mirror of
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394 lines
14 KiB
Plaintext
394 lines
14 KiB
Plaintext
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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module device.mojom;
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import "mojo/public/mojom/base/time.mojom";
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import "gpu/ipc/common/mailbox_holder.mojom";
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import "gpu/ipc/common/sync_token.mojom";
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import "ui/display/mojo/display.mojom";
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import "ui/gfx/geometry/mojo/geometry.mojom";
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import "ui/gfx/mojo/gpu_fence_handle.mojom";
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import "ui/gfx/mojo/transform.mojom";
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//
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// WebXR interfaces
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//
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// TODO: Use EnableIf to only define values on platforms that have
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// implementations.
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enum XRDeviceId {
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LAYOUT_TEST_DEVICE_ID = 0, // Fake device used by layout tests.
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GVR_DEVICE_ID = 1,
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OPENVR_DEVICE_ID = 2,
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OCULUS_DEVICE_ID = 3,
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ARCORE_DEVICE_ID = 4,
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ORIENTATION_DEVICE_ID = 5,
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FAKE_DEVICE_ID = 6, // Fake device used by unit tests.
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};
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enum XRHandedness {
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NONE = 0,
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LEFT = 1,
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RIGHT = 2
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};
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enum XRTargetRayMode {
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GAZING = 1,
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POINTING = 2,
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TAPPING = 3
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};
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struct XRSessionOptions {
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bool immersive;
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bool provide_passthrough_camera;
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// A flag to indicate if there has been a user activation when the request
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// session is made.
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bool has_user_activation;
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// This flag ensures that render paths that are only supported in WebXR are
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// not used for WebVR 1.1.
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bool use_legacy_webvr_render_path;
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};
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// This structure contains all the mojo interfaces for different kinds of
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// XRSession. The only interface required by all sessions is the
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// XRFrameDataProvider. It must always be present. Other interfaces are set as
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// apropriate based on the session creation options. (for example, an immersive
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// session ought to have a XRPresentationConnection to submit the frames to the
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// immersive enviroment).
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struct XRSession {
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XRFrameDataProvider data_provider;
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XRPresentationConnection? submit_frame_sink;
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XREnviromentIntegrationProvider? enviroment_provider;
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};
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// This structure contains the infomation and interfaces needed to create a two
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// way connection between the renderer and a device to synchronize and submit
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// frames to a sink outside of Chrome.
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struct XRPresentationConnection {
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XRPresentationProvider provider;
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XRPresentationClient& client_request;
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XRPresentationTransportOptions transport_options;
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};
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struct XRInputSourceDescription {
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XRTargetRayMode target_ray_mode;
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XRHandedness handedness;
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bool emulated_position;
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// Transform from the grip matrix to the pointer's origin and orientation.
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gfx.mojom.Transform? pointer_offset;
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};
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struct XRInputSourceState {
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uint32 source_id;
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// Description of this input source's behavior. Should be mostly static, only
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// need periodic updates.
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XRInputSourceDescription? description;
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// Transform to the controllers grip (users palm) from start space origin.
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gfx.mojom.Transform? grip;
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// Describes the current state of the primary input.
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bool primary_input_pressed;
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// Indicates if the input's primary input has been released (clicked) since
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// the last report. May indicate that the button was pressed and released in
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// the space of a single frame, so it may not have been preceeded by a
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// primary_input_pressed = true;
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bool primary_input_clicked;
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};
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//
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// WebVR/WebXR shared interfaces
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//
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// A field of view, given by 4 degrees describing the view from a center point.
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struct VRFieldOfView {
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float upDegrees;
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float downDegrees;
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float leftDegrees;
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float rightDegrees;
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};
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// A display's position, orientation, velocity, and acceleration state at the
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// given timestamp.
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struct VRPose {
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array<float, 4>? orientation;
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array<float, 3>? position;
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array<float, 3>? angularVelocity;
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array<float, 3>? linearVelocity;
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array<float, 3>? angularAcceleration;
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array<float, 3>? linearAcceleration;
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// For WebXR sessions only, reports the state of all active input devices
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// synced with the head pose.
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array<XRInputSourceState>? input_state;
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// Indicates that a reset pose event was triggered, either by device specific
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// UI or by some other method, and handled on the browser side, and the
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// renderer should now bubble up an event to the WebXR Device API.
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bool pose_reset;
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};
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struct XRRay {
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// TODO(https://crbug.com/845293): use Point3F and Vector3F from
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// ui/gfx/geometry and inline directly in requestHitTest().
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array<float, 3> origin;
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array<float, 3> direction;
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};
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struct XRHitResult {
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// A 4x4 transformation matrix representing the position of the object hit
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// and the orientation of the normal of the object at the hit location.
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// TODO(https://crbug.com/845293): use gfx.mojom.Transform.
