mirror of
https://github.com/klzgrad/naiveproxy.git
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738 lines
24 KiB
C++
738 lines
24 KiB
C++
// Copyright 2014 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "net/socket/websocket_transport_client_socket_pool.h"
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#include <algorithm>
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#include "base/callback_helpers.h"
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#include "base/compiler_specific.h"
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#include "base/location.h"
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#include "base/logging.h"
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#include "base/numerics/safe_conversions.h"
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#include "base/single_thread_task_runner.h"
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#include "base/strings/string_util.h"
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#include "base/threading/thread_task_runner_handle.h"
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#include "base/time/time.h"
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#include "base/trace_event/trace_event.h"
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#include "base/values.h"
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#include "net/base/net_errors.h"
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#include "net/base/trace_constants.h"
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#include "net/log/net_log_event_type.h"
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#include "net/log/net_log_source.h"
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#include "net/log/net_log_source_type.h"
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#include "net/socket/client_socket_handle.h"
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#include "net/socket/client_socket_pool_base.h"
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#include "net/socket/websocket_endpoint_lock_manager.h"
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#include "net/socket/websocket_transport_connect_sub_job.h"
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namespace net {
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WebSocketTransportConnectJob::WebSocketTransportConnectJob(
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const std::string& group_name,
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RequestPriority priority,
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ClientSocketPool::RespectLimits respect_limits,
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const scoped_refptr<TransportSocketParams>& params,
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base::TimeDelta timeout_duration,
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CompletionOnceCallback callback,
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ClientSocketFactory* client_socket_factory,
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HostResolver* host_resolver,
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ClientSocketHandle* handle,
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Delegate* delegate,
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WebSocketEndpointLockManager* websocket_endpoint_lock_manager,
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NetLog* pool_net_log,
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const NetLogWithSource& request_net_log)
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: ConnectJob(group_name,
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timeout_duration,
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priority,
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SocketTag(),
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respect_limits,
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delegate,
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NetLogWithSource::Make(
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pool_net_log,
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NetLogSourceType::WEB_SOCKET_TRANSPORT_CONNECT_JOB)),
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params_(params),
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resolver_(host_resolver),
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client_socket_factory_(client_socket_factory),
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next_state_(STATE_NONE),
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race_result_(TransportConnectJob::RACE_UNKNOWN),
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handle_(handle),
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websocket_endpoint_lock_manager_(websocket_endpoint_lock_manager),
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callback_(std::move(callback)),
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request_net_log_(request_net_log),
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had_ipv4_(false),
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had_ipv6_(false) {}
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WebSocketTransportConnectJob::~WebSocketTransportConnectJob() = default;
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LoadState WebSocketTransportConnectJob::GetLoadState() const {
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LoadState load_state = LOAD_STATE_RESOLVING_HOST;
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if (ipv6_job_)
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load_state = ipv6_job_->GetLoadState();
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// This method should return LOAD_STATE_CONNECTING in preference to
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// LOAD_STATE_WAITING_FOR_AVAILABLE_SOCKET when possible because "waiting for
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// available socket" implies that nothing is happening.
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if (ipv4_job_ && load_state != LOAD_STATE_CONNECTING)
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load_state = ipv4_job_->GetLoadState();
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return load_state;
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}
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void WebSocketTransportConnectJob::OnIOComplete(int result) {
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result = DoLoop(result);
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if (result != ERR_IO_PENDING)
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NotifyDelegateOfCompletion(result); // Deletes |this|
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}
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int WebSocketTransportConnectJob::DoLoop(int result) {
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DCHECK_NE(next_state_, STATE_NONE);
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int rv = result;
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do {
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State state = next_state_;
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next_state_ = STATE_NONE;
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switch (state) {
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case STATE_RESOLVE_HOST:
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DCHECK_EQ(OK, rv);
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rv = DoResolveHost();
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break;
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case STATE_RESOLVE_HOST_COMPLETE:
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rv = DoResolveHostComplete(rv);
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break;
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case STATE_TRANSPORT_CONNECT:
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DCHECK_EQ(OK, rv);
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rv = DoTransportConnect();
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break;
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case STATE_TRANSPORT_CONNECT_COMPLETE:
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rv = DoTransportConnectComplete(rv);
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break;
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default:
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NOTREACHED();
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rv = ERR_FAILED;
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break;
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}
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} while (rv != ERR_IO_PENDING && next_state_ != STATE_NONE);
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return rv;
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}
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int WebSocketTransportConnectJob::DoResolveHost() {
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next_state_ = STATE_RESOLVE_HOST_COMPLETE;
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connect_timing_.dns_start = base::TimeTicks::Now();
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return resolver_->Resolve(
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params_->destination(), priority(), &addresses_,
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base::Bind(&WebSocketTransportConnectJob::OnIOComplete,
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base::Unretained(this)),
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&request_, net_log());
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}
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int WebSocketTransportConnectJob::DoResolveHostComplete(int result) {
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TRACE_EVENT0(kNetTracingCategory,
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"WebSocketTransportConnectJob::DoResolveHostComplete");
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connect_timing_.dns_end = base::TimeTicks::Now();
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// Overwrite connection start time, since for connections that do not go
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// through proxies, |connect_start| should not include dns lookup time.
