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249 lines
11 KiB
C++
249 lines
11 KiB
C++
// Copyright 2016 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_HTTP2_DECODER_FRAME_DECODER_STATE_H_
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#define NET_HTTP2_DECODER_FRAME_DECODER_STATE_H_
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// FrameDecoderState provides state and behaviors in support of decoding
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// the common frame header and the payload of all frame types.
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// It is an input to all of the payload decoders.
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// TODO(jamessynge): Since FrameDecoderState has far more than state in it,
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// rename to FrameDecoderHelper, or similar.
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#include <stddef.h>
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#include "base/logging.h"
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#include "net/http2/decoder/decode_buffer.h"
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#include "net/http2/decoder/decode_status.h"
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#include "net/http2/decoder/http2_frame_decoder_listener.h"
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#include "net/http2/decoder/http2_structure_decoder.h"
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#include "net/http2/http2_constants.h"
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#include "net/http2/http2_structures.h"
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#include "net/http2/platform/api/http2_export.h"
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namespace net {
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namespace test {
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class FrameDecoderStatePeer;
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} // namespace test
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class HTTP2_EXPORT_PRIVATE FrameDecoderState {
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public:
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FrameDecoderState() {}
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// Sets the listener which the decoders should call as they decode HTTP/2
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// frames. The listener can be changed at any time, which allows for replacing
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// it with a no-op listener when an error is detected, either by the payload
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// decoder (OnPaddingTooLong or OnFrameSizeError) or by the "real" listener.
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// That in turn allows us to define Http2FrameDecoderListener such that all
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// methods have return type void, with no direct way to indicate whether the
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// decoder should stop, and to eliminate from the decoder all checks of the
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// return value. Instead the listener/caller can simply replace the current
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// listener with a no-op listener implementation.
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// TODO(jamessynge): Make set_listener private as only Http2FrameDecoder
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// and tests need to set it, so it doesn't need to be public.
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void set_listener(Http2FrameDecoderListener* listener) {
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listener_ = listener;
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}
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Http2FrameDecoderListener* listener() const { return listener_; }
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// The most recently decoded frame header.
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const Http2FrameHeader& frame_header() const { return frame_header_; }
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// Decode a structure in the payload, adjusting remaining_payload_ to account
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// for the consumed portion of the payload. Returns kDecodeDone when fully
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// decoded, kDecodeError if it ran out of payload before decoding completed,
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// and kDecodeInProgress if the decode buffer didn't have enough of the
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// remaining payload.
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template <class S>
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DecodeStatus StartDecodingStructureInPayload(S* out, DecodeBuffer* db) {
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DVLOG(2) << __func__ << "\n\tdb->Remaining=" << db->Remaining()
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<< "\n\tremaining_payload_=" << remaining_payload_
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<< "\n\tneed=" << S::EncodedSize();
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DecodeStatus status =
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structure_decoder_.Start(out, db, &remaining_payload_);
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if (status != DecodeStatus::kDecodeError) {
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return status;
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}
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DVLOG(2) << "StartDecodingStructureInPayload: detected frame size error";
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return ReportFrameSizeError();
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}
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// Resume decoding of a structure that has been split across buffers,
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// adjusting remaining_payload_ to account for the consumed portion of
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// the payload. Returns values are as for StartDecodingStructureInPayload.
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template <class S>
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DecodeStatus ResumeDecodingStructureInPayload(S* out, DecodeBuffer* db) {
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DVLOG(2) << __func__ << "\n\tdb->Remaining=" << db->Remaining()
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<< "\n\tremaining_payload_=" << remaining_payload_;
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if (structure_decoder_.Resume(out, db, &remaining_payload_)) {
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return DecodeStatus::kDecodeDone;
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} else if (remaining_payload_ > 0) {
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return DecodeStatus::kDecodeInProgress;
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} else {
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DVLOG(2) << "ResumeDecodingStructureInPayload: detected frame size error";
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return ReportFrameSizeError();
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}
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}
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// Initializes the two remaining* fields, which is needed if the frame's
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// payload is split across buffers, or the decoder calls ReadPadLength or
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// StartDecodingStructureInPayload, and of course the methods below which
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// read those fields, as their names imply.
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void InitializeRemainders() {
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remaining_payload_ = frame_header().payload_length;
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// Note that remaining_total_payload() relies on remaining_padding_ being
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// zero for frames that have no padding.
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remaining_padding_ = 0;
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}
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// Returns the number of bytes of the frame's payload that remain to be
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// decoded, including any trailing padding. This method must only be called
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// after the variables have been initialized, which in practice means once a
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// payload decoder has called InitializeRemainders and/or ReadPadLength.
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size_t remaining_total_payload() const {
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DCHECK(IsPaddable() || remaining_padding_ == 0) << frame_header();
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return remaining_payload_ + remaining_padding_;
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}
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// Returns the number of bytes of the frame's payload that remain to be
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// decoded, excluding any trailing padding. This method must only be called
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// after the variable has been initialized, which in practice means once a
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// payload decoder has called InitializeRemainders; ReadPadLength will deduct
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// the total number of padding bytes from remaining_payload_, including the
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// size of the Pad Length field itself (1 byte).
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size_t remaining_payload() const { return remaining_payload_; }
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// Returns the number of bytes of the frame's payload that remain to be
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// decoded, including any trailing padding. This method must only be called if
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// the frame type allows padding, and after the variable has been initialized,
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// which in practice means once a payload decoder has called
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// InitializeRemainders and/or ReadPadLength.
