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469 lines
20 KiB
C++
469 lines
20 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// This file contains utility functions for dealing with the local
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// filesystem.
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#ifndef BASE_FILES_FILE_UTIL_H_
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#define BASE_FILES_FILE_UTIL_H_
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#include <stddef.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <set>
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#include <string>
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#include <vector>
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#if defined(OS_POSIX) || defined(OS_FUCHSIA)
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#include <sys/stat.h>
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#include <unistd.h>
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#endif
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#include "base/files/file.h"
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#include "base/files/file_path.h"
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#include "base/strings/string16.h"
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#include "util/build_config.h"
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#if defined(OS_WIN)
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#include "base/win/windows_types.h"
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#elif defined(OS_POSIX) || defined(OS_FUCHSIA)
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#include "base/logging.h"
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#include "base/posix/eintr_wrapper.h"
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#endif
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namespace base {
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class Environment;
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//-----------------------------------------------------------------------------
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// Functions that involve filesystem access or modification:
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// Returns an absolute version of a relative path. Returns an empty path on
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// error. On POSIX, this function fails if the path does not exist. This
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// function can result in I/O so it can be slow.
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FilePath MakeAbsoluteFilePath(const FilePath& input);
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// Returns the total number of bytes used by all the files under |root_path|.
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// If the path does not exist the function returns 0.
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//
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// This function is implemented using the FileEnumerator class so it is not
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// particularly speedy in any platform.
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int64_t ComputeDirectorySize(const FilePath& root_path);
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// Deletes the given path, whether it's a file or a directory.
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// If it's a directory, it's perfectly happy to delete all of the
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// directory's contents. Passing true to recursive deletes
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// subdirectories and their contents as well.
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// Returns true if successful, false otherwise. It is considered successful
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// to attempt to delete a file that does not exist.
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//
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// In posix environment and if |path| is a symbolic link, this deletes only
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// the symlink. (even if the symlink points to a non-existent file)
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//
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// WARNING: USING THIS WITH recursive==true IS EQUIVALENT
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// TO "rm -rf", SO USE WITH CAUTION.
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bool DeleteFile(const FilePath& path, bool recursive);
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#if defined(OS_WIN)
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// Schedules to delete the given path, whether it's a file or a directory, until
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// the operating system is restarted.
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// Note:
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// 1) The file/directory to be deleted should exist in a temp folder.
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// 2) The directory to be deleted must be empty.
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bool DeleteFileAfterReboot(const FilePath& path);
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#endif
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// Moves the given path, whether it's a file or a directory.
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// If a simple rename is not possible, such as in the case where the paths are
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// on different volumes, this will attempt to copy and delete. Returns
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// true for success.
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// This function fails if either path contains traversal components ('..').
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bool Move(const FilePath& from_path, const FilePath& to_path);
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// Renames file |from_path| to |to_path|. Both paths must be on the same
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// volume, or the function will fail. Destination file will be created
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// if it doesn't exist. Prefer this function over Move when dealing with
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// temporary files. On Windows it preserves attributes of the target file.
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// Returns true on success, leaving *error unchanged.
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// Returns false on failure and sets *error appropriately, if it is non-NULL.
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bool ReplaceFile(const FilePath& from_path,
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const FilePath& to_path,
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File::Error* error);
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// Copies a single file. Use CopyDirectory() to copy directories.
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// This function fails if either path contains traversal components ('..').
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// This function also fails if |to_path| is a directory.
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//
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// On POSIX, if |to_path| is a symlink, CopyFile() will follow the symlink. This
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// may have security implications. Use with care.
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//
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// If |to_path| already exists and is a regular file, it will be overwritten,
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// though its permissions will stay the same.
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//
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// If |to_path| does not exist, it will be created. The new file's permissions
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// varies per platform:
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//
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// - This function keeps the metadata on Windows. The read only bit is not kept.
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// - On Mac and iOS, |to_path| retains |from_path|'s permissions, except user
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// read/write permissions are always set.
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// - On Linux and Android, |to_path| has user read/write permissions only. i.e.
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// Always 0600.
