mirror of
https://github.com/klzgrad/naiveproxy.git
synced 2024-11-24 14:26:09 +03:00
386 lines
15 KiB
C++
386 lines
15 KiB
C++
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
#ifndef TOOLS_GN_SCOPE_H_
|
|
#define TOOLS_GN_SCOPE_H_
|
|
|
|
#include <map>
|
|
#include <memory>
|
|
#include <set>
|
|
#include <utility>
|
|
#include <vector>
|
|
|
|
#include "base/containers/hash_tables.h"
|
|
#include "base/macros.h"
|
|
#include "base/memory/ref_counted.h"
|
|
#include "tools/gn/err.h"
|
|
#include "tools/gn/pattern.h"
|
|
#include "tools/gn/source_dir.h"
|
|
#include "tools/gn/value.h"
|
|
|
|
class Item;
|
|
class ParseNode;
|
|
class Settings;
|
|
class Template;
|
|
|
|
// Scope for the script execution.
|
|
//
|
|
// Scopes are nested. Writing goes into the toplevel scope, reading checks
|
|
// values resursively down the stack until a match is found or there are no
|
|
// more containing scopes.
|
|
//
|
|
// A containing scope can be const or non-const. The const containing scope is
|
|
// used primarily to refer to the master build config which is shared across
|
|
// many invocations. A const containing scope, however, prevents us from
|
|
// marking variables "used" which prevents us from issuing errors on unused
|
|
// variables. So you should use a non-const containing scope whenever possible.
|
|
class Scope {
|
|
public:
|
|
typedef base::hash_map<base::StringPiece, Value, base::StringPieceHash>
|
|
KeyValueMap;
|
|
// Holds an owning list of Items.
|
|
typedef std::vector<std::unique_ptr<Item>> ItemVector;
|
|
|
|
// A flag to indicate whether a function should recurse into nested scopes,
|
|
// or only operate on the current scope.
|
|
enum SearchNested {
|
|
SEARCH_NESTED,
|
|
SEARCH_CURRENT
|
|
};
|
|
|
|
// Allows code to provide values for built-in variables. This class will
|
|
// automatically register itself on construction and deregister itself on
|
|
// destruction.
|
|
class ProgrammaticProvider {
|
|
public:
|
|
explicit ProgrammaticProvider(Scope* scope) : scope_(scope) {
|
|
scope_->AddProvider(this);
|
|
}
|
|
virtual ~ProgrammaticProvider();
|
|
|
|
// Returns a non-null value if the given value can be programmatically
|
|
// generated, or NULL if there is none.
|
|
virtual const Value* GetProgrammaticValue(
|
|
const base::StringPiece& ident) = 0;
|
|
|
|
protected:
|
|
Scope* scope_;
|
|
};
|
|
|
|
// Options for configuring scope merges.
|
|
struct MergeOptions {
|
|
MergeOptions();
|
|
~MergeOptions();
|
|
|
|
// When set, all existing avlues in the destination scope will be
|
|
// overwritten.
|
|
//
|
|
// When false, it will be an error to merge a variable into another scope
|
|
// where a variable with the same name is already set. The exception is
|
|
// if both of the variables have the same value (which happens if you
|
|
// somehow multiply import the same file, for example). This case will be
|
|
// ignored since there is nothing getting lost.
|
|
bool clobber_existing;
|
|
|
|
// When true, private variables (names beginning with an underscore) will
|
|
// be copied to the destination scope. When false, private values will be
|
|
// skipped.
|
|
bool skip_private_vars;
|
|
|
|
// When set, values copied to the destination scope will be marked as used
|
|
// so won't trigger an unused variable warning. You want this when doing an
|
|
// import, for example, or files that don't need a variable from the .gni
|
|
// file will throw an error.
|
|
bool mark_dest_used;
|
|
|
|
// When set, those variables are not merged.
|
|
std::set<std::string> excluded_values;
|
|
};
|
|
|
|
// Creates an empty toplevel scope.
|
|
explicit Scope(const Settings* settings);
|
|
|
|
// Creates a dependent scope.