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connect_timing_.connect_start = connect_timing_.dns_end;
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if (result != OK)
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return result;
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// Invoke callback, and abort if it fails.
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if (!params_->host_resolution_callback().is_null()) {
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result = params_->host_resolution_callback().Run(addresses_, net_log());
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if (result != OK)
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return result;
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}
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next_state_ = STATE_TRANSPORT_CONNECT;
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return result;
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}
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int WebSocketTransportConnectJob::DoTransportConnect() {
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AddressList ipv4_addresses;
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AddressList ipv6_addresses;
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int result = ERR_UNEXPECTED;
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next_state_ = STATE_TRANSPORT_CONNECT_COMPLETE;
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for (AddressList::const_iterator it = addresses_.begin();
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it != addresses_.end(); ++it) {
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switch (it->GetFamily()) {
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case ADDRESS_FAMILY_IPV4:
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ipv4_addresses.push_back(*it);
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break;
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case ADDRESS_FAMILY_IPV6:
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ipv6_addresses.push_back(*it);
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break;
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default:
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DVLOG(1) << "Unexpected ADDRESS_FAMILY: " << it->GetFamily();
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break;
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}
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}
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if (!ipv4_addresses.empty()) {
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had_ipv4_ = true;
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ipv4_job_.reset(new WebSocketTransportConnectSubJob(
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ipv4_addresses, this, SUB_JOB_IPV4, websocket_endpoint_lock_manager_));
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}
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if (!ipv6_addresses.empty()) {
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had_ipv6_ = true;
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ipv6_job_.reset(new WebSocketTransportConnectSubJob(
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ipv6_addresses, this, SUB_JOB_IPV6, websocket_endpoint_lock_manager_));
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result = ipv6_job_->Start();
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switch (result) {
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case OK:
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SetSocket(ipv6_job_->PassSocket());
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race_result_ = had_ipv4_ ? TransportConnectJob::RACE_IPV6_WINS
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: TransportConnectJob::RACE_IPV6_SOLO;
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return result;
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case ERR_IO_PENDING:
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if (ipv4_job_) {
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// This use of base::Unretained is safe because |fallback_timer_| is
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// owned by this object.
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fallback_timer_.Start(
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FROM_HERE, base::TimeDelta::FromMilliseconds(
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TransportConnectJob::kIPv6FallbackTimerInMs),
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base::Bind(&WebSocketTransportConnectJob::StartIPv4JobAsync,
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base::Unretained(this)));
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}
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return result;
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default:
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ipv6_job_.reset();
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}
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}
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DCHECK(!ipv6_job_);
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if (ipv4_job_) {
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result = ipv4_job_->Start();
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if (result == OK) {
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SetSocket(ipv4_job_->PassSocket());
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race_result_ = had_ipv6_ ? TransportConnectJob::RACE_IPV4_WINS
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: TransportConnectJob::RACE_IPV4_SOLO;
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}
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}
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return result;
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}
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int WebSocketTransportConnectJob::DoTransportConnectComplete(int result) {
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if (result == OK)
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TransportConnectJob::HistogramDuration(connect_timing_, race_result_);
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return result;
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}
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void WebSocketTransportConnectJob::OnSubJobComplete(
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int result,
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WebSocketTransportConnectSubJob* job) {
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if (result == OK) {
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switch (job->type()) {
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case SUB_JOB_IPV4:
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race_result_ = had_ipv6_ ? TransportConnectJob::RACE_IPV4_WINS
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: TransportConnectJob::RACE_IPV4_SOLO;
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break;
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case SUB_JOB_IPV6:
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race_result_ = had_ipv4_ ? TransportConnectJob::RACE_IPV6_WINS
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: TransportConnectJob::RACE_IPV6_SOLO;
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break;
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}
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SetSocket(job->PassSocket());
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// Make sure all connections are cancelled even if this object fails to be
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// deleted.
