naiveproxy/src/base/check.cc
2024-11-20 19:32:56 +08:00

415 lines
14 KiB
C++

// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/check.h"
#include <optional>
#include "base/check_op.h"
#include "base/check_version_internal.h"
#include "base/debug/alias.h"
#include "base/debug/dump_without_crashing.h"
#include "base/logging.h"
#include "base/thread_annotations.h"
#include "base/types/cxx23_to_underlying.h"
#include "build/build_config.h"
#if BUILDFLAG(IS_NACL)
// Forward declaring this ptr for code simplicity below, we'll never dereference
// it under NaCl.
namespace base::debug {
class CrashKeyString;
} // namespace base::debug
#else
#include "base/debug/crash_logging.h"
#endif // !BUILDFLAG(IS_NACL)
namespace logging {
namespace {
LogSeverity GetDumpSeverity() {
#if defined(OFFICIAL_BUILD)
return DCHECK_IS_ON() ? LOGGING_DCHECK : LOGGING_ERROR;
#else
// Crash outside official builds (outside user-facing builds) to detect
// invariant violations early in release-build testing like fuzzing, etc.
// These should eventually be migrated to fatal CHECKs.
return LOGGING_FATAL;
#endif
}
LogSeverity GetNotFatalUntilSeverity(base::NotFatalUntil fatal_milestone) {
if (fatal_milestone != base::NotFatalUntil::NoSpecifiedMilestoneInternal &&
base::to_underlying(fatal_milestone) <= BASE_CHECK_VERSION_INTERNAL) {
return LOGGING_FATAL;
}
return GetDumpSeverity();
}
LogSeverity GetCheckSeverity(base::NotFatalUntil fatal_milestone) {
// CHECKs are fatal unless `fatal_milestone` overrides it.
if (fatal_milestone == base::NotFatalUntil::NoSpecifiedMilestoneInternal) {
return LOGGING_FATAL;
}
return GetNotFatalUntilSeverity(fatal_milestone);
}
base::debug::CrashKeyString* GetNotReachedCrashKey() {
#if BUILDFLAG(IS_NACL)
return nullptr;
#else
static auto* const key = ::base::debug::AllocateCrashKeyString(
"Logging-NOTREACHED_MESSAGE", base::debug::CrashKeySize::Size1024);
return key;
#endif // BUILDFLAG(IS_NACL)
}
base::debug::CrashKeyString* GetDCheckCrashKey() {
#if BUILDFLAG(IS_NACL)
return nullptr;
#else
static auto* const key = ::base::debug::AllocateCrashKeyString(
"Logging-DCHECK_MESSAGE", base::debug::CrashKeySize::Size1024);
return key;
#endif // BUILDFLAG(IS_NACL)
}
base::debug::CrashKeyString* GetDumpWillBeCheckCrashKey() {
#if BUILDFLAG(IS_NACL)
return nullptr;
#else
static auto* const key = ::base::debug::AllocateCrashKeyString(
"Logging-DUMP_WILL_BE_CHECK_MESSAGE",
base::debug::CrashKeySize::Size1024);
return key;
#endif // BUILDFLAG(IS_NACL)
}
#if !BUILDFLAG(IS_NACL)
base::debug::CrashKeyString* GetFatalMilestoneCrashKey() {
static auto* const key = ::base::debug::AllocateCrashKeyString(
"Logging-FATAL_MILESTONE", base::debug::CrashKeySize::Size32);
return key;
}
#endif // BUILDFLAG(IS_NACL)
void MaybeSetFatalMilestoneCrashKey(base::NotFatalUntil fatal_milestone) {
#if !BUILDFLAG(IS_NACL)
if (fatal_milestone == base::NotFatalUntil::NoSpecifiedMilestoneInternal) {
return;
}
base::debug::SetCrashKeyString(
GetFatalMilestoneCrashKey(),
base::NumberToString(base::to_underlying(fatal_milestone)));
#endif // BUILDFLAG(IS_NACL)
}
void DumpWithoutCrashing(base::debug::CrashKeyString* message_key,
const logging::LogMessage* log_message,
const base::Location& location,
base::NotFatalUntil fatal_milestone) {
const std::string crash_string = log_message->BuildCrashString();
#if !BUILDFLAG(IS_NACL)
base::debug::ScopedCrashKeyString scoped_message_key(message_key,
crash_string);
MaybeSetFatalMilestoneCrashKey(fatal_milestone);
#endif // !BUILDFLAG(IS_NACL)
// Copy the crash message to stack memory to make sure it can be recovered in
// crash dumps. This is easier to recover in minidumps than crash keys during
// local debugging.
