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730 lines
27 KiB
C++
730 lines
27 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// Windows Timer Primer
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//
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// A good article: http://www.ddj.com/windows/184416651
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// A good mozilla bug: http://bugzilla.mozilla.org/show_bug.cgi?id=363258
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//
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// The default windows timer, GetSystemTimeAsFileTime is not very precise.
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// It is only good to ~15.5ms.
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//
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// QueryPerformanceCounter is the logical choice for a high-precision timer.
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// However, it is known to be buggy on some hardware. Specifically, it can
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// sometimes "jump". On laptops, QPC can also be very expensive to call.
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// It's 3-4x slower than timeGetTime() on desktops, but can be 10x slower
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// on laptops. A unittest exists which will show the relative cost of various
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// timers on any system.
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//
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// The next logical choice is timeGetTime(). timeGetTime has a precision of
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// 1ms, but only if you call APIs (timeBeginPeriod()) which affect all other
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// applications on the system. By default, precision is only 15.5ms.
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// Unfortunately, we don't want to call timeBeginPeriod because we don't
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// want to affect other applications. Further, on mobile platforms, use of
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// faster multimedia timers can hurt battery life. See the intel
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// article about this here:
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// http://softwarecommunity.intel.com/articles/eng/1086.htm
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//
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// To work around all this, we're going to generally use timeGetTime(). We
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// will only increase the system-wide timer if we're not running on battery
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// power.
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#include "base/time/time.h"
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#include <windows.h>
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#include <mmsystem.h>
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#include <stdint.h>
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#include "base/atomicops.h"
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#include "base/bit_cast.h"
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#include "base/cpu.h"
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#include "base/logging.h"
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#include "base/synchronization/lock.h"
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#include "base/threading/platform_thread.h"
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#include "base/time/time_override.h"
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namespace base {
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namespace {
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// From MSDN, FILETIME "Contains a 64-bit value representing the number of
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// 100-nanosecond intervals since January 1, 1601 (UTC)."
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int64_t FileTimeToMicroseconds(const FILETIME& ft) {
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// Need to bit_cast to fix alignment, then divide by 10 to convert
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// 100-nanoseconds to microseconds. This only works on little-endian
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// machines.
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return bit_cast<int64_t, FILETIME>(ft) / 10;
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}
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void MicrosecondsToFileTime(int64_t us, FILETIME* ft) {
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DCHECK_GE(us, 0LL) << "Time is less than 0, negative values are not "
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"representable in FILETIME";
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// Multiply by 10 to convert microseconds to 100-nanoseconds. Bit_cast will
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// handle alignment problems. This only works on little-endian machines.
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*ft = bit_cast<FILETIME, int64_t>(us * 10);
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}
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int64_t CurrentWallclockMicroseconds() {
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FILETIME ft;
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::GetSystemTimeAsFileTime(&ft);
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return FileTimeToMicroseconds(ft);
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}
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// Time between resampling the un-granular clock for this API.
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constexpr TimeDelta kMaxTimeToAvoidDrift = TimeDelta::FromSeconds(60);
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int64_t g_initial_time = 0;
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TimeTicks g_initial_ticks;
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void InitializeClock() {
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g_initial_ticks = subtle::TimeTicksNowIgnoringOverride();
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g_initial_time = CurrentWallclockMicroseconds();
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}
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// The two values that ActivateHighResolutionTimer uses to set the systemwide
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// timer interrupt frequency on Windows. It controls how precise timers are
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// but also has a big impact on battery life.
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const int kMinTimerIntervalHighResMs = 1;
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const int kMinTimerIntervalLowResMs = 4;
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// Track if kMinTimerIntervalHighResMs or kMinTimerIntervalLowResMs is active.
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bool g_high_res_timer_enabled = false;
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// How many times the high resolution timer has been called.
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uint32_t g_high_res_timer_count = 0;
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// Start time of the high resolution timer usage monitoring. This is needed
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// to calculate the usage as percentage of the total elapsed time.
