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93 lines
3.4 KiB
C++
93 lines
3.4 KiB
C++
// Copyright 2014 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_SOCKET_UNIX_DOMAIN_CLIENT_SOCKET_POSIX_H_
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#define NET_SOCKET_UNIX_DOMAIN_CLIENT_SOCKET_POSIX_H_
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#include <stdint.h>
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#include <memory>
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#include <string>
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#include "base/macros.h"
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#include "net/base/completion_callback.h"
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#include "net/base/net_export.h"
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#include "net/log/net_log_with_source.h"
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#include "net/socket/socket_descriptor.h"
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#include "net/socket/stream_socket.h"
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#include "net/traffic_annotation/network_traffic_annotation.h"
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namespace net {
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class SocketPosix;
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struct SockaddrStorage;
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// A client socket that uses unix domain socket as the transport layer.
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class NET_EXPORT UnixDomainClientSocket : public StreamSocket {
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public:
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// Builds a client socket with |socket_path|. The caller should call Connect()
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// to connect to a server socket.
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UnixDomainClientSocket(const std::string& socket_path,
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bool use_abstract_namespace);
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// Builds a client socket with SocketPosix which is already connected.
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// UnixDomainServerSocket uses this after it accepts a connection.
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explicit UnixDomainClientSocket(std::unique_ptr<SocketPosix> socket);
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~UnixDomainClientSocket() override;
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// Fills |address| with |socket_path| and its length. For Android or Linux
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// platform, this supports abstract namespaces.
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static bool FillAddress(const std::string& socket_path,
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bool use_abstract_namespace,
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SockaddrStorage* address);
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// StreamSocket implementation.
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int Connect(CompletionOnceCallback callback) override;
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void Disconnect() override;
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bool IsConnected() const override;
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bool IsConnectedAndIdle() const override;
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int GetPeerAddress(IPEndPoint* address) const override;
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int GetLocalAddress(IPEndPoint* address) const override;
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const NetLogWithSource& NetLog() const override;
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bool WasEverUsed() const override;
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bool WasAlpnNegotiated() const override;
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NextProto GetNegotiatedProtocol() const override;
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bool GetSSLInfo(SSLInfo* ssl_info) override;
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void GetConnectionAttempts(ConnectionAttempts* out) const override;
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void ClearConnectionAttempts() override {}
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void AddConnectionAttempts(const ConnectionAttempts& attempts) override {}
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int64_t GetTotalReceivedBytes() const override;
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void ApplySocketTag(const SocketTag& tag) override;
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// Socket implementation.
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int Read(IOBuffer* buf,
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int buf_len,
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CompletionOnceCallback callback) override;
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int Write(IOBuffer* buf,
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int buf_len,
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CompletionOnceCallback callback,
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const NetworkTrafficAnnotationTag& traffic_annotation) override;
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int SetReceiveBufferSize(int32_t size) override;
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int SetSendBufferSize(int32_t size) override;
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// Releases ownership of underlying SocketDescriptor to caller.
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// Internal state is reset so that this object can be used again.
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// Socket must be connected in order to release it.
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SocketDescriptor ReleaseConnectedSocket();
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private:
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const std::string socket_path_;
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const bool use_abstract_namespace_;
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std::unique_ptr<SocketPosix> socket_;
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// This net log is just to comply StreamSocket::NetLog(). It throws away
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// everything.
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NetLogWithSource net_log_;
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DISALLOW_COPY_AND_ASSIGN(UnixDomainClientSocket);
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};
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} // namespace net
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#endif // NET_SOCKET_UNIX_DOMAIN_CLIENT_SOCKET_POSIX_H_
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