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ipv4_job_.reset();
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ipv6_job_.reset();
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} else {
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switch (job->type()) {
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case SUB_JOB_IPV4:
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ipv4_job_.reset();
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break;
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case SUB_JOB_IPV6:
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ipv6_job_.reset();
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if (ipv4_job_ && !ipv4_job_->started()) {
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fallback_timer_.Stop();
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result = ipv4_job_->Start();
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if (result != ERR_IO_PENDING) {
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OnSubJobComplete(result, ipv4_job_.get());
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return;
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}
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}
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break;
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}
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if (ipv4_job_ || ipv6_job_)
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return;
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}
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OnIOComplete(result);
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}
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void WebSocketTransportConnectJob::StartIPv4JobAsync() {
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DCHECK(ipv4_job_);
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int result = ipv4_job_->Start();
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if (result != ERR_IO_PENDING)
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OnSubJobComplete(result, ipv4_job_.get());
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}
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int WebSocketTransportConnectJob::ConnectInternal() {
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next_state_ = STATE_RESOLVE_HOST;
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return DoLoop(OK);
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}
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WebSocketTransportClientSocketPool::WebSocketTransportClientSocketPool(
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int max_sockets,
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int max_sockets_per_group,
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HostResolver* host_resolver,
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ClientSocketFactory* client_socket_factory,
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WebSocketEndpointLockManager* websocket_endpoint_lock_manager,
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NetLog* net_log)
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: TransportClientSocketPool(max_sockets,
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max_sockets_per_group,
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host_resolver,
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client_socket_factory,
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nullptr,
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net_log),
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connect_job_delegate_(this),
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pool_net_log_(net_log),
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client_socket_factory_(client_socket_factory),
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host_resolver_(host_resolver),
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websocket_endpoint_lock_manager_(websocket_endpoint_lock_manager),
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max_sockets_(max_sockets),
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handed_out_socket_count_(0),
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flushing_(false),
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weak_factory_(this) {}
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WebSocketTransportClientSocketPool::~WebSocketTransportClientSocketPool() {
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// Clean up any pending connect jobs.
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FlushWithError(ERR_ABORTED);
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DCHECK(pending_connects_.empty());
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DCHECK_EQ(0, handed_out_socket_count_);
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DCHECK(stalled_request_queue_.empty());
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DCHECK(stalled_request_map_.empty());
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}
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// static
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void WebSocketTransportClientSocketPool::UnlockEndpoint(
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ClientSocketHandle* handle,
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WebSocketEndpointLockManager* websocket_endpoint_lock_manager) {
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DCHECK(handle->is_initialized());
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DCHECK(handle->socket());
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IPEndPoint address;
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if (handle->socket()->GetPeerAddress(&address) == OK)
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websocket_endpoint_lock_manager->UnlockEndpoint(address);
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}
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int WebSocketTransportClientSocketPool::RequestSocket(
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const std::string& group_name,
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const void* params,
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RequestPriority priority,
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const SocketTag& socket_tag,
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RespectLimits respect_limits,
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ClientSocketHandle* handle,
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CompletionOnceCallback callback,
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const NetLogWithSource& request_net_log) {
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DCHECK(params);
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const scoped_refptr<TransportSocketParams>& casted_params =
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*static_cast<const scoped_refptr<TransportSocketParams>*>(params);
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NetLogTcpClientSocketPoolRequestedSocket(request_net_log, &casted_params);
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CHECK(!callback.is_null());
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CHECK(handle);
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request_net_log.BeginEvent(NetLogEventType::SOCKET_POOL);
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DCHECK(socket_tag == SocketTag());
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if (ReachedMaxSocketsLimit() &&
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respect_limits == ClientSocketPool::RespectLimits::ENABLED) {
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request_net_log.AddEvent(NetLogEventType::SOCKET_POOL_STALLED_MAX_SOCKETS);
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stalled_request_queue_.emplace_back(casted_params, priority, handle,
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std::move(callback), request_net_log);
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StalledRequestQueue::iterator iterator = stalled_request_queue_.end();
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--iterator;
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DCHECK_EQ(handle, iterator->handle);
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// Because StalledRequestQueue is a std::list, its iterators are guaranteed
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// to remain valid as long as the elements are not removed. As long as
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// stalled_request_queue_ and stalled_request_map_ are updated in sync, it
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// is safe to dereference an iterator in stalled_request_map_ to find the
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// corresponding list element.
