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451 lines
18 KiB
C++
451 lines
18 KiB
C++
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_ALLOCATOR_PARTITION_ALLOCATOR_PARTITION_ALLOC_H_
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#define BASE_ALLOCATOR_PARTITION_ALLOCATOR_PARTITION_ALLOC_H_
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// DESCRIPTION
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// PartitionRoot::Alloc() / PartitionRootGeneric::Alloc() and PartitionFree() /
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// PartitionRootGeneric::Free() are approximately analagous to malloc() and
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// free().
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//
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// The main difference is that a PartitionRoot / PartitionRootGeneric object
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// must be supplied to these functions, representing a specific "heap partition"
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// that will be used to satisfy the allocation. Different partitions are
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// guaranteed to exist in separate address spaces, including being separate from
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// the main system heap. If the contained objects are all freed, physical memory
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// is returned to the system but the address space remains reserved.
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// See PartitionAlloc.md for other security properties PartitionAlloc provides.
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//
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// THE ONLY LEGITIMATE WAY TO OBTAIN A PartitionRoot IS THROUGH THE
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// SizeSpecificPartitionAllocator / PartitionAllocatorGeneric classes. To
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// minimize the instruction count to the fullest extent possible, the
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// PartitionRoot is really just a header adjacent to other data areas provided
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// by the allocator class.
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//
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// The PartitionRoot::Alloc() variant of the API has the following caveats:
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// - Allocations and frees against a single partition must be single threaded.
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// - Allocations must not exceed a max size, chosen at compile-time via a
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// templated parameter to PartitionAllocator.
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// - Allocation sizes must be aligned to the system pointer size.
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// - Allocations are bucketed exactly according to size.
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//
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// And for PartitionRootGeneric::Alloc():
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// - Multi-threaded use against a single partition is ok; locking is handled.
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// - Allocations of any arbitrary size can be handled (subject to a limit of
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// INT_MAX bytes for security reasons).
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// - Bucketing is by approximate size, for example an allocation of 4000 bytes
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// might be placed into a 4096-byte bucket. Bucket sizes are chosen to try and
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// keep worst-case waste to ~10%.
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//
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// The allocators are designed to be extremely fast, thanks to the following
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// properties and design:
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// - Just two single (reasonably predicatable) branches in the hot / fast path
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// for both allocating and (significantly) freeing.
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// - A minimal number of operations in the hot / fast path, with the slow paths
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// in separate functions, leading to the possibility of inlining.
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// - Each partition page (which is usually multiple physical pages) has a
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// metadata structure which allows fast mapping of free() address to an
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// underlying bucket.
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// - Supports a lock-free API for fast performance in single-threaded cases.
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// - The freelist for a given bucket is split across a number of partition
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// pages, enabling various simple tricks to try and minimize fragmentation.
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// - Fine-grained bucket sizes leading to less waste and better packing.
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//
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// The following security properties could be investigated in the future:
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// - Per-object bucketing (instead of per-size) is mostly available at the API,
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// but not used yet.
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// - No randomness of freelist entries or bucket position.
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// - Better checking for wild pointers in free().
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// - Better freelist masking function to guarantee fault on 32-bit.
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#include <limits.h>
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#include <string.h>
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#include "base/allocator/partition_allocator/page_allocator.h"
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#include "base/allocator/partition_allocator/partition_alloc_constants.h"
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#include "base/allocator/partition_allocator/partition_bucket.h"
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#include "base/allocator/partition_allocator/partition_cookie.h"
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#include "base/allocator/partition_allocator/partition_page.h"
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#include "base/allocator/partition_allocator/partition_root_base.h"
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#include "base/allocator/partition_allocator/spin_lock.h"
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#include "base/base_export.h"
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#include "base/bits.h"
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#include "base/compiler_specific.h"
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#include "base/logging.h"
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#include "base/macros.h"
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#include "base/sys_byteorder.h"
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#include "build/build_config.h"
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#if defined(MEMORY_TOOL_REPLACES_ALLOCATOR)
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#include <stdlib.h>
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#endif
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namespace base {
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class PartitionStatsDumper;
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enum PartitionPurgeFlags {
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// Decommitting the ring list of empty pages is reasonably fast.
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PartitionPurgeDecommitEmptyPages = 1 << 0,
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// Discarding unused system pages is slower, because it involves walking all
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// freelists in all active partition pages of all buckets >= system page
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// size. It often frees a similar amount of memory to decommitting the empty
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// pages, though.
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PartitionPurgeDiscardUnusedSystemPages = 1 << 1,
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};
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// Never instantiate a PartitionRoot directly, instead use PartitionAlloc.
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struct BASE_EXPORT PartitionRoot : public internal::PartitionRootBase {
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PartitionRoot();
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~PartitionRoot() override;
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// This references the buckets OFF the edge of this struct. All uses of
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// PartitionRoot must have the bucket array come right after.