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TimeTicks g_high_res_timer_usage_start;
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// The cumulative time the high resolution timer has been in use since
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// |g_high_res_timer_usage_start| moment.
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TimeDelta g_high_res_timer_usage;
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// Timestamp of the last activation change of the high resolution timer. This
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// is used to calculate the cumulative usage.
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TimeTicks g_high_res_timer_last_activation;
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// The lock to control access to the above two variables.
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Lock* GetHighResLock() {
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static auto* lock = new Lock();
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return lock;
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}
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// Returns the current value of the performance counter.
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uint64_t QPCNowRaw() {
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LARGE_INTEGER perf_counter_now = {};
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// According to the MSDN documentation for QueryPerformanceCounter(), this
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// will never fail on systems that run XP or later.
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// https://msdn.microsoft.com/library/windows/desktop/ms644904.aspx
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::QueryPerformanceCounter(&perf_counter_now);
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return perf_counter_now.QuadPart;
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}
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bool SafeConvertToWord(int in, WORD* out) {
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CheckedNumeric<WORD> result = in;
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*out = result.ValueOrDefault(std::numeric_limits<WORD>::max());
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return result.IsValid();
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}
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} // namespace
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// Time -----------------------------------------------------------------------
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namespace subtle {
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Time TimeNowIgnoringOverride() {
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if (g_initial_time == 0)
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InitializeClock();
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// We implement time using the high-resolution timers so that we can get
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// timeouts which are smaller than 10-15ms. If we just used
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// CurrentWallclockMicroseconds(), we'd have the less-granular timer.
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//
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// To make this work, we initialize the clock (g_initial_time) and the
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// counter (initial_ctr). To compute the initial time, we can check
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// the number of ticks that have elapsed, and compute the delta.
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//
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// To avoid any drift, we periodically resync the counters to the system
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// clock.
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while (true) {
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TimeTicks ticks = TimeTicksNowIgnoringOverride();
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// Calculate the time elapsed since we started our timer
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TimeDelta elapsed = ticks - g_initial_ticks;
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// Check if enough time has elapsed that we need to resync the clock.
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if (elapsed > kMaxTimeToAvoidDrift) {
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InitializeClock();
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continue;
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}
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return Time() + elapsed + TimeDelta::FromMicroseconds(g_initial_time);
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}
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}
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Time TimeNowFromSystemTimeIgnoringOverride() {
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// Force resync.
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InitializeClock();
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return Time() + TimeDelta::FromMicroseconds(g_initial_time);
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}
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} // namespace subtle
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// static
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Time Time::FromFileTime(FILETIME ft) {
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if (bit_cast<int64_t, FILETIME>(ft) == 0)
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return Time();
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if (ft.dwHighDateTime == std::numeric_limits<DWORD>::max() &&
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ft.dwLowDateTime == std::numeric_limits<DWORD>::max())
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return Max();
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return Time(FileTimeToMicroseconds(ft));
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}
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FILETIME Time::ToFileTime() const {
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if (is_null())
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return bit_cast<FILETIME, int64_t>(0);
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if (is_max()) {
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FILETIME result;
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result.dwHighDateTime = std::numeric_limits<DWORD>::max();
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result.dwLowDateTime = std::numeric_limits<DWORD>::max();
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return result;
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}
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FILETIME utc_ft;
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MicrosecondsToFileTime(us_, &utc_ft);
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return utc_ft;
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}
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// static
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void Time::EnableHighResolutionTimer(bool enable) {
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AutoLock lock(*GetHighResLock());
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if (g_high_res_timer_enabled == enable)
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return;
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g_high_res_timer_enabled = enable;
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if (!g_high_res_timer_count)
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return;
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// Since g_high_res_timer_count != 0, an ActivateHighResolutionTimer(true)
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// was called which called timeBeginPeriod with g_high_res_timer_enabled
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// with a value which is the opposite of |enable|. With that information we
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// call timeEndPeriod with the same value used in timeBeginPeriod and
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// therefore undo the period effect.
