naiveproxy/net/socket/websocket_transport_client_socket_pool.h
2018-02-02 05:49:39 -05:00

277 lines
11 KiB
C++

// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_WEBSOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_
#define NET_SOCKET_WEBSOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_
#include <list>
#include <map>
#include <memory>
#include <set>
#include <string>
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "net/base/net_export.h"
#include "net/log/net_log_with_source.h"
#include "net/socket/client_socket_pool.h"
#include "net/socket/client_socket_pool_base.h"
#include "net/socket/transport_client_socket_pool.h"
namespace base {
class DictionaryValue;
}
namespace net {
class ClientSocketFactory;
class HostResolver;
class NetLog;
class WebSocketEndpointLockManager;
class WebSocketTransportConnectSubJob;
// WebSocketTransportConnectJob handles the host resolution necessary for socket
// creation and the TCP connect. WebSocketTransportConnectJob also has fallback
// logic for IPv6 connect() timeouts (which may happen due to networks / routers
// with broken IPv6 support). Those timeouts take 20s, so rather than make the
// user wait 20s for the timeout to fire, we use a fallback timer
// (kIPv6FallbackTimerInMs) and start a connect() to an IPv4 address if the
// timer fires. Then we race the IPv4 connect(s) against the IPv6 connect(s) and
// use the socket that completes successfully first or fails last.
class NET_EXPORT_PRIVATE WebSocketTransportConnectJob : public ConnectJob {
public:
WebSocketTransportConnectJob(
const std::string& group_name,
RequestPriority priority,
ClientSocketPool::RespectLimits respect_limits,
const scoped_refptr<TransportSocketParams>& params,
base::TimeDelta timeout_duration,
const CompletionCallback& callback,
ClientSocketFactory* client_socket_factory,
HostResolver* host_resolver,
ClientSocketHandle* handle,
Delegate* delegate,
NetLog* pool_net_log,
const NetLogWithSource& request_net_log);
~WebSocketTransportConnectJob() override;
// Unlike normal socket pools, the WebSocketTransportClientPool uses
// early-binding of sockets.
ClientSocketHandle* handle() const { return handle_; }
// Stash the callback from RequestSocket() here for convenience.
const CompletionCallback& callback() const { return callback_; }
const NetLogWithSource& request_net_log() const { return request_net_log_; }
// ConnectJob methods.
LoadState GetLoadState() const override;
private:
friend class WebSocketTransportConnectSubJob;
friend class WebSocketEndpointLockManager;
enum State {
STATE_RESOLVE_HOST,
STATE_RESOLVE_HOST_COMPLETE,
STATE_TRANSPORT_CONNECT,
STATE_TRANSPORT_CONNECT_COMPLETE,
STATE_NONE,
};
// Although it is not strictly necessary, it makes the code simpler if each
// subjob knows what type it is.
enum SubJobType { SUB_JOB_IPV4, SUB_JOB_IPV6 };
void OnIOComplete(int result);
int DoLoop(int result);
int DoResolveHost();
int DoResolveHostComplete(int result);
int DoTransportConnect();
int DoTransportConnectComplete(int result);
// Called back from a SubJob when it completes.
void OnSubJobComplete(int result, WebSocketTransportConnectSubJob* job);
// Called from |fallback_timer_|.
void StartIPv4JobAsync();
// Begins the host resolution and the TCP connect. Returns OK on success
// and ERR_IO_PENDING if it cannot immediately service the request.
// Otherwise, it returns a net error code.
int ConnectInternal() override;
scoped_refptr<TransportSocketParams> params_;
HostResolver* resolver_;
std::unique_ptr<HostResolver::Request> request_;
ClientSocketFactory* const client_socket_factory_;
State next_state_;
AddressList addresses_;
// The addresses are divided into IPv4 and IPv6, which are performed partially
// in parallel. If the list of IPv6 addresses is non-empty, then the IPv6 jobs
// go first, followed after |kIPv6FallbackTimerInMs| by the IPv4
// addresses. First sub-job to establish a connection wins.
std::unique_ptr<WebSocketTransportConnectSubJob> ipv4_job_;
std::unique_ptr<WebSocketTransportConnectSubJob> ipv6_job_;
base::OneShotTimer fallback_timer_;
TransportConnectJob::RaceResult race_result_;
ClientSocketHandle* const handle_;
CompletionCallback callback_;
NetLogWithSource request_net_log_;
bool had_ipv4_;
bool had_ipv6_;
DISALLOW_COPY_AND_ASSIGN(WebSocketTransportConnectJob);
};
class NET_EXPORT_PRIVATE WebSocketTransportClientSocketPool
: public TransportClientSocketPool {
public:
WebSocketTransportClientSocketPool(int max_sockets,
int max_sockets_per_group,
HostResolver* host_resolver,
ClientSocketFactory* client_socket_factory,
NetLog* net_log);
~WebSocketTransportClientSocketPool() override;
// Allow another connection to be started to the IPEndPoint that this |handle|
// is connected to. Used when the WebSocket handshake completes successfully.
