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92 lines
3.8 KiB
C++
92 lines
3.8 KiB
C++
// Copyright (c) 2017 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_THIRD_PARTY_QUIC_QUARTC_QUARTC_FACTORY_H_
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#define NET_THIRD_PARTY_QUIC_QUARTC_QUARTC_FACTORY_H_
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#include "net/third_party/quic/core/quic_alarm_factory.h"
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#include "net/third_party/quic/core/quic_connection.h"
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#include "net/third_party/quic/core/quic_simple_buffer_allocator.h"
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#include "net/third_party/quic/quartc/quartc_packet_writer.h"
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#include "net/third_party/quic/quartc/quartc_session.h"
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namespace quic {
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// The configuration for creating a QuartcFactory.
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struct QuartcFactoryConfig {
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// Factory for |QuicAlarm|s. Implemented by the Quartc user with different
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// mechanisms. For example in WebRTC, it is implemented with rtc::Thread.
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// Owned by the user, and needs to stay alive for as long as the QuartcFactory
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// exists.
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QuicAlarmFactory* alarm_factory = nullptr;
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// The clock used by |QuicAlarm|s. Implemented by the Quartc user. Owned by
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// the user, and needs to stay alive for as long as the QuartcFactory exists.
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QuicClock* clock = nullptr;
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};
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struct QuartcSessionConfig {
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// When using Quartc, there are two endpoints. The QuartcSession on one
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// endpoint must act as a server and the one on the other side must act as a
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// client.
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Perspective perspective = Perspective::IS_CLIENT;
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// This is only needed when is_server = false. It must be unique
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// for each endpoint the local endpoint may communicate with. For example,
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// a WebRTC client could use the remote endpoint's crypto fingerprint
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QuicString unique_remote_server_id;
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// The way the QuicConnection will send and receive packets, like a virtual
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// UDP socket. For WebRTC, this will typically be an IceTransport.
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QuartcPacketTransport* packet_transport = nullptr;
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// The maximum size of the packet can be written with the packet writer.
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// 1200 bytes by default.
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QuicPacketLength max_packet_size = 1200;
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// Timeouts for the crypto handshake. Set them to higher values to
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// prevent closing the session before it started on a slow network.
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// Zero entries are ignored and QUIC defaults are used in that case.
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QuicTime::Delta max_idle_time_before_crypto_handshake =
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QuicTime::Delta::Zero();
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QuicTime::Delta max_time_before_crypto_handshake = QuicTime::Delta::Zero();
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QuicTime::Delta idle_network_timeout = QuicTime::Delta::Zero();
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};
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// Factory that creates instances of QuartcSession. Implements the
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// QuicConnectionHelperInterface used by the QuicConnections. Only one
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// QuartcFactory is expected to be created.
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class QUIC_EXPORT_PRIVATE QuartcFactory : public QuicConnectionHelperInterface {
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public:
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explicit QuartcFactory(const QuartcFactoryConfig& factory_config);
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~QuartcFactory() override;
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// Creates a new QuartcSession using the given configuration.
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std::unique_ptr<QuartcSession> CreateQuartcSession(
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const QuartcSessionConfig& quartc_session_config);
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// QuicConnectionHelperInterface overrides.
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const QuicClock* GetClock() const override;
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QuicRandom* GetRandomGenerator() override;
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QuicBufferAllocator* GetStreamSendBufferAllocator() override;
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private:
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std::unique_ptr<QuicConnection> CreateQuicConnection(
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Perspective perspective,
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QuartcPacketWriter* packet_writer);
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// Used to implement QuicAlarmFactory. Owned by the user and must outlive
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// QuartcFactory.
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QuicAlarmFactory* alarm_factory_;
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// Used to implement the QuicConnectionHelperInterface. Owned by the user and
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// must outlive QuartcFactory.
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QuicClock* clock_;
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SimpleBufferAllocator buffer_allocator_;
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};
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// Creates a new instance of QuartcFactory.
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std::unique_ptr<QuartcFactory> CreateQuartcFactory(
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const QuartcFactoryConfig& factory_config);
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} // namespace quic
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#endif // NET_THIRD_PARTY_QUIC_QUARTC_QUARTC_FACTORY_H_
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