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if (enable) {
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timeEndPeriod(kMinTimerIntervalLowResMs);
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timeBeginPeriod(kMinTimerIntervalHighResMs);
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} else {
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timeEndPeriod(kMinTimerIntervalHighResMs);
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timeBeginPeriod(kMinTimerIntervalLowResMs);
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}
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}
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// static
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bool Time::ActivateHighResolutionTimer(bool activating) {
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// We only do work on the transition from zero to one or one to zero so we
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// can easily undo the effect (if necessary) when EnableHighResolutionTimer is
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// called.
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const uint32_t max = std::numeric_limits<uint32_t>::max();
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AutoLock lock(*GetHighResLock());
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UINT period = g_high_res_timer_enabled ? kMinTimerIntervalHighResMs
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: kMinTimerIntervalLowResMs;
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if (activating) {
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DCHECK_NE(g_high_res_timer_count, max);
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++g_high_res_timer_count;
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if (g_high_res_timer_count == 1) {
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g_high_res_timer_last_activation = subtle::TimeTicksNowIgnoringOverride();
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timeBeginPeriod(period);
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}
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} else {
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DCHECK_NE(g_high_res_timer_count, 0u);
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--g_high_res_timer_count;
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if (g_high_res_timer_count == 0) {
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g_high_res_timer_usage += subtle::TimeTicksNowIgnoringOverride() -
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g_high_res_timer_last_activation;
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timeEndPeriod(period);
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}
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}
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return (period == kMinTimerIntervalHighResMs);
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}
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// static
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bool Time::IsHighResolutionTimerInUse() {
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AutoLock lock(*GetHighResLock());
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return g_high_res_timer_enabled && g_high_res_timer_count > 0;
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}
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// static
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void Time::ResetHighResolutionTimerUsage() {
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AutoLock lock(*GetHighResLock());
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g_high_res_timer_usage = TimeDelta();
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g_high_res_timer_usage_start = subtle::TimeTicksNowIgnoringOverride();
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if (g_high_res_timer_count > 0)
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g_high_res_timer_last_activation = g_high_res_timer_usage_start;
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}
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// static
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double Time::GetHighResolutionTimerUsage() {
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AutoLock lock(*GetHighResLock());
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TimeTicks now = subtle::TimeTicksNowIgnoringOverride();
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TimeDelta elapsed_time = now - g_high_res_timer_usage_start;
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if (elapsed_time.is_zero()) {
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// This is unexpected but possible if TimeTicks resolution is low and
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// GetHighResolutionTimerUsage() is called promptly after
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// ResetHighResolutionTimerUsage().
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return 0.0;
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}
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TimeDelta used_time = g_high_res_timer_usage;
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if (g_high_res_timer_count > 0) {
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// If currently activated add the remainder of time since the last
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// activation.
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used_time += now - g_high_res_timer_last_activation;
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}
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return used_time.InMillisecondsF() / elapsed_time.InMillisecondsF() * 100;
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}
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// static
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bool Time::FromExploded(bool is_local, const Exploded& exploded, Time* time) {
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// Create the system struct representing our exploded time. It will either be
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// in local time or UTC.If casting from int to WORD results in overflow,
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// fail and return Time(0).
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SYSTEMTIME st;
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if (!SafeConvertToWord(exploded.year, &st.wYear) ||
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!SafeConvertToWord(exploded.month, &st.wMonth) ||
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!SafeConvertToWord(exploded.day_of_week, &st.wDayOfWeek) ||
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!SafeConvertToWord(exploded.day_of_month, &st.wDay) ||
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!SafeConvertToWord(exploded.hour, &st.wHour) ||
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!SafeConvertToWord(exploded.minute, &st.wMinute) ||
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!SafeConvertToWord(exploded.second, &st.wSecond) ||
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!SafeConvertToWord(exploded.millisecond, &st.wMilliseconds)) {
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*time = Time(0);
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return false;
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}
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FILETIME ft;
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bool success = true;
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// Ensure that it's in UTC.
