naiveproxy/net/socket/fuzzed_socket.h
2018-08-14 22:19:20 +00:00

145 lines
5.4 KiB
C++

// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_FUZZED_SOCKET_H_
#define NET_SOCKET_FUZZED_SOCKET_H_
#include <stdint.h>
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "base/strings/string_piece.h"
#include "net/base/completion_callback.h"
#include "net/base/ip_endpoint.h"
#include "net/base/net_errors.h"
#include "net/log/net_log_with_source.h"
#include "net/socket/transport_client_socket.h"
#include "net/traffic_annotation/network_traffic_annotation.h"
namespace base {
class FuzzedDataProvider;
}
namespace net {
class IPEndPoint;
class IOBuffer;
class NetLog;
// A StreamSocket that uses a FuzzedDataProvider to generate responses. Writes
// can succeed synchronously or asynchronously, can write some or all of the
// provided data, and can fail with several different errors. Reads can do the
// same, but the read data is also generated from the FuzzedDataProvider. The
// number of bytes written/read from a single call is currently capped at 255
// bytes.
//
// Reads and writes are executed independently of one another, so to guarantee
// the fuzzer behaves the same across repeated runs with the same input, the
// reads and writes must be done in a deterministic order and for a
// deterministic number of bytes, every time the fuzzer is run with the same
// data.
class FuzzedSocket : public TransportClientSocket {
public:
// |data_provider| is used as to determine behavior of the FuzzedSocket. It
// must remain valid until after the FuzzedSocket is destroyed.
FuzzedSocket(base::FuzzedDataProvider* data_provider, net::NetLog* net_log);
~FuzzedSocket() override;
// If set to true, the socket will fuzz the result of the Connect() call.
// It can fail or succeed, and return synchronously or asynchronously. If
// false, Connect() succeeds synchronously. Defaults to false.
void set_fuzz_connect_result(bool fuzz_connect_result) {
fuzz_connect_result_ = fuzz_connect_result;
}
// Sets the remote address the socket claims to be using.
void set_remote_address(const IPEndPoint& remote_address) {
remote_address_ = remote_address;
}
// Socket implementation:
int Read(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback) override;
int Write(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback,
const NetworkTrafficAnnotationTag& traffic_annotation) override;
int SetReceiveBufferSize(int32_t size) override;
int SetSendBufferSize(int32_t size) override;
// TransportClientSocket implementation:
int Bind(const net::IPEndPoint& local_addr) override;
// StreamSocket implementation:
int Connect(CompletionOnceCallback callback) override;
void Disconnect() override;
bool IsConnected() const override;
bool IsConnectedAndIdle() const override;
int GetPeerAddress(IPEndPoint* address) const override;
int GetLocalAddress(IPEndPoint* address) const override;
const NetLogWithSource& NetLog() const override;
bool WasEverUsed() const override;
void EnableTCPFastOpenIfSupported() override;
bool WasAlpnNegotiated() const override;
NextProto GetNegotiatedProtocol() const override;
bool GetSSLInfo(SSLInfo* ssl_info) override;
void GetConnectionAttempts(ConnectionAttempts* out) const override;
void ClearConnectionAttempts() override;
void AddConnectionAttempts(const ConnectionAttempts& attempts) override;
int64_t GetTotalReceivedBytes() const override;
void ApplySocketTag(const net::SocketTag& tag) override;
private:
// Returns a net::Error that can be returned by a read or a write. Reads and
// writes return basically the same set of errors, at the TCP socket layer.
Error ConsumeReadWriteErrorFromData();
void OnReadComplete(CompletionOnceCallback callback, int result);
void OnWriteComplete(CompletionOnceCallback callback, int result);
void OnConnectComplete(CompletionOnceCallback callback, int result);
// Returns whether all operations should be synchronous. Starts returning
// true once there have been too many async reads and writes, as spinning the
// message loop too often tends to cause fuzzers to time out.
// See https://crbug.com/823012
bool ForceSync() const;
base::FuzzedDataProvider* data_provider_;
// If true, the result of the Connect() call is fuzzed - it can succeed or
// fail with a variety of connection errors, and it can complete synchronously
// or asynchronously.
bool fuzz_connect_result_ = false;
bool connect_pending_ = false;
bool read_pending_ = false;
bool write_pending_ = false;
// This is true when the first callback returning an error is pending in the
// message queue. If true, the socket acts like it's connected until that task
// is run (Or Disconnect() is called), and reads / writes will return the same
// error asynchronously, until it becomes false, at which point they'll return
// it synchronously.
bool error_pending_ = false;
// If this is not OK, all reads/writes will fail with this error.
int net_error_ = ERR_CONNECTION_CLOSED;
int64_t total_bytes_read_ = 0;
int64_t total_bytes_written_ = 0;
int num_async_reads_and_writes_ = 0;
NetLogWithSource net_log_;
IPEndPoint remote_address_;
base::WeakPtrFactory<FuzzedSocket> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(FuzzedSocket);
};
} // namespace net
#endif // NET_SOCKET_FUZZED_SOCKET_H_