";
|
||
const char kDeps_HelpShort[] =
|
||
"deps: [label list] Private linked dependencies.";
|
||
const char kDeps_Help[] =
|
||
R"(deps: Private linked dependencies.
|
||
|
||
A list of target labels.
|
||
|
||
Specifies private dependencies of a target. Private dependencies are
|
||
propagated up the dependency tree and linked to dependant targets, but do not
|
||
grant the ability to include headers from the dependency. Public configs are
|
||
not forwarded.
|
||
|
||
Details of dependency propagation
|
||
|
||
Source sets, shared libraries, and non-complete static libraries will be
|
||
propagated up the dependency tree across groups, non-complete static
|
||
libraries and source sets.
|
||
|
||
Executables, shared libraries, and complete static libraries will link all
|
||
propagated targets and stop propagation. Actions and copy steps also stop
|
||
propagation, allowing them to take a library as an input but not force
|
||
dependants to link to it.
|
||
|
||
Propagation of all_dependent_configs and public_configs happens independently
|
||
of target type. all_dependent_configs are always propagated across all types
|
||
of targets, and public_configs are always propagated across public deps of
|
||
all types of targets.
|
||
|
||
Data dependencies are propagated differently. See "gn help data_deps" and
|
||
"gn help runtime_deps".
|
||
|
||
See also "public_deps".
|
||
)";
|
||
|
||
const char kXcodeExtraAttributes[] = "xcode_extra_attributes";
|
||
const char kXcodeExtraAttributes_HelpShort[] =
|
||
"xcode_extra_attributes: [scope] Extra attributes for Xcode projects.";
|
||
const char kXcodeExtraAttributes_Help[] =
|
||
R"(xcode_extra_attributes: [scope] Extra attributes for Xcode projects.
|
||
|
||
The value defined in this scope will be copied to the EXTRA_ATTRIBUTES
|
||
property of the generated Xcode project. They are only meaningful when
|
||
generating with --ide=xcode.
|
||
|
||
See "gn help create_bundle" for more information.
|
||
)";
|
||
|
||
const char kIncludeDirs[] = "include_dirs";
|
||
const char kIncludeDirs_HelpShort[] =
|
||
"include_dirs: [directory list] Additional include directories.";
|
||
const char kIncludeDirs_Help[] =
|
||
R"(include_dirs: Additional include directories.
|
||
|
||
A list of source directories.
|
||
|
||
The directories in this list will be added to the include path for the files
|
||
in the affected target.
|
||
)"
|
||
COMMON_ORDERING_HELP
|
||
R"(
|
||
Example
|
||
|
||
include_dirs = [ "src/include", "//third_party/foo" ]
|
||
)";
|
||
|
||
const char kInputs[] = "inputs";
|
||
const char kInputs_HelpShort[] =
|
||
"inputs: [file list] Additional compile-time dependencies.";
|
||
const char kInputs_Help[] =
|
||
R"(inputs: Additional compile-time dependencies.
|
||
|
||
Inputs are compile-time dependencies of the current target. This means that
|
||
all inputs must be available before compiling any of the sources or executing
|
||
any actions.
|
||
|
||
Inputs are typically only used for action and action_foreach targets.
|
||
|
||
Inputs for actions
|
||
|
||
For action and action_foreach targets, inputs should be the inputs to script
|
||
that don't vary. These should be all .py files that the script uses via
|
||
imports (the main script itself will be an implicit dependency of the action
|
||
so need not be listed).
|
||
|
||
For action targets, inputs and sources are treated the same, but from a style
|
||
perspective, it's recommended to follow the same rule as action_foreach and
|
||
put helper files in the inputs, and the data used by the script (if any) in
|
||
sources.
|
||
|
||
Note that another way to declare input dependencies from an action is to have
|
||
the action write a depfile (see "gn help depfile"). This allows the script to
|
||
dynamically write input dependencies, that might not be known until actually
|
||
executing the script. This is more efficient than doing processing while
|
||
running GN to determine the inputs, and is easier to keep in-sync than
|
||
hardcoding the list.
|
||
|
||
Script input gotchas
|
||
|
||
It may be tempting to write a script that enumerates all files in a directory
|
||
as inputs. Don't do this! Even if you specify all the files in the inputs or
|
||
sources in the GN target (or worse, enumerate the files in an exec_script
|
||
call when running GN, which will be slow), the dependencies will be broken.
|
||
|
||
The problem happens if a file is ever removed because the inputs are not
|
||
listed on the command line to the script. Because the script hasn't changed
|
||
and all inputs are up to date, the script will not re-run and you will get a
|
||
stale build. Instead, either list all inputs on the command line to the
|
||
script, or if there are many, create a separate list file that the script
|
||
reads. As long as this file is listed in the inputs, the build will detect
|
||
when it has changed in any way and the action will re-run.
|
||
|
||
Inputs for binary targets
|
||
|
||
Any input dependencies will be resolved before compiling any sources.
