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162 lines
5.7 KiB
C++
162 lines
5.7 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_SYNC_SOCKET_H_
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#define BASE_SYNC_SOCKET_H_
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// A socket abstraction used for sending and receiving plain
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// data. Because the receiving is blocking, they can be used to perform
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// rudimentary cross-process synchronization with low latency.
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#include <stddef.h>
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#include "base/base_export.h"
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#include "base/compiler_specific.h"
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#include "base/macros.h"
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#include "base/process/process_handle.h"
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#include "base/synchronization/waitable_event.h"
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#include "base/time/time.h"
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#include "build/build_config.h"
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#if defined(OS_WIN)
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#include <windows.h>
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#endif
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#include <sys/types.h>
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#if defined(OS_POSIX)
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#include "base/file_descriptor_posix.h"
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#endif
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namespace base {
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class BASE_EXPORT SyncSocket {
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public:
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#if defined(OS_WIN)
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typedef HANDLE Handle;
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typedef Handle TransitDescriptor;
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#else
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typedef int Handle;
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typedef FileDescriptor TransitDescriptor;
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#endif
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static const Handle kInvalidHandle;
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SyncSocket();
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// Creates a SyncSocket from a Handle. Used in transport.
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explicit SyncSocket(Handle handle) : handle_(handle) {}
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virtual ~SyncSocket();
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// Initializes and connects a pair of sockets.
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// |socket_a| and |socket_b| must not hold a valid handle. Upon successful
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// return, the sockets will both be valid and connected.
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static bool CreatePair(SyncSocket* socket_a, SyncSocket* socket_b);
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// Returns |Handle| wrapped in a |TransitDescriptor|.
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static Handle UnwrapHandle(const TransitDescriptor& descriptor);
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// Prepares a |TransitDescriptor| which wraps |Handle| used for transit.
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// This is used to prepare the underlying shared resource before passing back
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// the handle to be used by the peer process.
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bool PrepareTransitDescriptor(ProcessHandle peer_process_handle,
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TransitDescriptor* descriptor);
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// Closes the SyncSocket. Returns true on success, false on failure.
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virtual bool Close();
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// Sends the message to the remote peer of the SyncSocket.
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// Note it is not safe to send messages from the same socket handle by
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// multiple threads simultaneously.
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// buffer is a pointer to the data to send.
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// length is the length of the data to send (must be non-zero).
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// Returns the number of bytes sent, or 0 upon failure.
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virtual size_t Send(const void* buffer, size_t length);
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// Receives a message from an SyncSocket.
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// buffer is a pointer to the buffer to receive data.
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// length is the number of bytes of data to receive (must be non-zero).
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// Returns the number of bytes received, or 0 upon failure.
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virtual size_t Receive(void* buffer, size_t length);
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// Same as Receive() but only blocks for data until |timeout| has elapsed or
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// |buffer| |length| is exhausted. Currently only timeouts less than one
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// second are allowed. Return the amount of data read.
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virtual size_t ReceiveWithTimeout(void* buffer,
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size_t length,
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TimeDelta timeout);
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// Returns the number of bytes available. If non-zero, Receive() will not
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// not block when called.
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virtual size_t Peek();
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// Extracts the contained handle. Used for transferring between
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// processes.
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Handle handle() const { return handle_; }
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// Extracts and takes ownership of the contained handle.
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Handle Release();
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protected:
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Handle handle_;
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private:
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DISALLOW_COPY_AND_ASSIGN(SyncSocket);
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};
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// Derives from SyncSocket and adds support for shutting down the socket from
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// another thread while a blocking Receive or Send is being done from the
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// thread that owns the socket.
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class BASE_EXPORT CancelableSyncSocket : public SyncSocket {
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public:
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CancelableSyncSocket();
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explicit CancelableSyncSocket(Handle handle);
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~CancelableSyncSocket() override {}
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// Initializes a pair of cancelable sockets. See documentation for
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// SyncSocket::CreatePair for more details.
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static bool CreatePair(CancelableSyncSocket* socket_a,
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CancelableSyncSocket* socket_b);
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// A way to shut down a socket even if another thread is currently performing
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// a blocking Receive or Send.
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bool Shutdown();
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#if defined(OS_WIN)
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// Since the Linux and Mac implementations actually use a socket, shutting
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// them down from another thread is pretty simple - we can just call
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// shutdown(). However, the Windows implementation relies on named pipes
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// and there isn't a way to cancel a blocking synchronous Read that is
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// supported on <Vista. So, for Windows only, we override these
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// SyncSocket methods in order to support shutting down the 'socket'.
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bool Close() override;
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size_t Receive(void* buffer, size_t length) override;
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size_t ReceiveWithTimeout(void* buffer,
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size_t length,
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TimeDelta timeout) override;
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#endif
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// Send() is overridden to catch cases where the remote end is not responding
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// and we fill the local socket buffer. When the buffer is full, this
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// implementation of Send() will not block indefinitely as
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// SyncSocket::Send will, but instead return 0, as no bytes could be sent.
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// Note that the socket will not be closed in this case.
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size_t Send(const void* buffer, size_t length) override;
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private:
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#if defined(OS_WIN)
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WaitableEvent shutdown_event_;
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WaitableEvent file_operation_;
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#endif
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DISALLOW_COPY_AND_ASSIGN(CancelableSyncSocket);
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};
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#if defined(OS_WIN) && !defined(COMPONENT_BUILD)
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// TODO(cpu): remove this once chrome is split in two dlls.
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__declspec(selectany)
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const SyncSocket::Handle SyncSocket::kInvalidHandle = INVALID_HANDLE_VALUE;
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#endif
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} // namespace base
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#endif // BASE_SYNC_SOCKET_H_
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