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401 lines
18 KiB
Plaintext
401 lines
18 KiB
Plaintext
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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module ui.mojom;
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import "gpu/ipc/common/surface_handle.mojom";
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import "services/ui/public/interfaces/cursor/cursor.mojom";
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import "services/ui/public/interfaces/event_matcher.mojom";
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import "services/ui/public/interfaces/window_manager_constants.mojom";
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import "services/ui/public/interfaces/window_tree_constants.mojom";
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import "services/viz/public/interfaces/compositing/frame_sink_id.mojom";
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import "services/viz/public/interfaces/compositing/local_surface_id.mojom";
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import "skia/public/interfaces/bitmap.mojom";
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import "ui/base/mojo/ui_base_types.mojom";
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import "ui/display/mojo/display.mojom";
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import "ui/events/mojo/event.mojom";
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import "ui/events/mojo/event_constants.mojom";
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import "ui/gfx/geometry/mojo/geometry.mojom";
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import "ui/display/mojo/display.mojom";
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// WindowManager is used when a WindowTreeClient attempts to modify
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// a property of the embed root. When this happens WindowTree calls the
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// appropriate function on WindowManager. For example, if a
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// WindowTreeClient calls SetWindowBounds() on its embed root, WindowTree
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// calls WmSetBounds(). WindowManager can then decide if it wants to
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// change the bounds or not.
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//
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// This interface is only used as an associated interface and is associated
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// with WindowTreeClient, further WindowTree requests this interface from
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// WindowTreeClient supplied at the time the WindowTreeHost is created.
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interface WindowManager {
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// WindowManager defines two sets of distinct properties.
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// . Properties that are used at creation time only and not persisted.
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// . Long lived properties. These properties may be changed at any time and
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// are mapped to aura::Window properties. aura::PropertyConverter defines
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// the mapping between the property defined here and the corresonding
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// aura property. For properties defined in PropertyConverter any change to
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// to the aura property is mapped to the property defined here and sent to
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// all clients that know about the window (which is generally just the owner
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// and the window-manager).
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// Properties used only during creation time. --------------------------------
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// Whether the window should be initially focusable or not. Type: bool.
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const string kFocusable_InitProperty = "init:focusable";
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// Whether the window should be opaque.
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const string kTranslucent_InitProperty = "init:translucent";
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// Initial bounds to create the window at. If empty the WindowManager decides
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// the initial bounds. Type: gfx::Rect.
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const string kBounds_InitProperty = "init:bounds";
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// The window manager will place the window in this container when the window
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// is created. If not set a container is selected based on the window type.
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// Type: int32_t.
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const string kContainerId_InitProperty = "init:container_id";
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// Disables the window manager from handling immersive fullscreen for the
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// window. This is typically done if the client wants to handle immersive
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// themselves. Type: bool.
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const string kDisableImmersive_InitProperty = "init:disable_immersive";
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// The id of the display (display::Display::id()) to create the window on.
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// Type: int64.
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const string kDisplayId_InitProperty = "init:display_id";
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// Specifies that the system default caption and icon should not be rendered,
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// and the client area should be equivalent to the window area. Type: bool
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const string kRemoveStandardFrame_InitProperty = "init:remove-standard-frame";
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// A flag controlling the window's presence on the mash shelf. Type: bool
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const string kWindowIgnoredByShelf_InitProperty =
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"init:window-ignored-by-shelf";
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// The window type. This maps to aura::client::kWindowTypeKey as well as
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// Window::type(). This mapping is only done for top-level windows that are
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// created by the window manager at the request of a client.
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// Type: mojom::WindowType (int32_t).
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const string kWindowType_InitProperty = "init:window-type";
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// End properties used only during creation time. ----------------------------
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// Long lived properties. ----------------------------------------------------
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// All primitive properties are transported as
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// aura::PropertyConverter::PrimitiveType.
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// Whether the window is always on top. Maps to aura::client::kAlwaysOnTopKey.
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// Type: bool.
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const string kAlwaysOnTop_Property = "prop:always_on_top";
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// The application icon; typically larger for shelf icons, etc. Type: SkBitmap
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const string kAppIcon_Property = "prop:app-icon";
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// Whether the window is trying to draw attention to itself (e.g. pulsing its
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// shelf icon). Type: bool.