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if (is_local) {
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SYSTEMTIME utc_st;
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success = TzSpecificLocalTimeToSystemTime(nullptr, &st, &utc_st) &&
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SystemTimeToFileTime(&utc_st, &ft);
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} else {
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success = !!SystemTimeToFileTime(&st, &ft);
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}
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if (!success) {
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*time = Time(0);
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return false;
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}
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*time = Time(FileTimeToMicroseconds(ft));
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return true;
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}
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void Time::Explode(bool is_local, Exploded* exploded) const {
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if (us_ < 0LL) {
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// We are not able to convert it to FILETIME.
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ZeroMemory(exploded, sizeof(*exploded));
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return;
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}
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// FILETIME in UTC.
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FILETIME utc_ft;
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MicrosecondsToFileTime(us_, &utc_ft);
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// FILETIME in local time if necessary.
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bool success = true;
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// FILETIME in SYSTEMTIME (exploded).
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SYSTEMTIME st = {0};
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if (is_local) {
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SYSTEMTIME utc_st;
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// We don't use FileTimeToLocalFileTime here, since it uses the current
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// settings for the time zone and daylight saving time. Therefore, if it is
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// daylight saving time, it will take daylight saving time into account,
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// even if the time you are converting is in standard time.
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success = FileTimeToSystemTime(&utc_ft, &utc_st) &&
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SystemTimeToTzSpecificLocalTime(nullptr, &utc_st, &st);
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} else {
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success = !!FileTimeToSystemTime(&utc_ft, &st);
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}
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if (!success) {
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NOTREACHED() << "Unable to convert time, don't know why";
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ZeroMemory(exploded, sizeof(*exploded));
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return;
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}
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exploded->year = st.wYear;
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exploded->month = st.wMonth;
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exploded->day_of_week = st.wDayOfWeek;
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exploded->day_of_month = st.wDay;
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exploded->hour = st.wHour;
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exploded->minute = st.wMinute;
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exploded->second = st.wSecond;
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exploded->millisecond = st.wMilliseconds;
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}
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// TimeTicks ------------------------------------------------------------------
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namespace {
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// We define a wrapper to adapt between the __stdcall and __cdecl call of the
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// mock function, and to avoid a static constructor. Assigning an import to a
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// function pointer directly would require setup code to fetch from the IAT.
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DWORD timeGetTimeWrapper() {
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return timeGetTime();
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}
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DWORD (*g_tick_function)(void) = &timeGetTimeWrapper;
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// A structure holding the most significant bits of "last seen" and a
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// "rollover" counter.
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union LastTimeAndRolloversState {
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// The state as a single 32-bit opaque value.
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subtle::Atomic32 as_opaque_32;
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// The state as usable values.
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struct {
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// The top 8-bits of the "last" time. This is enough to check for rollovers
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// and the small bit-size means fewer CompareAndSwap operations to store
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// changes in state, which in turn makes for fewer retries.
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uint8_t last_8;
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// A count of the number of detected rollovers. Using this as bits 47-32
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// of the upper half of a 64-bit value results in a 48-bit tick counter.
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// This extends the total rollover period from about 49 days to about 8800
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// years while still allowing it to be stored with last_8 in a single
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// 32-bit value.
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uint16_t rollovers;
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} as_values;
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};
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subtle::Atomic32 g_last_time_and_rollovers = 0;
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static_assert(
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sizeof(LastTimeAndRolloversState) <= sizeof(g_last_time_and_rollovers),
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"LastTimeAndRolloversState does not fit in a single atomic word");
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// We use timeGetTime() to implement TimeTicks::Now(). This can be problematic
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// because it returns the number of milliseconds since Windows has started,
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// which will roll over the 32-bit value every ~49 days. We try to track
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// rollover ourselves, which works if TimeTicks::Now() is called at least every
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// 48.8 days (not 49 days because only changes in the top 8 bits get noticed).
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TimeTicks RolloverProtectedNow() {
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LastTimeAndRolloversState state;
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DWORD now; // DWORD is always unsigned 32 bits.
