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119 lines
3.7 KiB
Objective-C
119 lines
3.7 KiB
Objective-C
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_NATIVE_LIBRARY_H_
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#define BASE_NATIVE_LIBRARY_H_
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// This file defines a cross-platform "NativeLibrary" type which represents
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// a loadable module.
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#include <string>
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#include "base/base_export.h"
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#include "base/strings/string_piece.h"
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#include "build/build_config.h"
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#if defined(OS_WIN)
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#include <windows.h>
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#elif defined(OS_MACOSX)
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#import <CoreFoundation/CoreFoundation.h>
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#endif // OS_*
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namespace base {
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class FilePath;
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#if defined(OS_WIN)
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using NativeLibrary = HMODULE;
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#elif defined(OS_MACOSX)
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enum NativeLibraryType {
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BUNDLE,
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DYNAMIC_LIB
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};
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enum NativeLibraryObjCStatus {
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OBJC_UNKNOWN,
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OBJC_PRESENT,
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OBJC_NOT_PRESENT,
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};
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struct NativeLibraryStruct {
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NativeLibraryType type;
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CFBundleRefNum bundle_resource_ref;
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NativeLibraryObjCStatus objc_status;
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union {
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CFBundleRef bundle;
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void* dylib;
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};
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};
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using NativeLibrary = NativeLibraryStruct*;
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#elif defined(OS_POSIX) || defined(OS_FUCHSIA)
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using NativeLibrary = void*;
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#endif // OS_*
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struct BASE_EXPORT NativeLibraryLoadError {
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#if defined(OS_WIN)
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NativeLibraryLoadError() : code(0) {}
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#endif // OS_WIN
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// Returns a string representation of the load error.
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std::string ToString() const;
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#if defined(OS_WIN)
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DWORD code;
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#elif defined(OS_POSIX) || defined(OS_FUCHSIA)
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std::string message;
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#endif // OS_WIN
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};
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struct BASE_EXPORT NativeLibraryOptions {
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NativeLibraryOptions() = default;
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NativeLibraryOptions(const NativeLibraryOptions& options) = default;
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// If |true|, a loaded library is required to prefer local symbol resolution
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// before considering global symbols. Note that this is already the default
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// behavior on most systems. Setting this to |false| does not guarantee the
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// inverse, i.e., it does not force a preference for global symbols over local
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// ones.
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bool prefer_own_symbols = false;
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};
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// Loads a native library from disk. Release it with UnloadNativeLibrary when
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// you're done. Returns NULL on failure.
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// If |error| is not NULL, it may be filled in on load error.
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BASE_EXPORT NativeLibrary LoadNativeLibrary(const FilePath& library_path,
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NativeLibraryLoadError* error);
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// Loads a native library from disk. Release it with UnloadNativeLibrary when
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// you're done. Returns NULL on failure.
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// If |error| is not NULL, it may be filled in on load error.
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BASE_EXPORT NativeLibrary LoadNativeLibraryWithOptions(
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const FilePath& library_path,
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const NativeLibraryOptions& options,
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NativeLibraryLoadError* error);
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// Unloads a native library.
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BASE_EXPORT void UnloadNativeLibrary(NativeLibrary library);
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// Gets a function pointer from a native library.
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BASE_EXPORT void* GetFunctionPointerFromNativeLibrary(NativeLibrary library,
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StringPiece name);
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// Returns the full platform-specific name for a native library. |name| must be
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// ASCII. This is also the default name for the output of a gn |shared_library|
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// target. See tools/gn/docs/reference.md#shared_library.
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// For example for "mylib", it returns:
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// - "mylib.dll" on Windows
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// - "libmylib.so" on Linux
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// - "libmylib.dylib" on Mac
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BASE_EXPORT std::string GetNativeLibraryName(StringPiece name);
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// Returns the full platform-specific name for a gn |loadable_module| target.
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// See tools/gn/docs/reference.md#loadable_module
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// The returned name is the same as GetNativeLibraryName() on all platforms
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// except for Mac where for "mylib" it returns "mylib.so".
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BASE_EXPORT std::string GetLoadableModuleName(StringPiece name);
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} // namespace base
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#endif // BASE_NATIVE_LIBRARY_H_
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