mirror of
https://github.com/klzgrad/naiveproxy.git
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415 lines
14 KiB
C++
415 lines
14 KiB
C++
// Copyright 2020 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/check.h"
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#include <optional>
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#include "base/check_op.h"
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#include "base/check_version_internal.h"
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#include "base/debug/alias.h"
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#include "base/debug/dump_without_crashing.h"
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#include "base/logging.h"
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#include "base/thread_annotations.h"
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#include "base/types/cxx23_to_underlying.h"
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#include "build/build_config.h"
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#if BUILDFLAG(IS_NACL)
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// Forward declaring this ptr for code simplicity below, we'll never dereference
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// it under NaCl.
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namespace base::debug {
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class CrashKeyString;
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} // namespace base::debug
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#else
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#include "base/debug/crash_logging.h"
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#endif // !BUILDFLAG(IS_NACL)
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namespace logging {
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namespace {
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LogSeverity GetDumpSeverity() {
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#if defined(OFFICIAL_BUILD)
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return DCHECK_IS_ON() ? LOGGING_DCHECK : LOGGING_ERROR;
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#else
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// Crash outside official builds (outside user-facing builds) to detect
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// invariant violations early in release-build testing like fuzzing, etc.
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// These should eventually be migrated to fatal CHECKs.
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return LOGGING_FATAL;
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#endif
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}
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LogSeverity GetNotFatalUntilSeverity(base::NotFatalUntil fatal_milestone) {
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if (fatal_milestone != base::NotFatalUntil::NoSpecifiedMilestoneInternal &&
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base::to_underlying(fatal_milestone) <= BASE_CHECK_VERSION_INTERNAL) {
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return LOGGING_FATAL;
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}
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return GetDumpSeverity();
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}
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LogSeverity GetCheckSeverity(base::NotFatalUntil fatal_milestone) {
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// CHECKs are fatal unless `fatal_milestone` overrides it.
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if (fatal_milestone == base::NotFatalUntil::NoSpecifiedMilestoneInternal) {
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return LOGGING_FATAL;
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}
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return GetNotFatalUntilSeverity(fatal_milestone);
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}
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base::debug::CrashKeyString* GetNotReachedCrashKey() {
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#if BUILDFLAG(IS_NACL)
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return nullptr;
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#else
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static auto* const key = ::base::debug::AllocateCrashKeyString(
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"Logging-NOTREACHED_MESSAGE", base::debug::CrashKeySize::Size1024);
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return key;
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#endif // BUILDFLAG(IS_NACL)
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}
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base::debug::CrashKeyString* GetDCheckCrashKey() {
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#if BUILDFLAG(IS_NACL)
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return nullptr;
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#else
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static auto* const key = ::base::debug::AllocateCrashKeyString(
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"Logging-DCHECK_MESSAGE", base::debug::CrashKeySize::Size1024);
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return key;
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#endif // BUILDFLAG(IS_NACL)
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}
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base::debug::CrashKeyString* GetDumpWillBeCheckCrashKey() {
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#if BUILDFLAG(IS_NACL)
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return nullptr;
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#else
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static auto* const key = ::base::debug::AllocateCrashKeyString(
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"Logging-DUMP_WILL_BE_CHECK_MESSAGE",
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base::debug::CrashKeySize::Size1024);
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return key;
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#endif // BUILDFLAG(IS_NACL)
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}
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#if !BUILDFLAG(IS_NACL)
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base::debug::CrashKeyString* GetFatalMilestoneCrashKey() {
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static auto* const key = ::base::debug::AllocateCrashKeyString(
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"Logging-FATAL_MILESTONE", base::debug::CrashKeySize::Size32);
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return key;
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}
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#endif // BUILDFLAG(IS_NACL)
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void MaybeSetFatalMilestoneCrashKey(base::NotFatalUntil fatal_milestone) {
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#if !BUILDFLAG(IS_NACL)
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if (fatal_milestone == base::NotFatalUntil::NoSpecifiedMilestoneInternal) {
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return;
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}
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base::debug::SetCrashKeyString(
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GetFatalMilestoneCrashKey(),
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base::NumberToString(base::to_underlying(fatal_milestone)));
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#endif // BUILDFLAG(IS_NACL)
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}
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void DumpWithoutCrashing(base::debug::CrashKeyString* message_key,
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const logging::LogMessage* log_message,
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const base::Location& location,
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base::NotFatalUntil fatal_milestone) {
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const std::string crash_string = log_message->BuildCrashString();
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#if !BUILDFLAG(IS_NACL)
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base::debug::ScopedCrashKeyString scoped_message_key(message_key,
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crash_string);
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MaybeSetFatalMilestoneCrashKey(fatal_milestone);
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#endif // !BUILDFLAG(IS_NACL)
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// Copy the crash message to stack memory to make sure it can be recovered in
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// crash dumps. This is easier to recover in minidumps than crash keys during
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// local debugging.
