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578 lines
22 KiB
C++
578 lines
22 KiB
C++
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "tools/gn/ninja_build_writer.h"
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#include <stddef.h>
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#include <fstream>
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#include <map>
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#include <sstream>
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#include "base/command_line.h"
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#include "base/files/file_util.h"
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#include "base/path_service.h"
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#include "base/process/process_handle.h"
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#include "base/strings/string_util.h"
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#include "base/strings/utf_string_conversions.h"
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#include "build/build_config.h"
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#include "tools/gn/build_settings.h"
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#include "tools/gn/builder.h"
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#include "tools/gn/err.h"
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#include "tools/gn/escape.h"
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#include "tools/gn/filesystem_utils.h"
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#include "tools/gn/input_file_manager.h"
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#include "tools/gn/loader.h"
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#include "tools/gn/ninja_utils.h"
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#include "tools/gn/pool.h"
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#include "tools/gn/scheduler.h"
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#include "tools/gn/switches.h"
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#include "tools/gn/target.h"
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#include "tools/gn/trace.h"
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#if defined(OS_WIN)
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#include <windows.h>
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#endif
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namespace {
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struct Counts {
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Counts() : count(0), last_seen(nullptr) {}
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// Number of targets of this type.
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int count;
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// The last one we encountered.
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const Target* last_seen;
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};
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std::string GetSelfInvocationCommand(const BuildSettings* build_settings) {
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base::FilePath executable;
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PathService::Get(base::FILE_EXE, &executable);
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base::CommandLine cmdline(executable.NormalizePathSeparatorsTo('/'));
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// Use "." for the directory to generate. When Ninja runs the command it
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// will have the build directory as the current one. Coding it explicitly
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// will cause everything to get confused if the user renames the directory.
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cmdline.AppendArg("gen");
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cmdline.AppendArg(".");
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cmdline.AppendSwitchPath(std::string("--") + switches::kRoot,
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build_settings->root_path());
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// Successful automatic invocations shouldn't print output.
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cmdline.AppendSwitch(std::string("-") + switches::kQuiet);
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EscapeOptions escape_shell;
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escape_shell.mode = ESCAPE_NINJA_COMMAND;
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#if defined(OS_WIN)
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// The command line code quoting varies by platform. We have one string,
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// possibly with spaces, that we want to quote. The Windows command line
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// quotes again, so we don't want quoting. The Posix one doesn't.
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escape_shell.inhibit_quoting = true;
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#endif
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const base::CommandLine& our_cmdline =
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*base::CommandLine::ForCurrentProcess();
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const base::CommandLine::SwitchMap& switches = our_cmdline.GetSwitches();
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for (base::CommandLine::SwitchMap::const_iterator i = switches.begin();
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i != switches.end(); ++i) {
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// Only write arguments we haven't already written. Always skip "args"
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// since those will have been written to the file and will be used
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// implicitly in the future. Keeping --args would mean changes to the file
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// would be ignored.
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if (i->first != switches::kQuiet &&
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i->first != switches::kRoot &&
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i->first != switches::kArgs) {
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std::string escaped_value =
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EscapeString(FilePathToUTF8(i->second), escape_shell, nullptr);
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cmdline.AppendSwitchASCII(i->first, escaped_value);
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}
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}
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#if defined(OS_WIN)
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return base::WideToUTF8(cmdline.GetCommandLineString());
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#else
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return cmdline.GetCommandLineString();
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#endif
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}
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// Given an output that appears more than once, generates an error message
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// that describes the problem and which targets generate it.
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Err GetDuplicateOutputError(const std::vector<const Target*>& all_targets,
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const OutputFile& bad_output) {
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std::vector<const Target*> matches;
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for (const Target* target : all_targets) {
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for (const auto& output : target->computed_outputs()) {
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if (output == bad_output) {
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matches.push_back(target);
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break;
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}
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}
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}
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// There should always be at least two targets generating this file for this
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// function to be called in the first place.
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DCHECK(matches.size() >= 2);
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std::string matches_string;
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for (const Target* target : matches)
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matches_string += " " + target->label().GetUserVisibleName(false) + "\n";
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Err result(matches[0]->defined_from(), "Duplicate output file.",
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"Two or more targets generate the same output:\n " +
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bad_output.value() + "\n\n"
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"This is can often be fixed by changing one of the target names, or by \n"
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"setting an output_name on one of them.\n"
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"\nCollisions:\n" + matches_string);
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for (size_t i = 1; i < matches.size(); i++)
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result.AppendSubErr(Err(matches[i]->defined_from(), "Collision."));
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return result;
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}
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// Given two toolchains with the same name, generates an error message
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// that describes the problem.