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array<float, 16> hit_matrix;
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};
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struct VRDisplayCapabilities {
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bool hasPosition;
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bool hasExternalDisplay;
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// Indicates whether the display can actively show imagery on a headset.
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bool canPresent;
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// If true, this is an AR display that can provide a background image along
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// with each pose. Clients who want them should send a frame image request
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// via getFrameData instead of getPose.
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// TODO(https://crbug.com/836349): this may need to change.
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bool can_provide_pass_through_images;
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};
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// Information about the optical properties for an eye in a VRDisplay.
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struct VREyeParameters {
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VRFieldOfView fieldOfView;
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array<float, 3> offset;
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uint32 renderWidth;
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uint32 renderHeight;
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};
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struct VRStageParameters {
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array<float, 16> standingTransform;
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float sizeX;
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float sizeZ;
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};
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struct VRDisplayInfo {
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XRDeviceId id;
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string displayName;
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VRDisplayCapabilities capabilities;
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VRStageParameters? stageParameters;
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// Parameters required to distort a scene for viewing in a VR headset. Only
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// required for devices which have the canPresent capability.
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VREyeParameters? leftEye;
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VREyeParameters? rightEye;
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float webvr_default_framebuffer_scale = 1.0;
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float webxr_default_framebuffer_scale = 1.0;
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};
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// Frame transport method from the Renderer's point of view.
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enum XRPresentationTransportMethod {
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NONE = 0,
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// Renderer should create a new texture handle (Windows) or
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// texture mailbox (Android Surface path) containing the
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// frame's image and supply that as a submitFrame argument.
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SUBMIT_AS_TEXTURE_HANDLE = 1,
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SUBMIT_AS_MAILBOX_HOLDER = 2,
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// Renderer should draw directly into a texture mailbox
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// provided for each frame in OnVSync.
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DRAW_INTO_TEXTURE_MAILBOX = 3,
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};
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struct XRPresentationTransportOptions {
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XRPresentationTransportMethod transport_method;
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// Booleans indicating which of the XRPresentationClient callbacks
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// are in use. Default is false, the device implementation should set
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// the ones to true that it needs and can ignore the rest.
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bool wait_for_transfer_notification;
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bool wait_for_render_notification;
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bool wait_for_gpu_fence;
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};
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// The data needed for each animation frame of an XRSession.
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struct XRFrameData {
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// General XRSession value
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// The pose may be null if the device lost tracking. The XRFrameData can still
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// have other data, such as pass through camera image.
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VRPose? pose;
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// TODO(https://crbug.com/838515): Is this delta since the last
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// frame? OR an unspecified origin? Something else?
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mojo_base.mojom.TimeDelta time_delta;
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// The buffer_holder is used for sending data imagery back and forth across
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// the process boundary. For application with pass through camera, it holds
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// the camera image to be passed to the renderer. For immersive sessions, it
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// is the place for the renderer to draw into to pass imagery to the device
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// for rendering.
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gpu.mojom.MailboxHolder? buffer_holder;
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// Exclusive session values
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// The frame_id maps frame data to a frame arriving from the compositor. IDs
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// will be reused after the frame arrives from the compositor. Negative IDs
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// imply no mapping.
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int16 frame_id;
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// Pass through camera values
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gfx.mojom.Size? buffer_size;
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array<float, 16>? projection_matrix;
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};
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enum VRDisplayEventReason {
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NONE = 0,
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NAVIGATION = 1,
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MOUNTED = 2,
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UNMOUNTED = 3
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};
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// TODO(shaobo.yan@intel.com) : Add comments to describe these interfaces about
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// how to use and where they live.
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interface VRService {
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// TODO(shaobo.yan@intel.com, https://crbug.com/701027): Use a factory
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// function which takes a VRServiceClient so we will never have a
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// half-initialized VRService.
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SetClient(VRServiceClient client) => ();
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// Inform the service that the page is listening for vrdisplayactivate events.
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// TODO(mthiesse): Move SetListeningForActivate onto VRDisplay.
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SetListeningForActivate(bool listening);
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};
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interface VRServiceClient {
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OnDisplayConnected(XRDevice device, VRDisplayClient& request,
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VRDisplayInfo display_info);
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};
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// Provides a communication channel from the renderer to the browser-side host
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// of a (device/) VrDisplayImpl.
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interface XRDevice {
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// Request to initialize a session in the browser process. The return value
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// indicates if the session was successfully initialized or not.
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// TODO(https://crbug.com/842025): Refactor VR device interfaces to better
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// reflect WebXR.
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RequestSession(
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XRSessionOptions options,
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bool triggered_by_displayactive) => (XRSession? session);
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SupportsSession(XRSessionOptions options) => (bool supports_session);
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ExitPresent();
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};
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// Provides the necessary functionality for a WebXR session to get data for
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// drawing frames. The kind of data it gets depends on what kind of session was
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// requested.
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// This interface is hosted in the Browser process, but will move to a sandboxed
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// utility process on Windows. The render process communicates with it.
