naiveproxy/net/tools/naive/naive_connection.cc

457 lines
13 KiB
C++

// Copyright 2018 The Chromium Authors. All rights reserved.
// Copyright 2018 klzgrad <kizdiv@gmail.com>. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "net/tools/naive/naive_connection.h"
#include <cstring>
#include <utility>
#include "base/bind.h"
#include "base/callback_helpers.h"
#include "base/logging.h"
#include "base/rand_util.h"
#include "net/base/io_buffer.h"
#include "net/base/net_errors.h"
#include "net/base/privacy_mode.h"
#include "net/http/http_network_session.h"
#include "net/proxy_resolution/proxy_config.h"
#include "net/proxy_resolution/proxy_info.h"
#include "net/proxy_resolution/proxy_list.h"
#include "net/proxy_resolution/proxy_resolution_service.h"
#include "net/socket/client_socket_handle.h"
#include "net/socket/client_socket_pool_manager.h"
#include "net/socket/stream_socket.h"
#include "net/spdy/spdy_session.h"
namespace net {
namespace {
constexpr int kBufferSize = 64 * 1024;
constexpr int kFirstPaddings = 4;
constexpr int kPaddingHeaderSize = 3;
constexpr int kMaxPaddingSize = 255;
} // namespace
NaiveConnection::NaiveConnection(
unsigned int id,
Direction pad_direction,
std::unique_ptr<StreamSocket> accepted_socket,
Delegate* delegate,
const NetworkTrafficAnnotationTag& traffic_annotation)
: id_(id),
pad_direction_(pad_direction),
next_state_(STATE_NONE),
delegate_(delegate),
client_socket_(std::move(accepted_socket)),
server_socket_handle_(std::make_unique<ClientSocketHandle>()),
sockets_{client_socket_.get(), nullptr},
errors_{OK, OK},
write_pending_{false, false},
early_pull_pending_(false),
can_push_to_server_(false),
early_pull_result_(ERR_IO_PENDING),
num_paddings_{0, 0},
read_padding_state_(STATE_READ_PAYLOAD_LENGTH_1),
full_duplex_(false),
time_func_(&base::TimeTicks::Now),
traffic_annotation_(traffic_annotation),
weak_ptr_factory_(this) {
io_callback_ = base::BindRepeating(&NaiveConnection::OnIOComplete,
weak_ptr_factory_.GetWeakPtr());
}
NaiveConnection::~NaiveConnection() {
Disconnect();
}
int NaiveConnection::Connect(CompletionOnceCallback callback) {
DCHECK(client_socket_);
DCHECK_EQ(next_state_, STATE_NONE);
DCHECK(!connect_callback_);
if (full_duplex_)
return OK;
next_state_ = STATE_CONNECT_CLIENT;
int rv = DoLoop(OK);
if (rv == ERR_IO_PENDING) {
connect_callback_ = std::move(callback);
}
return rv;
}
void NaiveConnection::Disconnect() {
full_duplex_ = false;
// Closes server side first because latency is higher.
if (server_socket_handle_->socket())
server_socket_handle_->socket()->Disconnect();
client_socket_->Disconnect();
next_state_ = STATE_NONE;
connect_callback_.Reset();
run_callback_.Reset();
}
void NaiveConnection::DoCallback(int result) {
DCHECK_NE(result, ERR_IO_PENDING);
DCHECK(connect_callback_);
// Since Run() may result in Read being called,
// clear connect_callback_ up front.
std::move(connect_callback_).Run(result);
}
void NaiveConnection::OnIOComplete(int result) {
DCHECK_NE(next_state_, STATE_NONE);
int rv = DoLoop(result);
if (rv != ERR_IO_PENDING) {
DoCallback(rv);
}
}
int NaiveConnection::DoLoop(int last_io_result) {
DCHECK_NE(next_state_, STATE_NONE);
int rv = last_io_result;
do {
State state = next_state_;
next_state_ = STATE_NONE;
switch (state) {
case STATE_CONNECT_CLIENT:
DCHECK_EQ(rv, OK);
rv = DoConnectClient();
break;
case STATE_CONNECT_CLIENT_COMPLETE:
rv = DoConnectClientComplete(rv);
break;
case STATE_CONNECT_SERVER:
DCHECK_EQ(rv, OK);
rv = DoConnectServer();
break;
case STATE_CONNECT_SERVER_COMPLETE:
rv = DoConnectServerComplete(rv);
break;
default:
NOTREACHED() << "bad state";
rv = ERR_UNEXPECTED;
break;
}
} while (rv != ERR_IO_PENDING && next_state_ != STATE_NONE);
return rv;
}
int NaiveConnection::DoConnectClient() {
next_state_ = STATE_CONNECT_CLIENT_COMPLETE;
return client_socket_->Connect(io_callback_);
}
int NaiveConnection::DoConnectClientComplete(int result) {
if (result < 0)
return result;
early_pull_pending_ = true;
Pull(kClient, kServer);
if (early_pull_result_ != ERR_IO_PENDING) {
// Pull has completed synchronously.