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DEBUG_ALIAS_FOR_CSTR(log_message_str, crash_string.c_str(), 1024);
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// Report from the same location at most once every 30 days (unless the
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// process has died). This attempts to prevent us from flooding ourselves with
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// repeat reports for the same bug.
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base::debug::DumpWithoutCrashing(location, base::Days(30));
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#if !BUILDFLAG(IS_NACL)
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base::debug::ClearCrashKeyString(GetFatalMilestoneCrashKey());
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#endif // !BUILDFLAG(IS_NACL)
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}
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void HandleCheckErrorLogMessage(base::debug::CrashKeyString* message_key,
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const logging::LogMessage* log_message,
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const base::Location& location,
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base::NotFatalUntil fatal_milestone) {
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if (log_message->severity() == logging::LOGGING_FATAL) {
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// Set NotFatalUntil key if applicable for when we die in ~LogMessage.
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MaybeSetFatalMilestoneCrashKey(fatal_milestone);
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} else {
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DumpWithoutCrashing(message_key, log_message, location, fatal_milestone);
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}
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}
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class NotReachedLogMessage : public LogMessage {
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public:
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NotReachedLogMessage(const base::Location& location,
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LogSeverity severity,
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base::NotFatalUntil fatal_milestone)
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: LogMessage(location.file_name(), location.line_number(), severity),
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location_(location),
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fatal_milestone_(fatal_milestone) {}
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~NotReachedLogMessage() override {
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HandleCheckErrorLogMessage(GetNotReachedCrashKey(), this, location_,
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fatal_milestone_);
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}
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private:
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const base::Location location_;
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const base::NotFatalUntil fatal_milestone_;
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};
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class DCheckLogMessage : public LogMessage {
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public:
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DCheckLogMessage(const base::Location& location)
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: LogMessage(location.file_name(),
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location.line_number(),
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LOGGING_DCHECK),
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location_(location) {}
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~DCheckLogMessage() override {
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HandleCheckErrorLogMessage(
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GetDCheckCrashKey(), this, location_,
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base::NotFatalUntil::NoSpecifiedMilestoneInternal);
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}
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private:
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const base::Location location_;
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};
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class CheckLogMessage : public LogMessage {
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public:
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CheckLogMessage(const base::Location& location,
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LogSeverity severity,
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base::NotFatalUntil fatal_milestone)
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: LogMessage(location.file_name(), location.line_number(), severity),
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location_(location),
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fatal_milestone_(fatal_milestone) {}
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~CheckLogMessage() override {
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HandleCheckErrorLogMessage(GetDumpWillBeCheckCrashKey(), this, location_,
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fatal_milestone_);
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}
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private:
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const base::Location location_;
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const base::NotFatalUntil fatal_milestone_;
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};
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#if BUILDFLAG(IS_WIN)
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class DCheckWin32ErrorLogMessage : public Win32ErrorLogMessage {
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public:
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DCheckWin32ErrorLogMessage(const base::Location& location,
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SystemErrorCode err)
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: Win32ErrorLogMessage(location.file_name(),
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location.line_number(),
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LOGGING_DCHECK,
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err),
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location_(location) {}
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~DCheckWin32ErrorLogMessage() override {
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HandleCheckErrorLogMessage(
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GetDCheckCrashKey(), this, location_,
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base::NotFatalUntil::NoSpecifiedMilestoneInternal);
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}
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private:
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const base::Location location_;
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};
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#elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA)
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class DCheckErrnoLogMessage : public ErrnoLogMessage {
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public:
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DCheckErrnoLogMessage(const base::Location& location, SystemErrorCode err)