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size_t remaining_payload_and_padding() const {
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DCHECK(IsPaddable()) << frame_header();
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return remaining_payload_ + remaining_padding_;
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}
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// Returns the number of bytes of trailing padding after the payload that
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// remain to be decoded. This method must only be called if the frame type
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// allows padding, and after the variable has been initialized, which in
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// practice means once a payload decoder has called InitializeRemainders,
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// and isn't set to a non-zero value until ReadPadLength has been called.
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uint32_t remaining_padding() const {
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DCHECK(IsPaddable()) << frame_header();
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return remaining_padding_;
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}
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// How many bytes of the remaining payload are in db?
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size_t AvailablePayload(DecodeBuffer* db) const {
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return db->MinLengthRemaining(remaining_payload_);
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}
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// How many bytes of the remaining payload and padding are in db?
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// Call only for frames whose type is paddable.
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size_t AvailablePayloadAndPadding(DecodeBuffer* db) const {
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DCHECK(IsPaddable()) << frame_header();
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return db->MinLengthRemaining(remaining_payload_ + remaining_padding_);
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}
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// How many bytes of the padding that have not yet been skipped are in db?
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// Call only after remaining_padding_ has been set (for padded frames), or
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// been cleared (for unpadded frames); and after all of the non-padding
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// payload has been decoded.
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size_t AvailablePadding(DecodeBuffer* db) const {
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DCHECK(IsPaddable()) << frame_header();
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DCHECK_EQ(remaining_payload_, 0u);
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return db->MinLengthRemaining(remaining_padding_);
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}
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// Reduces remaining_payload_ by amount. To be called by a payload decoder
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// after it has passed a variable length portion of the payload to the
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// listener; remaining_payload_ will be automatically reduced when fixed
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// size structures and padding, including the Pad Length field, are decoded.
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void ConsumePayload(size_t amount) {
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DCHECK_LE(amount, remaining_payload_);
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remaining_payload_ -= amount;
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}
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// Reads the Pad Length field into remaining_padding_, and appropriately sets
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// remaining_payload_. When present, the Pad Length field is always the first
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// field in the payload, which this method relies on so that the caller need
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// not set remaining_payload_ before calling this method.
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// If report_pad_length is true, calls the listener's OnPadLength method when
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// it decodes the Pad Length field.
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// Returns kDecodeDone if the decode buffer was not empty (i.e. because the
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// field is only a single byte long, it can always be decoded if the buffer is
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// not empty).
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// Returns kDecodeError if the buffer is empty because the frame has no
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// payload (i.e. payload_length() == 0).
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// Returns kDecodeInProgress if the buffer is empty but the frame has a
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// payload.
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DecodeStatus ReadPadLength(DecodeBuffer* db, bool report_pad_length);
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// Skip the trailing padding bytes; only call once remaining_payload_==0.
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// Returns true when the padding has been skipped.
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// Does NOT check that the padding is all zeroes.
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bool SkipPadding(DecodeBuffer* db);
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// Calls the listener's OnFrameSizeError method and returns kDecodeError.
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DecodeStatus ReportFrameSizeError();
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private:
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friend class Http2FrameDecoder;
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friend class test::FrameDecoderStatePeer;
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// Starts the decoding of a common frame header. Returns true if completed the
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// decoding, false if the decode buffer didn't have enough data in it, in
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// which case the decode buffer will have been drained and the caller should
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// call ResumeDecodingFrameHeader when more data is available. This is called
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// from Http2FrameDecoder, a friend class.
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bool StartDecodingFrameHeader(DecodeBuffer* db) {
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return structure_decoder_.Start(&frame_header_, db);
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}
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// Resumes decoding the common frame header after the preceding call to
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// StartDecodingFrameHeader returned false, as did any subsequent calls to
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// ResumeDecodingFrameHeader. This is called from Http2FrameDecoder,
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// a friend class.
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bool ResumeDecodingFrameHeader(DecodeBuffer* db) {
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return structure_decoder_.Resume(&frame_header_, db);
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}
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// Clear any of the flags in the frame header that aren't set in valid_flags.
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void RetainFlags(uint8_t valid_flags) {
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frame_header_.RetainFlags(valid_flags);
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}
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// Clear all of the flags in the frame header; for use with frame types that
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// don't define any flags, such as WINDOW_UPDATE.
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void ClearFlags() { frame_header_.flags = Http2FrameFlag(); }
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// Returns true if the type of frame being decoded can have padding.
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bool IsPaddable() const {
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return frame_header().type == Http2FrameType::DATA ||
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frame_header().type == Http2FrameType::HEADERS ||
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frame_header().type == Http2FrameType::PUSH_PROMISE;
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}
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Http2FrameDecoderListener* listener_ = nullptr;
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Http2FrameHeader frame_header_;
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// Number of bytes remaining to be decoded, if set; does not include the
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// trailing padding once the length of padding has been determined.
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// See ReadPadLength.
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uint32_t remaining_payload_;
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// The amount of trailing padding after the payload that remains to be
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// decoded. See ReadPadLength.
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uint32_t remaining_padding_;
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// Generic decoder of structures, which takes care of buffering the needed
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// bytes if the encoded structure is split across decode buffers.
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Http2StructureDecoder structure_decoder_;
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};
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} // namespace net
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#endif // NET_HTTP2_DECODER_FRAME_DECODER_STATE_H_
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