mirror of
https://github.com/klzgrad/naiveproxy.git
synced 2024-12-03 18:56:09 +03:00
168 lines
7.0 KiB
Plaintext
168 lines
7.0 KiB
Plaintext
// Copyright 2018 The Chromium Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
module device.mojom;
|
|
|
|
import "device/vr/public/mojom/vr_service.mojom";
|
|
|
|
const string kVrIsolatedServiceName = "xr_device_service";
|
|
|
|
// The XRSessionController lives in the vr device service, and corresponds to
|
|
// a set of the XRSession bindings. The client is the browser process, which
|
|
// will pause or stop sessions depending events/state such as focus or other
|
|
// tabs requesting immersive sessions.
|
|
// Sessions are stopped by closing the mojo connection.
|
|
interface XRSessionController {
|
|
// A session may be paused temporarily for example when a non-presenting
|
|
// tab loses focus. When paused, a session will hand out null poses.
|
|
// Eventually we may hand out poses at a throttled rate instead.
|
|
SetFrameDataRestricted(bool restricted);
|
|
};
|
|
|
|
// The XRRuntimeEventListener lives in the vr device service, and allows the
|
|
// browser to listen to state changes about a device.
|
|
interface XRRuntimeEventListener {
|
|
// A device has changed its display information.
|
|
OnDisplayInfoChanged(device.mojom.VRDisplayInfo display_info);
|
|
|
|
// A device has indicated that it is in use.
|
|
OnDeviceActivated(device.mojom.VRDisplayEventReason reason) =>
|
|
(bool will_not_present);
|
|
|
|
// A device has indicated that it is idle.
|
|
OnDeviceIdle(device.mojom.VRDisplayEventReason reason);
|
|
|
|
// Called when the device exits presentation.
|
|
OnExitPresent();
|
|
};
|
|
|
|
struct XRRuntimeSessionOptions {
|
|
bool immersive;
|
|
bool provide_passthrough_camera;
|
|
|
|
// The following options are used for permission requests.
|
|
// TODO(crbug.com/854655): remove these fields, and do permission checks in
|
|
// the browser process before calling out to devices.
|
|
int32 render_process_id;
|
|
int32 render_frame_id;
|
|
|
|
// A flag to indicate if there has been a user activation when the request
|
|
// session is made.
|
|
bool has_user_activation;
|
|
|
|
// This flag ensures that render path's that are only supported in WebXR are
|
|
// not used for WebVR 1.1.
|
|
bool use_legacy_webvr_render_path;
|
|
};
|
|
|
|
// An XRRuntime may live in the browser process or a utility process. The
|
|
// browser process is the client, and may in turn expose device information to
|
|
// render processes using vr_service interfaces, such as XRDevice.
|
|
interface XRRuntime {
|
|
// Attempt to start a session. Called by the browser process, but the result
|
|
// will probably be passed to the renderer process to allow getting data and
|
|
// possibly submitting graphics without going through an extra IPC hop through
|
|
// the browser process.
|
|
RequestSession(XRRuntimeSessionOptions options) => (
|
|
XRSession? session,
|
|
XRSessionController? controller);
|
|
|
|
// The browser may register for changes to a device. Initial VRDisplayInfo
|
|
// will immediately be returned to the listener to prevent races.
|
|
ListenToDeviceChanges(XRRuntimeEventListener listener) =>
|
|
(VRDisplayInfo display_info);
|
|
|
|
SetListeningForActivate(bool listen_for_activation);
|
|
};
|
|
|
|
// Represents the state of a single button or trigger.
|
|
struct XRGamepadButton {
|
|
bool pressed; // Is the button currently pressed from its default position?
|
|
bool touched; // Is the user in contact with a button (always true if pressed)
|
|
double value; // How far pressed is it, from 0 to 1?
|
|
};
|
|
|
|
// Represents the state of a single controller.
|
|
struct XRGamepad {
|
|
bool can_provide_orientation; // Is the controller capable of orientation?
|
|
bool can_provide_position; // Is the controller capable of position?
