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414 lines
17 KiB
C++
414 lines
17 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// A server side dispatcher which dispatches a given client's data to their
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// stream.
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#ifndef NET_TOOLS_QUIC_QUIC_DISPATCHER_H_
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#define NET_TOOLS_QUIC_QUIC_DISPATCHER_H_
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#include <memory>
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#include <vector>
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#include "base/macros.h"
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#include "net/quic/core/crypto/quic_compressed_certs_cache.h"
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#include "net/quic/core/crypto/quic_random.h"
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#include "net/quic/core/quic_blocked_writer_interface.h"
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#include "net/quic/core/quic_buffered_packet_store.h"
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#include "net/quic/core/quic_connection.h"
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#include "net/quic/core/quic_crypto_server_stream.h"
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#include "net/quic/core/quic_packets.h"
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#include "net/quic/core/quic_session.h"
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#include "net/quic/core/quic_version_manager.h"
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#include "net/quic/platform/api/quic_containers.h"
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#include "net/quic/platform/api/quic_socket_address.h"
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#include "net/tools/quic/quic_process_packet_interface.h"
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#include "net/tools/quic/quic_time_wait_list_manager.h"
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#include "net/tools/quic/stateless_rejector.h"
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namespace net {
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namespace test {
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class QuicDispatcherPeer;
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} // namespace test
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class QuicConfig;
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class QuicCryptoServerConfig;
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class QuicDispatcher : public QuicTimeWaitListManager::Visitor,
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public ProcessPacketInterface,
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public QuicFramerVisitorInterface,
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public QuicBufferedPacketStore::VisitorInterface {
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public:
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// Ideally we'd have a linked_hash_set: the boolean is unused.
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typedef QuicLinkedHashMap<QuicBlockedWriterInterface*, bool> WriteBlockedList;
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QuicDispatcher(const QuicConfig& config,
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const QuicCryptoServerConfig* crypto_config,
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QuicVersionManager* version_manager,
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std::unique_ptr<QuicConnectionHelperInterface> helper,
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std::unique_ptr<QuicCryptoServerStream::Helper> session_helper,
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std::unique_ptr<QuicAlarmFactory> alarm_factory);
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~QuicDispatcher() override;
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// Takes ownership of |writer|.
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void InitializeWithWriter(QuicPacketWriter* writer);
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// Process the incoming packet by creating a new session, passing it to
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// an existing session, or passing it to the time wait list.
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void ProcessPacket(const QuicSocketAddress& server_address,
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const QuicSocketAddress& client_address,
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const QuicReceivedPacket& packet) override;
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// Called when the socket becomes writable to allow queued writes to happen.
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virtual void OnCanWrite();
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// Returns true if there's anything in the blocked writer list.
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virtual bool HasPendingWrites() const;
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// Sends ConnectionClose frames to all connected clients.
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void Shutdown();
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// QuicSession::Visitor interface implementation (via inheritance of
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// QuicTimeWaitListManager::Visitor):
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// Ensure that the closed connection is cleaned up asynchronously.
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void OnConnectionClosed(QuicConnectionId connection_id,
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QuicErrorCode error,
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const std::string& error_details) override;
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// QuicSession::Visitor interface implementation (via inheritance of
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// QuicTimeWaitListManager::Visitor):
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// Queues the blocked writer for later resumption.
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void OnWriteBlocked(QuicBlockedWriterInterface* blocked_writer) override;
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// QuicSession::Visitor interface implementation (via inheritance of
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// QuicTimeWaitListManager::Visitor):
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// Collects reset error code received on streams.
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void OnRstStreamReceived(const QuicRstStreamFrame& frame) override;
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// QuicTimeWaitListManager::Visitor interface implementation
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// Called whenever the time wait list manager adds a new connection to the
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// time-wait list.
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void OnConnectionAddedToTimeWaitList(QuicConnectionId connection_id) override;
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using SessionMap =
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QuicUnorderedMap<QuicConnectionId, std::unique_ptr<QuicSession>>;
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const SessionMap& session_map() const { return session_map_; }
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// Deletes all sessions on the closed session list and clears the list.
