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72 lines
3.0 KiB
Plaintext
72 lines
3.0 KiB
Plaintext
// Copyright 2017 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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module media.mojom;
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import "media/mojo/interfaces/media_types.mojom";
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import "mojo/common/unguessable_token.mojom";
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import "ui/gfx/geometry/mojo/geometry.mojom";
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// Provides mojo clients with AndroidOverlay instances. This will live in the
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// browser, with clients in the GPU process or renderer. Note that if you're
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// trying to use overlays somewhere in chromium, then this isn't the interface
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// you're looking for. Please see media::AndroidOverlayFactory instead. The
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// AndroidOverlayProvider mojo client implements that interface.
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interface AndroidOverlayProvider {
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// Create an overlay and send it to |client|, using |config| as the initial
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// configuration. |overlay| will hold the overlay object.
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CreateOverlay(AndroidOverlay& overlay, AndroidOverlayClient client,
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AndroidOverlayConfig config);
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};
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// One overlay instance. This will be provided by the provider to clients
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// elsewhere. Note that you probably want to use media::AndroidOverlay instead
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// of this if you're trying to use overlays somewhere in chromium. The mojo
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// client here is an implementation detail of AndroidOverlay via mojo.
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interface AndroidOverlay {
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// Cause a layout to occur later.
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ScheduleLayout(gfx.mojom.Rect rect);
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};
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// Provided by the client to receive status updates about the overlay. Normally
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// only the AndroidOverlay mojo client will use this directly; application code
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// shouldn't need this.
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interface AndroidOverlayClient {
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// |surface_key| is the key that can be used to retrieve the surface via
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// binder separately.
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OnSurfaceReady(uint64 surface_key);
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// Indicates that this overlay has been permanently destroyed, or failed to
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// initialize. It can happen before or after OnSurfaceReady. It will be the
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// last callback from the overlay in any case.
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OnDestroyed();
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// Called to provide the current power-efficiency state. May be called more
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// than once.
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OnPowerEfficientState(bool is_power_efficient);
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};
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// This is not a mirror of AndroidOverlay::Config, since it contains things that
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// are specific to the mojo implementation. Application code should use that
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// one instead.
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struct AndroidOverlayConfig {
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// |routing_token| provides the client with an opaque handle that will attach
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// an overlay to a the correct WindowAndroid. Typical usage is that a
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// RenderFrameHostImpl will provide this token to the RenderFrame. When the
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// overlay is created, the WindowAndroid that currently hosts the render frame
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// will be the parent of the overlay. For legacy reasons, we need this token
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// to be sent via IPC, so using the message pipe, or other mojo construct, as
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// the identifier won't work yet.
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mojo.common.mojom.UnguessableToken routing_token;
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// Initial rectangle.
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gfx.mojom.Rect rect;
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// Is a secure overlay required, such as for displaying protected content?
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bool secure;
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// Is a power-efficient overlay required?
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bool power_efficient;
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};
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