mirror of
https://github.com/klzgrad/naiveproxy.git
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242 lines
8.0 KiB
C++
242 lines
8.0 KiB
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_HTTP_HTTP_PROXY_CLIENT_SOCKET_WRAPPER_H_
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#define NET_HTTP_HTTP_PROXY_CLIENT_SOCKET_WRAPPER_H_
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#include <stdint.h>
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#include <memory>
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#include <string>
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#include "base/macros.h"
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#include "base/memory/ref_counted.h"
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#include "base/time/time.h"
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#include "base/timer/timer.h"
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#include "net/base/completion_callback.h"
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#include "net/base/completion_once_callback.h"
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#include "net/base/host_port_pair.h"
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#include "net/base/load_timing_info.h"
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#include "net/http/http_auth_controller.h"
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#include "net/http/proxy_client_socket.h"
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#include "net/log/net_log_with_source.h"
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#include "net/quic/quic_stream_factory.h"
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#include "net/socket/next_proto.h"
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#include "net/socket/ssl_client_socket.h"
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#include "net/socket/ssl_client_socket_pool.h"
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#include "net/socket/transport_client_socket_pool.h"
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#include "net/spdy/spdy_session.h"
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#include "net/traffic_annotation/network_traffic_annotation.h"
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namespace net {
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class ClientSocketHandle;
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class IOBuffer;
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class HttpAuthCache;
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class HttpResponseInfo;
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class HttpStream;
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class IOBuffer;
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class SpdySessionPool;
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class SSLClientSocketPool;
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class TransportClientSocketPool;
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// Class that establishes connections by calling into the lower layer socket
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// pools, creates a HttpProxyClientSocket, SpdyProxyClientSocket, or
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// QuicProxyClientSocket, and then wraps the resulting socket.
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//
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// This class is needed to handle auth state across multiple connection. On
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// auth challenge, this class retains auth state in its AuthController, and can
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// either send the auth response to the old connection, or establish a new
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// connection and send the response there.
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//
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// TODO(mmenke): Ideally, we'd have a central location store auth state across
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// multiple connections to the same server instead.
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class NET_EXPORT_PRIVATE HttpProxyClientSocketWrapper
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: public ProxyClientSocket {
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public:
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HttpProxyClientSocketWrapper(
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const std::string& group_name,
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RequestPriority priority,
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const SocketTag& socket_tag,
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ClientSocketPool::RespectLimits respect_limits,
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base::TimeDelta connect_timeout_duration,
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base::TimeDelta proxy_negotiation_timeout_duration,
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TransportClientSocketPool* transport_pool,
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SSLClientSocketPool* ssl_pool,
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const scoped_refptr<TransportSocketParams>& transport_params,
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const scoped_refptr<SSLSocketParams>& ssl_params,
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quic::QuicTransportVersion quic_version,
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const std::string& user_agent,
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const HostPortPair& endpoint,
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HttpAuthCache* http_auth_cache,
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HttpAuthHandlerFactory* http_auth_handler_factory,
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SpdySessionPool* spdy_session_pool,
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QuicStreamFactory* quic_stream_factory,
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bool is_trusted_proxy,
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bool tunnel,
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const NetworkTrafficAnnotationTag& traffic_annotation,
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const NetLogWithSource& net_log);
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// On destruction Disconnect() is called.
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~HttpProxyClientSocketWrapper() override;
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// Returns load state while establishing a connection. Returns
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// LOAD_STATE_IDLE at other times.
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LoadState GetConnectLoadState() const;
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std::unique_ptr<HttpResponseInfo> GetAdditionalErrorState();
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// ProxyClientSocket implementation.
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const HttpResponseInfo* GetConnectResponseInfo() const override;
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std::unique_ptr<HttpStream> CreateConnectResponseStream() override;
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int RestartWithAuth(CompletionOnceCallback callback) override;
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const scoped_refptr<HttpAuthController>& GetAuthController() const override;
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bool IsUsingSpdy() const override;
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NextProto GetProxyNegotiatedProtocol() const override;
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// StreamSocket implementation.
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int Connect(CompletionOnceCallback callback) override;
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void Disconnect() override;
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bool IsConnected() const override;
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bool IsConnectedAndIdle() const override;
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const NetLogWithSource& NetLog() const override;
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bool WasEverUsed() const override;
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bool WasAlpnNegotiated() const override;
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NextProto GetNegotiatedProtocol() const override;
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bool GetSSLInfo(SSLInfo* ssl_info) override;
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void GetConnectionAttempts(ConnectionAttempts* out) const override;
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void ClearConnectionAttempts() override;
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void AddConnectionAttempts(const ConnectionAttempts& attempts) override;
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int64_t GetTotalReceivedBytes() const override;
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void ApplySocketTag(const SocketTag& tag) override;
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// Socket implementation.