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//
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// The PartitionAlloc templated class ensures the following is correct.
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ALWAYS_INLINE internal::PartitionBucket* buckets() {
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return reinterpret_cast<internal::PartitionBucket*>(this + 1);
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}
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ALWAYS_INLINE const internal::PartitionBucket* buckets() const {
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return reinterpret_cast<const internal::PartitionBucket*>(this + 1);
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}
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void Init(size_t num_buckets, size_t max_allocation);
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ALWAYS_INLINE void* Alloc(size_t size, const char* type_name);
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void PurgeMemory(int flags);
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void DumpStats(const char* partition_name,
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bool is_light_dump,
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PartitionStatsDumper* dumper);
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};
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// Never instantiate a PartitionRootGeneric directly, instead use
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// PartitionAllocatorGeneric.
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struct BASE_EXPORT PartitionRootGeneric : public internal::PartitionRootBase {
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PartitionRootGeneric();
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~PartitionRootGeneric() override;
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subtle::SpinLock lock;
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// Some pre-computed constants.
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size_t order_index_shifts[kBitsPerSizeT + 1] = {};
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size_t order_sub_index_masks[kBitsPerSizeT + 1] = {};
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// The bucket lookup table lets us map a size_t to a bucket quickly.
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// The trailing +1 caters for the overflow case for very large allocation
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// sizes. It is one flat array instead of a 2D array because in the 2D
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// world, we'd need to index array[blah][max+1] which risks undefined
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// behavior.
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internal::PartitionBucket*
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bucket_lookups[((kBitsPerSizeT + 1) * kGenericNumBucketsPerOrder) + 1] =
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{};
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internal::PartitionBucket buckets[kGenericNumBuckets] = {};
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// Public API.
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void Init();
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ALWAYS_INLINE void* Alloc(size_t size, const char* type_name);
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ALWAYS_INLINE void Free(void* ptr);
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NOINLINE void* Realloc(void* ptr, size_t new_size, const char* type_name);
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// Overload that may return nullptr if reallocation isn't possible. In this
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// case, |ptr| remains valid.
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NOINLINE void* TryRealloc(void* ptr, size_t new_size, const char* type_name);
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ALWAYS_INLINE size_t ActualSize(size_t size);
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void PurgeMemory(int flags);
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void DumpStats(const char* partition_name,
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bool is_light_dump,
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PartitionStatsDumper* partition_stats_dumper);
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};
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// Struct used to retrieve total memory usage of a partition. Used by
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// PartitionStatsDumper implementation.
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struct PartitionMemoryStats {
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size_t total_mmapped_bytes; // Total bytes mmaped from the system.
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size_t total_committed_bytes; // Total size of commmitted pages.
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size_t total_resident_bytes; // Total bytes provisioned by the partition.
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size_t total_active_bytes; // Total active bytes in the partition.
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size_t total_decommittable_bytes; // Total bytes that could be decommitted.
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size_t total_discardable_bytes; // Total bytes that could be discarded.
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};
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// Struct used to retrieve memory statistics about a partition bucket. Used by
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// PartitionStatsDumper implementation.
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struct PartitionBucketMemoryStats {
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bool is_valid; // Used to check if the stats is valid.
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bool is_direct_map; // True if this is a direct mapping; size will not be
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// unique.
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uint32_t bucket_slot_size; // The size of the slot in bytes.
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uint32_t allocated_page_size; // Total size the partition page allocated from
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// the system.
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uint32_t active_bytes; // Total active bytes used in the bucket.
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uint32_t resident_bytes; // Total bytes provisioned in the bucket.
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uint32_t decommittable_bytes; // Total bytes that could be decommitted.
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uint32_t discardable_bytes; // Total bytes that could be discarded.
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uint32_t num_full_pages; // Number of pages with all slots allocated.
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uint32_t num_active_pages; // Number of pages that have at least one
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// provisioned slot.
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uint32_t num_empty_pages; // Number of pages that are empty
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// but not decommitted.
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uint32_t num_decommitted_pages; // Number of pages that are empty
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// and decommitted.
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};
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// Interface that is passed to PartitionDumpStats and
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// PartitionDumpStatsGeneric for using the memory statistics.
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class BASE_EXPORT PartitionStatsDumper {
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public:
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// Called to dump total memory used by partition, once per partition.
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virtual void PartitionDumpTotals(const char* partition_name,
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const PartitionMemoryStats*) = 0;
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// Called to dump stats about buckets, for each bucket.
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virtual void PartitionsDumpBucketStats(const char* partition_name,
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const PartitionBucketMemoryStats*) = 0;
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};
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BASE_EXPORT void PartitionAllocGlobalInit(void (*oom_handling_function)());
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class BASE_EXPORT PartitionAllocHooks {
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public:
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typedef void AllocationHook(void* address, size_t, const char* type_name);
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typedef void FreeHook(void* address);
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// To unhook, call Set*Hook with nullptr.
