naiveproxy/net/tools/naive/naive_client.cc
2018-02-02 06:44:07 -05:00

147 lines
4.8 KiB
C++

// Copyright 2018 The Chromium Authors. All rights reserved.
// Copyright 2018 klzgrad <kizdiv@gmail.com>. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "net/tools/naive/naive_client.h"
#include <utility>
#include "base/bind.h"
#include "base/location.h"
#include "base/logging.h"
#include "base/threading/thread_task_runner_handle.h"
#include "net/base/net_errors.h"
#include "net/http/http_network_session.h"
#include "net/socket/server_socket.h"
#include "net/socket/stream_socket.h"
#include "net/tools/naive/naive_client_connection.h"
#include "net/tools/naive/socks5_server_socket.h"
namespace net {
NaiveClient::NaiveClient(std::unique_ptr<ServerSocket> server_socket,
HttpNetworkSession* session)
: server_socket_(std::move(server_socket)),
session_(session),
last_id_(0),
weak_ptr_factory_(this) {
DCHECK(server_socket_);
// Start accepting connections in next run loop in case when delegate is not
// ready to get callbacks.
base::ThreadTaskRunnerHandle::Get()->PostTask(
FROM_HERE, base::BindOnce(&NaiveClient::DoAcceptLoop,
weak_ptr_factory_.GetWeakPtr()));
}
NaiveClient::~NaiveClient() = default;
void NaiveClient::DoAcceptLoop() {
int result;
do {
result = server_socket_->Accept(&accepted_socket_,
base::Bind(&NaiveClient::OnAcceptComplete,
weak_ptr_factory_.GetWeakPtr()));
if (result == ERR_IO_PENDING)
return;
HandleAcceptResult(result);
} while (result == OK);
}
void NaiveClient::OnAcceptComplete(int result) {
HandleAcceptResult(result);
if (result == OK)
DoAcceptLoop();
}
void NaiveClient::HandleAcceptResult(int result) {
if (result != OK) {
LOG(ERROR) << "Accept error: rv=" << result;
return;
}
DoConnect();
}
void NaiveClient::DoConnect() {
auto connection_ptr = std::make_unique<NaiveClientConnection>(
++last_id_, std::move(accepted_socket_), session_);
auto* connection = connection_ptr.get();
connection_by_id_[connection->id()] = std::move(connection_ptr);
int result = connection->Connect(base::Bind(&NaiveClient::OnConnectComplete,
weak_ptr_factory_.GetWeakPtr(),
connection->id()));
if (result == ERR_IO_PENDING)
return;
HandleConnectResult(connection, result);
}
void NaiveClient::OnConnectComplete(int connection_id, int result) {
NaiveClientConnection* connection = FindConnection(connection_id);
if (!connection)
return;
HandleConnectResult(connection, result);
}
void NaiveClient::HandleConnectResult(NaiveClientConnection* connection,
int result) {
if (result != OK) {
Close(connection->id());
return;
}
DoRun(connection);
}
void NaiveClient::DoRun(NaiveClientConnection* connection) {
int result = connection->Run(base::Bind(&NaiveClient::OnRunComplete,
weak_ptr_factory_.GetWeakPtr(),
connection->id()));
if (result == ERR_IO_PENDING)
return;
HandleRunResult(connection, result);
}
void NaiveClient::OnRunComplete(int connection_id, int result) {
NaiveClientConnection* connection = FindConnection(connection_id);
if (!connection)
return;
HandleRunResult(connection, result);
}
void NaiveClient::HandleRunResult(NaiveClientConnection* connection,
int result) {
LOG(INFO) << "Connection " << connection->id()
<< " ended: " << ErrorToString(result);
Close(connection->id());
}
void NaiveClient::Close(int connection_id) {
auto it = connection_by_id_.find(connection_id);
if (it == connection_by_id_.end())
return;
// The call stack might have callbacks which still have the pointer of
// connection. Instead of referencing connection with ID all the time,
// destroys the connection in next run loop to make sure any pending
// callbacks in the call stack return.
base::ThreadTaskRunnerHandle::Get()->DeleteSoon(FROM_HERE,
std::move(it->second));
connection_by_id_.erase(it);
}
NaiveClientConnection* NaiveClient::FindConnection(int connection_id) {
auto it = connection_by_id_.find(connection_id);
if (it == connection_by_id_.end())
return nullptr;
return it->second.get();
}
// This is called after any delegate callbacks are called to check if Close()
// has been called during callback processing. Using the pointer of connection,
// |connection| is safe here because Close() deletes the connection in next run
// loop.
bool NaiveClient::HasClosedConnection(NaiveClientConnection* connection) {
return FindConnection(connection->id()) != connection;
}
} // namespace net