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141 lines
4.7 KiB
C++
141 lines
4.7 KiB
C++
// Copyright 2018 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_TASK_SEQUENCE_MANAGER_TIME_DOMAIN_H_
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#define BASE_TASK_SEQUENCE_MANAGER_TIME_DOMAIN_H_
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#include <map>
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#include "base/callback.h"
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#include "base/logging.h"
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#include "base/macros.h"
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#include "base/task/sequence_manager/intrusive_heap.h"
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#include "base/task/sequence_manager/lazy_now.h"
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#include "base/task/sequence_manager/task_queue_impl.h"
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#include "base/time/time.h"
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namespace base {
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namespace sequence_manager {
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class SequenceManager;
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namespace internal {
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struct AssociatedThreadId;
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class SequenceManagerImpl;
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class TaskQueueImpl;
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} // namespace internal
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// TimeDomain wakes up TaskQueues when their delayed tasks are due to run.
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// This class allows overrides to enable clock overriding on some TaskQueues
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// (e.g. auto-advancing virtual time, throttled clock, etc).
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//
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// TaskQueue maintains its own next wake-up time and communicates it
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// to the TimeDomain, which aggregates wake-ups across registered TaskQueues
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// into a global wake-up, which ultimately gets passed to the ThreadController.
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class BASE_EXPORT TimeDomain {
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public:
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virtual ~TimeDomain();
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// Returns LazyNow in TimeDomain's time.
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// Can be called from any thread.
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// TODO(alexclarke): Make this main thread only.
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virtual LazyNow CreateLazyNow() const = 0;
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// Evaluates TimeDomain's time.
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// Can be called from any thread.
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// TODO(alexclarke): Make this main thread only.
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virtual TimeTicks Now() const = 0;
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// Computes the delay until the time when TimeDomain needs to wake up
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// some TaskQueue. Specific time domains (e.g. virtual or throttled) may
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// return TimeDelata() if TaskQueues have any delayed tasks they deem
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// eligible to run. It's also allowed to advance time domains's internal
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// clock when this method is called.
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// Can be called from main thread only.
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// NOTE: |lazy_now| and the return value are in the SequenceManager's time.
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virtual Optional<TimeDelta> DelayTillNextTask(LazyNow* lazy_now) = 0;
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void AsValueInto(trace_event::TracedValue* state) const;
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protected:
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TimeDomain();
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SequenceManager* sequence_manager() const;
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// Returns the earliest scheduled wake up in the TimeDomain's time.
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Optional<TimeTicks> NextScheduledRunTime() const;
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size_t NumberOfScheduledWakeUps() const {
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return delayed_wake_up_queue_.size();
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}
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// Tells SequenceManager to schedule delayed work, use TimeTicks::Max()
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// to unschedule. Also cancels any previous requests.
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// May be overriden to control wake ups manually.
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virtual void SetNextDelayedDoWork(LazyNow* lazy_now, TimeTicks run_time);
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// Tells SequenceManager to schedule immediate work.
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// May be overriden to control wake ups manually.
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virtual void RequestDoWork();
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// For implementation-specific tracing.
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virtual void AsValueIntoInternal(trace_event::TracedValue* state) const;
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virtual const char* GetName() const = 0;
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private:
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friend class internal::TaskQueueImpl;
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friend class internal::SequenceManagerImpl;
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friend class TestTimeDomain;
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// Called when the TimeDomain is registered.
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// TODO(kraynov): Pass SequenceManager in the constructor.
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void OnRegisterWithSequenceManager(
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internal::SequenceManagerImpl* sequence_manager);
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// Schedule TaskQueue to wake up at certain time, repeating calls with
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// the same |queue| invalidate previous requests.
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// Nullopt |wake_up| cancels a previously set wake up for |queue|.
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// NOTE: |lazy_now| is provided in TimeDomain's time.
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void SetNextWakeUpForQueue(
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internal::TaskQueueImpl* queue,
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Optional<internal::TaskQueueImpl::DelayedWakeUp> wake_up,
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LazyNow* lazy_now);
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// Remove the TaskQueue from any internal data sctructures.
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void UnregisterQueue(internal::TaskQueueImpl* queue);
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// Wake up each TaskQueue where the delay has elapsed.
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void WakeUpReadyDelayedQueues(LazyNow* lazy_now);
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struct ScheduledDelayedWakeUp {
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internal::TaskQueueImpl::DelayedWakeUp wake_up;
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internal::TaskQueueImpl* queue;
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bool operator<=(const ScheduledDelayedWakeUp& other) const {
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return wake_up <= other.wake_up;
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}
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void SetHeapHandle(internal::HeapHandle handle) {
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DCHECK(handle.IsValid());
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queue->set_heap_handle(handle);
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}
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void ClearHeapHandle() {
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DCHECK(queue->heap_handle().IsValid());
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queue->set_heap_handle(internal::HeapHandle());
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}
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};
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internal::SequenceManagerImpl* sequence_manager_; // Not owned.
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internal::IntrusiveHeap<ScheduledDelayedWakeUp> delayed_wake_up_queue_;
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scoped_refptr<internal::AssociatedThreadId> associated_thread_;
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DISALLOW_COPY_AND_ASSIGN(TimeDomain);
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};
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} // namespace sequence_manager
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} // namespace base
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#endif // BASE_TASK_SEQUENCE_MANAGER_TIME_DOMAIN_H_
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