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268 lines
8.5 KiB
C++
268 lines
8.5 KiB
C++
// Copyright 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_MESSAGE_LOOP_INCOMING_TASK_QUEUE_H_
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#define BASE_MESSAGE_LOOP_INCOMING_TASK_QUEUE_H_
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#include "base/base_export.h"
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#include "base/callback.h"
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#include "base/debug/task_annotator.h"
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#include "base/macros.h"
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#include "base/memory/ref_counted.h"
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#include "base/pending_task.h"
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#include "base/sequence_checker.h"
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#include "base/synchronization/lock.h"
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#include "base/time/time.h"
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namespace base {
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class MessageLoop;
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class PostTaskTest;
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namespace internal {
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// Implements a queue of tasks posted to the message loop running on the current
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// thread. This class takes care of synchronizing posting tasks from different
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// threads and together with MessageLoop ensures clean shutdown.
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class BASE_EXPORT IncomingTaskQueue
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: public RefCountedThreadSafe<IncomingTaskQueue> {
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public:
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// Provides a read and remove only view into a task queue.
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class ReadAndRemoveOnlyQueue {
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public:
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ReadAndRemoveOnlyQueue() = default;
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virtual ~ReadAndRemoveOnlyQueue() = default;
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// Returns the next task. HasTasks() is assumed to be true.
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virtual const PendingTask& Peek() = 0;
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// Removes and returns the next task. HasTasks() is assumed to be true.
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virtual PendingTask Pop() = 0;
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// Whether this queue has tasks.
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virtual bool HasTasks() = 0;
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// Removes all tasks.
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virtual void Clear() = 0;
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private:
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DISALLOW_COPY_AND_ASSIGN(ReadAndRemoveOnlyQueue);
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};
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// Provides a read-write task queue.
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class Queue : public ReadAndRemoveOnlyQueue {
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public:
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Queue() = default;
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~Queue() override = default;
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// Adds the task to the end of the queue.
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virtual void Push(PendingTask pending_task) = 0;
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private:
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DISALLOW_COPY_AND_ASSIGN(Queue);
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};
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explicit IncomingTaskQueue(MessageLoop* message_loop);
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// Appends a task to the incoming queue. Posting of all tasks is routed though
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// AddToIncomingQueue() or TryAddToIncomingQueue() to make sure that posting
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// task is properly synchronized between different threads.
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//
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// Returns true if the task was successfully added to the queue, otherwise
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// returns false. In all cases, the ownership of |task| is transferred to the
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// called method.
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bool AddToIncomingQueue(const Location& from_here,
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OnceClosure task,
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TimeDelta delay,
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Nestable nestable);
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// Returns true if the message loop is "idle". Provided for testing.
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bool IsIdleForTesting();
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// Disconnects |this| from the parent message loop.
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void WillDestroyCurrentMessageLoop();
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// This should be called when the message loop becomes ready for
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// scheduling work.
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void StartScheduling();
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// Runs |pending_task|.
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void RunTask(PendingTask* pending_task);
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ReadAndRemoveOnlyQueue& triage_tasks() { return triage_tasks_; }
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Queue& delayed_tasks() { return delayed_tasks_; }
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Queue& deferred_tasks() { return deferred_tasks_; }
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bool HasPendingHighResolutionTasks() {
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DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
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return pending_high_res_tasks_ > 0;
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}
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private:
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friend class base::PostTaskTest;
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friend class RefCountedThreadSafe<IncomingTaskQueue>;
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// These queues below support the previous MessageLoop behavior of
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// maintaining three queue queues to process tasks:
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//
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// TriageQueue
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// The first queue to receive all tasks for the processing sequence. Tasks are
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// generally either dispatched immediately or sent to the queues below.
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//
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// DelayedQueue
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// The queue for holding tasks that should be run later and sorted by expected
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// run time.
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//
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// DeferredQueue
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// The queue for holding tasks that couldn't be run while the MessageLoop was
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// nested. These are generally processed during the idle stage.
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//
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// Many of these do not share implementations even though they look like they
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// could because of small quirks (reloading semantics) or differing underlying
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// data strucutre (TaskQueue vs DelayedTaskQueue).
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// The starting point for all tasks on the sequence processing the tasks.
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class TriageQueue : public ReadAndRemoveOnlyQueue {
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public:
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TriageQueue(IncomingTaskQueue* outer);
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~TriageQueue() override;
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// ReadAndRemoveOnlyQueue:
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// In general, the methods below will attempt to reload from the incoming
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// queue if the queue itself is empty except for Clear(). See Clear() for
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// why it doesn't reload.