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while (true) {
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// Fetch the "now" and "last" tick values, updating "last" with "now" and
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// incrementing the "rollovers" counter if the tick-value has wrapped back
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// around. Atomic operations ensure that both "last" and "rollovers" are
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// always updated together.
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int32_t original = subtle::Acquire_Load(&g_last_time_and_rollovers);
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state.as_opaque_32 = original;
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now = g_tick_function();
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uint8_t now_8 = static_cast<uint8_t>(now >> 24);
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if (now_8 < state.as_values.last_8)
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++state.as_values.rollovers;
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state.as_values.last_8 = now_8;
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// If the state hasn't changed, exit the loop.
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if (state.as_opaque_32 == original)
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break;
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// Save the changed state. If the existing value is unchanged from the
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// original, exit the loop.
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int32_t check = subtle::Release_CompareAndSwap(
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&g_last_time_and_rollovers, original, state.as_opaque_32);
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if (check == original)
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break;
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// Another thread has done something in between so retry from the top.
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}
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return TimeTicks() +
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TimeDelta::FromMilliseconds(
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now + (static_cast<uint64_t>(state.as_values.rollovers) << 32));
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}
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// Discussion of tick counter options on Windows:
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//
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// (1) CPU cycle counter. (Retrieved via RDTSC)
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// The CPU counter provides the highest resolution time stamp and is the least
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// expensive to retrieve. However, on older CPUs, two issues can affect its
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// reliability: First it is maintained per processor and not synchronized
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// between processors. Also, the counters will change frequency due to thermal
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// and power changes, and stop in some states.
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//
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// (2) QueryPerformanceCounter (QPC). The QPC counter provides a high-
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// resolution (<1 microsecond) time stamp. On most hardware running today, it
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// auto-detects and uses the constant-rate RDTSC counter to provide extremely
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// efficient and reliable time stamps.
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//
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// On older CPUs where RDTSC is unreliable, it falls back to using more
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// expensive (20X to 40X more costly) alternate clocks, such as HPET or the ACPI
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// PM timer, and can involve system calls; and all this is up to the HAL (with
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// some help from ACPI). According to
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// http://blogs.msdn.com/oldnewthing/archive/2005/09/02/459952.aspx, in the
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// worst case, it gets the counter from the rollover interrupt on the
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// programmable interrupt timer. In best cases, the HAL may conclude that the
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// RDTSC counter runs at a constant frequency, then it uses that instead. On
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// multiprocessor machines, it will try to verify the values returned from
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// RDTSC on each processor are consistent with each other, and apply a handful
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// of workarounds for known buggy hardware. In other words, QPC is supposed to
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// give consistent results on a multiprocessor computer, but for older CPUs it
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// can be unreliable due bugs in BIOS or HAL.
|
|
//
|
|
// (3) System time. The system time provides a low-resolution (from ~1 to ~15.6
|
|
// milliseconds) time stamp but is comparatively less expensive to retrieve and
|
|
// more reliable. Time::EnableHighResolutionTimer() and
|
|
// Time::ActivateHighResolutionTimer() can be called to alter the resolution of
|
|
// this timer; and also other Windows applications can alter it, affecting this
|
|
// one.
|
|
|
|
TimeTicks InitialNowFunction();
|
|
|
|
// See "threading notes" in InitializeNowFunctionPointer() for details on how
|
|
// concurrent reads/writes to these globals has been made safe.
|
|
TimeTicksNowFunction g_time_ticks_now_ignoring_override_function =
|
|
&InitialNowFunction;
|
|
int64_t g_qpc_ticks_per_second = 0;
|
|
|
|
// As of January 2015, use of <atomic> is forbidden in Chromium code. This is
|
|
// what std::atomic_thread_fence does on Windows on all Intel architectures when
|
|
// the memory_order argument is anything but std::memory_order_seq_cst:
|
|
#define ATOMIC_THREAD_FENCE(memory_order) _ReadWriteBarrier();
|
|
|
|
TimeDelta QPCValueToTimeDelta(LONGLONG qpc_value) {
|
|
// Ensure that the assignment to |g_qpc_ticks_per_second|, made in
|
|
// InitializeNowFunctionPointer(), has happened by this point.
