naiveproxy/base/process/process_posix.cc
2018-02-02 05:49:39 -05:00

411 lines
12 KiB
C++

// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/process/process.h"
#include <errno.h>
#include <signal.h>
#include <stdint.h>
#include <sys/resource.h>
#include <sys/wait.h>
#include "base/debug/activity_tracker.h"
#include "base/files/scoped_file.h"
#include "base/logging.h"
#include "base/posix/eintr_wrapper.h"
#include "base/process/kill.h"
#include "base/third_party/dynamic_annotations/dynamic_annotations.h"
#include "base/threading/thread_restrictions.h"
#include "build/build_config.h"
#if defined(OS_MACOSX)
#include <sys/event.h>
#endif
namespace {
#if !defined(OS_NACL_NONSFI)
bool WaitpidWithTimeout(base::ProcessHandle handle,
int* status,
base::TimeDelta wait) {
// This POSIX version of this function only guarantees that we wait no less
// than |wait| for the process to exit. The child process may
// exit sometime before the timeout has ended but we may still block for up
// to 256 milliseconds after the fact.
//
// waitpid() has no direct support on POSIX for specifying a timeout, you can
// either ask it to block indefinitely or return immediately (WNOHANG).
// When a child process terminates a SIGCHLD signal is sent to the parent.
// Catching this signal would involve installing a signal handler which may
// affect other parts of the application and would be difficult to debug.
//
// Our strategy is to call waitpid() once up front to check if the process
// has already exited, otherwise to loop for |wait|, sleeping for
// at most 256 milliseconds each time using usleep() and then calling
// waitpid(). The amount of time we sleep starts out at 1 milliseconds, and
// we double it every 4 sleep cycles.
//
// usleep() is speced to exit if a signal is received for which a handler
// has been installed. This means that when a SIGCHLD is sent, it will exit
// depending on behavior external to this function.
//
// This function is used primarily for unit tests, if we want to use it in
// the application itself it would probably be best to examine other routes.
if (wait == base::TimeDelta::Max()) {
return HANDLE_EINTR(waitpid(handle, status, 0)) > 0;
}
pid_t ret_pid = HANDLE_EINTR(waitpid(handle, status, WNOHANG));
static const int64_t kMaxSleepInMicroseconds = 1 << 18; // ~256 milliseconds.
int64_t max_sleep_time_usecs = 1 << 10; // ~1 milliseconds.
int64_t double_sleep_time = 0;
// If the process hasn't exited yet, then sleep and try again.
base::TimeTicks wakeup_time = base::TimeTicks::Now() + wait;
while (ret_pid == 0) {
base::TimeTicks now = base::TimeTicks::Now();
if (now > wakeup_time)
break;
// Guaranteed to be non-negative!
int64_t sleep_time_usecs = (wakeup_time - now).InMicroseconds();
// Sleep for a bit while we wait for the process to finish.
if (sleep_time_usecs > max_sleep_time_usecs)
sleep_time_usecs = max_sleep_time_usecs;
// usleep() will return 0 and set errno to EINTR on receipt of a signal
// such as SIGCHLD.
usleep(sleep_time_usecs);
ret_pid = HANDLE_EINTR(waitpid(handle, status, WNOHANG));
if ((max_sleep_time_usecs < kMaxSleepInMicroseconds) &&
(double_sleep_time++ % 4 == 0)) {
max_sleep_time_usecs *= 2;
}
}
return ret_pid > 0;
}
#if defined(OS_MACOSX)
// Using kqueue on Mac so that we can wait on non-child processes.