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// - On ChromeOS, |to_path| has user read/write permissions and group/others
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// read permissions. i.e. Always 0644.
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bool CopyFile(const FilePath& from_path, const FilePath& to_path);
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// Copies the given path, and optionally all subdirectories and their contents
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// as well.
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//
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// If there are files existing under to_path, always overwrite. Returns true
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// if successful, false otherwise. Wildcards on the names are not supported.
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//
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// This function has the same metadata behavior as CopyFile().
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//
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// If you only need to copy a file use CopyFile, it's faster.
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bool CopyDirectory(const FilePath& from_path,
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const FilePath& to_path,
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bool recursive);
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// Like CopyDirectory() except trying to overwrite an existing file will not
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// work and will return false.
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bool CopyDirectoryExcl(const FilePath& from_path,
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const FilePath& to_path,
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bool recursive);
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// Returns true if the given path exists on the local filesystem,
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// false otherwise.
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bool PathExists(const FilePath& path);
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// Returns true if the given path is writable by the user, false otherwise.
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bool PathIsWritable(const FilePath& path);
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// Returns true if the given path exists and is a directory, false otherwise.
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bool DirectoryExists(const FilePath& path);
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// Returns true if the contents of the two files given are equal, false
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// otherwise. If either file can't be read, returns false.
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bool ContentsEqual(const FilePath& filename1, const FilePath& filename2);
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// Returns true if the contents of the two text files given are equal, false
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// otherwise. This routine treats "\r\n" and "\n" as equivalent.
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bool TextContentsEqual(const FilePath& filename1, const FilePath& filename2);
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// Reads the file at |path| into |contents| and returns true on success and
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// false on error. For security reasons, a |path| containing path traversal
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// components ('..') is treated as a read error and |contents| is set to empty.
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// In case of I/O error, |contents| holds the data that could be read from the
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// file before the error occurred.
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// |contents| may be NULL, in which case this function is useful for its side
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// effect of priming the disk cache (could be used for unit tests).
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bool ReadFileToString(const FilePath& path, std::string* contents);
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// Reads the file at |path| into |contents| and returns true on success and
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// false on error. For security reasons, a |path| containing path traversal
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// components ('..') is treated as a read error and |contents| is set to empty.
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// In case of I/O error, |contents| holds the data that could be read from the
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// file before the error occurred. When the file size exceeds |max_size|, the
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// function returns false with |contents| holding the file truncated to
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// |max_size|.
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// |contents| may be NULL, in which case this function is useful for its side
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// effect of priming the disk cache (could be used for unit tests).
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bool ReadFileToStringWithMaxSize(const FilePath& path,
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std::string* contents,
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size_t max_size);
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#if defined(OS_POSIX) || defined(OS_FUCHSIA)
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// Read exactly |bytes| bytes from file descriptor |fd|, storing the result
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// in |buffer|. This function is protected against EINTR and partial reads.
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// Returns true iff |bytes| bytes have been successfully read from |fd|.
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bool ReadFromFD(int fd, char* buffer, size_t bytes);
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// Performs the same function as CreateAndOpenTemporaryFileInDir(), but returns
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// the file-descriptor directly, rather than wrapping it into a FILE. Returns
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// -1 on failure.
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int CreateAndOpenFdForTemporaryFileInDir(const FilePath& dir, FilePath* path);
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#endif // OS_POSIX || OS_FUCHSIA
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#if defined(OS_POSIX)
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// Creates a symbolic link at |symlink| pointing to |target|. Returns
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// false on failure.
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bool CreateSymbolicLink(const FilePath& target, const FilePath& symlink);
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// Reads the given |symlink| and returns where it points to in |target|.
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// Returns false upon failure.
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bool ReadSymbolicLink(const FilePath& symlink, FilePath* target);
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// Bits and masks of the file permission.