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static void SetAllocationHook(AllocationHook* hook) {
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// Chained allocation hooks are not supported. Registering a non-null
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// hook when a non-null hook is already registered indicates somebody is
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// trying to overwrite a hook.
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CHECK(!hook || !allocation_hook_) << "Overwriting allocation hook";
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allocation_hook_ = hook;
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}
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static void SetFreeHook(FreeHook* hook) {
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CHECK(!hook || !free_hook_) << "Overwriting free hook";
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free_hook_ = hook;
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}
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static void AllocationHookIfEnabled(void* address,
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size_t size,
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const char* type_name) {
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AllocationHook* hook = allocation_hook_;
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if (UNLIKELY(hook != nullptr))
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hook(address, size, type_name);
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}
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static void FreeHookIfEnabled(void* address) {
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FreeHook* hook = free_hook_;
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if (UNLIKELY(hook != nullptr))
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hook(address);
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}
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static void ReallocHookIfEnabled(void* old_address,
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void* new_address,
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size_t size,
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const char* type_name) {
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// Report a reallocation as a free followed by an allocation.
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AllocationHook* allocation_hook = allocation_hook_;
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FreeHook* free_hook = free_hook_;
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if (UNLIKELY(allocation_hook && free_hook)) {
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free_hook(old_address);
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allocation_hook(new_address, size, type_name);
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}
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}
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private:
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// Pointers to hook functions that PartitionAlloc will call on allocation and
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// free if the pointers are non-null.
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static AllocationHook* allocation_hook_;
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static FreeHook* free_hook_;
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};
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ALWAYS_INLINE void* PartitionRoot::Alloc(size_t size, const char* type_name) {
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#if defined(MEMORY_TOOL_REPLACES_ALLOCATOR)
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void* result = malloc(size);
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CHECK(result);
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return result;
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#else
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size_t requested_size = size;
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size = internal::PartitionCookieSizeAdjustAdd(size);
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DCHECK(this->initialized);
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size_t index = size >> kBucketShift;
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DCHECK(index < this->num_buckets);
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DCHECK(size == index << kBucketShift);
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internal::PartitionBucket* bucket = &this->buckets()[index];
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void* result = AllocFromBucket(bucket, 0, size);
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PartitionAllocHooks::AllocationHookIfEnabled(result, requested_size,
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type_name);
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return result;
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#endif // defined(MEMORY_TOOL_REPLACES_ALLOCATOR)
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}
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ALWAYS_INLINE bool PartitionAllocSupportsGetSize() {
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#if defined(MEMORY_TOOL_REPLACES_ALLOCATOR)
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return false;
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#else
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return true;
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#endif
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}
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ALWAYS_INLINE size_t PartitionAllocGetSize(void* ptr) {
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// No need to lock here. Only |ptr| being freed by another thread could
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// cause trouble, and the caller is responsible for that not happening.
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DCHECK(PartitionAllocSupportsGetSize());
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ptr = internal::PartitionCookieFreePointerAdjust(ptr);
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internal::PartitionPage* page = internal::PartitionPage::FromPointer(ptr);
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// TODO(palmer): See if we can afford to make this a CHECK.
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DCHECK(internal::PartitionRootBase::IsValidPage(page));
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size_t size = page->bucket->slot_size;
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return internal::PartitionCookieSizeAdjustSubtract(size);
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}
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ALWAYS_INLINE void PartitionFree(void* ptr) {
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#if defined(MEMORY_TOOL_REPLACES_ALLOCATOR)
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free(ptr);
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#else
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void* original_ptr = ptr;
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// TODO(palmer): Check ptr alignment before continuing. Shall we do the check
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// inside PartitionCookieFreePointerAdjust?
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PartitionAllocHooks::FreeHookIfEnabled(original_ptr);
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ptr = internal::PartitionCookieFreePointerAdjust(ptr);
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internal::PartitionPage* page = internal::PartitionPage::FromPointer(ptr);
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// TODO(palmer): See if we can afford to make this a CHECK.
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DCHECK(internal::PartitionRootBase::IsValidPage(page));
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// This is somewhat redundant with |PartitionPage::Free|.
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// TODO(crbug.com/680657): Doing this here might? make it OK to not do it
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// there.
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memset(original_ptr, 0xCD, PartitionAllocGetSize(original_ptr));
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page->Free(ptr);
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#endif
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}
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ALWAYS_INLINE internal::PartitionBucket* PartitionGenericSizeToBucket(
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PartitionRootGeneric* root,
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size_t size) {
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size_t order = kBitsPerSizeT - bits::CountLeadingZeroBitsSizeT(size);
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// The order index is simply the next few bits after the most significant bit.