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Err GetDuplicateToolchainError(const SourceFile& source_file,
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const Toolchain* previous_toolchain,
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const Toolchain* toolchain) {
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Err result(toolchain->defined_from(), "Duplicate toolchain.",
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"Two or more toolchains write to the same directory:\n " +
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source_file.GetDir().value() + "\n\n"
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"This can be fixed by making sure that distinct toolchains have\n"
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"distinct names.\n");
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result.AppendSubErr(
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Err(previous_toolchain->defined_from(), "Previous toolchain."));
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return result;
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}
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} // namespace
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NinjaBuildWriter::NinjaBuildWriter(
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const BuildSettings* build_settings,
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const std::unordered_map<const Settings*, const Toolchain*>&
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used_toolchains,
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const Toolchain* default_toolchain,
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const std::vector<const Target*>& default_toolchain_targets,
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std::ostream& out,
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std::ostream& dep_out)
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: build_settings_(build_settings),
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used_toolchains_(used_toolchains),
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default_toolchain_(default_toolchain),
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default_toolchain_targets_(default_toolchain_targets),
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out_(out),
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dep_out_(dep_out),
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path_output_(build_settings->build_dir(),
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build_settings->root_path_utf8(),
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ESCAPE_NINJA) {}
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NinjaBuildWriter::~NinjaBuildWriter() = default;
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bool NinjaBuildWriter::Run(Err* err) {
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WriteNinjaRules();
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WriteAllPools();
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return WriteSubninjas(err) && WritePhonyAndAllRules(err);
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}
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// static
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bool NinjaBuildWriter::RunAndWriteFile(
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const BuildSettings* build_settings,
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const Builder& builder,
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Err* err) {
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ScopedTrace trace(TraceItem::TRACE_FILE_WRITE, "build.ninja");
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std::vector<const Target*> all_targets = builder.GetAllResolvedTargets();
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std::unordered_map<const Settings*, const Toolchain*> used_toolchains;
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// Find the default toolchain info.
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Label default_toolchain_label = builder.loader()->GetDefaultToolchain();
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const Settings* default_toolchain_settings =
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builder.loader()->GetToolchainSettings(default_toolchain_label);
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const Toolchain* default_toolchain =
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builder.GetToolchain(default_toolchain_label);
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// Most targets will be in the default toolchain. Add it at the beginning and
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// skip adding it to the list every time in the loop.
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used_toolchains[default_toolchain_settings] = default_toolchain;
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std::vector<const Target*> default_toolchain_targets;
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default_toolchain_targets.reserve(all_targets.size());
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for (const Target* target : all_targets) {
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if (target->settings() == default_toolchain_settings) {
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default_toolchain_targets.push_back(target);
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// The default toolchain will already have been added to the used
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// settings array.
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} else if (used_toolchains.find(target->settings()) ==
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used_toolchains.end()) {
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used_toolchains[target->settings()] =
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builder.GetToolchain(target->settings()->toolchain_label());
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}
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}
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std::stringstream file;
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std::stringstream depfile;
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NinjaBuildWriter gen(build_settings, used_toolchains, default_toolchain,
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default_toolchain_targets, file, depfile);
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if (!gen.Run(err))
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return false;
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// Unconditionally write the build.ninja. Ninja's build-out-of-date checking
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// will re-run GN when any build input is newer than build.ninja, so any time
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// the build is updated, build.ninja's timestamp needs to updated also, even
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// if the contents haven't been changed.
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base::FilePath ninja_file_name(build_settings->GetFullPath(
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SourceFile(build_settings->build_dir().value() + "build.ninja")));
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base::CreateDirectory(ninja_file_name.DirName());
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std::string ninja_contents = file.str();
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if (base::WriteFile(ninja_file_name, ninja_contents.data(),
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static_cast<int>(ninja_contents.size())) !=
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static_cast<int>(ninja_contents.size()))
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return false;
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// Dep file listing build dependencies.
