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237 lines
7.0 KiB
C++
237 lines
7.0 KiB
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/task/sequence_manager/work_queue.h"
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#include "base/task/sequence_manager/work_queue_sets.h"
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namespace base {
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namespace sequence_manager {
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namespace internal {
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WorkQueue::WorkQueue(TaskQueueImpl* task_queue,
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const char* name,
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QueueType queue_type)
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: task_queue_(task_queue), name_(name), queue_type_(queue_type) {}
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void WorkQueue::AsValueInto(TimeTicks now,
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trace_event::TracedValue* state) const {
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for (const TaskQueueImpl::Task& task : tasks_) {
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TaskQueueImpl::TaskAsValueInto(task, now, state);
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}
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}
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WorkQueue::~WorkQueue() {
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DCHECK(!work_queue_sets_) << task_queue_->GetName() << " : "
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<< work_queue_sets_->GetName() << " : " << name_;
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}
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const TaskQueueImpl::Task* WorkQueue::GetFrontTask() const {
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if (tasks_.empty())
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return nullptr;
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return &tasks_.front();
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}
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const TaskQueueImpl::Task* WorkQueue::GetBackTask() const {
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if (tasks_.empty())
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return nullptr;
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return &tasks_.back();
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}
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bool WorkQueue::BlockedByFence() const {
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if (!fence_)
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return false;
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// If the queue is empty then any future tasks will have a higher enqueue
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// order and will be blocked. The queue is also blocked if the head is past
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// the fence.
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return tasks_.empty() || tasks_.front().enqueue_order() >= fence_;
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}
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bool WorkQueue::GetFrontTaskEnqueueOrder(EnqueueOrder* enqueue_order) const {
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if (tasks_.empty() || BlockedByFence())
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return false;
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// Quick sanity check.
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DCHECK_LE(tasks_.front().enqueue_order(), tasks_.back().enqueue_order())
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<< task_queue_->GetName() << " : " << work_queue_sets_->GetName() << " : "
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<< name_;
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*enqueue_order = tasks_.front().enqueue_order();
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return true;
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}
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void WorkQueue::Push(TaskQueueImpl::Task task) {
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bool was_empty = tasks_.empty();
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#ifndef NDEBUG
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DCHECK(task.enqueue_order_set());
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#endif
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// Make sure the |enqueue_order()| is monotonically increasing.
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DCHECK(was_empty || tasks_.rbegin()->enqueue_order() < task.enqueue_order());
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// Amoritized O(1).
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tasks_.push_back(std::move(task));
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if (!was_empty)
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return;
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// If we hit the fence, pretend to WorkQueueSets that we're empty.
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if (work_queue_sets_ && !BlockedByFence())
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work_queue_sets_->OnTaskPushedToEmptyQueue(this);
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}
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void WorkQueue::PushNonNestableTaskToFront(TaskQueueImpl::Task task) {
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DCHECK(task.nestable == Nestable::kNonNestable);
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bool was_empty = tasks_.empty();
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bool was_blocked = BlockedByFence();
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#ifndef NDEBUG
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DCHECK(task.enqueue_order_set());
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#endif
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if (!was_empty) {
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// Make sure the |enqueue_order()| is monotonically increasing.
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DCHECK_LE(task.enqueue_order(), tasks_.front().enqueue_order())
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<< task_queue_->GetName() << " : " << work_queue_sets_->GetName()
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<< " : " << name_;
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}
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// Amoritized O(1).
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tasks_.push_front(std::move(task));
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if (!work_queue_sets_)
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return;
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// Pretend to WorkQueueSets that nothing has changed if we're blocked.
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if (BlockedByFence())
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return;
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// Pushing task to front may unblock the fence.
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if (was_empty || was_blocked) {
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work_queue_sets_->OnTaskPushedToEmptyQueue(this);
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} else {
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work_queue_sets_->OnFrontTaskChanged(this);
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}
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}
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void WorkQueue::ReloadEmptyImmediateQueue() {
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DCHECK(tasks_.empty());
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task_queue_->ReloadEmptyImmediateQueue(&tasks_);
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if (tasks_.empty())
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return;
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// If we hit the fence, pretend to WorkQueueSets that we're empty.