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const PendingTask& Peek() override;
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PendingTask Pop() override;
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// Whether this queue has tasks after reloading from the incoming queue.
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bool HasTasks() override;
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void Clear() override;
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private:
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void ReloadFromIncomingQueueIfEmpty();
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IncomingTaskQueue* const outer_;
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TaskQueue queue_;
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DISALLOW_COPY_AND_ASSIGN(TriageQueue);
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};
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class DelayedQueue : public Queue {
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public:
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DelayedQueue(IncomingTaskQueue* outer);
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~DelayedQueue() override;
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// Queue:
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const PendingTask& Peek() override;
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PendingTask Pop() override;
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// Whether this queue has tasks after sweeping the cancelled ones in front.
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bool HasTasks() override;
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void Clear() override;
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void Push(PendingTask pending_task) override;
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private:
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IncomingTaskQueue* const outer_;
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DelayedTaskQueue queue_;
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DISALLOW_COPY_AND_ASSIGN(DelayedQueue);
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};
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class DeferredQueue : public Queue {
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public:
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DeferredQueue(IncomingTaskQueue* outer);
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~DeferredQueue() override;
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// Queue:
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const PendingTask& Peek() override;
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PendingTask Pop() override;
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bool HasTasks() override;
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void Clear() override;
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void Push(PendingTask pending_task) override;
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private:
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IncomingTaskQueue* const outer_;
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TaskQueue queue_;
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DISALLOW_COPY_AND_ASSIGN(DeferredQueue);
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};
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virtual ~IncomingTaskQueue();
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// Adds a task to |incoming_queue_|. The caller retains ownership of
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// |pending_task|, but this function will reset the value of
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// |pending_task->task|. This is needed to ensure that the posting call stack
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// does not retain |pending_task->task| beyond this function call.
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bool PostPendingTask(PendingTask* pending_task);
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// Does the real work of posting a pending task. Returns true if the caller
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// should call ScheduleWork() on the message loop.
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bool PostPendingTaskLockRequired(PendingTask* pending_task);
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// Loads tasks from the |incoming_queue_| into |*work_queue|. Must be called
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// from the sequence processing the tasks. Returns the number of tasks that
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// require high resolution timers in |work_queue|.
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int ReloadWorkQueue(TaskQueue* work_queue);
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// Checks calls made only on the MessageLoop thread.
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SEQUENCE_CHECKER(sequence_checker_);
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debug::TaskAnnotator task_annotator_;
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// True if we always need to call ScheduleWork when receiving a new task, even
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// if the incoming queue was not empty.
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const bool always_schedule_work_;
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// Queue for initial triaging of tasks on the |sequence_checker_| sequence.
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TriageQueue triage_tasks_;
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// Queue for delayed tasks on the |sequence_checker_| sequence.
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DelayedQueue delayed_tasks_;
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// Queue for non-nestable deferred tasks on the |sequence_checker_| sequence.
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DeferredQueue deferred_tasks_;
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// Number of high resolution tasks in the sequence affine queues above.
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int pending_high_res_tasks_ = 0;
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// Lock that protects |message_loop_| to prevent it from being deleted while
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// a request is made to schedule work.
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base::Lock message_loop_lock_;
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// Points to the message loop that owns |this|.
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MessageLoop* message_loop_;
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// Synchronizes access to all members below this line.
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base::Lock incoming_queue_lock_;
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// Number of tasks that require high resolution timing. This value is kept
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// so that ReloadWorkQueue() completes in constant time.
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int high_res_task_count_ = 0;
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// An incoming queue of tasks that are acquired under a mutex for processing
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// on this instance's thread. These tasks have not yet been been pushed to
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// |message_loop_|.
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TaskQueue incoming_queue_;
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// True if new tasks should be accepted.
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bool accept_new_tasks_ = true;
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// The next sequence number to use for delayed tasks.
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int next_sequence_num_ = 0;
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// True if our message loop has already been scheduled and does not need to be
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// scheduled again until an empty reload occurs.
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bool message_loop_scheduled_ = false;
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// False until StartScheduling() is called.
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bool is_ready_for_scheduling_ = false;
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DISALLOW_COPY_AND_ASSIGN(IncomingTaskQueue);
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};
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} // namespace internal
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} // namespace base
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#endif // BASE_MESSAGE_LOOP_INCOMING_TASK_QUEUE_H_
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