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base::FilePath dep_file_name(build_settings->GetFullPath(
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SourceFile(build_settings->build_dir().value() + "build.ninja.d")));
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std::string dep_contents = depfile.str();
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if (base::WriteFile(dep_file_name, dep_contents.data(),
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static_cast<int>(dep_contents.size())) !=
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static_cast<int>(dep_contents.size()))
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return false;
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return true;
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}
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void NinjaBuildWriter::WriteNinjaRules() {
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out_ << "ninja_required_version = 1.7.2\n\n";
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out_ << "rule gn\n";
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out_ << " command = " << GetSelfInvocationCommand(build_settings_) << "\n";
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out_ << " description = Regenerating ninja files\n\n";
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// This rule will regenerate the ninja files when any input file has changed.
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out_ << "build build.ninja: gn\n"
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<< " generator = 1\n"
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<< " depfile = build.ninja.d\n";
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// Input build files. These go in the ".d" file. If we write them as
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// dependencies in the .ninja file itself, ninja will expect the files to
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// exist and will error if they don't. When files are listed in a depfile,
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// missing files are ignored.
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dep_out_ << "build.ninja:";
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std::vector<base::FilePath> input_files;
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g_scheduler->input_file_manager()->GetAllPhysicalInputFileNames(&input_files);
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// Other files read by the build.
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std::vector<base::FilePath> other_files = g_scheduler->GetGenDependencies();
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// Sort the input files to order them deterministically.
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// Additionally, remove duplicate filepaths that seem to creep in.
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std::set<base::FilePath> fileset(input_files.begin(), input_files.end());
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fileset.insert(other_files.begin(), other_files.end());
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for (const auto& other_file : fileset)
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dep_out_ << " " << FilePathToUTF8(other_file);
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out_ << std::endl;
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}
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void NinjaBuildWriter::WriteAllPools() {
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// Compute the pools referenced by all tools of all used toolchains.
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std::unordered_set<const Pool*> used_pools;
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for (const auto& pair : used_toolchains_) {
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for (int j = Toolchain::TYPE_NONE + 1; j < Toolchain::TYPE_NUMTYPES; j++) {
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Toolchain::ToolType tool_type = static_cast<Toolchain::ToolType>(j);
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const Tool* tool = pair.second->GetTool(tool_type);
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if (tool && tool->pool().ptr)
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used_pools.insert(tool->pool().ptr);
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}
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}
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for (const Target* target : default_toolchain_targets_) {
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if (target->output_type() == Target::ACTION) {
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const LabelPtrPair<Pool>& pool = target->action_values().pool();
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if (pool.ptr)
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used_pools.insert(pool.ptr);
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}
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}
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// Write pools sorted by their name, to make output deterministic.
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std::vector<const Pool*> sorted_pools(used_pools.begin(), used_pools.end());
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auto pool_name = [this](const Pool* pool) {
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return pool->GetNinjaName(default_toolchain_->label());
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};
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std::sort(sorted_pools.begin(), sorted_pools.end(),
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[&pool_name](const Pool* a, const Pool* b) {
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return pool_name(a) < pool_name(b);
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});
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for (const Pool* pool : sorted_pools) {
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out_ << "pool " << pool_name(pool) << std::endl
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<< " depth = " << pool->depth() << std::endl
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<< std::endl;
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}
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}
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bool NinjaBuildWriter::WriteSubninjas(Err* err) {
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// Write toolchains sorted by their name, to make output deterministic.
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std::vector<std::pair<const Settings*, const Toolchain*>> sorted_settings(
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used_toolchains_.begin(), used_toolchains_.end());
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std::sort(sorted_settings.begin(), sorted_settings.end(),
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[this](const std::pair<const Settings*, const Toolchain*>& a,
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const std::pair<const Settings*, const Toolchain*>& b) {
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// Always put the default toolchain first.
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if (b.second == default_toolchain_)
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return false;
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if (a.second == default_toolchain_)
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return true;
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return GetNinjaFileForToolchain(a.first) <
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GetNinjaFileForToolchain(b.first);
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});
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SourceFile previous_subninja;
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const Toolchain* previous_toolchain = nullptr;
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for (const auto& pair : sorted_settings) {
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SourceFile subninja = GetNinjaFileForToolchain(pair.first);
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// Since the toolchains are sorted, comparing to the previous subninja is
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// enough to find duplicates.