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const string kDrawAttention_Property = "prop:draw-attention";
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// Used to explicitly control whether a window appears in the most recently
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// used list of windows. Maps to aura::client::kExcludeFromMruKey. Type: bool.
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const string kExcludeFromMru_Property = "prop:exclude_from_mru";
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// If true, when a window is in in fullscreen mode, the user cannot reveal
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// the top portion of the window through a touch / mouse gesture.
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// Type: bool.
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const string kImmersiveFullscreen_Property = "prop:immersive-fullscreen";
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// The window's minimum size as defined by its content. Maps to
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// aura::client::kMinimumSize_Property. Type: gfx::Size.
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const string kMinimumSize_Property = "prop:minimum-size";
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// Internal window name. Useful for debugging. Maps to aura::client::kNameKey.
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// Type: mojom::String
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const string kName_Property = "prop:name";
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// If true (and the window is a panel), it's attached to its shelf item.
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const string kPanelAttached_Property = "prop:panel-attached";
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// The window's preferred size as defined by its content. Maps to
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// aura::client::kPreferredSize_Property. Type: gfx::Size.
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const string kPreferredSize_Property = "prop:preferred-size";
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// If true the window manager renders the title area (including frame
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// decorations) of the parent window in this window. This is only checked
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// at the time the window is added to its parent, which must be a top level
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// window (created by way of WindowTree::NewTopLevelWindow()). This is not
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// mapped by default, it's up to the window manager (such as ash) to decide
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// how to handle this. Type: bool.
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const string kRenderParentTitleArea_Property =
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"render-parent-non-client-area";
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// The window's resize behavior. Maps to aura::client::kResizeBehaviorKey.
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// Type: ResizeBehavior.
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const string kResizeBehavior_Property = "prop:resize-behavior";
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// Bounds the window is restored to. Maps to client::kRestoreBoundsKey.
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// Type: gfx::Rect.
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const string kRestoreBounds_Property = "prop:restore-bounds";
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// See ShadowElevation for details. Type: wm::ShadowElevation.
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const string kShadowElevation_Property = "prop:shadow-elevation";
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// The serialized shelf id. Maps to ash::kShelfIDKey. Type: mojom::String.
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const string kShelfID_Property = "prop:shelf-id";
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// The type of item to be shown on the shelf for this window. Type: int
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// A few ash::ShelfItemType values are supported; TYPE_UNKNOWN means no item.
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const string kShelfItemType_Property = "prop:shelf-item-type";
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// The window's show state. Maps to aura::client::kShowStateKey.
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// Type: ShowState.
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const string kShowState_Property = "prop:show-state";
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// The window icon; typically 16x16 for titlebars. Type: SkBitmap
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const string kWindowIcon_Property = "prop:window-icon";
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// The window's title. Maps to aura::client::kTitleKey. Type: mojom::String
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const string kWindowTitle_Property = "prop:window-title";
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// End long lived properties. ------------------------------------------------
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// Called immediately when the WindowManager is obtained.
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OnConnect();
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// Called to notify about the real AcceleratedWidget associated with a
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// display. This is called only when mus is not hosting viz, and requires the
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// window manager to instead host viz.
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WmOnAcceleratedWidgetForDisplay(int64 display_id,
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gpu.mojom.SurfaceHandle surface_handle);
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// Called when a new display is added. |root| gives the root window specific
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// to this WindowManager for |display|. |local_surface_id| identifies the ID
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// to use to submit CompositorFrames.
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WmNewDisplayAdded(display.mojom.Display display,
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WindowData root,
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bool parent_drawn,
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viz.mojom.LocalSurfaceId? local_surface_id);
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// Called when a display is removed. The root of the specified display is
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// still valid. It is expected the client calls DeleteWindow() shortly after
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// this with the root.
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WmDisplayRemoved(int64 display_id);
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// Called when a display is modified. The root of the specified display will
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// be resized by the WindowServer after this.
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WmDisplayModified(display.mojom.Display display);
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// When the WindowManager completes a request it must call back to
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// WindowManagerClient::WmResponse().
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WmSetBounds(uint32 change_id, uint32 window_id, gfx.mojom.Rect bounds);
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WmSetProperty(uint32 change_id,
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uint32 window_id,
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string name,
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array<uint8>? value);
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WmSetModalType(uint32 window_id, ModalType type);
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WmSetCanFocus(uint32 window_id, bool can_focus);
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// Asks the WindowManager to create a new window.