|
||
Normally, all actions that a target depends on will be run before any files
|
||
in a target are compiled. So if you depend on generated headers, you do not
|
||
typically need to list them in the inputs section.
|
||
|
||
Inputs for binary targets will be treated as implicit dependencies, meaning
|
||
that changes in any of the inputs will force all sources in the target to be
|
||
recompiled. If an input only applies to a subset of source files, you may
|
||
want to split those into a separate target to avoid unnecessary recompiles.
|
||
|
||
Example
|
||
|
||
action("myscript") {
|
||
script = "domything.py"
|
||
inputs = [ "input.data" ]
|
||
}
|
||
)";
|
||
|
||
const char kLdflags[] = "ldflags";
|
||
const char kLdflags_HelpShort[] =
|
||
"ldflags: [string list] Flags passed to the linker.";
|
||
const char kLdflags_Help[] =
|
||
R"(ldflags: Flags passed to the linker.
|
||
|
||
A list of strings.
|
||
|
||
These flags are passed on the command-line to the linker and generally
|
||
specify various linking options. Most targets will not need these and will
|
||
use "libs" and "lib_dirs" instead.
|
||
|
||
ldflags are NOT pushed to dependents, so applying ldflags to source sets or
|
||
static libraries will be a no-op. If you want to apply ldflags to dependent
|
||
targets, put them in a config and set it in the all_dependent_configs or
|
||
public_configs.
|
||
)"
|
||
COMMON_ORDERING_HELP;
|
||
|
||
#define COMMON_LIB_INHERITANCE_HELP \
|
||
"\n" \
|
||
" libs and lib_dirs work differently than other flags in two respects.\n" \
|
||
" First, then are inherited across static library boundaries until a\n" \
|
||
" shared library or executable target is reached. Second, they are\n" \
|
||
" uniquified so each one is only passed once (the first instance of it\n" \
|
||
" will be the one used).\n"
|
||
|
||
#define LIBS_AND_LIB_DIRS_ORDERING_HELP \
|
||
"\n" \
|
||
" For \"libs\" and \"lib_dirs\" only, the values propagated from\n" \
|
||
" dependencies (as described above) are applied last assuming they\n" \
|
||
" are not already in the list.\n"
|
||
|
||
const char kLibDirs[] = "lib_dirs";
|
||
const char kLibDirs_HelpShort[] =
|
||
"lib_dirs: [directory list] Additional library directories.";
|
||
const char kLibDirs_Help[] =
|
||
R"(lib_dirs: Additional library directories.
|
||
|
||
A list of directories.
|
||
|
||
Specifies additional directories passed to the linker for searching for the
|
||
required libraries. If an item is not an absolute path, it will be treated as
|
||
being relative to the current build file.
|
||
)"
|
||
COMMON_LIB_INHERITANCE_HELP
|
||
COMMON_ORDERING_HELP
|
||
LIBS_AND_LIB_DIRS_ORDERING_HELP
|
||
R"(
|
||
Example
|
||
|
||
lib_dirs = [ "/usr/lib/foo", "lib/doom_melon" ]
|
||
)";
|
||
|
||
const char kLibs[] = "libs";
|
||
const char kLibs_HelpShort[] =
|
||
"libs: [string list] Additional libraries to link.";
|
||
const char kLibs_Help[] =
|
||
R"(libs: Additional libraries to link.
|
||
|
||
A list of library names or library paths.
|
||
|
||
These libraries will be linked into the final binary (executable or shared
|
||
library) containing the current target.
|
||
)"
|
||
COMMON_LIB_INHERITANCE_HELP
|
||
R"(
|
||
Types of libs
|
||
|
||
There are several different things that can be expressed in libs:
|
||
|
||
File paths
|
||
Values containing '/' will be treated as references to files in the
|
||
checkout. They will be rebased to be relative to the build directory and
|
||
specified in the "libs" for linker tools. This facility should be used
|
||
for libraries that are checked in to the version control. For libraries
|
||
that are generated by the build, use normal GN deps to link them.
|
||
|
||
System libraries
|
||
Values not containing '/' will be treated as system library names. These
|
||
will be passed unmodified to the linker and prefixed with the
|
||
"lib_switch" attribute of the linker tool. Generally you would set the
|
||
"lib_dirs" so the given library is found. Your BUILD.gn file should not
|
||
specify the switch (like "-l"): this will be encoded in the "lib_switch"
|
||
of the tool.
|
||
|
||
Apple frameworks
|
||
System libraries ending in ".framework" will be special-cased: the switch
|
||
"-framework" will be prepended instead of the lib_switch, and the
|
||
".framework" suffix will be trimmed. This is to support the way Mac links
|
||
framework dependencies.
|
||
)"
|
||
COMMON_ORDERING_HELP
|
||
LIBS_AND_LIB_DIRS_ORDERING_HELP
|
||
R"(
|
||
Examples
|
||
|
||
On Windows:
|
||
libs = [ "ctl3d.lib" ]
|
||
|
||
On Linux:
|
||
libs = [ "ld" ]
|
||
)";
|
||
|
||
const char kOutputExtension[] = "output_extension";
|
||
const char kOutputExtension_HelpShort[] =
|
||
"output_extension: [string] Value to use for the output's file extension.";
|
||
const char kOutputExtension_Help[] =
|
||
R"(output_extension: Value to use for the output's file extension.