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: ErrnoLogMessage(location.file_name(),
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location.line_number(),
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LOGGING_DCHECK,
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err),
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location_(location) {}
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~DCheckErrnoLogMessage() override {
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HandleCheckErrorLogMessage(
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GetDCheckCrashKey(), this, location_,
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base::NotFatalUntil::NoSpecifiedMilestoneInternal);
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}
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private:
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const base::Location location_;
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};
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#endif // BUILDFLAG(IS_WIN)
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} // namespace
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CheckError CheckError::Check(const char* condition,
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base::NotFatalUntil fatal_milestone,
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const base::Location& location) {
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auto* const log_message = new CheckLogMessage(
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location, GetCheckSeverity(fatal_milestone), fatal_milestone);
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log_message->stream() << "Check failed: " << condition << ". ";
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return CheckError(log_message);
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}
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CheckError CheckError::CheckOp(char* log_message_str,
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base::NotFatalUntil fatal_milestone,
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const base::Location& location) {
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auto* const log_message = new CheckLogMessage(
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location, GetCheckSeverity(fatal_milestone), fatal_milestone);
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log_message->stream() << log_message_str;
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free(log_message_str);
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return CheckError(log_message);
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}
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CheckError CheckError::DCheck(const char* condition,
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const base::Location& location) {
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auto* const log_message = new DCheckLogMessage(location);
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log_message->stream() << "Check failed: " << condition << ". ";
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return CheckError(log_message);
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}
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CheckError CheckError::DCheckOp(char* log_message_str,
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const base::Location& location) {
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auto* const log_message = new DCheckLogMessage(location);
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log_message->stream() << log_message_str;
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free(log_message_str);
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return CheckError(log_message);
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}
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CheckError CheckError::DumpWillBeCheck(const char* condition,
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const base::Location& location) {
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auto* const log_message =
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new CheckLogMessage(location, GetDumpSeverity(),
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base::NotFatalUntil::NoSpecifiedMilestoneInternal);
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log_message->stream() << "Check failed: " << condition << ". ";
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return CheckError(log_message);
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}
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CheckError CheckError::DumpWillBeCheckOp(char* log_message_str,
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const base::Location& location) {
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auto* const log_message =
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new CheckLogMessage(location, GetDumpSeverity(),
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base::NotFatalUntil::NoSpecifiedMilestoneInternal);
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log_message->stream() << log_message_str;
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free(log_message_str);
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return CheckError(log_message);
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}
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CheckError CheckError::PCheck(const char* condition,
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const base::Location& location) {
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SystemErrorCode err_code = logging::GetLastSystemErrorCode();
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#if BUILDFLAG(IS_WIN)
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auto* const log_message = new Win32ErrorLogMessage(
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location.file_name(), location.line_number(), LOGGING_FATAL, err_code);
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#elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA)
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auto* const log_message = new ErrnoLogMessage(
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location.file_name(), location.line_number(), LOGGING_FATAL, err_code);
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#endif
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log_message->stream() << "Check failed: " << condition << ". ";
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return CheckError(log_message);
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}
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CheckError CheckError::PCheck(const base::Location& location) {
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return PCheck("", location);
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}
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CheckError CheckError::DPCheck(const char* condition,
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const base::Location& location) {
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SystemErrorCode err_code = logging::GetLastSystemErrorCode();
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#if BUILDFLAG(IS_WIN)
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auto* const log_message = new DCheckWin32ErrorLogMessage(location, err_code);
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#elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA)