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virtual void DeleteSessions();
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// The largest packet number we expect to receive with a connection
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// ID for a connection that is not established yet. The current design will
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// send a handshake and then up to 50 or so data packets, and then it may
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// resend the handshake packet up to 10 times. (Retransmitted packets are
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// sent with unique packet numbers.)
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static const QuicPacketNumber kMaxReasonableInitialPacketNumber = 100;
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static_assert(kMaxReasonableInitialPacketNumber >=
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kInitialCongestionWindow + 10,
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"kMaxReasonableInitialPacketNumber is unreasonably small "
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"relative to kInitialCongestionWindow.");
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// QuicFramerVisitorInterface implementation. Not expected to be called
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// outside of this class.
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void OnPacket() override;
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// Called when the public header has been parsed.
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bool OnUnauthenticatedPublicHeader(const QuicPacketHeader& header) override;
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// Called when the private header has been parsed of a data packet that is
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// destined for the time wait manager.
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bool OnUnauthenticatedHeader(const QuicPacketHeader& header) override;
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void OnError(QuicFramer* framer) override;
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bool OnProtocolVersionMismatch(
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QuicTransportVersion received_version) override;
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// The following methods should never get called because
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// OnUnauthenticatedPublicHeader() or OnUnauthenticatedHeader() (whichever
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// was called last), will return false and prevent a subsequent invocation
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// of these methods. Thus, the payload of the packet is never processed in
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// the dispatcher.
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void OnPublicResetPacket(const QuicPublicResetPacket& packet) override;
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void OnVersionNegotiationPacket(
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const QuicVersionNegotiationPacket& packet) override;
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void OnDecryptedPacket(EncryptionLevel level) override;
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bool OnPacketHeader(const QuicPacketHeader& header) override;
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bool OnStreamFrame(const QuicStreamFrame& frame) override;
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bool OnAckFrame(const QuicAckFrame& frame) override;
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bool OnStopWaitingFrame(const QuicStopWaitingFrame& frame) override;
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bool OnPaddingFrame(const QuicPaddingFrame& frame) override;
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bool OnPingFrame(const QuicPingFrame& frame) override;
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bool OnRstStreamFrame(const QuicRstStreamFrame& frame) override;
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bool OnConnectionCloseFrame(const QuicConnectionCloseFrame& frame) override;
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bool OnGoAwayFrame(const QuicGoAwayFrame& frame) override;
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bool OnWindowUpdateFrame(const QuicWindowUpdateFrame& frame) override;
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bool OnBlockedFrame(const QuicBlockedFrame& frame) override;
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void OnPacketComplete() override;
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// QuicBufferedPacketStore::VisitorInterface implementation.
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void OnExpiredPackets(QuicConnectionId connection_id,
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QuicBufferedPacketStore::BufferedPacketList
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early_arrived_packets) override;
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// Create connections for previously buffered CHLOs as many as allowed.
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virtual void ProcessBufferedChlos(size_t max_connections_to_create);
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// Return true if there is CHLO buffered.
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virtual bool HasChlosBuffered() const;
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protected:
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virtual QuicSession* CreateQuicSession(
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QuicConnectionId connection_id,
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const QuicSocketAddress& client_address,
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QuicStringPiece alpn) = 0;
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// Called when a connection is rejected statelessly.
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virtual void OnConnectionRejectedStatelessly();
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// Called when a connection is closed statelessly.
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virtual void OnConnectionClosedStatelessly(QuicErrorCode error);
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// Returns true if cheap stateless rejection should be attempted.
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virtual bool ShouldAttemptCheapStatelessRejection();
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// Values to be returned by ValidityChecks() to indicate what should be done
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// with a packet. Fates with greater values are considered to be higher
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// priority, in that if one validity check indicates a lower-valued fate and
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// another validity check indicates a higher-valued fate, the higher-valued
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// fate should be obeyed.
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enum QuicPacketFate {
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// Process the packet normally, which is usually to establish a connection.
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kFateProcess,
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// Put the connection ID into time-wait state and send a public reset.
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kFateTimeWait,
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// Buffer the packet.
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kFateBuffer,
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// Drop the packet (ignore and give no response).
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kFateDrop,
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};
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// This method is called by OnUnauthenticatedHeader on packets not associated
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// with a known connection ID. It applies validity checks and returns a
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// QuicPacketFate to tell what should be done with the packet.