|
|
array<double> axes;
|
|
array<XRGamepadButton> buttons;
|
|
|
|
// The position/orientation of a controller, and its velocity and acceleration
|
|
// if available. Members inside this may be null if not available currently.
|
|
VRPose? pose;
|
|
|
|
// Left/Right handed controller, or none if unknown.
|
|
XRHandedness hand;
|
|
|
|
// A unique (per device_id) id that allows controllers to be tracked between
|
|
// updates. Useful to identify controllers as they are added/removed.
|
|
uint32 controller_id;
|
|
};
|
|
|
|
// Represents the state of a set of controllers driven by some runtime API.
|
|
struct XRGamepadData {
|
|
array<XRGamepad> gamepads;
|
|
};
|
|
|
|
// OpenVR and Oculus APIs can't run in the browser process, but the gamepad
|
|
// polling happens there. This interface allows gamepad polling to request
|
|
// data from out-of-process gamepad providers, at the cost of some extra IPC
|
|
// latency. IsolatedXRGamepadProvider is currently implemented in the XRDevice
|
|
// process, and consumed by the gamepad polling thread in the browser process.
|
|
// It will move to live in a separate XRInput process in the future.
|
|
interface IsolatedXRGamepadProvider {
|
|
// Consumers should not call RequestUpdate until the previous request returns
|
|
// to avoid queuing up extra requests if polling and rendering are happening
|
|
// at different rates. If called while an outstanding request is queued, it
|
|
// returns immediately with null data.
|
|
// Returned data is null if we aren't currently getting data from the runtime.
|
|
RequestUpdate() => (XRGamepadData? data);
|
|
};
|
|
|
|
// Gamepad providers may come and go as pages request or stop requesting gamepad
|
|
// data. IsolatedXRGamepadProviderFactory allows GamepadDataFetchers to acquire
|
|
// new IsolatedXRGamepadProviders when needed.
|
|
// IsolatedXRGamepadProvider is consumed in the browser process. It is
|
|
// currently implemented in the XRDevice process, but will move to a separate
|
|
// XRInput process.
|
|
interface IsolatedXRGamepadProviderFactory {
|
|
// Get the IsolatedXRGamepadProvider for a specific XR runtime API (Oculus, or
|
|
// OpenVR, which are currently the only two that are hosted outside of the
|
|
// browser process).
|
|
GetIsolatedXRGamepadProvider(IsolatedXRGamepadProvider& provider);
|
|
};
|
|
|
|
// Notify the browser process about a set of runtimes. The browser process
|
|
// implements this interface to be notified about runtime changes from the XR
|
|
// device service.
|
|
interface IsolatedXRRuntimeProviderClient {
|
|
// Called when runtimes are initially enumerated, or when devices are later
|
|
// attached and become available.
|
|
OnDeviceAdded(XRRuntime runtime,
|
|
IsolatedXRGamepadProviderFactory gamepad_factory,
|
|
device.mojom.VRDisplayInfo display_info);
|
|
|
|
// Called when runtimes become unavailable - for example if the hardware is
|
|
// disconnected or the APIs notify us that they are shutting down.
|
|
// device_index corresponds to display_info->index for a previously added
|
|
// device.
|
|
OnDeviceRemoved(device.mojom.XRDeviceId device_index);
|
|
|
|
// Called once after all the initial OnDeviceAdded calls are completed.
|
|
// This is a signal to the browser that it knows what hardware is available,
|
|
// and can unblock any callbacks/promises that WebXR APIs are blocked.
|
|
OnDevicesEnumerated();
|
|
};
|
|
|
|
// Provides access to XRRuntimes. This is implemented in the XR device service,
|
|
// and consumed by the browser.
|
|
interface IsolatedXRRuntimeProvider {
|
|
// Register a client, and triggers OnDeviceAdded for all available runtimes,
|
|
// followed by OnDevicesEnumerated.
|
|
// Should only be called once.
|
|
RequestDevices(IsolatedXRRuntimeProviderClient client);
|
|
};
|