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stalled_request_map_.insert(
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StalledRequestMap::value_type(handle, iterator));
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return ERR_IO_PENDING;
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}
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std::unique_ptr<WebSocketTransportConnectJob> connect_job(
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new WebSocketTransportConnectJob(
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group_name, priority, respect_limits, casted_params,
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ConnectionTimeout(), std::move(callback), client_socket_factory_,
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host_resolver_, handle, &connect_job_delegate_,
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websocket_endpoint_lock_manager_, pool_net_log_, request_net_log));
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int result = connect_job->Connect();
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// Regardless of the outcome of |connect_job|, it will always be bound to
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// |handle|, since this pool uses early-binding. So the binding is logged
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// here, without waiting for the result.
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request_net_log.AddEvent(
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NetLogEventType::SOCKET_POOL_BOUND_TO_CONNECT_JOB,
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connect_job->net_log().source().ToEventParametersCallback());
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if (result == ERR_IO_PENDING) {
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// TODO(ricea): Implement backup job timer?
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AddJob(handle, std::move(connect_job));
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} else {
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TryHandOutSocket(result, connect_job.get());
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}
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return result;
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}
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void WebSocketTransportClientSocketPool::RequestSockets(
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const std::string& group_name,
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const void* params,
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int num_sockets,
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const NetLogWithSource& net_log) {
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NOTIMPLEMENTED();
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}
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void WebSocketTransportClientSocketPool::SetPriority(
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const std::string& group_name,
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ClientSocketHandle* handle,
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RequestPriority priority) {
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// Since sockets requested by RequestSocket are bound early and
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// stalled_request_{queue,map} don't take priorities into account, there's
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// nothing to do within the pool to change priority or the request.
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// TODO(rdsmith, ricea): Make stalled_request_{queue,map} take priorities
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// into account.
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// TODO(rdsmith): Investigate plumbing the reprioritization request to the
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// connect job.
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}
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void WebSocketTransportClientSocketPool::CancelRequest(
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const std::string& group_name,
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ClientSocketHandle* handle) {
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DCHECK(!handle->is_initialized());
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if (DeleteStalledRequest(handle))
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return;
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std::unique_ptr<StreamSocket> socket = handle->PassSocket();
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if (socket)
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ReleaseSocket(handle->group_name(), std::move(socket), handle->id());
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if (!DeleteJob(handle))
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pending_callbacks_.erase(handle);
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ActivateStalledRequest();
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}
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void WebSocketTransportClientSocketPool::ReleaseSocket(
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const std::string& group_name,
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std::unique_ptr<StreamSocket> socket,
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int id) {
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websocket_endpoint_lock_manager_->UnlockSocket(socket.get());
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CHECK_GT(handed_out_socket_count_, 0);
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--handed_out_socket_count_;
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ActivateStalledRequest();
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}
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void WebSocketTransportClientSocketPool::FlushWithError(int error) {
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DCHECK_NE(error, OK);
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// Sockets which are in LOAD_STATE_CONNECTING are in danger of unlocking
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// sockets waiting for the endpoint lock. If they connected synchronously,
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// then OnConnectJobComplete(). The |flushing_| flag tells this object to
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// ignore spurious calls to OnConnectJobComplete(). It is safe to ignore those
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// calls because this method will delete the jobs and call their callbacks
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// anyway.