if (early_pull_result_ <= 0) {
return early_pull_result_ ? early_pull_result_ : ERR_CONNECTION_CLOSED;
}
}
next_state_ = STATE_CONNECT_SERVER;
return OK;
}
int NaiveConnection::DoConnectServer() {
DCHECK(delegate_);
next_state_ = STATE_CONNECT_SERVER_COMPLETE;
return delegate_->OnConnectServer(id_, client_socket_.get(),
server_socket_handle_.get(), io_callback_);
}
int NaiveConnection::DoConnectServerComplete(int result) {
if (result < 0)
return result;
DCHECK(server_socket_handle_->socket());
sockets_[kServer] = server_socket_handle_->socket();
full_duplex_ = true;
next_state_ = STATE_NONE;
return OK;
}
int NaiveConnection::Run(CompletionOnceCallback callback) {
DCHECK(sockets_[kClient]);
DCHECK(sockets_[kServer]);
DCHECK_EQ(next_state_, STATE_NONE);
DCHECK(!connect_callback_);
if (errors_[kClient] != OK)
return errors_[kClient];
if (errors_[kServer] != OK)
return errors_[kServer];
run_callback_ = std::move(callback);
bytes_passed_without_yielding_[kClient] = 0;
bytes_passed_without_yielding_[kServer] = 0;
yield_after_time_[kClient] =
time_func_() +
base::TimeDelta::FromMilliseconds(kYieldAfterDurationMilliseconds);
yield_after_time_[kServer] = yield_after_time_[kClient];
can_push_to_server_ = true;
if (!early_pull_pending_) {
DCHECK_GT(early_pull_result_, 0);
Push(kClient, kServer, early_pull_result_);
}
Pull(kServer, kClient);
return ERR_IO_PENDING;
}
void NaiveConnection::Pull(Direction from, Direction to) {
if (errors_[kClient] < 0 || errors_[kServer] < 0)
return;
int read_size = kBufferSize;
if (from == pad_direction_ && num_paddings_[from] < kFirstPaddings) {
auto* buffer = new GrowableIOBuffer;
buffer->SetCapacity(kBufferSize);
buffer->set_offset(kPaddingHeaderSize);
read_buffers_[from] = buffer;
read_size = kBufferSize - kPaddingHeaderSize - kMaxPaddingSize;
} else {
read_buffers_[from] = new IOBuffer(kBufferSize);
}
DCHECK(sockets_[from]);
int rv = sockets_[from]->Read(
read_buffers_[from].get(), read_size,
base::BindRepeating(&NaiveConnection::OnPullComplete,
weak_ptr_factory_.GetWeakPtr(), from, to));
if (from == kClient && early_pull_pending_)
early_pull_result_ = rv;
if (rv != ERR_IO_PENDING)
OnPullComplete(from, to, rv);
}
void NaiveConnection::Push(Direction from, Direction to, int size) {
int write_size = size;
int write_offset = 0;
if (from == pad_direction_ && num_paddings_[from] < kFirstPaddings) {
// Adds padding.
++num_paddings_[from];
int padding_size = base::RandInt(0, kMaxPaddingSize);
auto* buffer = static_cast<GrowableIOBuffer*>(read_buffers_[from].get());
buffer->set_offset(0);
uint8_t* p = reinterpret_cast<uint8_t*>(buffer->data());
p[0] = size / 256;
p[1] = size % 256;
p[2] = padding_size;
std::memset(p + kPaddingHeaderSize + size, 0, padding_size);
write_size = kPaddingHeaderSize + size + padding_size;
} else if (to == pad_direction_ && num_paddings_[from] < kFirstPaddings) {
// Removes padding.
