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141 lines
4.7 KiB
C++
141 lines
4.7 KiB
C++
// Copyright (c) 2018 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_BASE_PRIORITIZED_TASK_RUNNER_H_
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#define NET_BASE_PRIORITIZED_TASK_RUNNER_H_
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#include <stdint.h>
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#include <vector>
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#include "base/bind.h"
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#include "base/callback.h"
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#include "base/location.h"
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#include "base/memory/ref_counted.h"
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#include "base/post_task_and_reply_with_result_internal.h"
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#include "base/synchronization/lock.h"
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#include "base/threading/thread_task_runner_handle.h"
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#include "net/base/net_export.h"
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namespace base {
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class TaskRunner;
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} // namespace base
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namespace net {
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namespace internal {
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template <typename ReturnType>
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void ReturnAsParamAdapter(base::OnceCallback<ReturnType()> func,
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ReturnType* result) {
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*result = std::move(func).Run();
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}
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// Adapts a T* result to a callblack that expects a T.
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template <typename TaskReturnType, typename ReplyArgType>
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void ReplyAdapter(base::OnceCallback<void(ReplyArgType)> callback,
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TaskReturnType* result) {
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std::move(callback).Run(std::move(*result));
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}
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} // namespace internal
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// PrioritizedTaskRunner allows for prioritization of posted tasks and their
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// replies. It provides up to 2^32 priority levels. All tasks posted via the
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// PrioritizedTaskRunner will run in priority order. All replies from
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// PostTaskAndReply will also run in priority order. Be careful, as it is
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// possible to starve a task.
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class NET_EXPORT_PRIVATE PrioritizedTaskRunner
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: public base::RefCountedThreadSafe<PrioritizedTaskRunner> {
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public:
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enum class ReplyRunnerType { kStandard, kPrioritized };
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PrioritizedTaskRunner(scoped_refptr<base::TaskRunner> task_runner);
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// Similar to TaskRunner::PostTaskAndReply, except that the task runs at
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// |priority|. Priority 0 is the highest priority and will run before other
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// priority values. Multiple tasks with the same |priority| value are run in
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// order of posting. The replies are also run in prioritized order on the
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// calling taskrunner.
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void PostTaskAndReply(const base::Location& from_here,
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base::OnceClosure task,
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base::OnceClosure reply,
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uint32_t priority);
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// Similar to base::PostTaskAndReplyWithResult, except that the task runs at
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// |priority|. See PostTaskAndReply for a description of |priority|.
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template <typename TaskReturnType, typename ReplyArgType>
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void PostTaskAndReplyWithResult(const base::Location& from_here,
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base::OnceCallback<TaskReturnType()> task,
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base::OnceCallback<void(ReplyArgType)> reply,
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uint32_t priority) {
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TaskReturnType* result = new TaskReturnType();
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return PostTaskAndReply(
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from_here,
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BindOnce(&internal::ReturnAsParamAdapter<TaskReturnType>,
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std::move(task), result),
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BindOnce(&internal::ReplyAdapter<TaskReturnType, ReplyArgType>,
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std::move(reply), base::Owned(result)),
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priority);
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}
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base::TaskRunner* task_runner() { return task_runner_.get(); }
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private:
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friend class base::RefCountedThreadSafe<PrioritizedTaskRunner>;
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struct Job {
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Job(const base::Location& from_here,
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base::OnceClosure task,
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base::OnceClosure reply,
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uint32_t priority,
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uint32_t task_count);
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Job();
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~Job();
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Job(Job&& other);
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Job& operator=(Job&& other);
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base::Location from_here;
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base::OnceClosure task;
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base::OnceClosure reply;
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uint32_t priority = 0;
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uint32_t task_count = 0;
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private:
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DISALLOW_COPY_AND_ASSIGN(Job);
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};
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struct JobComparer {
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bool operator()(const Job& left, const Job& right) {
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if (left.priority == right.priority)
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return left.task_count > right.task_count;
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return left.priority > right.priority;
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}
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};
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void RunPostTaskAndReply();
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void RunReply();
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~PrioritizedTaskRunner();
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// TODO(jkarlin): Replace the heaps with std::priority_queue once it
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// supports move-only types.
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// Accessed on both task_runner_ and the reply task runner.
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std::vector<Job> task_job_heap_;
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base::Lock task_job_heap_lock_;
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std::vector<Job> reply_job_heap_;
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base::Lock reply_job_heap_lock_;
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// Accessed on the reply task runner.
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scoped_refptr<base::TaskRunner> task_runner_;
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// Used to preserve order of jobs of equal priority. This can overflow and
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// cause periodic priority inversion. This should be infrequent enough to be
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// of negligible impact.
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uint32_t task_count_ = 0;
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DISALLOW_COPY_AND_ASSIGN(PrioritizedTaskRunner);
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};
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} // namespace net
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#endif // NET_BASE_PRIORITIZED_TASK_RUNNER_H_
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