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flushing_ = true;
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for (PendingConnectsMap::iterator it = pending_connects_.begin();
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it != pending_connects_.end();) {
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InvokeUserCallbackLater(it->second->handle(),
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it->second->release_callback(), error);
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it = pending_connects_.erase(it);
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}
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for (StalledRequestQueue::iterator it = stalled_request_queue_.begin();
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it != stalled_request_queue_.end();
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++it) {
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InvokeUserCallbackLater(it->handle, std::move(it->callback), error);
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}
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stalled_request_map_.clear();
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stalled_request_queue_.clear();
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flushing_ = false;
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}
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void WebSocketTransportClientSocketPool::CloseIdleSockets() {
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// We have no idle sockets.
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}
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void WebSocketTransportClientSocketPool::CloseIdleSocketsInGroup(
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const std::string& group_name) {
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// We have no idle sockets.
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}
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int WebSocketTransportClientSocketPool::IdleSocketCount() const {
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return 0;
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}
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int WebSocketTransportClientSocketPool::IdleSocketCountInGroup(
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const std::string& group_name) const {
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return 0;
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}
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LoadState WebSocketTransportClientSocketPool::GetLoadState(
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const std::string& group_name,
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const ClientSocketHandle* handle) const {
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if (stalled_request_map_.find(handle) != stalled_request_map_.end())
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return LOAD_STATE_WAITING_FOR_AVAILABLE_SOCKET;
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if (pending_callbacks_.count(handle))
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return LOAD_STATE_CONNECTING;
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return LookupConnectJob(handle)->GetLoadState();
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}
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std::unique_ptr<base::DictionaryValue>
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WebSocketTransportClientSocketPool::GetInfoAsValue(
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const std::string& name,
|
|
const std::string& type,
|
|
bool include_nested_pools) const {
|
|
std::unique_ptr<base::DictionaryValue> dict(new base::DictionaryValue());
|
|
dict->SetString("name", name);
|
|
dict->SetString("type", type);
|
|
dict->SetInteger("handed_out_socket_count", handed_out_socket_count_);
|
|
dict->SetInteger("connecting_socket_count", pending_connects_.size());
|
|
dict->SetInteger("idle_socket_count", 0);
|
|
dict->SetInteger("max_socket_count", max_sockets_);
|
|
dict->SetInteger("max_sockets_per_group", max_sockets_);
|
|
dict->SetInteger("pool_generation_number", 0);
|
|
return dict;
|
|
}
|
|
|
|
base::TimeDelta WebSocketTransportClientSocketPool::ConnectionTimeout() const {
|
|
// TODO(ricea): For now, we implement a global timeout for compatibility with
|
|
// TransportConnectJob. Since WebSocketTransportConnectJob controls the
|
|
// address selection process more tightly, it could do something smarter here.
|
|
return base::TimeDelta::FromSeconds(TransportConnectJob::kTimeoutInSeconds);
|
|
}
|
|
|
|
bool WebSocketTransportClientSocketPool::IsStalled() const {
|
|
return !stalled_request_queue_.empty();
|
|
}
|
|
|
|
bool WebSocketTransportClientSocketPool::TryHandOutSocket(
|
|
int result,
|
|
WebSocketTransportConnectJob* job) {
|
|
DCHECK_NE(result, ERR_IO_PENDING);
|
|
|
|
std::unique_ptr<StreamSocket> socket = job->PassSocket();
|
|
ClientSocketHandle* const handle = job->handle();
|
|
NetLogWithSource request_net_log = job->request_net_log();
|
|
LoadTimingInfo::ConnectTiming connect_timing = job->connect_timing();
|
|
|
|
if (result == OK) {
|
|
DCHECK(socket);
|
|
|
|
HandOutSocket(std::move(socket), connect_timing, handle, request_net_log);
|
|
|
|
request_net_log.EndEvent(NetLogEventType::SOCKET_POOL);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool handed_out_socket = false;
|
|
|
|
// If we got a socket, it must contain error information so pass that
|
|
// up so that the caller can retrieve it.