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enum FilePermissionBits {
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FILE_PERMISSION_MASK = S_IRWXU | S_IRWXG | S_IRWXO,
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FILE_PERMISSION_USER_MASK = S_IRWXU,
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FILE_PERMISSION_GROUP_MASK = S_IRWXG,
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FILE_PERMISSION_OTHERS_MASK = S_IRWXO,
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FILE_PERMISSION_READ_BY_USER = S_IRUSR,
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FILE_PERMISSION_WRITE_BY_USER = S_IWUSR,
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FILE_PERMISSION_EXECUTE_BY_USER = S_IXUSR,
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FILE_PERMISSION_READ_BY_GROUP = S_IRGRP,
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FILE_PERMISSION_WRITE_BY_GROUP = S_IWGRP,
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FILE_PERMISSION_EXECUTE_BY_GROUP = S_IXGRP,
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FILE_PERMISSION_READ_BY_OTHERS = S_IROTH,
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FILE_PERMISSION_WRITE_BY_OTHERS = S_IWOTH,
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FILE_PERMISSION_EXECUTE_BY_OTHERS = S_IXOTH,
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};
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// Reads the permission of the given |path|, storing the file permission
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// bits in |mode|. If |path| is symbolic link, |mode| is the permission of
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// a file which the symlink points to.
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bool GetPosixFilePermissions(const FilePath& path, int* mode);
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// Sets the permission of the given |path|. If |path| is symbolic link, sets
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// the permission of a file which the symlink points to.
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bool SetPosixFilePermissions(const FilePath& path, int mode);
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// Returns true iff |executable| can be found in any directory specified by the
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// environment variable in |env|.
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bool ExecutableExistsInPath(Environment* env,
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const FilePath::StringType& executable);
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#endif // OS_POSIX
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// Returns true if the given directory is empty
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bool IsDirectoryEmpty(const FilePath& dir_path);
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// Get the temporary directory provided by the system.
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//
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// WARNING: In general, you should use CreateTemporaryFile variants below
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// instead of this function. Those variants will ensure that the proper
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// permissions are set so that other users on the system can't edit them while
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// they're open (which can lead to security issues).
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bool GetTempDir(FilePath* path);
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// Get the home directory. This is more complicated than just getenv("HOME")
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// as it knows to fall back on getpwent() etc.
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//
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// You should not generally call this directly. Instead use DIR_HOME with the
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// path service which will use this function but cache the value.
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// Path service may also override DIR_HOME.
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FilePath GetHomeDir();
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// Creates a temporary file. The full path is placed in |path|, and the
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// function returns true if was successful in creating the file. The file will
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// be empty and all handles closed after this function returns.
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bool CreateTemporaryFile(FilePath* path);
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// Same as CreateTemporaryFile but the file is created in |dir|.
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bool CreateTemporaryFileInDir(const FilePath& dir, FilePath* temp_file);
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// Create and open a temporary file. File is opened for read/write.
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// The full path is placed in |path|.
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// Returns a handle to the opened file or NULL if an error occurred.
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FILE* CreateAndOpenTemporaryFile(FilePath* path);
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// Similar to CreateAndOpenTemporaryFile, but the file is created in |dir|.
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FILE* CreateAndOpenTemporaryFileInDir(const FilePath& dir, FilePath* path);
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// Create a new directory. If prefix is provided, the new directory name is in
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// the format of prefixyyyy.
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// NOTE: prefix is ignored in the POSIX implementation.
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// If success, return true and output the full path of the directory created.
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bool CreateNewTempDirectory(const FilePath::StringType& prefix,
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FilePath* new_temp_path);
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// Create a directory within another directory.
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// Extra characters will be appended to |prefix| to ensure that the
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// new directory does not have the same name as an existing directory.
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bool CreateTemporaryDirInDir(const FilePath& base_dir,
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const FilePath::StringType& prefix,
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FilePath* new_dir);
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// Creates a directory, as well as creating any parent directories, if they
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// don't exist. Returns 'true' on successful creation, or if the directory
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// already exists. The directory is only readable by the current user.
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// Returns true on success, leaving *error unchanged.
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// Returns false on failure and sets *error appropriately, if it is non-NULL.
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bool CreateDirectoryAndGetError(const FilePath& full_path, File::Error* error);
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// Backward-compatible convenience method for the above.