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// |frame_sink_id| is the FrameSinkId for the new window. Window manager
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// tracks top level windows by client with |frame_sink_id|.client_id().
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WmCreateTopLevelWindow(uint32 change_id,
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viz.mojom.FrameSinkId frame_sink_id,
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map<string, array<uint8>> properties);
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// A WindowTreeClient is considered "janky" by Mus when it stops ACK'ing input
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// events within a reasonable timeframe. When a client enters or exits this
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// state, Mus will tell the window manager about it so that the window manager
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// can update the UI for the janky windows.
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WmClientJankinessChanged(uint16 client_id, bool janky);
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// Asks the WindowManager to create a drag representation window: a window
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// which contains a single image representation.
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//
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// TODO(erg): SkBitmap is the wrong data type for the drag image; we should
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// be passing ImageSkias once http://crbug.com/655874 is implemented.
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WmBuildDragImage(gfx.mojom.Point screen_location,
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skia.mojom.Bitmap? drag_image,
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gfx.mojom.Vector2d drag_image_offset,
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PointerKind source);
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// Moves the drag representation image to |screen_location|. The window server
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// queues further drags locally until they receive the callback.
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WmMoveDragImage(gfx.mojom.Point screen_location) => ();
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// Called when the drag image is no longer needed.
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WmDestroyDragImage();
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// Asks the WindowManager to interactively move the window. This will return
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// whether this completed successfully or not through the client's
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// OnWmMoveLoopCompleted().
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WmPerformMoveLoop(uint32 change_id, uint32 window_id,
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MoveLoopSource source,
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gfx.mojom.Point cursor_location);
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// Asks the WindowManager to cancel any outstanding move loop on |change_id|.
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WmCancelMoveLoop(uint32 change_id);
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// Asks the WindowManager to change the activation from the current window
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// to the next. The window manager may completely ignore this message.
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WmDeactivateWindow(uint32 window_id);
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// Asks the WindowMangaer to stack |above_id| in front of |below_id|.
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WmStackAbove(uint32 change_id, uint32 above_id, uint32 below_id);
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// Asks the WindowManager to stack |window_id| as the first child of its
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// window manager owned parent.
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WmStackAtTop(uint32 change_id, uint32 window_id);
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// Asks the WindowManager to perform |action| on |window_id|.
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WmPerformWmAction(uint32 window_id, string action);
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// An accelerator registered via AddAccelerator() has been triggered. If
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// |ack_id| is non-zero the accelerator matches a PRE_TARGET and must be
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// acknowledged by WindowManagerClient::OnAcceleratorAck().
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OnAccelerator(uint32 ack_id, uint32 accelerator_id, ui.mojom.Event event);
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// Whenever the visibility of the mouse cursor changes due to touch on the
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// server, the window manager gets notified of the change.
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OnCursorTouchVisibleChanged(bool enabled);
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// Called when a pointer down event occurs on a window and the event is
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// blocked by a modal window.
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OnEventBlockedByModalWindow(uint32 window_id);
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};
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struct WmAccelerator {
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uint32 id;
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EventMatcher event_matcher;
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};
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// This interface is only used as an associated interface and is associated
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// with WindowTree.
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interface WindowManagerClient {
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// Enables (or disables) child windows of |window_id| to be activated.
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AddActivationParent(uint32 window_id);
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RemoveActivationParent(uint32 window_id);
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// Extends the hit area for children of |window_id| by the specified amount.
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// |mouse_insets| is used for mouse events, and |touch_insets| for touch
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// events. NOTE: the insets are expected to be negative (or zero). If one
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// of the sizes of an inset is a positive value the call is ignored.
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SetExtendedHitRegionForChildren(uint32 window_id,
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gfx.mojom.Insets mouse_insets,
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gfx.mojom.Insets touch_insets);
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// Add and remove accelerators. When accelerators are registered the
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// WindowManager receives the event via OnAccelerator() rather than the
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// target window. The id is defined by the client and can be used to more
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// easily identify the accelerator's action.
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// Accelerator ids 1 << 31 and above are reserved for internal use.
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// See WindowTree for details on event dispatch.
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// This ignores any accelerators already defined with the same id or matcher.
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// Returns true if all accelerators were added successfully.