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if (subninja == previous_subninja) {
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*err =
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GetDuplicateToolchainError(subninja, previous_toolchain, pair.second);
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return false;
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}
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out_ << "subninja ";
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path_output_.WriteFile(out_, subninja);
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out_ << std::endl;
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previous_subninja = subninja;
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previous_toolchain = pair.second;
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}
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out_ << std::endl;
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return true;
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}
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const char kNinjaRules_Help[] =
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R"(Ninja build rules
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The "all" and "default" rules
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All generated targets (see "gn help execution") will be added to an implicit
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build rule called "all" so "ninja all" will always compile everything. The
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default rule will be used by Ninja if no specific target is specified (just
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typing "ninja"). If there is a target named "default" in the root build file,
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it will be the default build rule, otherwise the implicit "all" rule will be
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used.
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Phony rules
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GN generates Ninja "phony" rules for targets in the default toolchain. The
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phony rules can collide with each other and with the names of generated files
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so are generated with the following priority:
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1. Actual files generated by the build always take precedence.
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2. Targets in the toplevel //BUILD.gn file.
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3. Targets in toplevel directories matching the names of the directories.
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So "ninja foo" can be used to compile "//foo:foo". This only applies to
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the first level of directories since usually these are the most
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important (so this won't apply to "//foo/bar:bar").
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4. The short names of executables if there is only one executable with that
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short name. Use "ninja doom_melon" to compile the
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"//tools/fruit:doom_melon" executable.
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5. The short names of all targets if there is only one target with that
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short name.
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6. Full label name with no leading slashes. So you can use
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"ninja tools/fruit:doom_melon" to build "//tools/fruit:doom_melon".
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7. Labels with an implicit name part (when the short names match the
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directory). So you can use "ninja foo/bar" to compile "//foo/bar:bar".
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These "phony" rules are provided only for running Ninja since this matches
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people's historical expectations for building. For consistency with the rest
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of the program, GN introspection commands accept explicit labels.
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To explicitly compile a target in a non-default toolchain, you must give
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Ninja the exact name of the output file relative to the build directory.
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)";
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bool NinjaBuildWriter::WritePhonyAndAllRules(Err* err) {
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// Track rules as we generate them so we don't accidentally write a phony
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// rule that collides with something else.
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// GN internally generates an "all" target, so don't duplicate it.
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base::hash_set<std::string> written_rules;
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written_rules.insert("all");
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// Set if we encounter a target named "//:default".
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const Target* default_target = nullptr;
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// Targets in the root build file.
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std::vector<const Target*> toplevel_targets;
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// Targets with names matching their toplevel directories. For example
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// "//foo:foo". Expect this is the naming scheme for "big components."
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std::vector<const Target*> toplevel_dir_targets;
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// Tracks the number of each target with the given short name, as well
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// as the short names of executables (which will be a subset of short_names).
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std::map<std::string, Counts> short_names;
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std::map<std::string, Counts> exes;
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// ----------------------------------------------------
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// If you change this algorithm, update the help above!
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// ----------------------------------------------------
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for (const Target* target : default_toolchain_targets_) {
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const Label& label = target->label();
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const std::string& short_name = label.name();
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if (label.dir() == build_settings_->root_target_label().dir() &&
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short_name == "default")
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default_target = target;
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// Count the number of targets with the given short name.
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Counts& short_names_counts = short_names[short_name];
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short_names_counts.count++;
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short_names_counts.last_seen = target;
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// Count executables with the given short name.
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if (target->output_type() == Target::EXECUTABLE) {
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Counts& exes_counts = exes[short_name];
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exes_counts.count++;
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exes_counts.last_seen = target;
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}
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// Find targets in "important" directories.
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const std::string& dir_string = label.dir().value();
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if (dir_string.size() == 2 &&
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dir_string[0] == '/' && dir_string[1] == '/') {
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toplevel_targets.push_back(target);
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} else if (
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dir_string.size() == label.name().size() + 3 && // Size matches.
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dir_string[0] == '/' && dir_string[1] == '/' && // "//" at beginning.
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dir_string[dir_string.size() - 1] == '/' && // "/" at end.
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dir_string.compare(2, label.name().size(), label.name()) == 0) {
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toplevel_dir_targets.push_back(target);
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}
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// Add the output files from each target to the written rules so that
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// we don't write phony rules that collide with anything generated by the
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// build.
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//
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// If at this point there is a collision (no phony rules have been
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// generated yet), two targets make the same output so throw an error.