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if (work_queue_sets_ && !BlockedByFence())
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work_queue_sets_->OnTaskPushedToEmptyQueue(this);
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}
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TaskQueueImpl::Task WorkQueue::TakeTaskFromWorkQueue() {
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DCHECK(work_queue_sets_);
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DCHECK(!tasks_.empty());
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TaskQueueImpl::Task pending_task = std::move(tasks_.front());
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tasks_.pop_front();
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// NB immediate tasks have a different pipeline to delayed ones.
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if (queue_type_ == QueueType::kImmediate && tasks_.empty()) {
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// Short-circuit the queue reload so that OnPopQueue does the right thing.
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task_queue_->ReloadEmptyImmediateQueue(&tasks_);
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}
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// OnPopQueue calls GetFrontTaskEnqueueOrder which checks BlockedByFence() so
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// we don't need to here.
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work_queue_sets_->OnPopQueue(this);
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task_queue_->TraceQueueSize();
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return pending_task;
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}
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bool WorkQueue::RemoveAllCanceledTasksFromFront() {
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DCHECK(work_queue_sets_);
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bool task_removed = false;
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while (!tasks_.empty() &&
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(!tasks_.front().task || tasks_.front().task.IsCancelled())) {
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tasks_.pop_front();
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task_removed = true;
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}
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if (task_removed) {
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// NB immediate tasks have a different pipeline to delayed ones.
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if (queue_type_ == QueueType::kImmediate && tasks_.empty()) {
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// Short-circuit the queue reload so that OnPopQueue does the right thing.
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task_queue_->ReloadEmptyImmediateQueue(&tasks_);
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}
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work_queue_sets_->OnPopQueue(this);
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task_queue_->TraceQueueSize();
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}
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return task_removed;
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}
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void WorkQueue::AssignToWorkQueueSets(WorkQueueSets* work_queue_sets) {
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work_queue_sets_ = work_queue_sets;
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}
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void WorkQueue::AssignSetIndex(size_t work_queue_set_index) {
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work_queue_set_index_ = work_queue_set_index;
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}
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bool WorkQueue::InsertFenceImpl(EnqueueOrder fence) {
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DCHECK_NE(fence, 0u);
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DCHECK(fence >= fence_ || fence == EnqueueOrder::blocking_fence());
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bool was_blocked_by_fence = BlockedByFence();
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fence_ = fence;
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return was_blocked_by_fence;
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}
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void WorkQueue::InsertFenceSilently(EnqueueOrder fence) {
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// Ensure that there is no fence present or a new one blocks queue completely.
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DCHECK(!fence_ || fence_ == EnqueueOrder::blocking_fence());
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InsertFenceImpl(fence);
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}
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bool WorkQueue::InsertFence(EnqueueOrder fence) {
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bool was_blocked_by_fence = InsertFenceImpl(fence);
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// Moving the fence forward may unblock some tasks.
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if (work_queue_sets_ && !tasks_.empty() && was_blocked_by_fence &&
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!BlockedByFence()) {
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work_queue_sets_->OnTaskPushedToEmptyQueue(this);
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return true;
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}
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// Fence insertion may have blocked all tasks in this work queue.
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if (BlockedByFence())
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work_queue_sets_->OnQueueBlocked(this);
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return false;
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}
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bool WorkQueue::RemoveFence() {
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bool was_blocked_by_fence = BlockedByFence();
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fence_ = EnqueueOrder::none();
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if (work_queue_sets_ && !tasks_.empty() && was_blocked_by_fence) {
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work_queue_sets_->OnTaskPushedToEmptyQueue(this);
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return true;
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}
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return false;
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}
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bool WorkQueue::ShouldRunBefore(const WorkQueue* other_queue) const {
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DCHECK(!tasks_.empty());
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DCHECK(!other_queue->tasks_.empty());
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EnqueueOrder enqueue_order;
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EnqueueOrder other_enqueue_order;
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bool have_task = GetFrontTaskEnqueueOrder(&enqueue_order);
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bool have_other_task =
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other_queue->GetFrontTaskEnqueueOrder(&other_enqueue_order);
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DCHECK(have_task);
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DCHECK(have_other_task);
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return enqueue_order < other_enqueue_order;
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}
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void WorkQueue::PopTaskForTesting() {
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if (tasks_.empty())
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return;
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tasks_.pop_front();
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}
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} // namespace internal
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} // namespace sequence_manager
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} // namespace base
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