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AddAccelerators(array<WmAccelerator> accelerators) => (bool success);
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RemoveAccelerator(uint32 id);
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// Some platforms want to hide the cursor when the user presses a key, but
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// only on certain keys. When |dont_hide_cursor_list| is non-empty, the window
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// server will attempt to match all keys being dispatched to windows to this
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// list. If there is no match, the window server will hide the cursor. (The
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// list of keys to *not* hide on is much shorter than the list of all keys.)
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// The cursor will automatically be unhidden on the next mouse event.
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SetKeyEventsThatDontHideCursor(array<EventMatcher> dont_hide_cursor_list);
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// Sets the root window for a new |display|. This is only applicable if the
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// WindowTree does not |automatically_create_display_roots| (see
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// WindowManagerWindowTreeFactory::CreateWindowTree() for details).
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// This may also be called to move an existing root window to a new display.
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// |mirrors| contains a list of physical displays presenting contents mirrored
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// from another physical display, or from part of a virtual unified display.
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SetDisplayRoot(display.mojom.Display display,
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WmViewportMetrics viewport_metrics,
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bool is_primary_display,
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uint32 window_id,
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array<display.mojom.Display> mirrors) => (bool success);
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// Configures metrics for the displays and notifies observers. This is only
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// applicable if the WindowTree does not |automatically_create_display_roots|.
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// This *must* be called after any display related changes to inform
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// observers, for example, after calling SetDisplayRoot() this must be called
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// to inform observers of the display changes.
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// |mirrors| contains a list of physical displays presenting contents mirrored
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// from another physical display, or from part of a virtual unified display.
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SetDisplayConfiguration(
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array<display.mojom.Display> displays,
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array<WmViewportMetrics> viewport_metrics,
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int64 primary_display_id,
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int64 internal_display_id,
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array<display.mojom.Display> mirrors) => (bool success);
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// Swaps the display roots of the two displays.
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SwapDisplayRoots(int64 display_id1, int64 display_id2) => (bool success);
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// Sets the BlockingContainers; one per display. This should be called any
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// time displays are added or removed. See description of BlockingContainers
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// for details on what this does.
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SetBlockingContainers(array<BlockingContainers> blocking_containers) =>
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(bool success);
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// The window manager has completed a request with the specific change id.
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WmResponse(uint32 change_id, bool response);
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// The window manager has completed a SetBounds request with the specified
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// change id
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WmSetBoundsResponse(uint32 change_id);
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// Calls WindowTreeClient::RequestClose() on the embedded app at the
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// specified window.
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WmRequestClose(uint32 window_id);
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// Sets the frame decoration constants of the display the window manager is
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// associated with.
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WmSetFrameDecorationValues(FrameDecorationValues values);
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// Sets the cursor that the non-client areas of the window should use.
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WmSetNonClientCursor(uint32 window_id, CursorData cursor);
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// Locks and unlocks the cursor globally. Used during window management tasks
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// where the cursor shouldn't change.
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WmLockCursor();
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WmUnlockCursor();
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// Shows and hides the cursor globally. Used during window management tasks.
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WmSetCursorVisible(bool visible);
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// Sets whether we're using normal or large cursors.
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WmSetCursorSize(CursorSize cursor_size);
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// Sets a global cursor which overrides per-window cursors. Pass null to
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// clear.
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WmSetGlobalOverrideCursor(CursorData? cursor);
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// Moves the cursor to the given location on the given display.
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WmMoveCursorToDisplayLocation(gfx.mojom.Point display_pixels,
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int64 display_id);
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// Confines the cursor to a rectangle in pixels on |display_id|.
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WmConfineCursorToBounds(gfx.mojom.Rect bounds_in_pixels,
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int64 display_id);
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// The cursor is hidden and shown by touch events naturally, but the
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// window manager also can manually show/hide it for features.
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WmSetCursorTouchVisible(bool enabled);
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// Response from WmCreateTopLevelWindow() informing the client of the id for
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// the new window.
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OnWmCreatedTopLevelWindow(uint32 change_id, uint32 window_id);
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// See description in WindowManager::OnAccelerator(). |ack_id| is the value
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// that was passed to OnAccelerator(). If the accelerator is a pre-target
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// handler and |event_result| is UNHANDLED, then |properties| is added to
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// the KeyEvent that is dispatched to the client with the focused window.
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OnAcceleratorAck(uint32 ack_id,
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EventResult event_result,
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map<string, array<uint8>> properties);
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};
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