|
|
explicit Scope(Scope* parent);
|
|
explicit Scope(const Scope* parent);
|
|
|
|
~Scope();
|
|
|
|
const Settings* settings() const { return settings_; }
|
|
|
|
// See the const_/mutable_containing_ var declarations below. Yes, it's a
|
|
// bit weird that we can have a const pointer to the "mutable" one.
|
|
Scope* mutable_containing() { return mutable_containing_; }
|
|
const Scope* mutable_containing() const { return mutable_containing_; }
|
|
const Scope* const_containing() const { return const_containing_; }
|
|
const Scope* containing() const {
|
|
return mutable_containing_ ? mutable_containing_ : const_containing_;
|
|
}
|
|
|
|
// Clears any references to containing scopes. This scope will now be
|
|
// self-sufficient.
|
|
void DetachFromContaining();
|
|
|
|
// Returns true if the scope has any values set. This does not check other
|
|
// things that may be set like templates or defaults.
|
|
//
|
|
// Currently this does not search nested scopes and this will assert if you
|
|
// want to search nested scopes. The enum is passed so the callers are
|
|
// unambiguous about nested scope handling. This can be added if needed.
|
|
bool HasValues(SearchNested search_nested) const;
|
|
|
|
// Returns NULL if there's no such value.
|
|
//
|
|
// counts_as_used should be set if the variable is being read in a way that
|
|
// should count for unused variable checking.
|
|
//
|
|
// found_in_scope is set to the scope that contains the definition of the
|
|
// ident. If the value was provided programmatically (like host_cpu),
|
|
// found_in_scope will be set to null.
|
|
const Value* GetValue(const base::StringPiece& ident,
|
|
bool counts_as_used);
|
|
const Value* GetValue(const base::StringPiece& ident) const;
|
|
const Value* GetValueWithScope(const base::StringPiece& ident,
|
|
const Scope** found_in_scope) const;
|
|
const Value* GetValueWithScope(const base::StringPiece& ident,
|
|
bool counts_as_used,
|
|
const Scope** found_in_scope);
|
|
|
|
// Returns the requested value as a mutable one if possible. If the value
|
|
// is not found in a mutable scope, then returns null. Note that the value
|
|
// could still exist in a const scope, so GetValue() could still return
|
|
// non-null in this case.
|
|
//
|
|
// Say you have a local scope that then refers to the const root scope from
|
|
// the master build config. You can't change the values from the master
|
|
// build config (it's read-only so it can be read from multiple threads
|
|
// without locking). Read-only operations would work on values from the root
|
|
// scope, but write operations would only work on values in the derived
|
|
// scope(s).
|
|
//
|
|
// Be careful when calling this. It's not normally correct to modify values,
|
|
// but you should instead do a new Set each time.
|
|
//
|
|
// Consider this code:
|
|
// a = 5
|
|
// {
|
|
// a = 6
|
|
// }
|
|
// The 6 should get set on the nested scope rather than modify the value
|
|
// in the outer one.
|
|
Value* GetMutableValue(const base::StringPiece& ident,
|
|
SearchNested search_mode,
|
|
bool counts_as_used);
|
|
|
|
// Returns the StringPiece used to identify the value. This string piece
|
|
// will have the same contents as "ident" passed in, but may point to a
|
|
// different underlying buffer. This is useful because this StringPiece is
|
|
// static and won't be deleted for the life of the program, so it can be used
|
|
// as keys in places that may outlive a temporary. It will return an empty
|
|
// string for programmatic and nonexistant values.
|
|
base::StringPiece GetStorageKey(const base::StringPiece& ident) const;
|
|
|
|
// The set_node indicates the statement that caused the set, for displaying
|
|
// errors later. Returns a pointer to the value in the current scope (a copy
|
|
// is made for storage).
|
|
Value* SetValue(const base::StringPiece& ident,
|
|
Value v,
|
|
const ParseNode* set_node);
|
|
|
|
// Removes the value with the given identifier if it exists on the current
|
|
// scope. This does not search recursive scopes. Does nothing if not found.
|
|
void RemoveIdentifier(const base::StringPiece& ident);
|
|
|
|
// Removes from this scope all identifiers and templates that are considered
|
|
// private.
|
|
void RemovePrivateIdentifiers();
|
|
|
|
// Templates associated with this scope. A template can only be set once, so
|
|
// AddTemplate will fail and return false if a rule with that name already
|
|
// exists. GetTemplate returns NULL if the rule doesn't exist, and it will
|
|
// check all containing scoped rescursively.
