mirror of
https://github.com/klzgrad/naiveproxy.git
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379 lines
12 KiB
C++
379 lines
12 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// Weak pointers are pointers to an object that do not affect its lifetime,
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// and which may be invalidated (i.e. reset to nullptr) by the object, or its
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// owner, at any time, most commonly when the object is about to be deleted.
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// Weak pointers are useful when an object needs to be accessed safely by one
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// or more objects other than its owner, and those callers can cope with the
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// object vanishing and e.g. tasks posted to it being silently dropped.
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// Reference-counting such an object would complicate the ownership graph and
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// make it harder to reason about the object's lifetime.
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// EXAMPLE:
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//
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// class Controller {
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// public:
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// Controller() : weak_factory_(this) {}
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// void SpawnWorker() { Worker::StartNew(weak_factory_.GetWeakPtr()); }
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// void WorkComplete(const Result& result) { ... }
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// private:
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// // Member variables should appear before the WeakPtrFactory, to ensure
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// // that any WeakPtrs to Controller are invalidated before its members
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// // variable's destructors are executed, rendering them invalid.
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// WeakPtrFactory<Controller> weak_factory_;
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// };
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//
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// class Worker {
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// public:
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// static void StartNew(const WeakPtr<Controller>& controller) {
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// Worker* worker = new Worker(controller);
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// // Kick off asynchronous processing...
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// }
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// private:
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// Worker(const WeakPtr<Controller>& controller)
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// : controller_(controller) {}
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// void DidCompleteAsynchronousProcessing(const Result& result) {
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// if (controller_)
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// controller_->WorkComplete(result);
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// }
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// WeakPtr<Controller> controller_;
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// };
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//
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// With this implementation a caller may use SpawnWorker() to dispatch multiple
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// Workers and subsequently delete the Controller, without waiting for all
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// Workers to have completed.
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// ------------------------- IMPORTANT: Thread-safety -------------------------
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// Weak pointers may be passed safely between threads, but must always be
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// dereferenced and invalidated on the same SequencedTaskRunner otherwise
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// checking the pointer would be racey.
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//
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// To ensure correct use, the first time a WeakPtr issued by a WeakPtrFactory
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// is dereferenced, the factory and its WeakPtrs become bound to the calling
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// thread or current SequencedWorkerPool token, and cannot be dereferenced or
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// invalidated on any other task runner. Bound WeakPtrs can still be handed
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// off to other task runners, e.g. to use to post tasks back to object on the
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// bound sequence.
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//
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// If all WeakPtr objects are destroyed or invalidated then the factory is
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// unbound from the SequencedTaskRunner/Thread. The WeakPtrFactory may then be
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// destroyed, or new WeakPtr objects may be used, from a different sequence.
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//
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// Thus, at least one WeakPtr object must exist and have been dereferenced on
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// the correct thread to enforce that other WeakPtr objects will enforce they
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// are used on the desired thread.
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#ifndef BASE_MEMORY_WEAK_PTR_H_
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#define BASE_MEMORY_WEAK_PTR_H_
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#include <cstddef>
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#include <type_traits>
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#include "base/logging.h"
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#include "base/macros.h"
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#include "base/memory/ref_counted.h"
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namespace base {
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template <typename T>
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class SupportsWeakPtr;
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template <typename T>
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class WeakPtr;
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namespace internal {
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// These classes are part of the WeakPtr implementation.
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// DO NOT USE THESE CLASSES DIRECTLY YOURSELF.
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class WeakReference {
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public:
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// Although Flag is bound to a specific SequencedTaskRunner, it may be
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// deleted from another via base::WeakPtr::~WeakPtr().
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class Flag : public RefCountedThreadSafe<Flag> {
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public:
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Flag();
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void Invalidate();
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bool IsValid() const;
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private:
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friend class base::RefCountedThreadSafe<Flag>;
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~Flag();
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bool is_valid_;
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};
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WeakReference();
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explicit WeakReference(const scoped_refptr<Flag>& flag);
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~WeakReference();
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WeakReference(WeakReference&& other);
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WeakReference(const WeakReference& other);
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WeakReference& operator=(WeakReference&& other) = default;
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WeakReference& operator=(const WeakReference& other) = default;
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bool is_valid() const;
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private:
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scoped_refptr<const Flag> flag_;
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};
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class WeakReferenceOwner {
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public:
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WeakReferenceOwner();
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~WeakReferenceOwner();
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WeakReference GetRef() const;
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bool HasRefs() const { return flag_ && !flag_->HasOneRef(); }
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void Invalidate();
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private:
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mutable scoped_refptr<WeakReference::Flag> flag_;
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};
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// This class simplifies the implementation of WeakPtr's type conversion
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// constructor by avoiding the need for a public accessor for ref_. A
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// WeakPtr<T> cannot access the private members of WeakPtr<U>, so this
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// base class gives us a way to access ref_ in a protected fashion.
