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287 lines
11 KiB
Markdown
287 lines
11 KiB
Markdown
# GN Style Guide
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[TOC]
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## Naming and ordering within the file
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### Location of build files
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It usually makes sense to have more build files closer to the code than
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fewer ones at the top level; this is in contrast with what we did with
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GYP. This makes things easier to find, and also makes the set of owners
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required for reviews smaller since changes are more focused to particular
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subdirectories.
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### Targets
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* Most BUILD files should have a target with the same name as the
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directory. This target should be the first target.
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* Other targets should be in some logical order -- usually
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more important targets will be first, and unit tests will follow the
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corresponding target. If there's no clear ordering, consider
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alphabetical order.
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* Test support libraries should be static libraries named "test\_support".
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For example, "//ui/compositor:test\_support". Test support libraries should
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include as public deps the non-test-support version of the library
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so tests need only depend on the test\_support target (rather than
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both).
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Naming advice
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* Targets and configs should be named using lowercase with underscores
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separating words, unless there is a strong reason to do otherwise.
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* Source sets, groups, and static libraries do not need globally unique names.
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Prefer to give such targets short, non-redundant names without worrying
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about global uniqueness. For example, it looks much better to write a
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dependency as `"//mojo/public/bindings"` rather than
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`"//mojo/public/bindings:mojo_bindings"
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* Shared libraries (and by extension, components) must have globally unique
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output names. Give such targets short non-unique names above, and then
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provide a globally unique `output_name` for that target.
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* Executables and tests should be given a globally unique name. Technically
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only the output names must be unique, but since only the output names
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appear in the shell and on bots, it's much less confusing if the name
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matches the other places the executable appears.
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### Configs
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* A config associated with a single target should be named the same as
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the target with `_config` following it.
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* A config should appear immediately before the corresponding target
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that uses it.
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### Example
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Example for the `src/foo/BUILD.gn` file:
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```
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# Copyright 2016 The Chromium Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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# Config for foo is named foo_config and immediately precedes it in the file.
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config("foo_config") {
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}
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# Target matching path name is the first target.
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executable("foo") {
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}
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# Test for foo follows it.
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test("foo_unittests") {
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}
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config("bar_config") {
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}
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source_set("bar") {
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}
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```
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## Ordering within a target
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1. `output_name` / `visibility` / `testonly`
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2. `sources`
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3. `cflags`, `include_dirs`, `defines`, `configs` etc. in whatever
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order makes sense to you.
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4. `public_deps`
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5. `deps`
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### Conditions
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Simple conditions affecting just one variable (e.g. adding a single
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source or adding a flag for one particular OS) can go beneath the
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variable they affect. More complicated conditions affecting more than
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one thing should go at the bottom.
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Conditions should be written to minimize the number of conditional blocks.
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## Formatting and indenting
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GN contains a built-in code formatter which defines the formatting style.
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Some additional notes:
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* Variables are `lower_case_with_underscores`.
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* Comments should be complete sentences with periods at the end.
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* Compiler flags and such should always be commented with what they do
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and why the flag is needed.
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### Sources
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Prefer to list sources only once. It is OK to conditionally include sources
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rather than listing them all at the top and then conditionally excluding them
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when they don't apply. Conditional inclusion is often clearer since a file is
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only listed once and it's easier to reason about when reading.
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```
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sources = [
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"main.cc",
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]
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if (use_aura) {
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sources += [ "thing_aura.cc" ]
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}
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if (use_gtk) {
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sources += [ "thing_gtk.cc" ]
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}
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```
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### Deps
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* Deps should be in alphabetical order.
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* Deps within the current file should be written first and not
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qualified with the file name (just `:foo`).
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* Other deps should always use fully-qualified path names unless
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relative ones are required for some reason.
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```
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deps = [
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":a_thing",
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":mystatic",
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"//foo/bar:other_thing",
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"//foo/baz:that_thing",
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]
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```
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### Import
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Use fully-qualified paths for imports:
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```
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import("//foo/bar/baz.gni") # Even if this file is in the foo/bar directory
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```
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## Usage
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### Source sets versus static libraries
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Source sets and static libraries can be used interchangeably in most cases. If
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you're unsure what to use, a source set is almost never wrong and is less likely
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to cause problems.
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Static libraries follow different linking rules. When a static library is
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included in a link, only the object files that contain unresolved symbols will
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be brought into the build. Source sets result in every object file being added
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to the link line of the final binary.
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* If you're eventually linking code into a component, shared library, or
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loadable module, you normally need to use source sets. This is because
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object files with no symbols referenced from within the shared library will
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not be linked into the final library at all. This omission will happen even
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if that object file has a symbol marked for export that targets dependent
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on that shared library need. This will result in undefined symbols when
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linking later targets.
