mirror of
https://github.com/klzgrad/naiveproxy.git
synced 2024-12-01 01:36:09 +03:00
230 lines
6.5 KiB
C++
230 lines
6.5 KiB
C++
// Copyright 2018 The Chromium Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
#ifndef BASE_TASK_SEQUENCE_MANAGER_INTRUSIVE_HEAP_H_
|
|
#define BASE_TASK_SEQUENCE_MANAGER_INTRUSIVE_HEAP_H_
|
|
|
|
#include <algorithm>
|
|
#include <vector>
|
|
|
|
#include "base/logging.h"
|
|
|
|
namespace base {
|
|
namespace sequence_manager {
|
|
namespace internal {
|
|
|
|
template <typename T>
|
|
class IntrusiveHeap;
|
|
|
|
// Intended as an opaque wrapper around |index_|.
|
|
class HeapHandle {
|
|
public:
|
|
HeapHandle() : index_(0u) {}
|
|
|
|
bool IsValid() const { return index_ != 0u; }
|
|
|
|
private:
|
|
template <typename T>
|
|
friend class IntrusiveHeap;
|
|
|
|
HeapHandle(size_t index) : index_(index) {}
|
|
|
|
size_t index_;
|
|
};
|
|
|
|
// A standard min-heap with the following assumptions:
|
|
// 1. T has operator <=
|
|
// 2. T has method void SetHeapHandle(HeapHandle handle)
|
|
// 3. T has method void ClearHeapHandle()
|
|
// 4. T is moveable
|
|
// 5. T is default constructible
|
|
// 6. The heap size never gets terribly big so reclaiming memory on pop/erase
|
|
// isn't a priority.
|
|
//
|
|
// The reason IntrusiveHeap exists is to provide similar performance to
|
|
// std::priority_queue while allowing removal of arbitrary elements.
|
|
template <typename T>
|
|
class IntrusiveHeap {
|
|
public:
|
|
IntrusiveHeap() : nodes_(kMinimumHeapSize), size_(0) {}
|
|
|
|
~IntrusiveHeap() {
|
|
for (size_t i = 1; i <= size_; i++) {
|
|
MakeHole(i);
|
|
}
|
|
}
|
|
|
|
bool empty() const { return size_ == 0; }
|
|
|
|
size_t size() const { return size_; }
|
|
|
|
void Clear() {
|
|
for (size_t i = 1; i <= size_; i++) {
|
|
MakeHole(i);
|
|
}
|
|
nodes_.resize(kMinimumHeapSize);
|
|
size_ = 0;
|
|
}
|
|
|
|
const T& Min() const {
|
|
DCHECK_GE(size_, 1u);
|
|
return nodes_[1];
|
|
}
|
|
|
|
void Pop() {
|
|
DCHECK_GE(size_, 1u);
|
|
MakeHole(1u);
|
|
size_t top_index = size_--;
|
|
if (!empty())
|
|
MoveHoleDownAndFillWithLeafElement(1u, std::move(nodes_[top_index]));
|
|
}
|
|
|
|
void insert(T&& element) {
|
|
size_++;
|
|
if (size_ >= nodes_.size())
|
|
nodes_.resize(nodes_.size() * 2);
|
|
// Notionally we have a hole in the tree at index |size_|, move this up
|
|
// to find the right insertion point.
|
|
MoveHoleUpAndFillWithElement(size_, std::move(element));
|
|
}
|
|
|
|
void erase(HeapHandle handle) {
|
|
DCHECK_GT(handle.index_, 0u);
|
|
DCHECK_LE(handle.index_, size_);
|
|
MakeHole(handle.index_);
|
|
size_t top_index = size_--;
|
|
if (empty() || top_index == handle.index_)
|
|
return;
|
|
if (nodes_[handle.index_] <= nodes_[top_index]) {
|
|
MoveHoleDownAndFillWithLeafElement(handle.index_,
|
|
std::move(nodes_[top_index]));
|
|
} else {
|
|
MoveHoleUpAndFillWithElement(handle.index_, std::move(nodes_[top_index]));
|
|
}
|
|
}
|
|
|
|
void ReplaceMin(T&& element) {
|
|
// Note |element| might not be a leaf node so we can't use
|
|
// MoveHoleDownAndFillWithLeafElement.
|
|
MoveHoleDownAndFillWithElement(1u, std::move(element));
|
|
}
|
|
|
|
void ChangeKey(HeapHandle handle, T&& element) {
|
|
if (nodes_[handle.index_] <= element) {
|
|
MoveHoleDownAndFillWithLeafElement(handle.index_, std::move(element));
|
|
} else {
|
|
MoveHoleUpAndFillWithElement(handle.index_, std::move(element));
|
|
}
|
|
}
|
|
|
|
// Caution mutating the heap invalidates the iterators.