|
||
|
||
Normally the file extension for a target is based on the target type and the
|
||
operating system, but in rare cases you will need to override the name (for
|
||
example to use "libfreetype.so.6" instead of libfreetype.so on Linux).
|
||
|
||
This value should not include a leading dot. If undefined, the default
|
||
specified on the tool will be used. If set to the empty string, no output
|
||
extension will be used.
|
||
|
||
The output_extension will be used to set the "{{output_extension}}" expansion
|
||
which the linker tool will generally use to specify the output file name. See
|
||
"gn help tool".
|
||
|
||
Example
|
||
|
||
shared_library("freetype") {
|
||
if (is_linux) {
|
||
# Call the output "libfreetype.so.6"
|
||
output_extension = "so.6"
|
||
}
|
||
...
|
||
}
|
||
|
||
# On Windows, generate a "mysettings.cpl" control panel applet. Control panel
|
||
# applets are actually special shared libraries.
|
||
if (is_win) {
|
||
shared_library("mysettings") {
|
||
output_extension = "cpl"
|
||
...
|
||
}
|
||
}
|
||
)";
|
||
|
||
const char kOutputDir[] = "output_dir";
|
||
const char kOutputDir_HelpShort[] =
|
||
"output_dir: [directory] Directory to put output file in.";
|
||
const char kOutputDir_Help[] =
|
||
R"(output_dir: [directory] Directory to put output file in.
|
||
|
||
For library and executable targets, overrides the directory for the final
|
||
output. This must be in the root_build_dir or a child thereof.
|
||
|
||
This should generally be in the root_out_dir or a subdirectory thereof (the
|
||
root_out_dir will be the same as the root_build_dir for the default
|
||
toolchain, and will be a subdirectory for other toolchains). Not putting the
|
||
output in a subdirectory of root_out_dir can result in collisions between
|
||
different toolchains, so you will need to take steps to ensure that your
|
||
target is only present in one toolchain.
|
||
|
||
Normally the toolchain specifies the output directory for libraries and
|
||
executables (see "gn help tool"). You will have to consult that for the
|
||
default location. The default location will be used if output_dir is
|
||
undefined or empty.
|
||
|
||
Example
|
||
|
||
shared_library("doom_melon") {
|
||
output_dir = "$root_out_dir/plugin_libs"
|
||
...
|
||
}
|
||
)";
|
||
|
||
const char kOutputName[] = "output_name";
|
||
const char kOutputName_HelpShort[] =
|
||
"output_name: [string] Name for the output file other than the default.";
|
||
const char kOutputName_Help[] =
|
||
R"(output_name: Define a name for the output file other than the default.
|
||
|
||
Normally the output name of a target will be based on the target name, so the
|
||
target "//foo/bar:bar_unittests" will generate an output file such as
|
||
"bar_unittests.exe" (using Windows as an example).
|
||
|
||
Sometimes you will want an alternate name to avoid collisions or if the
|
||
internal name isn't appropriate for public distribution.
|
||
|
||
The output name should have no extension or prefixes, these will be added
|
||
using the default system rules. For example, on Linux an output name of "foo"
|
||
will produce a shared library "libfoo.so". There is no way to override the
|
||
output prefix of a linker tool on a per- target basis. If you need more
|
||
flexibility, create a copy target to produce the file you want.
|
||
|
||
This variable is valid for all binary output target types.
|
||
|
||
Example
|
||
|
||
static_library("doom_melon") {
|
||
output_name = "fluffy_bunny"
|
||
}
|
||
)";
|
||
|
||
const char kOutputPrefixOverride[] = "output_prefix_override";
|
||
const char kOutputPrefixOverride_HelpShort[] =
|
||
"output_prefix_override: [boolean] Don't use prefix for output name.";
|
||
const char kOutputPrefixOverride_Help[] =
|
||
R"(output_prefix_override: Don't use prefix for output name.
|
||
|
||
A boolean that overrides the output prefix for a target. Defaults to false.
|
||
|
||
Some systems use prefixes for the names of the final target output file. The
|
||
normal example is "libfoo.so" on Linux for a target named "foo".
|
||
|
||
The output prefix for a given target type is specified on the linker tool
|
||
(see "gn help tool"). Sometimes this prefix is undesired.
|
||
|
||
See also "gn help output_extension".
|
||
|
||
Example
|
||
|
||
shared_library("doom_melon") {
|
||
# Normally this will produce "libdoom_melon.so" on Linux. Setting this flag
|
||
# will produce "doom_melon.so".
|
||
output_prefix_override = true
|
||
...