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interface XRFrameDataProvider {
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// frame_data is optional and will not be set if and only if the call fails
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// for some reason, such as device disconnection.
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GetFrameData() => (XRFrameData? frame_data);
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};
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// Provides functionality for integrating enviroment information into an
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// XRSession. For example, some AR sessions would implement hit test to allow
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// developers to get the information about the world that its sensors supply.
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interface XREnviromentIntegrationProvider {
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// Different devices can have different native orientations - 0 is the native
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// orientation, and then increments of 90 degrees from there. Session geometry
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// is needed by the device when integrating enviroment image data, i.e. camera
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// feeds, into a session.
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UpdateSessionGeometry(
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gfx.mojom.Size frame_size,
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display.mojom.Rotation display_rotation);
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// Performs a raycast into the scene and returns a list of XRHitResults sorted
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// from closest to furthest hit from the ray. Each hit result contains a
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// hit_matrix containing the transform of the hit where the rotation
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// represents the normal of the surface hit.
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// An empty result list means there were no hits. If a nullopt is returned,
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// there was an error.
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RequestHitTest(XRRay ray) => (array<XRHitResult>? results);
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};
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// Provides the necessary functionality for sending frames to a headset.
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// This interface is hosted in the Browser process, but will move to a sandboxed
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// utility process on Windows. The render process communicates with it.
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interface XRPresentationProvider {
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// This function tells the device which parts of the canvas should be rendered
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// to which view.
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UpdateLayerBounds(int16 frame_id, gfx.mojom.RectF left_bounds,
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gfx.mojom.RectF right_bounds, gfx.mojom.Size source_size);
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// Call this if the animation loop exited without submitting a frame to
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// ensure that every GetFrameData has a matching Submit call. This happens for
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// WebXR if there were no drawing operations to the opaque framebuffer, and
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// for WebVR 1.1 if the application didn't call SubmitFrame. Usable with any
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// XRPresentationTransportMethod. This path does *not* call the
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// SubmitFrameClient methods such as OnSubmitFrameTransferred. This is
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// intended to help separate frames while presenting, it may or may not
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// be called for the last animating frame when presentation ends.
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SubmitFrameMissing(int16 frame_id, gpu.mojom.SyncToken sync_token);
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// XRPresentationTransportMethod SUBMIT_AS_MAILBOX_HOLDER
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SubmitFrame(int16 frame_id, gpu.mojom.MailboxHolder mailbox_holder,
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mojo_base.mojom.TimeDelta time_waited);
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// XRPresentationTransportMethod SUBMIT_AS_TEXTURE_HANDLE
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// TODO(https://crbug.com/676224): Support preprocessing of mojom files, since
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// this is Windows only.
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SubmitFrameWithTextureHandle(int16 frameId, handle texture);
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// XRPresentationTransportMethod DRAW_INTO_TEXTURE_MAILBOX
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SubmitFrameDrawnIntoTexture(int16 frameId, gpu.mojom.SyncToken sync_token,
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mojo_base.mojom.TimeDelta time_waited);
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};
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// After submitting a frame, the XRPresentationProvider will notify the client
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// about several stages of the render pipeline. This allows pipelining
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// efficiency. Following XRPresentationProvider::Submit*, the submitted frame
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// will be transferred (read from, perhaps copied to another texture), and then
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// rendered (submitted to the underlying VR API).
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// The client lives in the render process.
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//
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// See XRPresentationTransportOptions which configures which of these
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// callbacks are in use.
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interface XRPresentationClient {
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// The XRPresentationProvider calls this to indicate that the submitted frame
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// has been transferred, so the backing data (mailbox or GpuMemoryBuffer) can
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// be reused or discarded. Note that this is a convenience/optimization
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// feature, not a security feature - if a site discards the data early we may
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// drop a frame, but nothing will otherwise misbehave.
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// When the frame wasn't successfully transferred, the client should create a
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// new mailbox/GpuMemoryBuffer rather than reusing an existing one to recover
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// for subsequent frames.
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OnSubmitFrameTransferred(bool success);
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// The XRPresentationProvider calls this after the frame was handed off to the
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// underlying VR API. This allows some pipelining of CPU/GPU work, while
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// delaying expensive tasks for a subsequent frame until the current frame has
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// completed.
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OnSubmitFrameRendered();
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// This callback provides a GpuFence corresponding to the previous frame's
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// rendering completion, intended for use with a server wait issued before
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// the following wait to prevent its rendering work from competing with
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// the previous frame.
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OnSubmitFrameGpuFence(gfx.mojom.GpuFenceHandle gpu_fence_handle);
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};
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interface VRDisplayClient {
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OnChanged(VRDisplayInfo display);
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OnExitPresent();
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OnBlur();
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OnFocus();
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OnActivate(VRDisplayEventReason reason) => (bool will_not_present);
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OnDeactivate(VRDisplayEventReason reason);
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};
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