// We can't use kqueues on child processes because we need to reap
// our own children using wait.
static bool WaitForSingleNonChildProcess(base::ProcessHandle handle,
base::TimeDelta wait) {
DCHECK_GT(handle, 0);
base::ScopedFD kq(kqueue());
if (!kq.is_valid()) {
DPLOG(ERROR) << "kqueue";
return false;
}
struct kevent change = {0};
EV_SET(&change, handle, EVFILT_PROC, EV_ADD, NOTE_EXIT, 0, NULL);
int result = HANDLE_EINTR(kevent(kq.get(), &change, 1, NULL, 0, NULL));
if (result == -1) {
if (errno == ESRCH) {
// If the process wasn't found, it must be dead.
return true;
}
DPLOG(ERROR) << "kevent (setup " << handle << ")";
return false;
}
// Keep track of the elapsed time to be able to restart kevent if it's
// interrupted.
bool wait_forever = (wait == base::TimeDelta::Max());
base::TimeDelta remaining_delta;
base::TimeTicks deadline;
if (!wait_forever) {
remaining_delta = wait;
deadline = base::TimeTicks::Now() + remaining_delta;
}
result = -1;
struct kevent event = {0};
do {
struct timespec remaining_timespec;
struct timespec* remaining_timespec_ptr;
if (wait_forever) {
remaining_timespec_ptr = NULL;
} else {
remaining_timespec = remaining_delta.ToTimeSpec();
remaining_timespec_ptr = &remaining_timespec;
}
result = kevent(kq.get(), NULL, 0, &event, 1, remaining_timespec_ptr);
if (result == -1 && errno == EINTR) {
if (!wait_forever) {
remaining_delta = deadline - base::TimeTicks::Now();
}
result = 0;
} else {
break;
}
} while (wait_forever || remaining_delta > base::TimeDelta());
if (result < 0) {
DPLOG(ERROR) << "kevent (wait " << handle << ")";
return false;
} else if (result > 1) {
DLOG(ERROR) << "kevent (wait " << handle << "): unexpected result "
<< result;
return false;
} else if (result == 0) {
// Timed out.
return false;
}
DCHECK_EQ(result, 1);
if (event.filter != EVFILT_PROC ||
(event.fflags & NOTE_EXIT) == 0 ||
event.ident != static_cast<uintptr_t>(handle)) {
DLOG(ERROR) << "kevent (wait " << handle
<< "): unexpected event: filter=" << event.filter
<< ", fflags=" << event.fflags
<< ", ident=" << event.ident;
return false;
}
return true;
}
#endif // OS_MACOSX
bool WaitForExitWithTimeoutImpl(base::ProcessHandle handle,
int* exit_code,
base::TimeDelta timeout) {
const base::ProcessHandle our_pid = base::GetCurrentProcessHandle();
if (handle == our_pid) {
// We won't be able to wait for ourselves to exit.
return false;
}
const base::ProcessHandle parent_pid = base::GetParentProcessId(handle);
const bool exited = (parent_pid < 0);
if (!exited && parent_pid != our_pid) {
#if defined(OS_MACOSX)
// On Mac we can wait on non child processes.
return WaitForSingleNonChildProcess(handle, timeout);
#else
// Currently on Linux we can't handle non child processes.
NOTIMPLEMENTED();
#endif // OS_MACOSX
}
int status;
if (!WaitpidWithTimeout(handle, &status, timeout))
return exited;
if (WIFSIGNALED(status)) {
if (exit_code)
*exit_code = -1;
return true;
}
if (WIFEXITED(status)) {
if (exit_code)
*exit_code = WEXITSTATUS(status);
return true;
}
return exited;
}
#endif // !defined(OS_NACL_NONSFI)
} // namespace
namespace base {
Process::Process(ProcessHandle handle) : process_(handle) {
}
Process::~Process() = default;
Process::Process(Process&& other) : process_(other.process_) {
other.Close();
}
Process& Process::operator=(Process&& other) {
process_ = other.process_;
other.Close();
return *this;
}
// static
Process Process::Current() {
return Process(GetCurrentProcessHandle());
}
// static
Process Process::Open(ProcessId pid) {
if (pid == GetCurrentProcId())
return Current();
// On POSIX process handles are the same as PIDs.
return Process(pid);
}
// static
Process Process::OpenWithExtraPrivileges(ProcessId pid) {
// On POSIX there are no privileges to set.