|
|
const T* begin() const { return &nodes_[1u]; }
|
|
const T* end() const { return begin() + size_; }
|
|
|
|
private:
|
|
enum {
|
|
// The majority of sets in the scheduler have 0-3 items in them (a few will
|
|
// have perhaps up to 100), so this means we usually only have to allocate
|
|
// memory once.
|
|
kMinimumHeapSize = 4u
|
|
};
|
|
|
|
friend class IntrusiveHeapTest;
|
|
|
|
size_t MoveHole(size_t new_hole_pos, size_t old_hole_pos) {
|
|
DCHECK_GT(new_hole_pos, 0u);
|
|
DCHECK_LE(new_hole_pos, size_);
|
|
DCHECK_GT(new_hole_pos, 0u);
|
|
DCHECK_LE(new_hole_pos, size_);
|
|
DCHECK_NE(old_hole_pos, new_hole_pos);
|
|
nodes_[old_hole_pos] = std::move(nodes_[new_hole_pos]);
|
|
nodes_[old_hole_pos].SetHeapHandle(HeapHandle(old_hole_pos));
|
|
return new_hole_pos;
|
|
}
|
|
|
|
// Notionally creates a hole in the tree at |index|.
|
|
void MakeHole(size_t index) {
|
|
DCHECK_GT(index, 0u);
|
|
DCHECK_LE(index, size_);
|
|
nodes_[index].ClearHeapHandle();
|
|
}
|
|
|
|
void FillHole(size_t hole, T&& element) {
|
|
DCHECK_GT(hole, 0u);
|
|
DCHECK_LE(hole, size_);
|
|
nodes_[hole] = std::move(element);
|
|
nodes_[hole].SetHeapHandle(HeapHandle(hole));
|
|
DCHECK(std::is_heap(begin(), end(), CompareNodes));
|
|
}
|
|
|
|
// is_heap requires a strict comparator.
|
|
static bool CompareNodes(const T& a, const T& b) { return !(a <= b); }
|
|
|
|
// Moves the |hole| up the tree and when the right position has been found
|
|
// |element| is moved in.
|
|
void MoveHoleUpAndFillWithElement(size_t hole, T&& element) {
|
|
DCHECK_GT(hole, 0u);
|
|
DCHECK_LE(hole, size_);
|
|
while (hole >= 2u) {
|
|
size_t parent_pos = hole / 2;
|
|
if (nodes_[parent_pos] <= element)
|
|
break;
|
|
|
|
hole = MoveHole(parent_pos, hole);
|
|
}
|
|
FillHole(hole, std::move(element));
|
|
}
|
|
|
|
// Moves the |hole| down the tree and when the right position has been found
|
|
// |element| is moved in.
|
|
void MoveHoleDownAndFillWithElement(size_t hole, T&& element) {
|
|
DCHECK_GT(hole, 0u);
|
|
DCHECK_LE(hole, size_);
|
|
size_t child_pos = hole * 2;
|
|
while (child_pos < size_) {
|
|
if (nodes_[child_pos + 1] <= nodes_[child_pos])
|
|
child_pos++;
|
|
|
|
if (element <= nodes_[child_pos])
|
|
break;
|
|
|
|
hole = MoveHole(child_pos, hole);
|
|
child_pos *= 2;
|
|
}
|
|
if (child_pos == size_ && !(element <= nodes_[child_pos]))
|
|
hole = MoveHole(child_pos, hole);
|
|
FillHole(hole, std::move(element));
|
|
}
|
|
|
|
// Moves the |hole| down the tree and when the right position has been found
|
|
// |leaf_element| is moved in. Faster than MoveHoleDownAndFillWithElement
|
|
// (it does one key comparison per level instead of two) but only valid for
|
|
// leaf elements (i.e. one of the max values).
|
|
void MoveHoleDownAndFillWithLeafElement(size_t hole, T&& leaf_element) {
|
|
DCHECK_GT(hole, 0u);
|
|
DCHECK_LE(hole, size_);
|
|
size_t child_pos = hole * 2;
|
|
while (child_pos < size_) {
|
|
size_t second_child = child_pos + 1;
|
|
if (nodes_[second_child] <= nodes_[child_pos])
|
|
child_pos = second_child;
|
|
|
|
hole = MoveHole(child_pos, hole);
|
|
child_pos *= 2;
|
|
}
|
|
if (child_pos == size_)
|
|
hole = MoveHole(child_pos, hole);
|
|
MoveHoleUpAndFillWithElement(hole, std::move(leaf_element));
|
|
}
|
|
|
|
std::vector<T> nodes_; // NOTE we use 1-based indexing
|
|
size_t size_;
|
|
};
|
|
|
|
} // namespace internal
|
|
} // namespace sequence_manager
|
|
} // namespace base
|
|
|
|
#endif // BASE_TASK_SEQUENCE_MANAGER_INTRUSIVE_HEAP_H_
|