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bool CreateDirectory(const FilePath& full_path);
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// Returns the file size. Returns true on success.
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bool GetFileSize(const FilePath& file_path, int64_t* file_size);
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// Sets |real_path| to |path| with symbolic links and junctions expanded.
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// On windows, make sure the path starts with a lettered drive.
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// |path| must reference a file. Function will fail if |path| points to
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// a directory or to a nonexistent path. On windows, this function will
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// fail if |path| is a junction or symlink that points to an empty file,
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// or if |real_path| would be longer than MAX_PATH characters.
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bool NormalizeFilePath(const FilePath& path, FilePath* real_path);
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#if defined(OS_WIN)
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// Given a path in NT native form ("\Device\HarddiskVolumeXX\..."),
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// return in |drive_letter_path| the equivalent path that starts with
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// a drive letter ("C:\..."). Return false if no such path exists.
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bool DevicePathToDriveLetterPath(const FilePath& device_path,
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FilePath* drive_letter_path);
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// Given an existing file in |path|, set |real_path| to the path
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// in native NT format, of the form "\Device\HarddiskVolumeXX\..".
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// Returns false if the path can not be found. Empty files cannot
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// be resolved with this function.
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bool NormalizeToNativeFilePath(const FilePath& path, FilePath* nt_path);
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#endif
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// This function will return if the given file is a symlink or not.
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bool IsLink(const FilePath& file_path);
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// Returns information about the given file path.
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bool GetFileInfo(const FilePath& file_path, File::Info* info);
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// Wrapper for fopen-like calls. Returns non-NULL FILE* on success. The
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// underlying file descriptor (POSIX) or handle (Windows) is unconditionally
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// configured to not be propagated to child processes.
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FILE* OpenFile(const FilePath& filename, const char* mode);
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// Closes file opened by OpenFile. Returns true on success.
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bool CloseFile(FILE* file);
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// Associates a standard FILE stream with an existing File. Note that this
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// functions take ownership of the existing File.
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FILE* FileToFILE(File file, const char* mode);
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// Truncates an open file to end at the location of the current file pointer.
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// This is a cross-platform analog to Windows' SetEndOfFile() function.
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bool TruncateFile(FILE* file);
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// Reads at most the given number of bytes from the file into the buffer.
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// Returns the number of read bytes, or -1 on error.
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int ReadFile(const FilePath& filename, char* data, int max_size);
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// Writes the given buffer into the file, overwriting any data that was
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// previously there. Returns the number of bytes written, or -1 on error.
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int WriteFile(const FilePath& filename, const char* data, int size);
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#if defined(OS_POSIX) || defined(OS_FUCHSIA)
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// Appends |data| to |fd|. Does not close |fd| when done. Returns true iff
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// |size| bytes of |data| were written to |fd|.
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bool WriteFileDescriptor(const int fd, const char* data, int size);
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#endif
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// Appends |data| to |filename|. Returns true iff |size| bytes of |data| were
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// written to |filename|.
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bool AppendToFile(const FilePath& filename, const char* data, int size);
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// Gets the current working directory for the process.
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bool GetCurrentDirectory(FilePath* path);
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// Sets the current working directory for the process.
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bool SetCurrentDirectory(const FilePath& path);
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// Attempts to find a number that can be appended to the |path| to make it
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// unique. If |path| does not exist, 0 is returned. If it fails to find such
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// a number, -1 is returned. If |suffix| is not empty, also checks the
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// existence of it with the given suffix.
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int GetUniquePathNumber(const FilePath& path,
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const FilePath::StringType& suffix);
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// Sets the given |fd| to non-blocking mode.
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// Returns true if it was able to set it in the non-blocking mode, otherwise
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// false.
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bool SetNonBlocking(int fd);
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#if defined(OS_POSIX) || defined(OS_FUCHSIA)
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// Creates a non-blocking, close-on-exec pipe.
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// This creates a non-blocking pipe that is not intended to be shared with any
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// child process. This will be done atomically if the operating system supports
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// it. Returns true if it was able to create the pipe, otherwise false.