|
|
bool AddTemplate(const std::string& name, const Template* templ);
|
|
const Template* GetTemplate(const std::string& name) const;
|
|
|
|
// Marks the given identifier as (un)used in the current scope.
|
|
void MarkUsed(const base::StringPiece& ident);
|
|
void MarkAllUsed();
|
|
void MarkAllUsed(const std::set<std::string>& excluded_values);
|
|
void MarkUnused(const base::StringPiece& ident);
|
|
|
|
// Checks to see if the scope has a var set that hasn't been used. This is
|
|
// called before replacing the var with a different one. It does not check
|
|
// containing scopes.
|
|
//
|
|
// If the identifier is present but hasnn't been used, return true.
|
|
bool IsSetButUnused(const base::StringPiece& ident) const;
|
|
|
|
// Checks the scope to see if any values were set but not used, and fills in
|
|
// the error and returns false if they were.
|
|
bool CheckForUnusedVars(Err* err) const;
|
|
|
|
// Returns all values set in the current scope, without going to the parent
|
|
// scopes.
|
|
void GetCurrentScopeValues(KeyValueMap* output) const;
|
|
|
|
// Copies this scope's values into the destination. Values from the
|
|
// containing scope(s) (normally shadowed into the current one) will not be
|
|
// copied, neither will the reference to the containing scope (this is why
|
|
// it's "non-recursive").
|
|
//
|
|
// This is used in different contexts. When generating the error, the given
|
|
// parse node will be blamed, and the given desc will be used to describe
|
|
// the operation that doesn't support doing this. For example, desc_for_err
|
|
// would be "import" when doing an import, and the error string would say
|
|
// something like "The import contains...".
|
|
bool NonRecursiveMergeTo(Scope* dest,
|
|
const MergeOptions& options,
|
|
const ParseNode* node_for_err,
|
|
const char* desc_for_err,
|
|
Err* err) const;
|
|
|
|
// Constructs a scope that is a copy of the current one. Nested scopes will
|
|
// be collapsed until we reach a const containing scope. Private values will
|
|
// be included. The resulting closure will reference the const containing
|
|
// scope as its containing scope (since we assume the const scope won't
|
|
// change, we don't have to copy its values).
|
|
std::unique_ptr<Scope> MakeClosure() const;
|
|
|
|
// Makes an empty scope with the given name. Overwrites any existing one.
|
|
Scope* MakeTargetDefaults(const std::string& target_type);
|
|
|
|
// Gets the scope associated with the given target name, or null if it hasn't
|
|
// been set.
|
|
const Scope* GetTargetDefaults(const std::string& target_type) const;
|
|
|
|
// Filter to apply when the sources variable is assigned. May return NULL.
|
|
const PatternList* GetSourcesAssignmentFilter() const;
|
|
void set_sources_assignment_filter(std::unique_ptr<PatternList> f) {
|
|
sources_assignment_filter_ = std::move(f);
|
|
}
|
|
|
|
// Indicates if we're currently processing the build configuration file.
|
|
// This is true when processing the config file for any toolchain.
|
|
//
|
|
// To set or clear the flag, it must currently be in the opposite state in
|
|
// the current scope. Note that querying the state of the flag recursively
|
|
// checks all containing scopes until it reaches the top or finds the flag
|
|
// set.
|
|
void SetProcessingBuildConfig();
|
|
void ClearProcessingBuildConfig();
|
|
bool IsProcessingBuildConfig() const;
|
|
|
|
// Indicates if we're currently processing an import file.
|
|
//
|
|
// See SetProcessingBaseConfig for how flags work.
|
|
void SetProcessingImport();
|
|
void ClearProcessingImport();
|
|
bool IsProcessingImport() const;
|
|
|
|
// The source directory associated with this scope. This will check embedded
|
|
// scopes until it finds a nonempty source directory. This will default to
|
|
// an empty dir if no containing scope has a source dir set.