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class WeakPtrBase {
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public:
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WeakPtrBase();
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~WeakPtrBase();
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WeakPtrBase(const WeakPtrBase& other) = default;
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WeakPtrBase(WeakPtrBase&& other) = default;
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WeakPtrBase& operator=(const WeakPtrBase& other) = default;
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WeakPtrBase& operator=(WeakPtrBase&& other) = default;
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void reset() {
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ref_ = internal::WeakReference();
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ptr_ = 0;
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}
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protected:
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WeakPtrBase(const WeakReference& ref, uintptr_t ptr);
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WeakReference ref_;
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// This pointer is only valid when ref_.is_valid() is true. Otherwise, its
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// value is undefined (as opposed to nullptr).
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uintptr_t ptr_;
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};
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// This class provides a common implementation of common functions that would
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// otherwise get instantiated separately for each distinct instantiation of
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// SupportsWeakPtr<>.
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class SupportsWeakPtrBase {
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public:
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// A safe static downcast of a WeakPtr<Base> to WeakPtr<Derived>. This
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// conversion will only compile if there is exists a Base which inherits
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// from SupportsWeakPtr<Base>. See base::AsWeakPtr() below for a helper
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// function that makes calling this easier.
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//
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// Precondition: t != nullptr
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template <typename Derived>
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static WeakPtr<Derived> StaticAsWeakPtr(Derived* t) {
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static_assert(
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std::is_base_of<internal::SupportsWeakPtrBase, Derived>::value,
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"AsWeakPtr argument must inherit from SupportsWeakPtr");
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return AsWeakPtrImpl<Derived>(t);
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}
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private:
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// This template function uses type inference to find a Base of Derived
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// which is an instance of SupportsWeakPtr<Base>. We can then safely
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// static_cast the Base* to a Derived*.
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template <typename Derived, typename Base>
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static WeakPtr<Derived> AsWeakPtrImpl(SupportsWeakPtr<Base>* t) {
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WeakPtr<Base> ptr = t->AsWeakPtr();
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return WeakPtr<Derived>(
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ptr.ref_, static_cast<Derived*>(reinterpret_cast<Base*>(ptr.ptr_)));
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}
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};
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} // namespace internal
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template <typename T>
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class WeakPtrFactory;
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// The WeakPtr class holds a weak reference to |T*|.
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//
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// This class is designed to be used like a normal pointer. You should always
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// null-test an object of this class before using it or invoking a method that
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// may result in the underlying object being destroyed.
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//
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// EXAMPLE:
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//
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// class Foo { ... };
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// WeakPtr<Foo> foo;
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// if (foo)
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// foo->method();
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//
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template <typename T>
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class WeakPtr : public internal::WeakPtrBase {
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public:
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WeakPtr() = default;
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WeakPtr(std::nullptr_t) {}
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// Allow conversion from U to T provided U "is a" T. Note that this
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// is separate from the (implicit) copy and move constructors.
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template <typename U>
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WeakPtr(const WeakPtr<U>& other) : WeakPtrBase(other) {
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// Need to cast from U* to T* to do pointer adjustment in case of multiple
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// inheritance. This also enforces the "U is a T" rule.
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T* t = reinterpret_cast<U*>(other.ptr_);
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ptr_ = reinterpret_cast<uintptr_t>(t);
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}
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template <typename U>
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WeakPtr(WeakPtr<U>&& other) : WeakPtrBase(std::move(other)) {
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// Need to cast from U* to T* to do pointer adjustment in case of multiple
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// inheritance. This also enforces the "U is a T" rule.
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T* t = reinterpret_cast<U*>(other.ptr_);
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ptr_ = reinterpret_cast<uintptr_t>(t);
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}
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T* get() const {
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return ref_.is_valid() ? reinterpret_cast<T*>(ptr_) : nullptr;
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}
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T& operator*() const {
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DCHECK(get() != nullptr);
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return *get();
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}
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T* operator->() const {
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DCHECK(get() != nullptr);
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return get();
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}
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// Allow conditionals to test validity, e.g. if (weak_ptr) {...};
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explicit operator bool() const { return get() != nullptr; }
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private:
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friend class internal::SupportsWeakPtrBase;
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template <typename U>
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friend class WeakPtr;
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friend class SupportsWeakPtr<T>;
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friend class WeakPtrFactory<T>;
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WeakPtr(const internal::WeakReference& ref, T* ptr)
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: WeakPtrBase(ref, reinterpret_cast<uintptr_t>(ptr)) {}
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};
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// Allow callers to compare WeakPtrs against nullptr to test validity.