return Open(pid);
}
// static
Process Process::DeprecatedGetProcessFromHandle(ProcessHandle handle) {
DCHECK_NE(handle, GetCurrentProcessHandle());
return Process(handle);
}
#if !defined(OS_LINUX) && !defined(OS_MACOSX) && !defined(OS_AIX)
// static
bool Process::CanBackgroundProcesses() {
return false;
}
#endif // !defined(OS_LINUX) && !defined(OS_MACOSX) && !defined(OS_AIX)
// static
void Process::TerminateCurrentProcessImmediately(int exit_code) {
_exit(exit_code);
}
bool Process::IsValid() const {
return process_ != kNullProcessHandle;
}
ProcessHandle Process::Handle() const {
return process_;
}
Process Process::Duplicate() const {
if (is_current())
return Current();
return Process(process_);
}
ProcessId Process::Pid() const {
DCHECK(IsValid());
return GetProcId(process_);
}
bool Process::is_current() const {
return process_ == GetCurrentProcessHandle();
}
void Process::Close() {
process_ = kNullProcessHandle;
// if the process wasn't terminated (so we waited) or the state
// wasn't already collected w/ a wait from process_utils, we're gonna
// end up w/ a zombie when it does finally exit.
}
#if !defined(OS_NACL_NONSFI)
bool Process::Terminate(int exit_code, bool wait) const {
// exit_code isn't supportable.
DCHECK(IsValid());
CHECK_GT(process_, 0);
bool result = kill(process_, SIGTERM) == 0;
if (result && wait) {
int tries = 60;
if (RunningOnValgrind()) {
// Wait for some extra time when running under Valgrind since the child
// processes may take some time doing leak checking.
tries *= 2;
}
unsigned sleep_ms = 4;
// The process may not end immediately due to pending I/O
bool exited = false;
while (tries-- > 0) {
pid_t pid = HANDLE_EINTR(waitpid(process_, nullptr, WNOHANG));
if (pid == process_) {
exited = true;
break;
}
if (pid == -1) {
if (errno == ECHILD) {
// The wait may fail with ECHILD if another process also waited for
// the same pid, causing the process state to get cleaned up.
exited = true;
break;
}
DPLOG(ERROR) << "Error waiting for process " << process_;
}
usleep(sleep_ms * 1000);
const unsigned kMaxSleepMs = 1000;
if (sleep_ms < kMaxSleepMs)
sleep_ms *= 2;
}
// If we're waiting and the child hasn't died by now, force it
// with a SIGKILL.
if (!exited)
result = kill(process_, SIGKILL) == 0;
}
if (result)
Exited(exit_code);
else
DPLOG(ERROR) << "Unable to terminate process " << process_;
return result;
}
#endif // !defined(OS_NACL_NONSFI)
bool Process::WaitForExit(int* exit_code) const {
return WaitForExitWithTimeout(TimeDelta::Max(), exit_code);
}
bool Process::WaitForExitWithTimeout(TimeDelta timeout, int* exit_code) const {
if (!timeout.is_zero())
internal::AssertBaseSyncPrimitivesAllowed();
// Record the event that this thread is blocking upon (for hang diagnosis).
base::debug::ScopedProcessWaitActivity process_activity(this);
int local_exit_code;
bool exited = WaitForExitWithTimeoutImpl(Handle(), &local_exit_code, timeout);
if (exited) {
Exited(local_exit_code);
if (exit_code)
*exit_code = local_exit_code;
}
return exited;
}
void Process::Exited(int exit_code) const {}
#if !defined(OS_LINUX) && !defined(OS_MACOSX) && !defined(OS_AIX)
bool Process::IsProcessBackgrounded() const {
// See SetProcessBackgrounded().
DCHECK(IsValid());
return false;
}
bool Process::SetProcessBackgrounded(bool value) {
// Not implemented for POSIX systems other than Linux and Mac. With POSIX, if
// we were to lower the process priority we wouldn't be able to raise it back
// to its initial priority.
NOTIMPLEMENTED();
return false;
}
#endif // !defined(OS_LINUX) && !defined(OS_MACOSX) && !defined(OS_AIX)
int Process::GetPriority() const {
DCHECK(IsValid());
return getpriority(PRIO_PROCESS, process_);
}
} // namespace base