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int Read(IOBuffer* buf,
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int buf_len,
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CompletionOnceCallback callback) override;
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int Write(IOBuffer* buf,
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int buf_len,
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CompletionOnceCallback callback,
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const NetworkTrafficAnnotationTag& traffic_annotation) override;
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int SetReceiveBufferSize(int32_t size) override;
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int SetSendBufferSize(int32_t size) override;
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int GetPeerAddress(IPEndPoint* address) const override;
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int GetLocalAddress(IPEndPoint* address) const override;
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NetErrorDetails* quic_net_error_details() { return &quic_net_error_details_; }
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private:
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enum State {
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STATE_BEGIN_CONNECT,
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STATE_TCP_CONNECT,
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STATE_TCP_CONNECT_COMPLETE,
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STATE_SSL_CONNECT,
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STATE_SSL_CONNECT_COMPLETE,
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STATE_HTTP_PROXY_CONNECT,
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STATE_HTTP_PROXY_CONNECT_COMPLETE,
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STATE_SPDY_PROXY_CREATE_STREAM,
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STATE_SPDY_PROXY_CREATE_STREAM_COMPLETE,
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STATE_QUIC_PROXY_CREATE_SESSION,
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STATE_QUIC_PROXY_CREATE_STREAM,
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STATE_QUIC_PROXY_CREATE_STREAM_COMPLETE,
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STATE_RESTART_WITH_AUTH,
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STATE_RESTART_WITH_AUTH_COMPLETE,
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STATE_NONE,
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};
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void OnIOComplete(int result);
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// Runs the state transition loop.
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int DoLoop(int result);
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// Determine if need to go through TCP or SSL path.
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int DoBeginConnect();
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// Connecting to HTTP Proxy
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int DoTransportConnect();
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int DoTransportConnectComplete(int result);
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// Connecting to HTTPS Proxy
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int DoSSLConnect();
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int DoSSLConnectComplete(int result);
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int DoHttpProxyConnect();
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int DoHttpProxyConnectComplete(int result);
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int DoSpdyProxyCreateStream();
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int DoSpdyProxyCreateStreamComplete(int result);
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int DoQuicProxyCreateSession();
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int DoQuicProxyCreateStream(int result);
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int DoQuicProxyCreateStreamComplete(int result);
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int DoRestartWithAuth();
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int DoRestartWithAuthComplete(int result);
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void SetConnectTimer(base::TimeDelta duration);
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void ConnectTimeout();
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const HostResolver::RequestInfo& GetDestination();
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State next_state_;
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const std::string group_name_;
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RequestPriority priority_;
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const SocketTag initial_socket_tag_;
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ClientSocketPool::RespectLimits respect_limits_;
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const base::TimeDelta connect_timeout_duration_;
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const base::TimeDelta proxy_negotiation_timeout_duration_;
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TransportClientSocketPool* const transport_pool_;
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SSLClientSocketPool* const ssl_pool_;
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const scoped_refptr<TransportSocketParams> transport_params_;
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const scoped_refptr<SSLSocketParams> ssl_params_;
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quic::QuicTransportVersion quic_version_;
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const std::string user_agent_;
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const HostPortPair endpoint_;
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SpdySessionPool* const spdy_session_pool_;
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bool has_restarted_;
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const bool tunnel_;
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bool using_spdy_;
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bool is_trusted_proxy_;
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NextProto negotiated_protocol_;
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std::unique_ptr<HttpResponseInfo> error_response_info_;
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std::unique_ptr<ClientSocketHandle> transport_socket_handle_;
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std::unique_ptr<ProxyClientSocket> transport_socket_;
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// Called when a connection is established. Also used when restarting with
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// AUTH, which will invoke this when ready to restart, after reconnecting
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// if necessary.
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CompletionOnceCallback connect_callback_;
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SpdyStreamRequest spdy_stream_request_;
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QuicStreamRequest quic_stream_request_;
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std::unique_ptr<QuicChromiumClientSession::Handle> quic_session_;
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scoped_refptr<HttpAuthController> http_auth_controller_;
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NetLogWithSource net_log_;
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NetErrorDetails quic_net_error_details_;
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base::OneShotTimer connect_timer_;
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// Network traffic annotation for handshaking and setup.
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const NetworkTrafficAnnotationTag traffic_annotation_;
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// Time when the connection to the proxy was started.
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base::TimeTicks connect_start_time_;
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DISALLOW_COPY_AND_ASSIGN(HttpProxyClientSocketWrapper);
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};
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} // namespace net
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#endif // NET_HTTP_HTTP_PROXY_CLIENT_SOCKET_WRAPPER_H_
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