// This only works if the socket is connected, however the caller does not
// need to explicitly check for this. Instead, ensure that dead sockets are
// returned to ReleaseSocket() in a timely fashion.
static void UnlockEndpoint(ClientSocketHandle* handle);
// ClientSocketPool implementation.
int RequestSocket(const std::string& group_name,
const void* resolve_info,
RequestPriority priority,
RespectLimits respect_limits,
ClientSocketHandle* handle,
const CompletionCallback& callback,
const NetLogWithSource& net_log) override;
void RequestSockets(const std::string& group_name,
const void* params,
int num_sockets,
const NetLogWithSource& net_log,
HttpRequestInfo::RequestMotivation motivation) override;
void SetPriority(const std::string& group_name,
ClientSocketHandle* handle,
RequestPriority priority) override;
void CancelRequest(const std::string& group_name,
ClientSocketHandle* handle) override;
void ReleaseSocket(const std::string& group_name,
std::unique_ptr<StreamSocket> socket,
int id) override;
void FlushWithError(int error) override;
void CloseIdleSockets() override;
void CloseIdleSocketsInGroup(const std::string& group_name) override;
int IdleSocketCount() const override;
int IdleSocketCountInGroup(const std::string& group_name) const override;
LoadState GetLoadState(const std::string& group_name,
const ClientSocketHandle* handle) const override;
std::unique_ptr<base::DictionaryValue> GetInfoAsValue(
const std::string& name,
const std::string& type,
bool include_nested_pools) const override;
base::TimeDelta ConnectionTimeout() const override;
// HigherLayeredPool implementation.
bool IsStalled() const override;
private:
class ConnectJobDelegate : public ConnectJob::Delegate {
public:
explicit ConnectJobDelegate(WebSocketTransportClientSocketPool* owner);
~ConnectJobDelegate() override;
void OnConnectJobComplete(int result, ConnectJob* job) override;
private:
WebSocketTransportClientSocketPool* owner_;
DISALLOW_COPY_AND_ASSIGN(ConnectJobDelegate);
};
// Store the arguments from a call to RequestSocket() that has stalled so we
// can replay it when there are available socket slots.
struct StalledRequest {
StalledRequest(const scoped_refptr<TransportSocketParams>& params,
RequestPriority priority,
ClientSocketHandle* handle,
const CompletionCallback& callback,
const NetLogWithSource& net_log);
StalledRequest(const StalledRequest& other);
~StalledRequest();
const scoped_refptr<TransportSocketParams> params;
const RequestPriority priority;
ClientSocketHandle* const handle;
const CompletionCallback callback;
const NetLogWithSource net_log;
};
friend class ConnectJobDelegate;
typedef std::map<const ClientSocketHandle*, WebSocketTransportConnectJob*>
PendingConnectsMap;
// This is a list so that we can remove requests from the middle, and also
// so that iterators are not invalidated unless the corresponding request is
// removed.
typedef std::list<StalledRequest> StalledRequestQueue;
typedef std::map<const ClientSocketHandle*, StalledRequestQueue::iterator>
StalledRequestMap;
// Tries to hand out the socket connected by |job|. |result| must be (async)
// result of WebSocketTransportConnectJob::Connect(). Returns true iff it has
// handed out a socket.
bool TryHandOutSocket(int result, WebSocketTransportConnectJob* job);
void OnConnectJobComplete(int result, WebSocketTransportConnectJob* job);
void InvokeUserCallbackLater(ClientSocketHandle* handle,
const CompletionCallback& callback,
int rv);
void InvokeUserCallback(ClientSocketHandle* handle,
const CompletionCallback& callback,
int rv);
bool ReachedMaxSocketsLimit() const;
void HandOutSocket(std::unique_ptr<StreamSocket> socket,
const LoadTimingInfo::ConnectTiming& connect_timing,
ClientSocketHandle* handle,
const NetLogWithSource& net_log);
void AddJob(ClientSocketHandle* handle,
std::unique_ptr<WebSocketTransportConnectJob> connect_job);
bool DeleteJob(ClientSocketHandle* handle);
const WebSocketTransportConnectJob* LookupConnectJob(
const ClientSocketHandle* handle) const;
void ActivateStalledRequest();
bool DeleteStalledRequest(ClientSocketHandle* handle);
ConnectJobDelegate connect_job_delegate_;
std::set<const ClientSocketHandle*> pending_callbacks_;
PendingConnectsMap pending_connects_;
StalledRequestQueue stalled_request_queue_;
StalledRequestMap stalled_request_map_;
NetLog* const pool_net_log_;
ClientSocketFactory* const client_socket_factory_;
HostResolver* const host_resolver_;
const int max_sockets_;
int handed_out_socket_count_;
bool flushing_;
base::WeakPtrFactory<WebSocketTransportClientSocketPool> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(WebSocketTransportClientSocketPool);
};
} // namespace net
#endif // NET_SOCKET_WEBSOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_