|
||
}
|
||
)";
|
||
|
||
const char kPartialInfoPlist[] = "partial_info_plist";
|
||
const char kPartialInfoPlist_HelpShort[] =
|
||
"partial_info_plist: [filename] Path plist from asset catalog compiler.";
|
||
const char kPartialInfoPlist_Help[] =
|
||
R"(partial_info_plist: [filename] Path plist from asset catalog compiler.
|
||
|
||
Valid for create_bundle target, corresponds to the path for the partial
|
||
Info.plist created by the asset catalog compiler that needs to be merged
|
||
with the application Info.plist (usually done by the code signing script).
|
||
|
||
The file will be generated regardless of whether the asset compiler has
|
||
been invoked or not. See "gn help create_bundle".
|
||
)";
|
||
|
||
const char kOutputs[] = "outputs";
|
||
const char kOutputs_HelpShort[] =
|
||
"outputs: [file list] Output files for actions and copy targets.";
|
||
const char kOutputs_Help[] =
|
||
R"(outputs: Output files for actions and copy targets.
|
||
|
||
Outputs is valid for "copy", "action", and "action_foreach" target types and
|
||
indicates the resulting files. Outputs must always refer to files in the
|
||
build directory.
|
||
|
||
copy
|
||
Copy targets should have exactly one entry in the outputs list. If there is
|
||
exactly one source, this can be a literal file name or a source expansion.
|
||
If there is more than one source, this must contain a source expansion to
|
||
map a single input name to a single output name. See "gn help copy".
|
||
|
||
action_foreach
|
||
Action_foreach targets must always use source expansions to map input files
|
||
to output files. There can be more than one output, which means that each
|
||
invocation of the script will produce a set of files (presumably based on
|
||
the name of the input file). See "gn help action_foreach".
|
||
|
||
action
|
||
Action targets (excluding action_foreach) must list literal output file(s)
|
||
with no source expansions. See "gn help action".
|
||
)";
|
||
|
||
const char kPool[] = "pool";
|
||
const char kPool_HelpShort[] =
|
||
"pool: [string] Label of the pool used by the action.";
|
||
const char kPool_Help[] =
|
||
R"(pool: Label of the pool used by the action.
|
||
|
||
A fully-qualified label representing the pool that will be used for the
|
||
action. Pools are defined using the pool() {...} declaration.
|
||
|
||
Example
|
||
|
||
action("action") {
|
||
pool = "//build:custom_pool"
|
||
...
|
||
}
|
||
)";
|
||
|
||
const char kPrecompiledHeader[] = "precompiled_header";
|
||
const char kPrecompiledHeader_HelpShort[] =
|
||
"precompiled_header: [string] Header file to precompile.";
|
||
const char kPrecompiledHeader_Help[] =
|
||
R"(precompiled_header: [string] Header file to precompile.
|
||
|
||
Precompiled headers will be used when a target specifies this value, or a
|
||
config applying to this target specifies this value. In addition, the tool
|
||
corresponding to the source files must also specify precompiled headers (see
|
||
"gn help tool"). The tool will also specify what type of precompiled headers
|
||
to use, by setting precompiled_header_type to either "gcc" or "msvc".
|
||
|
||
The precompiled header/source variables can be specified on a target or a
|
||
config, but must be the same for all configs applying to a given target since
|
||
a target can only have one precompiled header.
|
||
|
||
If you use both C and C++ sources, the precompiled header and source file
|
||
will be compiled once per language. You will want to make sure to wrap C++
|
||
includes in __cplusplus #ifdefs so the file will compile in C mode.
|
||
|
||
GCC precompiled headers
|
||
|
||
When using GCC-style precompiled headers, "precompiled_source" contains the
|
||
path of a .h file that is precompiled and then included by all source files
|
||
in targets that set "precompiled_source".
|
||
|
||
The value of "precompiled_header" is not used with GCC-style precompiled
|
||
headers.
|
||
|
||
MSVC precompiled headers
|
||
|
||
When using MSVC-style precompiled headers, the "precompiled_header" value is
|
||
a string corresponding to the header. This is NOT a path to a file that GN
|
||
recognises, but rather the exact string that appears in quotes after
|
||
an #include line in source code. The compiler will match this string against
|
||
includes or forced includes (/FI).
|
||
|
||
MSVC also requires a source file to compile the header with. This must be
|
||
specified by the "precompiled_source" value. In contrast to the header value,
|
||
this IS a GN-style file name, and tells GN which source file to compile to
|
||
make the .pch file used for subsequent compiles.
|
||
|
||
For example, if the toolchain specifies MSVC headers:
|
||
|
||
toolchain("vc_x64") {
|
||
...
|
||
tool("cxx") {
|
||
precompiled_header_type = "msvc"
|
||
...
|
||
|
||
You might make a config like this:
|
||
|
||
config("use_precompiled_headers") {
|
||
precompiled_header = "build/precompile.h"
|
||
precompiled_source = "//build/precompile.cc"
|
||
|
||
# Either your source files should #include "build/precompile.h"
|
||
# first, or you can do this to force-include the header.
|
||
cflags = [ "/FI$precompiled_header" ]
|
||
}
|
||
|
||
And then define a target that uses the config:
|
||
|
||
executable("doom_melon") {
|
||
configs += [ ":use_precompiled_headers" ]
|
||
...