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for (const auto& output : target->computed_outputs()) {
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// Need to normalize because many toolchain outputs will be preceeded
|
|
// with "./".
|
|
std::string output_string(output.value());
|
|
NormalizePath(&output_string);
|
|
if (!written_rules.insert(output_string).second) {
|
|
*err = GetDuplicateOutputError(default_toolchain_targets_, output);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// First prefer the short names of toplevel targets.
|
|
for (const Target* target : toplevel_targets) {
|
|
if (written_rules.insert(target->label().name()).second)
|
|
WritePhonyRule(target, target->label().name());
|
|
}
|
|
|
|
// Next prefer short names of toplevel dir targets.
|
|
for (const Target* target : toplevel_dir_targets) {
|
|
if (written_rules.insert(target->label().name()).second)
|
|
WritePhonyRule(target, target->label().name());
|
|
}
|
|
|
|
// Write out the names labels of executables. Many toolchains will produce
|
|
// executables in the root build directory with no extensions, so the names
|
|
// will already exist and this will be a no-op. But on Windows such programs
|
|
// will have extensions, and executables may override the output directory to
|
|
// go into some other place.
|
|
//
|
|
// Putting this after the "toplevel" rules above also means that you can
|
|
// steal the short name from an executable by outputting the executable to
|
|
// a different directory or using a different output name, and writing a
|
|
// toplevel build rule.
|
|
for (const auto& pair : exes) {
|
|
const Counts& counts = pair.second;
|
|
const std::string& short_name = counts.last_seen->label().name();
|
|
if (counts.count == 1 && written_rules.insert(short_name).second)
|
|
WritePhonyRule(counts.last_seen, short_name);
|
|
}
|
|
|
|
// Write short names when those names are unique and not already taken.
|
|
for (const auto& pair : short_names) {
|
|
const Counts& counts = pair.second;
|
|
const std::string& short_name = counts.last_seen->label().name();
|
|
if (counts.count == 1 && written_rules.insert(short_name).second)
|
|
WritePhonyRule(counts.last_seen, short_name);
|
|
}
|
|
|
|
// Write the label variants of the target name.
|
|
for (const Target* target : default_toolchain_targets_) {
|
|
const Label& label = target->label();
|
|
|
|
// Write the long name "foo/bar:baz" for the target "//foo/bar:baz".
|
|
std::string long_name = label.GetUserVisibleName(false);
|
|
base::TrimString(long_name, "/", &long_name);
|
|
if (written_rules.insert(long_name).second)
|
|
WritePhonyRule(target, long_name);
|
|
|
|
// Write the directory name with no target name if they match
|
|
// (e.g. "//foo/bar:bar" -> "foo/bar").
|
|
if (FindLastDirComponent(label.dir()) == label.name()) {
|
|
std::string medium_name = DirectoryWithNoLastSlash(label.dir());
|
|
base::TrimString(medium_name, "/", &medium_name);
|
|
// That may have generated a name the same as the short name of the
|
|
// target which we already wrote.
|
|
if (medium_name != label.name() &&
|
|
written_rules.insert(medium_name).second)
|
|
WritePhonyRule(target, medium_name);
|
|
}
|
|
}
|
|
|
|
// Write the autogenerated "all" rule.
|
|
if (!default_toolchain_targets_.empty()) {
|
|
out_ << "\nbuild all: phony";
|
|
|
|
EscapeOptions ninja_escape;
|
|
ninja_escape.mode = ESCAPE_NINJA;
|
|
for (const Target* target : default_toolchain_targets_) {
|
|
out_ << " $\n ";
|
|
path_output_.WriteFile(out_, target->dependency_output_file());
|
|
}
|
|
}
|
|
out_ << std::endl;
|
|
|
|
if (default_target) {
|
|
// Use the short name when available
|
|
if (written_rules.find("default") != written_rules.end()) {
|
|
out_ << "\ndefault default" << std::endl;
|
|
} else {
|
|
out_ << "\ndefault ";
|
|
path_output_.WriteFile(out_, default_target->dependency_output_file());
|
|
out_ << std::endl;
|
|
}
|
|
} else if (!default_toolchain_targets_.empty()) {
|
|
out_ << "\ndefault all" << std::endl;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void NinjaBuildWriter::WritePhonyRule(const Target* target,
|
|
const std::string& phony_name) {
|
|
EscapeOptions ninja_escape;
|
|
ninja_escape.mode = ESCAPE_NINJA;
|
|
|
|
// Escape for special chars Ninja will handle.
|
|
std::string escaped = EscapeString(phony_name, ninja_escape, nullptr);
|
|
|
|
out_ << "build " << escaped << ": phony ";
|
|
path_output_.WriteFile(out_, target->dependency_output_file());
|
|
out_ << std::endl;
|
|
}
|