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virtual QuicPacketFate ValidityChecks(const QuicPacketHeader& header);
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// Create and return the time wait list manager for this dispatcher, which
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// will be owned by the dispatcher as time_wait_list_manager_
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virtual QuicTimeWaitListManager* CreateQuicTimeWaitListManager();
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// Called when |connection_id| doesn't have an open connection yet, to buffer
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// |current_packet_| until it can be delivered to the connection.
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void BufferEarlyPacket(QuicConnectionId connection_id);
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// Called when |current_packet_| is a CHLO packet. Creates a new connection
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// and delivers any buffered packets for that connection id.
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void ProcessChlo();
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// Returns client address used for stateless rejector to generate and validate
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// source address token.
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virtual const QuicSocketAddress GetClientAddress() const;
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// Return true if dispatcher wants to destroy session outside of
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// OnConnectionClosed() call stack.
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virtual bool ShouldDestroySessionAsynchronously();
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QuicTimeWaitListManager* time_wait_list_manager() {
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return time_wait_list_manager_.get();
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}
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const QuicTransportVersionVector& GetSupportedTransportVersions();
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QuicConnectionId current_connection_id() { return current_connection_id_; }
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const QuicSocketAddress& current_server_address() {
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return current_server_address_;
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}
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const QuicSocketAddress& current_client_address() {
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return current_client_address_;
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}
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const QuicReceivedPacket& current_packet() { return *current_packet_; }
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const QuicConfig& config() const { return config_; }
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const QuicCryptoServerConfig* crypto_config() const { return crypto_config_; }
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QuicCompressedCertsCache* compressed_certs_cache() {
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return &compressed_certs_cache_;
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}
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QuicFramer* framer() { return &framer_; }
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QuicConnectionHelperInterface* helper() { return helper_.get(); }
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QuicCryptoServerStream::Helper* session_helper() {
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return session_helper_.get();
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}
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QuicAlarmFactory* alarm_factory() { return alarm_factory_.get(); }
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QuicPacketWriter* writer() { return writer_.get(); }
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// Creates per-connection packet writers out of the QuicDispatcher's shared
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// QuicPacketWriter. The per-connection writers' IsWriteBlocked() state must
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// always be the same as the shared writer's IsWriteBlocked(), or else the
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// QuicDispatcher::OnCanWrite logic will not work. (This will hopefully be
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// cleaned up for bug 16950226.)
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virtual QuicPacketWriter* CreatePerConnectionWriter();
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// Returns true if a session should be created for a connection with an
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// unknown version identified by |version_label|.
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virtual bool ShouldCreateSessionForUnknownVersion(
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QuicVersionLabel version_label);
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void SetLastError(QuicErrorCode error);
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// Called when the public header has been parsed and the session has been
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// looked up, and the session was not found in the active list of sessions.
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// Returns false if processing should stop after this call.
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virtual bool OnUnauthenticatedUnknownPublicHeader(
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const QuicPacketHeader& header);
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// Called when a new connection starts to be handled by this dispatcher.
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// Either this connection is created or its packets is buffered while waiting
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// for CHLO. Returns true if a new connection should be created or its packets
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// should be buffered, false otherwise.
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virtual bool ShouldCreateOrBufferPacketForConnection(
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QuicConnectionId connection_id);
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bool HasBufferedPackets(QuicConnectionId connection_id);
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// Called when BufferEarlyPacket() fail to buffer the packet.
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virtual void OnBufferPacketFailure(
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QuicBufferedPacketStore::EnqueuePacketResult result,
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QuicConnectionId connection_id);
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// Removes the session from the session map and write blocked list, and adds
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// the ConnectionId to the time-wait list. If |session_closed_statelessly| is
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// true, any future packets for the ConnectionId will be black-holed.
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virtual void CleanUpSession(SessionMap::iterator it,
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QuicConnection* connection,
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bool session_closed_statelessly);
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void StopAcceptingNewConnections();
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// Return true if the blocked writer should be added to blocked list.