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bool CreateLocalNonBlockingPipe(int fds[2]);
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// Sets the given |fd| to close-on-exec mode.
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// Returns true if it was able to set it in the close-on-exec mode, otherwise
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// false.
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bool SetCloseOnExec(int fd);
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// Test that |path| can only be changed by a given user and members of
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// a given set of groups.
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// Specifically, test that all parts of |path| under (and including) |base|:
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// * Exist.
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// * Are owned by a specific user.
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// * Are not writable by all users.
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// * Are owned by a member of a given set of groups, or are not writable by
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// their group.
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// * Are not symbolic links.
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// This is useful for checking that a config file is administrator-controlled.
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// |base| must contain |path|.
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bool VerifyPathControlledByUser(const base::FilePath& base,
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const base::FilePath& path,
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uid_t owner_uid,
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const std::set<gid_t>& group_gids);
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#endif // defined(OS_POSIX) || defined(OS_FUCHSIA)
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#if defined(OS_MACOSX) && !defined(OS_IOS)
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// Is |path| writable only by a user with administrator privileges?
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// This function uses Mac OS conventions. The super user is assumed to have
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// uid 0, and the administrator group is assumed to be named "admin".
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// Testing that |path|, and every parent directory including the root of
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// the filesystem, are owned by the superuser, controlled by the group
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// "admin", are not writable by all users, and contain no symbolic links.
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// Will return false if |path| does not exist.
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bool VerifyPathControlledByAdmin(const base::FilePath& path);
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#endif // defined(OS_MACOSX) && !defined(OS_IOS)
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// Returns the maximum length of path component on the volume containing
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// the directory |path|, in the number of FilePath::CharType, or -1 on failure.
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int GetMaximumPathComponentLength(const base::FilePath& path);
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#if defined(OS_LINUX) || defined(OS_AIX)
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// Broad categories of file systems as returned by statfs() on Linux.
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enum FileSystemType {
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FILE_SYSTEM_UNKNOWN, // statfs failed.
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FILE_SYSTEM_0, // statfs.f_type == 0 means unknown, may indicate AFS.
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FILE_SYSTEM_ORDINARY, // on-disk filesystem like ext2
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FILE_SYSTEM_NFS,
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FILE_SYSTEM_SMB,
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FILE_SYSTEM_CODA,
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FILE_SYSTEM_MEMORY, // in-memory file system
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FILE_SYSTEM_CGROUP, // cgroup control.
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FILE_SYSTEM_OTHER, // any other value.
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FILE_SYSTEM_TYPE_COUNT
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};
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// Attempts determine the FileSystemType for |path|.
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// Returns false if |path| doesn't exist.
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bool GetFileSystemType(const FilePath& path, FileSystemType* type);
|
|
#endif
|
|
|
|
#if defined(OS_POSIX) || defined(OS_FUCHSIA)
|
|
// Get a temporary directory for shared memory files. The directory may depend
|
|
// on whether the destination is intended for executable files, which in turn
|
|
// depends on how /dev/shmem was mounted. As a result, you must supply whether
|
|
// you intend to create executable shmem segments so this function can find
|
|
// an appropriate location.
|
|
bool GetShmemTempDir(bool executable, FilePath* path);
|
|
#endif
|
|
|
|
// Internal --------------------------------------------------------------------
|
|
|
|
namespace internal {
|
|
|
|
// Same as Move but allows paths with traversal components.
|
|
// Use only with extreme care.
|
|
bool MoveUnsafe(const FilePath& from_path, const FilePath& to_path);
|
|
|
|
#if defined(OS_WIN)
|
|
// Copy from_path to to_path recursively and then delete from_path recursively.
|
|
// Returns true if all operations succeed.
|
|
// This function simulates Move(), but unlike Move() it works across volumes.
|
|
// This function is not transactional.
|
|
bool CopyAndDeleteDirectory(const FilePath& from_path, const FilePath& to_path);
|
|
#endif // defined(OS_WIN)
|
|
|
|
} // namespace internal
|
|
} // namespace base
|
|
|
|
#endif // BASE_FILES_FILE_UTIL_H_
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