|
|
job->GetAdditionalErrorState(handle);
|
|
if (socket) {
|
|
HandOutSocket(std::move(socket), connect_timing, handle, request_net_log);
|
|
handed_out_socket = true;
|
|
}
|
|
|
|
request_net_log.EndEventWithNetErrorCode(NetLogEventType::SOCKET_POOL,
|
|
result);
|
|
|
|
return handed_out_socket;
|
|
}
|
|
|
|
void WebSocketTransportClientSocketPool::OnConnectJobComplete(
|
|
int result,
|
|
WebSocketTransportConnectJob* job) {
|
|
DCHECK_NE(ERR_IO_PENDING, result);
|
|
|
|
// See comment in FlushWithError.
|
|
if (flushing_) {
|
|
std::unique_ptr<StreamSocket> socket = job->PassSocket();
|
|
websocket_endpoint_lock_manager_->UnlockSocket(socket.get());
|
|
return;
|
|
}
|
|
|
|
bool handed_out_socket = TryHandOutSocket(result, job);
|
|
|
|
CompletionOnceCallback callback = job->release_callback();
|
|
|
|
ClientSocketHandle* const handle = job->handle();
|
|
|
|
bool delete_succeeded = DeleteJob(handle);
|
|
DCHECK(delete_succeeded);
|
|
|
|
job = nullptr;
|
|
|
|
if (!handed_out_socket)
|
|
ActivateStalledRequest();
|
|
|
|
InvokeUserCallbackLater(handle, std::move(callback), result);
|
|
}
|
|
|
|
void WebSocketTransportClientSocketPool::InvokeUserCallbackLater(
|
|
ClientSocketHandle* handle,
|
|
CompletionOnceCallback callback,
|
|
int rv) {
|
|
DCHECK(!pending_callbacks_.count(handle));
|
|
pending_callbacks_.insert(handle);
|
|
base::ThreadTaskRunnerHandle::Get()->PostTask(
|
|
FROM_HERE,
|
|
base::BindOnce(&WebSocketTransportClientSocketPool::InvokeUserCallback,
|
|
weak_factory_.GetWeakPtr(), handle, std::move(callback),
|
|
rv));
|
|
}
|
|
|
|
void WebSocketTransportClientSocketPool::InvokeUserCallback(
|
|
ClientSocketHandle* handle,
|
|
CompletionOnceCallback callback,
|
|
int rv) {
|
|
if (pending_callbacks_.erase(handle))
|
|
std::move(callback).Run(rv);
|
|
}
|
|
|
|
bool WebSocketTransportClientSocketPool::ReachedMaxSocketsLimit() const {
|
|
return handed_out_socket_count_ >= max_sockets_ ||
|
|
base::checked_cast<int>(pending_connects_.size()) >=
|
|
max_sockets_ - handed_out_socket_count_;
|
|
}
|
|
|
|
void WebSocketTransportClientSocketPool::HandOutSocket(
|
|
std::unique_ptr<StreamSocket> socket,
|
|
const LoadTimingInfo::ConnectTiming& connect_timing,
|
|
ClientSocketHandle* handle,
|
|
const NetLogWithSource& net_log) {
|
|
DCHECK(socket);
|
|
DCHECK_EQ(ClientSocketHandle::UNUSED, handle->reuse_type());
|
|
DCHECK_EQ(0, handle->idle_time().InMicroseconds());
|
|
|
|
handle->SetSocket(std::move(socket));
|
|
handle->set_pool_id(0);
|
|
handle->set_connect_timing(connect_timing);
|
|
|
|
net_log.AddEvent(
|
|
NetLogEventType::SOCKET_POOL_BOUND_TO_SOCKET,
|
|
handle->socket()->NetLog().source().ToEventParametersCallback());
|
|
|
|
++handed_out_socket_count_;
|
|
}
|
|
|
|
void WebSocketTransportClientSocketPool::AddJob(
|
|
ClientSocketHandle* handle,
|
|
std::unique_ptr<WebSocketTransportConnectJob> connect_job) {
|
|
bool inserted = pending_connects_
|
|
.insert(PendingConnectsMap::value_type(
|
|
handle, std::move(connect_job)))
|
|
.second;
|
|
DCHECK(inserted);
|
|
}
|
|
|
|
bool WebSocketTransportClientSocketPool::DeleteJob(ClientSocketHandle* handle) {
|
|
PendingConnectsMap::iterator it = pending_connects_.find(handle);
|
|
if (it == pending_connects_.end())
|
|
return false;
|
|
// Deleting a ConnectJob which holds an endpoint lock can lead to a different
|
|
// ConnectJob proceeding to connect. If the connect proceeds synchronously
|
|
// (usually because of a failure) then it can trigger that job to be
|
|
// deleted.
