naiveproxy/src/net/tools/naive/http_proxy_server_socket.h
2024-01-21 17:46:31 +08:00

132 lines
4.1 KiB
C++

// Copyright 2018 The Chromium Authors. All rights reserved.
// Copyright 2018 klzgrad <kizdiv@gmail.com>. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_TOOLS_NAIVE_HTTP_PROXY_SERVER_SOCKET_H_
#define NET_TOOLS_NAIVE_HTTP_PROXY_SERVER_SOCKET_H_
#include <cstddef>
#include <cstdint>
#include <memory>
#include <string>
#include <vector>
#include "base/memory/scoped_refptr.h"
#include "net/base/completion_once_callback.h"
#include "net/base/completion_repeating_callback.h"
#include "net/base/host_port_pair.h"
#include "net/base/io_buffer.h"
#include "net/base/ip_endpoint.h"
#include "net/http/http_request_headers.h"
#include "net/log/net_log_with_source.h"
#include "net/socket/connection_attempts.h"
#include "net/socket/next_proto.h"
#include "net/socket/stream_socket.h"
#include "net/ssl/ssl_info.h"
#include "net/tools/naive/naive_protocol.h"
namespace net {
struct NetworkTrafficAnnotationTag;
class ClientPaddingDetectorDelegate;
// This StreamSocket is used to setup a HTTP CONNECT tunnel.
class HttpProxyServerSocket : public StreamSocket {
public:
HttpProxyServerSocket(
std::unique_ptr<StreamSocket> transport_socket,
ClientPaddingDetectorDelegate* padding_detector_delegate,
const NetworkTrafficAnnotationTag& traffic_annotation,
const std::vector<PaddingType>& supported_padding_types);
HttpProxyServerSocket(const HttpProxyServerSocket&) = delete;
HttpProxyServerSocket& operator=(const HttpProxyServerSocket&) = delete;
// On destruction Disconnect() is called.
~HttpProxyServerSocket() override;
const HostPortPair& request_endpoint() const;
// StreamSocket implementation.
int Connect(CompletionOnceCallback callback) override;
void Disconnect() override;
bool IsConnected() const override;
bool IsConnectedAndIdle() const override;
const NetLogWithSource& NetLog() const override;
bool WasEverUsed() const override;
NextProto GetNegotiatedProtocol() const override;
bool GetSSLInfo(SSLInfo* ssl_info) override;
int64_t GetTotalReceivedBytes() const override;
void ApplySocketTag(const SocketTag& tag) override;
// Socket implementation.
int Read(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback) override;
int Write(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback,
const NetworkTrafficAnnotationTag& traffic_annotation) override;
int SetReceiveBufferSize(int32_t size) override;
int SetSendBufferSize(int32_t size) override;
int GetPeerAddress(IPEndPoint* address) const override;
int GetLocalAddress(IPEndPoint* address) const override;
private:
enum State {
STATE_HEADER_READ,
STATE_HEADER_READ_COMPLETE,
STATE_HEADER_WRITE,
STATE_HEADER_WRITE_COMPLETE,
STATE_NONE,
};
void DoCallback(int result);
void OnIOComplete(int result);
void OnReadWriteComplete(CompletionOnceCallback callback, int result);
int DoLoop(int last_io_result);
int DoHeaderWrite();
int DoHeaderWriteComplete(int result);
int DoHeaderRead();
int DoHeaderReadComplete(int result);
std::optional<PaddingType> ParsePaddingHeaders(
const HttpRequestHeaders& headers);
CompletionRepeatingCallback io_callback_;
// Stores the underlying socket.
std::unique_ptr<StreamSocket> transport_;
ClientPaddingDetectorDelegate* padding_detector_delegate_;
State next_state_;
// Stores the callback to the layer above, called on completing Connect().
CompletionOnceCallback user_callback_;
// This IOBuffer is used by the class to read and write
// SOCKS handshake data. The length contains the expected size to
// read or write.
scoped_refptr<IOBuffer> handshake_buf_;
std::string buffer_;
bool completed_handshake_;
bool was_ever_used_;
int header_write_size_;
HostPortPair request_endpoint_;
NetLogWithSource net_log_;
// Traffic annotation for socket control.
const NetworkTrafficAnnotationTag& traffic_annotation_;
std::vector<PaddingType> supported_padding_types_;
};
} // namespace net
#endif // NET_TOOLS_NAIVE_HTTP_PROXY_SERVER_SOCKET_H_