DEBUG_ALIAS_FOR_CSTR(log_message_str, crash_string.c_str(), 1024);
// Report from the same location at most once every 30 days (unless the
// process has died). This attempts to prevent us from flooding ourselves with
// repeat reports for the same bug.
base::debug::DumpWithoutCrashing(location, base::Days(30));
#if !BUILDFLAG(IS_NACL)
base::debug::ClearCrashKeyString(GetFatalMilestoneCrashKey());
#endif // !BUILDFLAG(IS_NACL)
}
void HandleCheckErrorLogMessage(base::debug::CrashKeyString* message_key,
const logging::LogMessage* log_message,
const base::Location& location,
base::NotFatalUntil fatal_milestone) {
if (log_message->severity() == logging::LOGGING_FATAL) {
// Set NotFatalUntil key if applicable for when we die in ~LogMessage.
MaybeSetFatalMilestoneCrashKey(fatal_milestone);
} else {
DumpWithoutCrashing(message_key, log_message, location, fatal_milestone);
}
}
class NotReachedLogMessage : public LogMessage {
public:
NotReachedLogMessage(const base::Location& location,
LogSeverity severity,
base::NotFatalUntil fatal_milestone)
: LogMessage(location.file_name(), location.line_number(), severity),
location_(location),
fatal_milestone_(fatal_milestone) {}
~NotReachedLogMessage() override {
HandleCheckErrorLogMessage(GetNotReachedCrashKey(), this, location_,
fatal_milestone_);
}
private:
const base::Location location_;
const base::NotFatalUntil fatal_milestone_;
};
class DCheckLogMessage : public LogMessage {
public:
DCheckLogMessage(const base::Location& location)
: LogMessage(location.file_name(),
location.line_number(),
LOGGING_DCHECK),
location_(location) {}
~DCheckLogMessage() override {
HandleCheckErrorLogMessage(
GetDCheckCrashKey(), this, location_,
base::NotFatalUntil::NoSpecifiedMilestoneInternal);
}
private:
const base::Location location_;
};
class CheckLogMessage : public LogMessage {
public:
CheckLogMessage(const base::Location& location,
LogSeverity severity,
base::NotFatalUntil fatal_milestone)
: LogMessage(location.file_name(), location.line_number(), severity),
location_(location),
fatal_milestone_(fatal_milestone) {}
~CheckLogMessage() override {
HandleCheckErrorLogMessage(GetDumpWillBeCheckCrashKey(), this, location_,
fatal_milestone_);
}
private:
const base::Location location_;
const base::NotFatalUntil fatal_milestone_;
};
#if BUILDFLAG(IS_WIN)
class DCheckWin32ErrorLogMessage : public Win32ErrorLogMessage {
public:
DCheckWin32ErrorLogMessage(const base::Location& location,
SystemErrorCode err)
: Win32ErrorLogMessage(location.file_name(),
location.line_number(),
LOGGING_DCHECK,
err),
location_(location) {}
~DCheckWin32ErrorLogMessage() override {
HandleCheckErrorLogMessage(
GetDCheckCrashKey(), this, location_,
base::NotFatalUntil::NoSpecifiedMilestoneInternal);
}
private:
const base::Location location_;
};
#elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA)
class DCheckErrnoLogMessage : public ErrnoLogMessage {
public:
DCheckErrnoLogMessage(const base::Location& location, SystemErrorCode err)
: ErrnoLogMessage(location.file_name(),
location.line_number(),
LOGGING_DCHECK,
err),
location_(location) {}
~DCheckErrnoLogMessage() override {
HandleCheckErrorLogMessage(
GetDCheckCrashKey(), this, location_,
base::NotFatalUntil::NoSpecifiedMilestoneInternal);
}
private:
const base::Location location_;
};
#endif // BUILDFLAG(IS_WIN)
} // namespace
CheckError CheckError::Check(const char* condition,
base::NotFatalUntil fatal_milestone,
const base::Location& location) {
auto* const log_message = new CheckLogMessage(
location, GetCheckSeverity(fatal_milestone), fatal_milestone);
log_message->stream() << "Check failed: " << condition << ". ";
return CheckError(log_message);
}
CheckError CheckError::CheckOp(char* log_message_str,
base::NotFatalUntil fatal_milestone,
const base::Location& location) {
auto* const log_message = new CheckLogMessage(
location, GetCheckSeverity(fatal_milestone), fatal_milestone);
log_message->stream() << log_message_str;
free(log_message_str);
return CheckError(log_message);
}
CheckError CheckError::DCheck(const char* condition,
const base::Location& location) {
auto* const log_message = new DCheckLogMessage(location);
log_message->stream() << "Check failed: " << condition << ". ";
return CheckError(log_message);
}
CheckError CheckError::DCheckOp(char* log_message_str,
const base::Location& location) {
auto* const log_message = new DCheckLogMessage(location);
log_message->stream() << log_message_str;
free(log_message_str);
return CheckError(log_message);
}
CheckError CheckError::DumpWillBeCheck(const char* condition,
const base::Location& location) {
auto* const log_message =
new CheckLogMessage(location, GetDumpSeverity(),
base::NotFatalUntil::NoSpecifiedMilestoneInternal);