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auto* const log_message = new DCheckErrnoLogMessage(location, err_code);
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#endif
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log_message->stream() << "Check failed: " << condition << ". ";
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return CheckError(log_message);
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}
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CheckError CheckError::DumpWillBeNotReachedNoreturn(
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const base::Location& location) {
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auto* const log_message = new NotReachedLogMessage(
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location, GetDumpSeverity(),
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base::NotFatalUntil::NoSpecifiedMilestoneInternal);
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log_message->stream() << "NOTREACHED hit. ";
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return CheckError(log_message);
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}
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CheckError CheckError::NotImplemented(const char* function,
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const base::Location& location) {
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auto* const log_message = new LogMessage(
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location.file_name(), location.line_number(), LOGGING_ERROR);
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log_message->stream() << "Not implemented reached in " << function;
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return CheckError(log_message);
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}
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std::ostream& CheckError::stream() {
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return log_message_->stream();
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}
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CheckError::~CheckError() {
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// TODO(crbug.com/40254046): Consider splitting out CHECK from DCHECK so that
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// the destructor can be marked [[noreturn]] and we don't need to check
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// severity in the destructor.
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const bool is_fatal = log_message_->severity() == LOGGING_FATAL;
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// Note: This function ends up in crash stack traces. If its full name
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// changes, the crash server's magic signature logic needs to be updated.
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// See cl/306632920.
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// Reset before `ImmediateCrash()` to ensure the message is flushed.
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log_message_.reset();
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// Make sure we crash even if LOG(FATAL) has been overridden.
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// TODO(crbug.com/40254046): Remove severity checking in the destructor when
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// LOG(FATAL) is [[noreturn]] and can't be overridden.
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if (is_fatal) {
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base::ImmediateCrash();
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}
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}
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CheckError::CheckError(LogMessage* log_message) : log_message_(log_message) {}
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NotReachedError NotReachedError::NotReached(base::NotFatalUntil fatal_milestone,
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const base::Location& location) {
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auto* const log_message = new NotReachedLogMessage(
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location, GetCheckSeverity(fatal_milestone), fatal_milestone);
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// TODO(pbos): Consider a better message for NotReached(), this is here to
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// match existing behavior + test expectations.
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log_message->stream() << "Check failed: false. ";
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return NotReachedError(log_message);
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}
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void NotReachedError::TriggerNotReached() {
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// This triggers a NOTREACHED_IN_MIGRATION() error as the returned
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// NotReachedError goes out of scope.
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NotReached()
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<< "NOTREACHED log messages are omitted in official builds. Sorry!";
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}
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NotReachedError::~NotReachedError() = default;
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NotReachedNoreturnError::NotReachedNoreturnError(const base::Location& location)
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: CheckError([location] {
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auto* const log_message = new NotReachedLogMessage(
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location, LOGGING_FATAL,
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base::NotFatalUntil::NoSpecifiedMilestoneInternal);
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log_message->stream() << "NOTREACHED hit. ";
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return log_message;
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}()) {}
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// Note: This function ends up in crash stack traces. If its full name changes,
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// the crash server's magic signature logic needs to be updated. See
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// cl/306632920.
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NotReachedNoreturnError::~NotReachedNoreturnError() {
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// Reset before `ImmediateCrash()` to ensure the message is flushed.
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log_message_.reset();
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// Make sure we die if we haven't.
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// TODO(crbug.com/40254046): Replace this with NOTREACHED() once LOG(FATAL) is
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// [[noreturn]].
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base::ImmediateCrash();
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}
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void RawCheckFailure(const char* message) {
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RawLog(LOGGING_FATAL, message);
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__builtin_unreachable();
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}
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} // namespace logging
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