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188 lines
5.6 KiB
Objective-C
188 lines
5.6 KiB
Objective-C
// Copyright 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_IOS_WEAK_NSOBJECT_H_
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#define BASE_IOS_WEAK_NSOBJECT_H_
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#import <Foundation/Foundation.h>
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#import <objc/runtime.h>
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#include "base/compiler_specific.h"
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#include "base/logging.h"
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#include "base/memory/ref_counted.h"
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#include "base/threading/thread_checker.h"
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// WeakNSObject<> is patterned after scoped_nsobject<>, but instead of
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// maintaining ownership of an NSObject subclass object, it will nil itself out
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// when the object is deallocated.
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//
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// WeakNSProtocol<> has the same behavior as WeakNSObject, but can be used
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// with protocols.
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//
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// Example usage (base::WeakNSObject<T>):
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// scoped_nsobject<Foo> foo([[Foo alloc] init]);
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// WeakNSObject<Foo> weak_foo; // No pointer
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// weak_foo.reset(foo) // Now a weak reference is kept.
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// [weak_foo description]; // Returns [foo description].
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// foo.reset(); // The reference is released.
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// [weak_foo description]; // Returns nil, as weak_foo is pointing to nil.
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//
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//
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// Implementation wise a WeakNSObject keeps a reference to a refcounted
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// WeakContainer. There is one unique instance of a WeakContainer per watched
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// NSObject, this relationship is maintained via the ObjectiveC associated
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// object API, indirectly via an ObjectiveC CRBWeakNSProtocolSentinel class.
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//
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// Threading restrictions:
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// - Several WeakNSObject pointing to the same underlying object must all be
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// created and dereferenced on the same thread;
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// - thread safety is enforced by the implementation, except in two cases:
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// (1) it is allowed to copy a WeakNSObject on a different thread. However,
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// that copy must return to the original thread before being dereferenced,
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// (2) it is allowed to destroy a WeakNSObject on any thread;
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// - the implementation assumes that the tracked object will be released on the
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// same thread that the WeakNSObject is created on.
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namespace base {
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// WeakContainer keeps a weak pointer to an object and clears it when it
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// receives nullify() from the object's sentinel.
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class WeakContainer : public base::RefCountedThreadSafe<WeakContainer> {
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public:
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explicit WeakContainer(id object);
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id object() {
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DCHECK(checker_.CalledOnValidThread());
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return object_;
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}
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void nullify() {
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DCHECK(checker_.CalledOnValidThread());
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object_ = nil;
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}
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private:
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friend base::RefCountedThreadSafe<WeakContainer>;
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~WeakContainer();
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base::ThreadChecker checker_;
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__unsafe_unretained id object_;
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};
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} // namespace base
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// Sentinel for observing the object contained in the weak pointer. The object
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// will be deleted when the weak object is deleted and will notify its
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// container.
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@interface CRBWeakNSProtocolSentinel : NSObject
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// Return the only associated container for this object. There can be only one.
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// Will return null if object is nil .
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+ (scoped_refptr<base::WeakContainer>)containerForObject:(id)object;
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@end
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namespace base {
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// Base class for all WeakNSObject derivatives.
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template <typename NST>
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class WeakNSProtocol {
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public:
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explicit WeakNSProtocol(NST object = nil) {
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container_ = [CRBWeakNSProtocolSentinel containerForObject:object];
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}
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WeakNSProtocol(const WeakNSProtocol<NST>& that) {
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// A WeakNSProtocol object can be copied on one thread and used on
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// another.
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checker_.DetachFromThread();
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container_ = that.container_;
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}
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~WeakNSProtocol() {
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// A WeakNSProtocol object can be used on one thread and released on
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// another. This is not the case for the contained object.
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checker_.DetachFromThread();
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}
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void reset(NST object = nil) {
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DCHECK(checker_.CalledOnValidThread());
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container_ = [CRBWeakNSProtocolSentinel containerForObject:object];
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}
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NST get() const {
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DCHECK(checker_.CalledOnValidThread());
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if (!container_.get())
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return nil;
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return container_->object();
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}
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WeakNSProtocol& operator=(const WeakNSProtocol<NST>& that) {
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// A WeakNSProtocol object can be copied on one thread and used on
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// another.
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checker_.DetachFromThread();
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container_ = that.container_;
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return *this;
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}
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bool operator==(NST that) const {
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DCHECK(checker_.CalledOnValidThread());
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return get() == that;
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}
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bool operator!=(NST that) const {
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DCHECK(checker_.CalledOnValidThread());
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return get() != that;
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}
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operator NST() const {
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DCHECK(checker_.CalledOnValidThread());
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return get();
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}
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private:
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// Refecounted reference to the container tracking the ObjectiveC object this
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// class encapsulates.
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scoped_refptr<base::WeakContainer> container_;
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base::ThreadChecker checker_;
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};
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// Free functions
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template <class NST>
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bool operator==(NST p1, const WeakNSProtocol<NST>& p2) {
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return p1 == p2.get();
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}
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template <class NST>
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bool operator!=(NST p1, const WeakNSProtocol<NST>& p2) {
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return p1 != p2.get();
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}
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template <typename NST>
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class WeakNSObject : public WeakNSProtocol<NST*> {
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public:
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explicit WeakNSObject(NST* object = nil) : WeakNSProtocol<NST*>(object) {}
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WeakNSObject(const WeakNSObject<NST>& that) : WeakNSProtocol<NST*>(that) {}
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WeakNSObject& operator=(const WeakNSObject<NST>& that) {
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WeakNSProtocol<NST*>::operator=(that);
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return *this;
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}
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};
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// Specialization to make WeakNSObject<id> work.
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template <>
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class WeakNSObject<id> : public WeakNSProtocol<id> {
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public:
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explicit WeakNSObject(id object = nil) : WeakNSProtocol<id>(object) {}
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WeakNSObject(const WeakNSObject<id>& that) : WeakNSProtocol<id>(that) {}
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WeakNSObject& operator=(const WeakNSObject<id>& that) {
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WeakNSProtocol<id>::operator=(that);
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return *this;
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}
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};
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} // namespace base
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#endif // BASE_IOS_WEAK_NSOBJECT_H_
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