|
|
ATOMIC_THREAD_FENCE(memory_order_acquire);
|
|
|
|
DCHECK_GT(g_qpc_ticks_per_second, 0);
|
|
|
|
// If the QPC Value is below the overflow threshold, we proceed with
|
|
// simple multiply and divide.
|
|
if (qpc_value < Time::kQPCOverflowThreshold) {
|
|
return TimeDelta::FromMicroseconds(
|
|
qpc_value * Time::kMicrosecondsPerSecond / g_qpc_ticks_per_second);
|
|
}
|
|
// Otherwise, calculate microseconds in a round about manner to avoid
|
|
// overflow and precision issues.
|
|
int64_t whole_seconds = qpc_value / g_qpc_ticks_per_second;
|
|
int64_t leftover_ticks = qpc_value - (whole_seconds * g_qpc_ticks_per_second);
|
|
return TimeDelta::FromMicroseconds(
|
|
(whole_seconds * Time::kMicrosecondsPerSecond) +
|
|
((leftover_ticks * Time::kMicrosecondsPerSecond) /
|
|
g_qpc_ticks_per_second));
|
|
}
|
|
|
|
TimeTicks QPCNow() {
|
|
return TimeTicks() + QPCValueToTimeDelta(QPCNowRaw());
|
|
}
|
|
|
|
void InitializeNowFunctionPointer() {
|
|
LARGE_INTEGER ticks_per_sec = {};
|
|
if (!QueryPerformanceFrequency(&ticks_per_sec))
|
|
ticks_per_sec.QuadPart = 0;
|
|
|
|
// If Windows cannot provide a QPC implementation, TimeTicks::Now() must use
|
|
// the low-resolution clock.
|
|
//
|
|
// If the QPC implementation is expensive and/or unreliable, TimeTicks::Now()
|
|
// will still use the low-resolution clock. A CPU lacking a non-stop time
|
|
// counter will cause Windows to provide an alternate QPC implementation that
|
|
// works, but is expensive to use.
|
|
//
|
|
// Otherwise, Now uses the high-resolution QPC clock. As of 21 August 2015,
|
|
// ~72% of users fall within this category.
|
|
TimeTicksNowFunction now_function;
|
|
CPU cpu;
|
|
if (ticks_per_sec.QuadPart <= 0 || !cpu.has_non_stop_time_stamp_counter()) {
|
|
now_function = &RolloverProtectedNow;
|
|
} else {
|
|
now_function = &QPCNow;
|
|
}
|
|
|
|
// Threading note 1: In an unlikely race condition, it's possible for two or
|
|
// more threads to enter InitializeNowFunctionPointer() in parallel. This is
|
|
// not a problem since all threads should end up writing out the same values
|
|
// to the global variables.
|
|
//
|
|
// Threading note 2: A release fence is placed here to ensure, from the
|
|
// perspective of other threads using the function pointers, that the
|
|
// assignment to |g_qpc_ticks_per_second| happens before the function pointers
|
|
// are changed.
|
|
g_qpc_ticks_per_second = ticks_per_sec.QuadPart;
|
|
ATOMIC_THREAD_FENCE(memory_order_release);
|
|
// Also set g_time_ticks_now_function to avoid the additional indirection via
|
|
// TimeTicksNowIgnoringOverride() for future calls to TimeTicks::Now(). But
|
|
// g_time_ticks_now_function may have already be overridden.