|
||
)";
|
||
|
||
const char kPrecompiledHeaderType[] = "precompiled_header_type";
|
||
const char kPrecompiledHeaderType_HelpShort[] =
|
||
"precompiled_header_type: [string] \"gcc\" or \"msvc\".";
|
||
const char kPrecompiledHeaderType_Help[] =
|
||
R"(precompiled_header_type: [string] "gcc" or "msvc".
|
||
|
||
See "gn help precompiled_header".
|
||
)";
|
||
|
||
const char kPrecompiledSource[] = "precompiled_source";
|
||
const char kPrecompiledSource_HelpShort[] =
|
||
"precompiled_source: [file name] Source file to precompile.";
|
||
const char kPrecompiledSource_Help[] =
|
||
R"(precompiled_source: [file name] Source file to precompile.
|
||
|
||
The source file that goes along with the precompiled_header when using
|
||
"msvc"-style precompiled headers. It will be implicitly added to the sources
|
||
of the target. See "gn help precompiled_header".
|
||
)";
|
||
|
||
const char kProductType[] = "product_type";
|
||
const char kProductType_HelpShort[] =
|
||
"product_type: [string] Product type for Xcode projects.";
|
||
const char kProductType_Help[] =
|
||
R"(product_type: Product type for Xcode projects.
|
||
|
||
Correspond to the type of the product of a create_bundle target. Only
|
||
meaningful to Xcode (used as part of the Xcode project generation).
|
||
|
||
When generating Xcode project files, only create_bundle target with a
|
||
non-empty product_type will have a corresponding target in Xcode project.
|
||
)";
|
||
|
||
const char kPublic[] = "public";
|
||
const char kPublic_HelpShort[] =
|
||
"public: [file list] Declare public header files for a target.";
|
||
const char kPublic_Help[] =
|
||
R"(public: Declare public header files for a target.
|
||
|
||
A list of files that other targets can include. These permissions are checked
|
||
via the "check" command (see "gn help check").
|
||
|
||
If no public files are declared, other targets (assuming they have visibility
|
||
to depend on this target) can include any file in the sources list. If this
|
||
variable is defined on a target, dependent targets may only include files on
|
||
this whitelist.
|
||
|
||
Header file permissions are also subject to visibility. A target must be
|
||
visible to another target to include any files from it at all and the public
|
||
headers indicate which subset of those files are permitted. See "gn help
|
||
visibility" for more.
|
||
|
||
Public files are inherited through the dependency tree. So if there is a
|
||
dependency A -> B -> C, then A can include C's public headers. However, the
|
||
same is NOT true of visibility, so unless A is in C's visibility list, the
|
||
include will be rejected.
|
||
|
||
GN only knows about files declared in the "sources" and "public" sections of
|
||
targets. If a file is included that is not known to the build, it will be
|
||
allowed.
|
||
|
||
Examples
|
||
|
||
These exact files are public:
|
||
public = [ "foo.h", "bar.h" ]
|
||
|
||
No files are public (no targets may include headers from this one):
|
||
public = []
|
||
)";
|
||
|
||
const char kPublicConfigs[] = "public_configs";
|
||
const char kPublicConfigs_HelpShort[] =
|
||
"public_configs: [label list] Configs applied to dependents.";
|
||
const char kPublicConfigs_Help[] =
|
||
R"(public_configs: Configs to be applied on dependents.
|
||
|
||
A list of config labels.
|
||
|
||
Targets directly depending on this one will have the configs listed in this
|
||
variable added to them. These configs will also apply to the current target.
|
||
|
||
This addition happens in a second phase once a target and all of its
|
||
dependencies have been resolved. Therefore, a target will not see these
|
||
force-added configs in their "configs" variable while the script is running,
|
||
and they can not be removed. As a result, this capability should generally
|
||
only be used to add defines and include directories necessary to compile a
|
||
target's headers.
|
||
|
||
See also "all_dependent_configs".
|
||
)"
|
||
COMMON_ORDERING_HELP;
|
||
|
||
const char kPublicDeps[] = "public_deps";
|
||
const char kPublicDeps_HelpShort[] =
|
||
"public_deps: [label list] Declare public dependencies.";
|
||
const char kPublicDeps_Help[] =
|
||
R"(public_deps: Declare public dependencies.
|
||
|
||
Public dependencies are like private dependencies (see "gn help deps") but
|
||
additionally express that the current target exposes the listed deps as part
|
||
of its public API.
|
||
|
||
This has several ramifications:
|
||
|
||
- public_configs that are part of the dependency are forwarded to direct
|
||
dependents.
|
||
|
||
- Public headers in the dependency are usable by dependents (includes do
|
||
not require a direct dependency or visibility).