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size_t order_index = (size >> root->order_index_shifts[order]) &
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(kGenericNumBucketsPerOrder - 1);
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// And if the remaining bits are non-zero we must bump the bucket up.
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size_t sub_order_index = size & root->order_sub_index_masks[order];
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internal::PartitionBucket* bucket =
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root->bucket_lookups[(order << kGenericNumBucketsPerOrderBits) +
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order_index + !!sub_order_index];
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DCHECK(!bucket->slot_size || bucket->slot_size >= size);
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DCHECK(!(bucket->slot_size % kGenericSmallestBucket));
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return bucket;
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}
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ALWAYS_INLINE void* PartitionAllocGenericFlags(PartitionRootGeneric* root,
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int flags,
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size_t size,
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const char* type_name) {
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DCHECK_LT(flags, PartitionAllocLastFlag << 1);
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#if defined(MEMORY_TOOL_REPLACES_ALLOCATOR)
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void* result = malloc(size);
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CHECK(result || flags & PartitionAllocReturnNull);
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return result;
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#else
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DCHECK(root->initialized);
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size_t requested_size = size;
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size = internal::PartitionCookieSizeAdjustAdd(size);
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internal::PartitionBucket* bucket = PartitionGenericSizeToBucket(root, size);
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void* ret = nullptr;
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{
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subtle::SpinLock::Guard guard(root->lock);
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ret = root->AllocFromBucket(bucket, flags, size);
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}
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PartitionAllocHooks::AllocationHookIfEnabled(ret, requested_size, type_name);
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return ret;
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#endif
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}
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ALWAYS_INLINE void* PartitionRootGeneric::Alloc(size_t size,
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const char* type_name) {
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return PartitionAllocGenericFlags(this, 0, size, type_name);
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}
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ALWAYS_INLINE void PartitionRootGeneric::Free(void* ptr) {
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#if defined(MEMORY_TOOL_REPLACES_ALLOCATOR)
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free(ptr);
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#else
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DCHECK(this->initialized);
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if (UNLIKELY(!ptr))
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return;
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PartitionAllocHooks::FreeHookIfEnabled(ptr);
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ptr = internal::PartitionCookieFreePointerAdjust(ptr);
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internal::PartitionPage* page = internal::PartitionPage::FromPointer(ptr);
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// TODO(palmer): See if we can afford to make this a CHECK.
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DCHECK(IsValidPage(page));
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{
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subtle::SpinLock::Guard guard(this->lock);
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page->Free(ptr);
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}
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#endif
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}
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BASE_EXPORT void* PartitionReallocGenericFlags(PartitionRootGeneric* root,
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int flags,
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void* ptr,
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size_t new_size,
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const char* type_name);
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ALWAYS_INLINE size_t PartitionRootGeneric::ActualSize(size_t size) {
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#if defined(MEMORY_TOOL_REPLACES_ALLOCATOR)
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return size;
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#else
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DCHECK(this->initialized);
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size = internal::PartitionCookieSizeAdjustAdd(size);
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internal::PartitionBucket* bucket = PartitionGenericSizeToBucket(this, size);
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if (LIKELY(!bucket->is_direct_mapped())) {
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size = bucket->slot_size;
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} else if (size > kGenericMaxDirectMapped) {
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// Too large to allocate => return the size unchanged.
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} else {
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size = internal::PartitionBucket::get_direct_map_size(size);
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}
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return internal::PartitionCookieSizeAdjustSubtract(size);
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#endif
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}
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template <size_t N>
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class SizeSpecificPartitionAllocator {
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public:
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SizeSpecificPartitionAllocator() {
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memset(actual_buckets_, 0,
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sizeof(internal::PartitionBucket) * arraysize(actual_buckets_));
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}
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~SizeSpecificPartitionAllocator() = default;
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static const size_t kMaxAllocation = N - kAllocationGranularity;
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static const size_t kNumBuckets = N / kAllocationGranularity;
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void init() { partition_root_.Init(kNumBuckets, kMaxAllocation); }
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ALWAYS_INLINE PartitionRoot* root() { return &partition_root_; }
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private:
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PartitionRoot partition_root_;
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internal::PartitionBucket actual_buckets_[kNumBuckets];
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};
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class BASE_EXPORT PartitionAllocatorGeneric {
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public:
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PartitionAllocatorGeneric();
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~PartitionAllocatorGeneric();
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void init() { partition_root_.Init(); }
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ALWAYS_INLINE PartitionRootGeneric* root() { return &partition_root_; }
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private:
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PartitionRootGeneric partition_root_;
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};
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} // namespace base
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#endif // BASE_ALLOCATOR_PARTITION_ALLOCATOR_PARTITION_ALLOC_H_
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