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virtual bool ShouldAddToBlockedList();
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private:
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friend class test::QuicDispatcherPeer;
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friend class StatelessRejectorProcessDoneCallback;
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typedef QuicUnorderedSet<QuicConnectionId> QuicConnectionIdSet;
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bool HandlePacketForTimeWait(const QuicPacketHeader& header);
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// Attempts to reject the connection statelessly, if stateless rejects are
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// possible and if the current packet contains a CHLO message. Determines a
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// fate which describes what subsequent processing should be performed on the
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// packets, like ValidityChecks, and invokes ProcessUnauthenticatedHeaderFate.
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void MaybeRejectStatelessly(QuicConnectionId connection_id,
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QuicTransportVersion version);
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// Deliver |packets| to |session| for further processing.
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void DeliverPacketsToSession(
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const std::list<QuicBufferedPacketStore::BufferedPacket>& packets,
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QuicSession* session);
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// Perform the appropriate actions on the current packet based on |fate| -
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// either process, buffer, or drop it.
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void ProcessUnauthenticatedHeaderFate(QuicPacketFate fate,
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QuicConnectionId connection_id);
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// Invoked when StatelessRejector::Process completes. |first_version| is the
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// version of the packet which initiated the stateless reject.
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void OnStatelessRejectorProcessDone(
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std::unique_ptr<StatelessRejector> rejector,
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const QuicSocketAddress& current_client_address,
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const QuicSocketAddress& current_server_address,
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std::unique_ptr<QuicReceivedPacket> current_packet,
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QuicTransportVersion first_version);
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// Examine the state of the rejector and decide what to do with the current
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// packet.
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void ProcessStatelessRejectorState(
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std::unique_ptr<StatelessRejector> rejector,
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QuicTransportVersion first_version);
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void set_new_sessions_allowed_per_event_loop(
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int16_t new_sessions_allowed_per_event_loop) {
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new_sessions_allowed_per_event_loop_ = new_sessions_allowed_per_event_loop;
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}
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const QuicConfig& config_;
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const QuicCryptoServerConfig* crypto_config_;
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// The cache for most recently compressed certs.
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QuicCompressedCertsCache compressed_certs_cache_;
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// The list of connections waiting to write.
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WriteBlockedList write_blocked_list_;
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SessionMap session_map_;
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// Entity that manages connection_ids in time wait state.
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std::unique_ptr<QuicTimeWaitListManager> time_wait_list_manager_;
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// The list of closed but not-yet-deleted sessions.
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std::vector<std::unique_ptr<QuicSession>> closed_session_list_;
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// The helper used for all connections.
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std::unique_ptr<QuicConnectionHelperInterface> helper_;
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// The helper used for all sessions.
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std::unique_ptr<QuicCryptoServerStream::Helper> session_helper_;
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// Creates alarms.
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std::unique_ptr<QuicAlarmFactory> alarm_factory_;
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// An alarm which deletes closed sessions.
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std::unique_ptr<QuicAlarm> delete_sessions_alarm_;
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// The writer to write to the socket with.
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std::unique_ptr<QuicPacketWriter> writer_;
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// Packets which are buffered until a connection can be created to handle
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// them.
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QuicBufferedPacketStore buffered_packets_;
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// Set of connection IDs for which asynchronous CHLO processing is in
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// progress, making it necessary to buffer any other packets which arrive on
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// that connection until CHLO processing is complete.
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QuicConnectionIdSet temporarily_buffered_connections_;
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// Information about the packet currently being handled.
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QuicSocketAddress current_client_address_;
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QuicSocketAddress current_server_address_;
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const QuicReceivedPacket* current_packet_;
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// If |current_packet_| is a CHLO packet, the extracted alpn.
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std::string current_alpn_;
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QuicConnectionId current_connection_id_;
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// Used to get the supported versions based on flag. Does not own.
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QuicVersionManager* version_manager_;
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QuicFramer framer_;
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// The last error set by SetLastError(), which is called by
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// framer_visitor_->OnError().
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QuicErrorCode last_error_;
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// A backward counter of how many new sessions can be create within current
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// event loop. When reaches 0, it means can't create sessions for now.
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int16_t new_sessions_allowed_per_event_loop_;
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// True if this dispatcher is not draining.
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bool accept_new_connections_;
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DISALLOW_COPY_AND_ASSIGN(QuicDispatcher);
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};
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} // namespace net
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#endif // NET_TOOLS_QUIC_QUIC_DISPATCHER_H_
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