|
||
|
||
- If the current target is a shared library, other shared libraries that it
|
||
publicly depends on (directly or indirectly) are propagated up the
|
||
dependency tree to dependents for linking.
|
||
|
||
Discussion
|
||
|
||
Say you have three targets: A -> B -> C. C's visibility may allow B to depend
|
||
on it but not A. Normally, this would prevent A from including any headers
|
||
from C, and C's public_configs would apply only to B.
|
||
|
||
If B lists C in its public_deps instead of regular deps, A will now inherit
|
||
C's public_configs and the ability to include C's public headers.
|
||
|
||
Generally if you are writing a target B and you include C's headers as part
|
||
of B's public headers, or targets depending on B should consider B and C to
|
||
be part of a unit, you should use public_deps instead of deps.
|
||
|
||
Example
|
||
|
||
# This target can include files from "c" but not from
|
||
# "super_secret_implementation_details".
|
||
executable("a") {
|
||
deps = [ ":b" ]
|
||
}
|
||
|
||
shared_library("b") {
|
||
deps = [ ":super_secret_implementation_details" ]
|
||
public_deps = [ ":c" ]
|
||
}
|
||
)";
|
||
|
||
const char kResponseFileContents[] = "response_file_contents";
|
||
const char kResponseFileContents_HelpShort[] =
|
||
"response_file_contents: [string list] Contents of .rsp file for actions.";
|
||
const char kResponseFileContents_Help[] =
|
||
R"*(response_file_contents: Contents of a response file for actions.
|
||
|
||
Sometimes the arguments passed to a script can be too long for the system's
|
||
command-line capabilities. This is especially the case on Windows where the
|
||
maximum command-line length is less than 8K. A response file allows you to
|
||
pass an unlimited amount of data to a script in a temporary file for an
|
||
action or action_foreach target.
|
||
|
||
If the response_file_contents variable is defined and non-empty, the list
|
||
will be treated as script args (including possibly substitution patterns)
|
||
that will be written to a temporary file at build time. The name of the
|
||
temporary file will be substituted for "{{response_file_name}}" in the script
|
||
args.
|
||
|
||
The response file contents will always be quoted and escaped according to
|
||
Unix shell rules. To parse the response file, the Python script should use
|
||
"shlex.split(file_contents)".
|
||
|
||
Example
|
||
|
||
action("process_lots_of_files") {
|
||
script = "process.py",
|
||
inputs = [ ... huge list of files ... ]
|
||
|
||
# Write all the inputs to a response file for the script. Also,
|
||
# make the paths relative to the script working directory.
|
||
response_file_contents = rebase_path(inputs, root_build_dir)
|
||
|
||
# The script expects the name of the response file in --file-list.
|
||
args = [
|
||
"--enable-foo",
|
||
"--file-list={{response_file_name}}",
|
||
]
|
||
}
|
||
)*";
|
||
|
||
const char kScript[] = "script";
|
||
const char kScript_HelpShort[] =
|
||
"script: [file name] Script file for actions.";
|
||
const char kScript_Help[] =
|
||
R"(script: Script file for actions.
|
||
|
||
An absolute or buildfile-relative file name of a Python script to run for a
|
||
action and action_foreach targets (see "gn help action" and "gn help
|
||
action_foreach").
|
||
)";
|
||
|
||
const char kSources[] = "sources";
|
||
const char kSources_HelpShort[] =
|
||
"sources: [file list] Source files for a target.";
|
||
const char kSources_Help[] =
|
||
R"(sources: Source files for a target
|
||
|
||
A list of files. Non-absolute paths will be resolved relative to the current
|
||
build file.
|
||
|
||
Sources for binary targets
|
||
|
||
For binary targets (source sets, executables, and libraries), the known file
|
||
types will be compiled with the associated tools. Unknown file types and
|
||
headers will be skipped. However, you should still list all C/C+ header files
|
||
so GN knows about the existence of those files for the purposes of include
|
||
checking.
|
||
|
||
As a special case, a file ending in ".def" will be treated as a Windows
|
||
module definition file. It will be appended to the link line with a
|
||
preceeding "/DEF:" string. There must be at most one .def file in a target
|
||
and they do not cross dependency boundaries (so specifying a .def file in a
|
||
static library or source set will have no effect on the executable or shared
|
||
library they're linked into).
|
||
|
||
Sources for non-binary targets
|
||
|
||
action_foreach
|
||
The sources are the set of files that the script will be executed over. The
|
||
script will run once per file.
|
||
|
||
action
|
||
The sources will be treated the same as inputs. See "gn help inputs" for
|
||
more information and usage advice.
|
||
|
||
copy
|
||
The source are the source files to copy.
|
||
)";
|
||
|
||
const char kXcodeTestApplicationName[] = "xcode_test_application_name";
|
||
const char kXcodeTestApplicationName_HelpShort[] =
|
||
"test_application_name: [string] Test application name for unit or ui test "
|
||
"target.";
|
||
const char kXcodeTestApplicationName_Help[] =
|
||
R"(test_application_name: Test application name for unit or ui test target.