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template <class T>
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bool operator!=(const WeakPtr<T>& weak_ptr, std::nullptr_t) {
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return !(weak_ptr == nullptr);
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}
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template <class T>
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bool operator!=(std::nullptr_t, const WeakPtr<T>& weak_ptr) {
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return weak_ptr != nullptr;
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}
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template <class T>
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bool operator==(const WeakPtr<T>& weak_ptr, std::nullptr_t) {
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return weak_ptr.get() == nullptr;
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}
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template <class T>
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bool operator==(std::nullptr_t, const WeakPtr<T>& weak_ptr) {
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return weak_ptr == nullptr;
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}
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namespace internal {
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class WeakPtrFactoryBase {
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protected:
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WeakPtrFactoryBase(uintptr_t ptr);
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~WeakPtrFactoryBase();
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internal::WeakReferenceOwner weak_reference_owner_;
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uintptr_t ptr_;
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};
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} // namespace internal
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// A class may be composed of a WeakPtrFactory and thereby
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// control how it exposes weak pointers to itself. This is helpful if you only
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// need weak pointers within the implementation of a class. This class is also
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// useful when working with primitive types. For example, you could have a
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// WeakPtrFactory<bool> that is used to pass around a weak reference to a bool.
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template <class T>
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class WeakPtrFactory : public internal::WeakPtrFactoryBase {
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public:
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explicit WeakPtrFactory(T* ptr)
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: WeakPtrFactoryBase(reinterpret_cast<uintptr_t>(ptr)) {}
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~WeakPtrFactory() = default;
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WeakPtr<T> GetWeakPtr() {
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return WeakPtr<T>(weak_reference_owner_.GetRef(),
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reinterpret_cast<T*>(ptr_));
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}
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// Call this method to invalidate all existing weak pointers.
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void InvalidateWeakPtrs() {
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DCHECK(ptr_);
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weak_reference_owner_.Invalidate();
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}
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// Call this method to determine if any weak pointers exist.
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bool HasWeakPtrs() const {
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DCHECK(ptr_);
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return weak_reference_owner_.HasRefs();
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}
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private:
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DISALLOW_IMPLICIT_CONSTRUCTORS(WeakPtrFactory);
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};
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// A class may extend from SupportsWeakPtr to let others take weak pointers to
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// it. This avoids the class itself implementing boilerplate to dispense weak
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// pointers. However, since SupportsWeakPtr's destructor won't invalidate
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// weak pointers to the class until after the derived class' members have been
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// destroyed, its use can lead to subtle use-after-destroy issues.
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template <class T>
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class SupportsWeakPtr : public internal::SupportsWeakPtrBase {
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public:
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SupportsWeakPtr() = default;
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WeakPtr<T> AsWeakPtr() {
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return WeakPtr<T>(weak_reference_owner_.GetRef(), static_cast<T*>(this));
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}
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protected:
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~SupportsWeakPtr() = default;
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private:
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internal::WeakReferenceOwner weak_reference_owner_;
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DISALLOW_COPY_AND_ASSIGN(SupportsWeakPtr);
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};
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// Helper function that uses type deduction to safely return a WeakPtr<Derived>
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// when Derived doesn't directly extend SupportsWeakPtr<Derived>, instead it
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// extends a Base that extends SupportsWeakPtr<Base>.
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//
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// EXAMPLE:
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// class Base : public base::SupportsWeakPtr<Producer> {};
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// class Derived : public Base {};
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//
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// Derived derived;
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// base::WeakPtr<Derived> ptr = base::AsWeakPtr(&derived);
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//
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// Note that the following doesn't work (invalid type conversion) since
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// Derived::AsWeakPtr() is WeakPtr<Base> SupportsWeakPtr<Base>::AsWeakPtr(),
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// and there's no way to safely cast WeakPtr<Base> to WeakPtr<Derived> at
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// the caller.
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//
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// base::WeakPtr<Derived> ptr = derived.AsWeakPtr(); // Fails.
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template <typename Derived>
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WeakPtr<Derived> AsWeakPtr(Derived* t) {
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return internal::SupportsWeakPtrBase::StaticAsWeakPtr<Derived>(t);
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}
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} // namespace base
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#endif // BASE_MEMORY_WEAK_PTR_H_
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