|
|
if (internal::g_time_ticks_now_function ==
|
|
&subtle::TimeTicksNowIgnoringOverride) {
|
|
internal::g_time_ticks_now_function = now_function;
|
|
}
|
|
g_time_ticks_now_ignoring_override_function = now_function;
|
|
}
|
|
|
|
TimeTicks InitialNowFunction() {
|
|
InitializeNowFunctionPointer();
|
|
return g_time_ticks_now_ignoring_override_function();
|
|
}
|
|
|
|
} // namespace
|
|
|
|
// static
|
|
TimeTicks::TickFunctionType TimeTicks::SetMockTickFunction(
|
|
TickFunctionType ticker) {
|
|
TickFunctionType old = g_tick_function;
|
|
g_tick_function = ticker;
|
|
subtle::NoBarrier_Store(&g_last_time_and_rollovers, 0);
|
|
return old;
|
|
}
|
|
|
|
namespace subtle {
|
|
TimeTicks TimeTicksNowIgnoringOverride() {
|
|
return g_time_ticks_now_ignoring_override_function();
|
|
}
|
|
} // namespace subtle
|
|
|
|
// static
|
|
bool TimeTicks::IsHighResolution() {
|
|
if (g_time_ticks_now_ignoring_override_function == &InitialNowFunction)
|
|
InitializeNowFunctionPointer();
|
|
return g_time_ticks_now_ignoring_override_function == &QPCNow;
|
|
}
|
|
|
|
// static
|
|
bool TimeTicks::IsConsistentAcrossProcesses() {
|
|
// According to Windows documentation [1] QPC is consistent post-Windows
|
|
// Vista. So if we are using QPC then we are consistent which is the same as
|
|
// being high resolution.
|
|
//
|
|
// [1] https://msdn.microsoft.com/en-us/library/windows/desktop/dn553408(v=vs.85).aspx
|
|
//
|
|
// "In general, the performance counter results are consistent across all
|
|
// processors in multi-core and multi-processor systems, even when measured on
|
|
// different threads or processes. Here are some exceptions to this rule:
|
|
// - Pre-Windows Vista operating systems that run on certain processors might
|
|
// violate this consistency because of one of these reasons:
|
|
// 1. The hardware processors have a non-invariant TSC and the BIOS
|
|
// doesn't indicate this condition correctly.
|
|
// 2. The TSC synchronization algorithm that was used wasn't suitable for
|
|
// systems with large numbers of processors."
|
|
return IsHighResolution();
|
|
}
|
|
|
|
// static
|
|
TimeTicks::Clock TimeTicks::GetClock() {
|
|
return IsHighResolution() ?
|
|
Clock::WIN_QPC : Clock::WIN_ROLLOVER_PROTECTED_TIME_GET_TIME;
|
|
}
|
|
|
|
// ThreadTicks ----------------------------------------------------------------
|
|
|
|
namespace subtle {
|
|
ThreadTicks ThreadTicksNowIgnoringOverride() {
|
|
return ThreadTicks::GetForThread(PlatformThread::CurrentHandle());
|
|
}
|
|
} // namespace subtle
|
|
|
|
// static
|
|
ThreadTicks ThreadTicks::GetForThread(
|
|
const PlatformThreadHandle& thread_handle) {
|
|
DCHECK(IsSupported());
|
|
|
|
// Get the number of TSC ticks used by the current thread.
|
|
ULONG64 thread_cycle_time = 0;
|
|
::QueryThreadCycleTime(thread_handle.platform_handle(), &thread_cycle_time);
|
|
|
|
// Get the frequency of the TSC.
|
|
double tsc_ticks_per_second = TSCTicksPerSecond();
|
|
if (tsc_ticks_per_second == 0)
|
|
return ThreadTicks();
|
|
|
|
// Return the CPU time of the current thread.
|
|
double thread_time_seconds = thread_cycle_time / tsc_ticks_per_second;
|
|
return ThreadTicks(
|
|
static_cast<int64_t>(thread_time_seconds * Time::kMicrosecondsPerSecond));
|
|
}
|
|
|
|
// static
|
|
bool ThreadTicks::IsSupportedWin() {
|
|
static bool is_supported = CPU().has_non_stop_time_stamp_counter();
|
|
return is_supported;
|
|
}
|
|
|
|
// static
|
|
void ThreadTicks::WaitUntilInitializedWin() {
|
|
while (TSCTicksPerSecond() == 0)
|
|
::Sleep(10);
|
|
}
|
|
|
|
double ThreadTicks::TSCTicksPerSecond() {
|
|
DCHECK(IsSupported());
|
|
|
|
// The value returned by QueryPerformanceFrequency() cannot be used as the TSC
|
|
// frequency, because there is no guarantee that the TSC frequency is equal to
|
|
// the performance counter frequency.
