naiveproxy/net/socket/unix_domain_client_socket_posix.cc
2018-08-14 22:19:20 +00:00

192 lines
5.5 KiB
C++

// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "net/socket/unix_domain_client_socket_posix.h"
#include <sys/socket.h>
#include <sys/un.h>
#include <utility>
#include "base/logging.h"
#include "net/base/net_errors.h"
#include "net/base/sockaddr_storage.h"
#include "net/socket/socket_posix.h"
#include "net/traffic_annotation/network_traffic_annotation.h"
namespace net {
UnixDomainClientSocket::UnixDomainClientSocket(const std::string& socket_path,
bool use_abstract_namespace)
: socket_path_(socket_path),
use_abstract_namespace_(use_abstract_namespace) {
}
UnixDomainClientSocket::UnixDomainClientSocket(
std::unique_ptr<SocketPosix> socket)
: use_abstract_namespace_(false), socket_(std::move(socket)) {}
UnixDomainClientSocket::~UnixDomainClientSocket() {
Disconnect();
}
// static
bool UnixDomainClientSocket::FillAddress(const std::string& socket_path,
bool use_abstract_namespace,
SockaddrStorage* address) {
// Caller should provide a non-empty path for the socket address.
if (socket_path.empty())
return false;
size_t path_max = address->addr_len - offsetof(struct sockaddr_un, sun_path);
// Non abstract namespace pathname should be null-terminated. Abstract
// namespace pathname must start with '\0'. So, the size is always greater
// than socket_path size by 1.
size_t path_size = socket_path.size() + 1;
if (path_size > path_max)
return false;
struct sockaddr_un* socket_addr =
reinterpret_cast<struct sockaddr_un*>(address->addr);
memset(socket_addr, 0, address->addr_len);
socket_addr->sun_family = AF_UNIX;
address->addr_len = path_size + offsetof(struct sockaddr_un, sun_path);
if (!use_abstract_namespace) {
memcpy(socket_addr->sun_path, socket_path.c_str(), socket_path.size());
return true;
}
#if defined(OS_ANDROID) || defined(OS_LINUX)
// Convert the path given into abstract socket name. It must start with
// the '\0' character, so we are adding it. |addr_len| must specify the
// length of the structure exactly, as potentially the socket name may
// have '\0' characters embedded (although we don't support this).
// Note that addr.sun_path is already zero initialized.
memcpy(socket_addr->sun_path + 1, socket_path.c_str(), socket_path.size());
return true;
#else
return false;
#endif
}
int UnixDomainClientSocket::Connect(CompletionOnceCallback callback) {
DCHECK(!socket_);
SockaddrStorage address;
if (!FillAddress(socket_path_, use_abstract_namespace_, &address))
return ERR_ADDRESS_INVALID;
socket_.reset(new SocketPosix);
int rv = socket_->Open(AF_UNIX);
DCHECK_NE(ERR_IO_PENDING, rv);
if (rv != OK)
return rv;
return socket_->Connect(address, std::move(callback));
}
void UnixDomainClientSocket::Disconnect() {
socket_.reset();
}
bool UnixDomainClientSocket::IsConnected() const {
return socket_ && socket_->IsConnected();
}
bool UnixDomainClientSocket::IsConnectedAndIdle() const {
return socket_ && socket_->IsConnectedAndIdle();
}
int UnixDomainClientSocket::GetPeerAddress(IPEndPoint* address) const {
// Unix domain sockets have no valid associated addr/port;
// return either not connected or address invalid.
DCHECK(address);
if (!IsConnected())
return ERR_SOCKET_NOT_CONNECTED;
return ERR_ADDRESS_INVALID;
}
int UnixDomainClientSocket::GetLocalAddress(IPEndPoint* address) const {
// Unix domain sockets have no valid associated addr/port;
// return either not connected or address invalid.
DCHECK(address);
if (!socket_)
return ERR_SOCKET_NOT_CONNECTED;
return ERR_ADDRESS_INVALID;
}
const NetLogWithSource& UnixDomainClientSocket::NetLog() const {
return net_log_;
}
bool UnixDomainClientSocket::WasEverUsed() const {
return true; // We don't care.
}
bool UnixDomainClientSocket::WasAlpnNegotiated() const {
return false;
}
NextProto UnixDomainClientSocket::GetNegotiatedProtocol() const {
return kProtoUnknown;
}
bool UnixDomainClientSocket::GetSSLInfo(SSLInfo* ssl_info) {
return false;
}
void UnixDomainClientSocket::GetConnectionAttempts(
ConnectionAttempts* out) const {
out->clear();
}
int64_t UnixDomainClientSocket::GetTotalReceivedBytes() const {
NOTIMPLEMENTED();
return 0;
}
void UnixDomainClientSocket::ApplySocketTag(const SocketTag& tag) {
// Ignore socket tags as Unix domain sockets are local only.
}
int UnixDomainClientSocket::Read(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback) {
DCHECK(socket_);
return socket_->Read(buf, buf_len, std::move(callback));
}
int UnixDomainClientSocket::Write(
IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback,
const NetworkTrafficAnnotationTag& traffic_annotation) {
DCHECK(socket_);
return socket_->Write(buf, buf_len, std::move(callback), traffic_annotation);
}
int UnixDomainClientSocket::SetReceiveBufferSize(int32_t size) {
NOTIMPLEMENTED();
return ERR_NOT_IMPLEMENTED;
}
int UnixDomainClientSocket::SetSendBufferSize(int32_t size) {
NOTIMPLEMENTED();
return ERR_NOT_IMPLEMENTED;
}
SocketDescriptor UnixDomainClientSocket::ReleaseConnectedSocket() {
DCHECK(socket_);
DCHECK(socket_->IsConnected());
SocketDescriptor socket_fd = socket_->ReleaseConnectedSocket();
socket_.reset();
return socket_fd;
}
} // namespace net