|
|
const SourceDir& GetSourceDir() const;
|
|
void set_source_dir(const SourceDir& d) { source_dir_ = d; }
|
|
|
|
// The item collector is where Items (Targets, Configs, etc.) go that have
|
|
// been defined. If a scope can generate items, this non-owning pointer will
|
|
// point to the storage for such items. The creator of this scope will be
|
|
// responsible for setting up the collector and then dealing with the
|
|
// collected items once execution of the context is complete.
|
|
//
|
|
// The items in a scope are collected as we go and then dispatched at the end
|
|
// of execution of a scope so that we can query the previously-generated
|
|
// targets (like getting the outputs).
|
|
//
|
|
// This can be null if the current scope can not generate items (like for
|
|
// imports and such).
|
|
//
|
|
// When retrieving the collector, the non-const scopes are recursively
|
|
// queried. The collector is not copied for closures, etc.
|
|
void set_item_collector(ItemVector* collector) {
|
|
item_collector_ = collector;
|
|
}
|
|
ItemVector* GetItemCollector();
|
|
|
|
// Properties are opaque pointers that code can use to set state on a Scope
|
|
// that it can retrieve later.
|
|
//
|
|
// The key should be a pointer to some use-case-specific object (to avoid
|
|
// collisions, otherwise it doesn't matter). Memory management is up to the
|
|
// setter. Setting the value to NULL will delete the property.
|
|
//
|
|
// Getting a property recursively searches all scopes, and the optional
|
|
// |found_on_scope| variable will be filled with the actual scope containing
|
|
// the key (if the pointer is non-NULL).
|
|
void SetProperty(const void* key, void* value);
|
|
void* GetProperty(const void* key, const Scope** found_on_scope) const;
|
|
|
|
private:
|
|
friend class ProgrammaticProvider;
|
|
|
|
struct Record {
|
|
Record() : used(false) {}
|
|
explicit Record(const Value& v) : used(false), value(v) {}
|
|
|
|
bool used; // Set to true when the variable is used.
|
|
Value value;
|
|
};
|
|
|
|
typedef base::hash_map<base::StringPiece, Record, base::StringPieceHash>
|
|
RecordMap;
|
|
|
|
void AddProvider(ProgrammaticProvider* p);
|
|
void RemoveProvider(ProgrammaticProvider* p);
|
|
|
|
// Returns true if the two RecordMaps contain the same values (the origins
|
|
// of the values may be different).
|
|
static bool RecordMapValuesEqual(const RecordMap& a, const RecordMap& b);
|
|
|
|
// Scopes can have no containing scope (both null), a mutable containing
|
|
// scope, or a const containing scope. The reason is that when we're doing
|
|
// a new target, we want to refer to the base_config scope which will be read
|
|
// by multiple threads at the same time, so we REALLY want it to be const.
|
|
// When you jsut do a nested {}, however, we sometimes want to be able to
|
|
// change things (especially marking unused vars).
|
|
const Scope* const_containing_;
|
|
Scope* mutable_containing_;
|
|
|
|
const Settings* settings_;
|
|
|
|
// Bits set for different modes. See the flag definitions in the .cc file
|
|
// for more.
|
|
unsigned mode_flags_;
|
|
|
|
RecordMap values_;
|
|
|
|
// Note that this can't use string pieces since the names are constructed from
|
|
// Values which might be deallocated before this goes out of scope.
|
|
typedef base::hash_map<std::string, std::unique_ptr<Scope>> NamedScopeMap;
|
|
NamedScopeMap target_defaults_;
|
|
|
|
// Null indicates not set and that we should fallback to the containing
|
|
// scope's filter.
|
|
std::unique_ptr<PatternList> sources_assignment_filter_;
|
|
|
|
// Owning pointers, must be deleted.
|
|
typedef std::map<std::string, scoped_refptr<const Template> > TemplateMap;
|
|
TemplateMap templates_;
|
|
|
|
ItemVector* item_collector_;
|
|
|
|
// Opaque pointers. See SetProperty() above.
|
|
typedef std::map<const void*, void*> PropertyMap;
|
|
PropertyMap properties_;
|
|
|
|
typedef std::set<ProgrammaticProvider*> ProviderSet;
|
|
ProviderSet programmatic_providers_;
|
|
|
|
SourceDir source_dir_;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(Scope);
|
|
};
|
|
|
|
#endif // TOOLS_GN_SCOPE_H_
|