|
|
pending_connects_.erase(it);
|
|
return true;
|
|
}
|
|
|
|
const WebSocketTransportConnectJob*
|
|
WebSocketTransportClientSocketPool::LookupConnectJob(
|
|
const ClientSocketHandle* handle) const {
|
|
PendingConnectsMap::const_iterator it = pending_connects_.find(handle);
|
|
CHECK(it != pending_connects_.end());
|
|
return it->second.get();
|
|
}
|
|
|
|
void WebSocketTransportClientSocketPool::ActivateStalledRequest() {
|
|
// Usually we will only be able to activate one stalled request at a time,
|
|
// however if all the connects fail synchronously for some reason, we may be
|
|
// able to clear the whole queue at once.
|
|
while (!stalled_request_queue_.empty() && !ReachedMaxSocketsLimit()) {
|
|
StalledRequest request = std::move(stalled_request_queue_.front());
|
|
stalled_request_queue_.pop_front();
|
|
stalled_request_map_.erase(request.handle);
|
|
|
|
// Wrap request.callback into a copyable (repeating) callback so that it can
|
|
// be passed to RequestSocket() and yet called if RequestSocket() returns
|
|
// synchronously.
|
|
auto copyable_callback =
|
|
base::AdaptCallbackForRepeating(std::move(request.callback));
|
|
|
|
int rv =
|
|
RequestSocket("ignored", &request.params, request.priority, SocketTag(),
|
|
// Stalled requests can't have |respect_limits|
|
|
// DISABLED.
|
|
RespectLimits::ENABLED, request.handle, copyable_callback,
|
|
request.net_log);
|
|
|
|
// ActivateStalledRequest() never returns synchronously, so it is never
|
|
// called re-entrantly.
|
|
if (rv != ERR_IO_PENDING)
|
|
InvokeUserCallbackLater(request.handle, copyable_callback, rv);
|
|
}
|
|
}
|
|
|
|
bool WebSocketTransportClientSocketPool::DeleteStalledRequest(
|
|
ClientSocketHandle* handle) {
|
|
StalledRequestMap::iterator it = stalled_request_map_.find(handle);
|
|
if (it == stalled_request_map_.end())
|
|
return false;
|
|
stalled_request_queue_.erase(it->second);
|
|
stalled_request_map_.erase(it);
|
|
return true;
|
|
}
|
|
|
|
WebSocketTransportClientSocketPool::ConnectJobDelegate::ConnectJobDelegate(
|
|
WebSocketTransportClientSocketPool* owner)
|
|
: owner_(owner) {}
|
|
|
|
WebSocketTransportClientSocketPool::ConnectJobDelegate::~ConnectJobDelegate() =
|
|
default;
|
|
|
|
void
|
|
WebSocketTransportClientSocketPool::ConnectJobDelegate::OnConnectJobComplete(
|
|
int result,
|
|
ConnectJob* job) {
|
|
owner_->OnConnectJobComplete(result,
|
|
static_cast<WebSocketTransportConnectJob*>(job));
|
|
}
|
|
|
|
WebSocketTransportClientSocketPool::StalledRequest::StalledRequest(
|
|
const scoped_refptr<TransportSocketParams>& params,
|
|
RequestPriority priority,
|
|
ClientSocketHandle* handle,
|
|
CompletionOnceCallback callback,
|
|
const NetLogWithSource& net_log)
|
|
: params(params),
|
|
priority(priority),
|
|
handle(handle),
|
|
callback(std::move(callback)),
|
|
net_log(net_log) {}
|
|
|
|
WebSocketTransportClientSocketPool::StalledRequest::StalledRequest(
|
|
StalledRequest&& other) = default;
|
|
|
|
WebSocketTransportClientSocketPool::StalledRequest::~StalledRequest() = default;
|
|
|
|
} // namespace net
|