|
||
|
||
Each unit and ui test target must have a test application target, and this
|
||
value is used to specify the relationship. Only meaningful to Xcode (used as
|
||
part of the Xcode project generation).
|
||
|
||
See "gn help create_bundle" for more information.
|
||
|
||
Exmaple
|
||
|
||
create_bundle("chrome_xctest") {
|
||
test_application_name = "chrome"
|
||
...
|
||
}
|
||
)";
|
||
|
||
const char kTestonly[] = "testonly";
|
||
const char kTestonly_HelpShort[] =
|
||
"testonly: [boolean] Declares a target must only be used for testing.";
|
||
const char kTestonly_Help[] =
|
||
R"(testonly: Declares a target must only be used for testing.
|
||
|
||
Boolean. Defaults to false.
|
||
|
||
When a target is marked "testonly = true", it must only be depended on by
|
||
other test-only targets. Otherwise, GN will issue an error that the
|
||
depenedency is not allowed.
|
||
|
||
This feature is intended to prevent accidentally shipping test code in a
|
||
final product.
|
||
|
||
Example
|
||
|
||
source_set("test_support") {
|
||
testonly = true
|
||
...
|
||
}
|
||
)";
|
||
|
||
const char kVisibility[] = "visibility";
|
||
const char kVisibility_HelpShort[] =
|
||
"visibility: [label list] A list of labels that can depend on a target.";
|
||
const char kVisibility_Help[] =
|
||
R"(visibility: A list of labels that can depend on a target.
|
||
|
||
A list of labels and label patterns that define which targets can depend on
|
||
the current one. These permissions are checked via the "check" command (see
|
||
"gn help check").
|
||
|
||
If visibility is not defined, it defaults to public ("*").
|
||
|
||
If visibility is defined, only the targets with labels that match it can
|
||
depend on the current target. The empty list means no targets can depend on
|
||
the current target.
|
||
|
||
Tip: Often you will want the same visibility for all targets in a BUILD file.
|
||
In this case you can just put the definition at the top, outside of any
|
||
target, and the targets will inherit that scope and see the definition.
|
||
|
||
Patterns
|
||
|
||
See "gn help label_pattern" for more details on what types of patterns are
|
||
supported. If a toolchain is specified, only targets in that toolchain will
|
||
be matched. If a toolchain is not specified on a pattern, targets in all
|
||
toolchains will be matched.
|
||
|
||
Examples
|
||
|
||
Only targets in the current buildfile ("private"):
|
||
visibility = [ ":*" ]
|
||
|
||
No targets (used for targets that should be leaf nodes):
|
||
visibility = []
|
||
|
||
Any target ("public", the default):
|
||
visibility = [ "*" ]
|
||
|
||
All targets in the current directory and any subdirectory:
|
||
visibility = [ "./*" ]
|
||
|
||
Any target in "//bar/BUILD.gn":
|
||
visibility = [ "//bar:*" ]
|
||
|
||
Any target in "//bar/" or any subdirectory thereof:
|
||
visibility = [ "//bar/*" ]
|
||
|
||
Just these specific targets:
|
||
visibility = [ ":mything", "//foo:something_else" ]
|
||
|
||
Any target in the current directory and any subdirectory thereof, plus
|
||
any targets in "//bar/" and any subdirectory thereof.
|
||
visibility = [ "./*", "//bar/*" ]
|
||
)";
|
||
|
||
const char kWriteRuntimeDeps[] = "write_runtime_deps";
|
||
const char kWriteRuntimeDeps_HelpShort[] =
|
||
"write_runtime_deps: Writes the target's runtime_deps to the given path.";
|
||
const char kWriteRuntimeDeps_Help[] =
|
||
R"(write_runtime_deps: Writes the target's runtime_deps to the given path.
|
||
|
||
Does not synchronously write the file, but rather schedules it to be written
|
||
at the end of generation.
|
||
|
||
If the file exists and the contents are identical to that being written, the
|
||
file will not be updated. This will prevent unnecessary rebuilds of targets
|
||
that depend on this file.
|
||
|
||
Path must be within the output directory.
|
||
|
||
See "gn help runtime_deps" for how the runtime dependencies are computed.
|
||
|
||
The format of this file will list one file per line with no escaping. The
|
||
files will be relative to the root_build_dir. The first line of the file will
|
||
be the main output file of the target itself. The file contents will be the
|
||
same as requesting the runtime deps be written on the command line (see "gn
|
||
help --runtime-deps-list-file").