|
|
|
|
// The TSC frequency is cached in a static variable because it takes some time
|
|
// to compute it.
|
|
static double tsc_ticks_per_second = 0;
|
|
if (tsc_ticks_per_second != 0)
|
|
return tsc_ticks_per_second;
|
|
|
|
// Increase the thread priority to reduces the chances of having a context
|
|
// switch during a reading of the TSC and the performance counter.
|
|
int previous_priority = ::GetThreadPriority(::GetCurrentThread());
|
|
::SetThreadPriority(::GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
|
|
|
|
// The first time that this function is called, make an initial reading of the
|
|
// TSC and the performance counter.
|
|
static const uint64_t tsc_initial = __rdtsc();
|
|
static const uint64_t perf_counter_initial = QPCNowRaw();
|
|
|
|
// Make a another reading of the TSC and the performance counter every time
|
|
// that this function is called.
|
|
uint64_t tsc_now = __rdtsc();
|
|
uint64_t perf_counter_now = QPCNowRaw();
|
|
|
|
// Reset the thread priority.
|
|
::SetThreadPriority(::GetCurrentThread(), previous_priority);
|
|
|
|
// Make sure that at least 50 ms elapsed between the 2 readings. The first
|
|
// time that this function is called, we don't expect this to be the case.
|
|
// Note: The longer the elapsed time between the 2 readings is, the more
|
|
// accurate the computed TSC frequency will be. The 50 ms value was
|
|
// chosen because local benchmarks show that it allows us to get a
|
|
// stddev of less than 1 tick/us between multiple runs.
|
|
// Note: According to the MSDN documentation for QueryPerformanceFrequency(),
|
|
// this will never fail on systems that run XP or later.
|
|
// https://msdn.microsoft.com/library/windows/desktop/ms644905.aspx
|
|
LARGE_INTEGER perf_counter_frequency = {};
|
|
::QueryPerformanceFrequency(&perf_counter_frequency);
|
|
DCHECK_GE(perf_counter_now, perf_counter_initial);
|
|
uint64_t perf_counter_ticks = perf_counter_now - perf_counter_initial;
|
|
double elapsed_time_seconds =
|
|
perf_counter_ticks / static_cast<double>(perf_counter_frequency.QuadPart);
|
|
|
|
static constexpr double kMinimumEvaluationPeriodSeconds = 0.05;
|
|
if (elapsed_time_seconds < kMinimumEvaluationPeriodSeconds)
|
|
return 0;
|
|
|
|
// Compute the frequency of the TSC.
|
|
DCHECK_GE(tsc_now, tsc_initial);
|
|
uint64_t tsc_ticks = tsc_now - tsc_initial;
|
|
tsc_ticks_per_second = tsc_ticks / elapsed_time_seconds;
|
|
|
|
return tsc_ticks_per_second;
|
|
}
|
|
|
|
// static
|
|
TimeTicks TimeTicks::FromQPCValue(LONGLONG qpc_value) {
|
|
return TimeTicks() + QPCValueToTimeDelta(qpc_value);
|
|
}
|
|
|
|
// TimeDelta ------------------------------------------------------------------
|
|
|
|
// static
|
|
TimeDelta TimeDelta::FromQPCValue(LONGLONG qpc_value) {
|
|
return QPCValueToTimeDelta(qpc_value);
|
|
}
|
|
|
|
// static
|
|
TimeDelta TimeDelta::FromFileTime(FILETIME ft) {
|
|
return TimeDelta::FromMicroseconds(FileTimeToMicroseconds(ft));
|
|
}
|
|
|
|
} // namespace base
|