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* Unit tests (and anything else with static initializers with side effects)
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must use source sets. The gtest TEST macros create static initializers
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that register the test. But since no code references symbols in the object
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file, linking a test into a static library and then into a test executable
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means the tests will get stripped.
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* Static libraries involve duplicating all of the data in the object files
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that comprise it. This takes more disk space and for certain very large
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libraries in configurations with very large object files can cause
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internal limits on the size of static libraries to be exceeded. Source
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sets do not have this limitation. Some targets switch between source sets
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and static libraries depending on the build configuration to avoid this
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problem.
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* Source sets can have no sources, while static libraries will give strange
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platform-specific errors if they have no sources. If a target has only
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headers (for include checking purposes) or conditionally has no sources on
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sone platforms, use a source set.
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* In cases where a lot of the symbols are not needed for a particular link
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(this especially happens when linking test binaries), putting that code in
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a static library can dramatically increase linking performance. This is
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because the object files not needed for the link are never considered in
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the first place, rather than forcing the linker to strip the unused code
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in a later pass when nothing references it.
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### Loadable modules versus shared libraries versus components
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A component is a Chrome primitive (rather than a built-in GN concept) that
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expands either to a shared library or a static library / source set depending
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on the value of the `is_component_build` variable. This allows release builds
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to be linked statically in a large binary, but for developers to use shared
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libraries for most operations.
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A shared library will be listed on the link line of dependent targets and will
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be loaded automatically by the operating system when the application starts
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and symbols automatically resolved. A loadable module will not be linked
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directly and the application must manually load it.
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On Windows and Linux shared libraries and loadable modules result in the same
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type of file (`.dll` and `.so`, respectively). The only difference is in how
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they are linked to dependent targets. On these platforms, having a `deps`
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dependency on a loadable module is the same as having a `data_deps`
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(non-linked) dependency on a shared library.
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On Mac, these targets have different formats: a shared library will generate a
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`.dylib` file and a loadable module will generate a `.so` file.
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Use loadable modules for things like plugins. Shared libraries should be
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seldom-used outside of components because most Chrome code is shipped to the
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end-user as a small number of large binaries. In the case of plugin-like
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libraries, it's good practice to use both a loadable module for the target type
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(even for platforms where it doesn't matter) and data deps for targets that
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depend on it so it's clear from both places that how the library will be linked
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and loaded.
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## Build arguments
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### Scope
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Build arguments should be scoped to a unit of behavior, e.g. enabling a feature.
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Typically an argument would be declared in an imported file to share it with
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the subset of the build that could make use of it.
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Chrome has many legacy flags in `//build/config/features.gni`,
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`//build/config/ui.gni`. These locations are deprecated. Feature flags should
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go along with the code for the feature. Many browser-level features can go
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somewhere in `//chrome/` without lower-level code knowing about it. Some
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UI environment flags can go into `//ui/`, and many flags can also go with
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the corresponding code in `//components/`. You can write a `.gni` file in
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components and have build files in chrome or content import it if necessary.
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The way to think about things in the `//build` directory is that this is
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DEPSed into various projects like V8 and WebRTC. Build flags specific to
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code outside of the build directory shouldn't be in the build directory, and
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V8 shouldn't get feature defines for Chrome features.
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New feature defines should use the buildflag system. See
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`//build/buildflag_header.gni` which allows preprocessor defines to be
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modularized without many of the disadvantages that made us use global defines
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in the past.
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### Type
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Arguments support all the [GN language types](language.md#Language).
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In the vast majority of cases `boolean` is the preferred type, since most
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arguments are enabling or disabling features or includes.
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`String`s are typically used for filepaths. They are also used for enumerated
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types, though `integer`s are sometimes used as well.
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### Naming conventions
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While there are no hard and fast rules around argument naming there are
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many common conventions. If you ever want to see the current list of argument
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names and default values for your current checkout use
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`gn args out/Debug --list --short`.
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`use_foo` - indicates dependencies or major codepaths to include (e.g.
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`use_open_ssl`, `use_ozone`, `use_cups`)
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`enable_foo` - indicates feature or tools to be enabled (e.g.
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`enable_google_now`, `enable_nacl`, `enable_remoting`, `enable_pdf`)
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`disable_foo` - _NOT_ recommended, use `enable_foo` instead with swapped default
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value
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`is_foo` - usually a global state descriptor (e.g. `is_chrome_branded`,
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`is_desktop_linux`); poor choice for non-globals
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`foo_use_bar` - prefixes can be used to indicate a limited scope for an argument
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(e.g. `rtc_use_h264`, `v8_use_snapshot`)
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