|
||
)";
|
||
|
||
// -----------------------------------------------------------------------------
|
||
|
||
VariableInfo::VariableInfo()
|
||
: help_short(""),
|
||
help("") {
|
||
}
|
||
|
||
VariableInfo::VariableInfo(const char* in_help_short, const char* in_help)
|
||
: help_short(in_help_short),
|
||
help(in_help) {
|
||
}
|
||
|
||
#define INSERT_VARIABLE(var) \
|
||
info_map[k##var] = VariableInfo(k##var##_HelpShort, k##var##_Help);
|
||
|
||
const VariableInfoMap& GetBuiltinVariables() {
|
||
static VariableInfoMap info_map;
|
||
if (info_map.empty()) {
|
||
INSERT_VARIABLE(CurrentCpu)
|
||
INSERT_VARIABLE(CurrentOs)
|
||
INSERT_VARIABLE(CurrentToolchain)
|
||
INSERT_VARIABLE(DefaultToolchain)
|
||
INSERT_VARIABLE(HostCpu)
|
||
INSERT_VARIABLE(HostOs)
|
||
INSERT_VARIABLE(Invoker)
|
||
INSERT_VARIABLE(PythonPath)
|
||
INSERT_VARIABLE(RootBuildDir)
|
||
INSERT_VARIABLE(RootGenDir)
|
||
INSERT_VARIABLE(RootOutDir)
|
||
INSERT_VARIABLE(TargetCpu)
|
||
INSERT_VARIABLE(TargetOs)
|
||
INSERT_VARIABLE(TargetGenDir)
|
||
INSERT_VARIABLE(TargetName)
|
||
INSERT_VARIABLE(TargetOutDir)
|
||
}
|
||
return info_map;
|
||
}
|
||
|
||
const VariableInfoMap& GetTargetVariables() {
|
||
static VariableInfoMap info_map;
|
||
if (info_map.empty()) {
|
||
INSERT_VARIABLE(AllDependentConfigs)
|
||
INSERT_VARIABLE(AllowCircularIncludesFrom)
|
||
INSERT_VARIABLE(Arflags)
|
||
INSERT_VARIABLE(Args)
|
||
INSERT_VARIABLE(Asmflags)
|
||
INSERT_VARIABLE(AssertNoDeps)
|
||
INSERT_VARIABLE(BundleRootDir)
|
||
INSERT_VARIABLE(BundleContentsDir)
|
||
INSERT_VARIABLE(BundleResourcesDir)
|
||
INSERT_VARIABLE(BundleDepsFilter)
|
||
INSERT_VARIABLE(BundleExecutableDir)
|
||
INSERT_VARIABLE(BundlePlugInsDir)
|
||
INSERT_VARIABLE(Cflags)
|
||
INSERT_VARIABLE(CflagsC)
|
||
INSERT_VARIABLE(CflagsCC)
|
||
INSERT_VARIABLE(CflagsObjC)
|
||
INSERT_VARIABLE(CflagsObjCC)
|
||
INSERT_VARIABLE(CheckIncludes)
|
||
INSERT_VARIABLE(CodeSigningArgs)
|
||
INSERT_VARIABLE(CodeSigningScript)
|
||
INSERT_VARIABLE(CodeSigningSources)
|
||
INSERT_VARIABLE(CodeSigningOutputs)
|
||
INSERT_VARIABLE(CompleteStaticLib)
|
||
INSERT_VARIABLE(Configs)
|
||
INSERT_VARIABLE(Data)
|
||
INSERT_VARIABLE(DataDeps)
|
||
INSERT_VARIABLE(Defines)
|
||
INSERT_VARIABLE(Depfile)
|
||
INSERT_VARIABLE(Deps)
|
||
INSERT_VARIABLE(XcodeExtraAttributes)
|
||
INSERT_VARIABLE(IncludeDirs)
|
||
INSERT_VARIABLE(Inputs)
|
||
INSERT_VARIABLE(Ldflags)
|
||
INSERT_VARIABLE(Libs)
|
||
INSERT_VARIABLE(LibDirs)
|
||
INSERT_VARIABLE(OutputDir)
|
||
INSERT_VARIABLE(OutputExtension)
|
||
INSERT_VARIABLE(OutputName)
|
||
INSERT_VARIABLE(OutputPrefixOverride)
|
||
INSERT_VARIABLE(Outputs)
|
||
INSERT_VARIABLE(PartialInfoPlist)
|
||
INSERT_VARIABLE(Pool)
|
||
INSERT_VARIABLE(PrecompiledHeader)
|
||
INSERT_VARIABLE(PrecompiledHeaderType)
|
||
INSERT_VARIABLE(PrecompiledSource)
|
||
INSERT_VARIABLE(ProductType)
|
||
INSERT_VARIABLE(Public)
|
||
INSERT_VARIABLE(PublicConfigs)
|
||
INSERT_VARIABLE(PublicDeps)
|
||
INSERT_VARIABLE(ResponseFileContents)
|
||
INSERT_VARIABLE(Script)
|
||
INSERT_VARIABLE(Sources)
|
||
INSERT_VARIABLE(XcodeTestApplicationName)
|
||
INSERT_VARIABLE(Testonly)
|
||
INSERT_VARIABLE(Visibility)
|
||
INSERT_VARIABLE(WriteRuntimeDeps)
|
||
}
|
||
return info_map;
|
||
}
|
||
|
||
#undef INSERT_VARIABLE
|
||
|
||
} // namespace variables
|