log_message->stream() << "Check failed: " << condition << ". ";
return CheckError(log_message);
}
CheckError CheckError::DumpWillBeCheckOp(char* log_message_str,
const base::Location& location) {
auto* const log_message =
new CheckLogMessage(location, GetDumpSeverity(),
base::NotFatalUntil::NoSpecifiedMilestoneInternal);
log_message->stream() << log_message_str;
free(log_message_str);
return CheckError(log_message);
}
CheckError CheckError::PCheck(const char* condition,
const base::Location& location) {
SystemErrorCode err_code = logging::GetLastSystemErrorCode();
#if BUILDFLAG(IS_WIN)
auto* const log_message = new Win32ErrorLogMessage(
location.file_name(), location.line_number(), LOGGING_FATAL, err_code);
#elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA)
auto* const log_message = new ErrnoLogMessage(
location.file_name(), location.line_number(), LOGGING_FATAL, err_code);
#endif
log_message->stream() << "Check failed: " << condition << ". ";
return CheckError(log_message);
}
CheckError CheckError::PCheck(const base::Location& location) {
return PCheck("", location);
}
CheckError CheckError::DPCheck(const char* condition,
const base::Location& location) {
SystemErrorCode err_code = logging::GetLastSystemErrorCode();
#if BUILDFLAG(IS_WIN)
auto* const log_message = new DCheckWin32ErrorLogMessage(location, err_code);
#elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA)
auto* const log_message = new DCheckErrnoLogMessage(location, err_code);
#endif
log_message->stream() << "Check failed: " << condition << ". ";
return CheckError(log_message);
}
CheckError CheckError::DumpWillBeNotReachedNoreturn(
const base::Location& location) {
auto* const log_message = new NotReachedLogMessage(
location, GetDumpSeverity(),
base::NotFatalUntil::NoSpecifiedMilestoneInternal);
log_message->stream() << "NOTREACHED hit. ";
return CheckError(log_message);
}
CheckError CheckError::NotImplemented(const char* function,
const base::Location& location) {
auto* const log_message = new LogMessage(
location.file_name(), location.line_number(), LOGGING_ERROR);
log_message->stream() << "Not implemented reached in " << function;
return CheckError(log_message);
}
std::ostream& CheckError::stream() {
return log_message_->stream();
}
CheckError::~CheckError() {
// TODO(crbug.com/40254046): Consider splitting out CHECK from DCHECK so that
// the destructor can be marked [[noreturn]] and we don't need to check
// severity in the destructor.
const bool is_fatal = log_message_->severity() == LOGGING_FATAL;
// Note: This function ends up in crash stack traces. If its full name
// changes, the crash server's magic signature logic needs to be updated.
// See cl/306632920.
// Reset before `ImmediateCrash()` to ensure the message is flushed.
log_message_.reset();
// Make sure we crash even if LOG(FATAL) has been overridden.
// TODO(crbug.com/40254046): Remove severity checking in the destructor when
// LOG(FATAL) is [[noreturn]] and can't be overridden.
if (is_fatal) {
base::ImmediateCrash();
}
}
CheckError::CheckError(LogMessage* log_message) : log_message_(log_message) {}
NotReachedError NotReachedError::NotReached(base::NotFatalUntil fatal_milestone,
const base::Location& location) {
auto* const log_message = new NotReachedLogMessage(
location, GetCheckSeverity(fatal_milestone), fatal_milestone);
// TODO(pbos): Consider a better message for NotReached(), this is here to
// match existing behavior + test expectations.
log_message->stream() << "Check failed: false. ";
return NotReachedError(log_message);
}
void NotReachedError::TriggerNotReached() {
// This triggers a NOTREACHED_IN_MIGRATION() error as the returned
// NotReachedError goes out of scope.
NotReached()
<< "NOTREACHED log messages are omitted in official builds. Sorry!";
}
NotReachedError::~NotReachedError() = default;
NotReachedNoreturnError::NotReachedNoreturnError(const base::Location& location)
: CheckError([location] {
auto* const log_message = new NotReachedLogMessage(
location, LOGGING_FATAL,
base::NotFatalUntil::NoSpecifiedMilestoneInternal);
log_message->stream() << "NOTREACHED hit. ";
return log_message;
}()) {}
// Note: This function ends up in crash stack traces. If its full name changes,
// the crash server's magic signature logic needs to be updated. See
// cl/306632920.
NotReachedNoreturnError::~NotReachedNoreturnError() {
// Reset before `ImmediateCrash()` to ensure the message is flushed.
log_message_.reset();
// Make sure we die if we haven't.
// TODO(crbug.com/40254046): Replace this with NOTREACHED() once LOG(FATAL) is
// [[noreturn]].
base::ImmediateCrash();
}
void RawCheckFailure(const char* message) {
RawLog(LOGGING_FATAL, message);
__builtin_unreachable();
}
} // namespace logging