const char* p = read_buffers_[from]->data();
bool trivial_padding = false;
if (read_padding_state_ == STATE_READ_PAYLOAD_LENGTH_1 &&
size >= kPaddingHeaderSize) {
int payload_size =
static_cast<uint8_t>(p[0]) * 256 + static_cast<uint8_t>(p[1]);
int padding_size = static_cast<uint8_t>(p[2]);
if (size == kPaddingHeaderSize + payload_size + padding_size) {
write_size = payload_size;
write_offset = kPaddingHeaderSize;
++num_paddings_[from];
trivial_padding = true;
}
}
if (!trivial_padding) {
auto* unpadded_buffer = new IOBuffer(kBufferSize);
char* unpadded_ptr = unpadded_buffer->data();
for (int i = 0; i < size;) {
if (num_paddings_[from] >= kFirstPaddings &&
read_padding_state_ == STATE_READ_PAYLOAD_LENGTH_1) {
std::memcpy(unpadded_ptr, p + i, size - i);
unpadded_ptr += size - i;
break;
}
int copy_size;
switch (read_padding_state_) {
case STATE_READ_PAYLOAD_LENGTH_1:
payload_length_ = static_cast<uint8_t>(p[i]);
++i;
read_padding_state_ = STATE_READ_PAYLOAD_LENGTH_2;
break;
case STATE_READ_PAYLOAD_LENGTH_2:
payload_length_ =
payload_length_ * 256 + static_cast<uint8_t>(p[i]);
++i;
read_padding_state_ = STATE_READ_PADDING_LENGTH;
break;
case STATE_READ_PADDING_LENGTH:
padding_length_ = static_cast<uint8_t>(p[i]);
++i;
read_padding_state_ = STATE_READ_PAYLOAD;
break;
case STATE_READ_PAYLOAD:
if (payload_length_ <= size - i) {
copy_size = payload_length_;
read_padding_state_ = STATE_READ_PADDING;
} else {
copy_size = size - i;
}
std::memcpy(unpadded_ptr, p + i, copy_size);
unpadded_ptr += copy_size;
i += copy_size;
payload_length_ -= copy_size;
break;
case STATE_READ_PADDING:
if (padding_length_ <= size - i) {
copy_size = padding_length_;
read_padding_state_ = STATE_READ_PAYLOAD_LENGTH_1;
++num_paddings_[from];
} else {
copy_size = size - i;
}
i += copy_size;
padding_length_ -= copy_size;
break;
}
}
write_size = unpadded_ptr - unpadded_buffer->data();
read_buffers_[from] = unpadded_buffer;
}
if (write_size == 0) {
OnPushComplete(from, to, OK);
return;
}
}
write_buffers_[to] = new DrainableIOBuffer(read_buffers_[from].get(),
write_offset + write_size);
if (write_offset) {
write_buffers_[to]->DidConsume(write_offset);
}
write_pending_[to] = true;
DCHECK(sockets_[to]);
int rv = sockets_[to]->Write(
write_buffers_[to].get(), write_size,
base::BindRepeating(&NaiveConnection::OnPushComplete,
weak_ptr_factory_.GetWeakPtr(), from, to),
traffic_annotation_);
if (rv != ERR_IO_PENDING)
OnPushComplete(from, to, rv);
}
void NaiveConnection::Disconnect(Direction side) {
if (sockets_[side]) {
sockets_[side]->Disconnect();
sockets_[side] = nullptr;
write_pending_[side] = false;
}
}
bool NaiveConnection::IsConnected(Direction side) {
return sockets_[side];
}
void NaiveConnection::OnBothDisconnected() {
if (run_callback_) {
int error = OK;
if (errors_[kClient] != ERR_CONNECTION_CLOSED && errors_[kClient] < 0)
error = errors_[kClient];
if (errors_[kServer] != ERR_CONNECTION_CLOSED && errors_[kClient] < 0)
error = errors_[kServer];
std::move(run_callback_).Run(error);
}
}
void NaiveConnection::OnPullError(Direction from, Direction to, int error) {
DCHECK_LT(error, 0);
errors_[from] = error;
Disconnect(from);
if (!write_pending_[to])
Disconnect(to);
if (!IsConnected(from) && !IsConnected(to))
OnBothDisconnected();
}
void NaiveConnection::OnPushError(Direction from, Direction to, int error) {
DCHECK_LE(error, 0);
DCHECK(!write_pending_[to]);
if (error < 0) {
errors_[to] = error;
Disconnect(kServer);
Disconnect(kClient);
} else if (!IsConnected(from)) {
Disconnect(to);
}
if (!IsConnected(from) && !IsConnected(to))
OnBothDisconnected();
}
void NaiveConnection::OnPullComplete(Direction from, Direction to, int result) {
if (from == kClient && early_pull_pending_) {
early_pull_pending_ = false;
early_pull_result_ = result;
}
if (result <= 0) {
OnPullError(from, to, result ? result : ERR_CONNECTION_CLOSED);
return;
}
if (from == kClient && !can_push_to_server_)
return;
Push(from, to, result);
}
void NaiveConnection::OnPushComplete(Direction from, Direction to, int result) {
if (result >= 0 && write_buffers_[to] != nullptr) {
bytes_passed_without_yielding_[from] += result;
write_buffers_[to]->DidConsume(result);
int size = write_buffers_[to]->BytesRemaining();
if (size > 0) {
Push(from, to, size);
return;
}
}
write_pending_[to] = false;
// Checks for termination even if result is OK.
OnPushError(from, to, result >= 0 ? OK : result);
if (bytes_passed_without_yielding_[from] > kYieldAfterBytesRead ||
time_func_() > yield_after_time_[from]) {
bytes_passed_without_yielding_[from] = 0;
yield_after_time_[from] =
time_func_() +
base::TimeDelta::FromMilliseconds(kYieldAfterDurationMilliseconds);
base::ThreadTaskRunnerHandle::Get()->PostTask(
FROM_HERE,
base::BindRepeating(&NaiveConnection::Pull,
weak_ptr_factory_.GetWeakPtr(), from, to));
} else {
Pull(from, to);
}
}
} // namespace net