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476 lines
17 KiB
C++
476 lines
17 KiB
C++
// Copyright 2018 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_TASK_SEQUENCE_MANAGER_TASK_QUEUE_IMPL_H_
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#define BASE_TASK_SEQUENCE_MANAGER_TASK_QUEUE_IMPL_H_
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#include <stddef.h>
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#include <memory>
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#include <queue>
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#include <set>
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#include "base/callback.h"
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#include "base/containers/circular_deque.h"
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#include "base/macros.h"
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#include "base/memory/weak_ptr.h"
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#include "base/message_loop/message_loop.h"
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#include "base/pending_task.h"
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#include "base/task/sequence_manager/associated_thread_id.h"
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#include "base/task/sequence_manager/enqueue_order.h"
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#include "base/task/sequence_manager/intrusive_heap.h"
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#include "base/task/sequence_manager/lazily_deallocated_deque.h"
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#include "base/task/sequence_manager/sequenced_task_source.h"
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#include "base/task/sequence_manager/task_queue.h"
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#include "base/threading/thread_checker.h"
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#include "base/trace_event/trace_event.h"
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#include "base/trace_event/trace_event_argument.h"
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namespace base {
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namespace sequence_manager {
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class LazyNow;
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class TimeDomain;
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namespace internal {
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class SequenceManagerImpl;
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class WorkQueue;
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class WorkQueueSets;
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struct IncomingImmediateWorkList {
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IncomingImmediateWorkList* next = nullptr;
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TaskQueueImpl* queue = nullptr;
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internal::EnqueueOrder order;
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};
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// TaskQueueImpl has four main queues:
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//
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// Immediate (non-delayed) tasks:
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// |immediate_incoming_queue| - PostTask enqueues tasks here.
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// |immediate_work_queue| - SequenceManager takes immediate tasks here.
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//
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// Delayed tasks
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// |delayed_incoming_queue| - PostDelayedTask enqueues tasks here.
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// |delayed_work_queue| - SequenceManager takes delayed tasks here.
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//
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// The |immediate_incoming_queue| can be accessed from any thread, the other
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// queues are main-thread only. To reduce the overhead of locking,
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// |immediate_work_queue| is swapped with |immediate_incoming_queue| when
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// |immediate_work_queue| becomes empty.
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//
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// Delayed tasks are initially posted to |delayed_incoming_queue| and a wake-up
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// is scheduled with the TimeDomain. When the delay has elapsed, the TimeDomain
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// calls UpdateDelayedWorkQueue and ready delayed tasks are moved into the
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// |delayed_work_queue|. Note the EnqueueOrder (used for ordering) for a delayed
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// task is not set until it's moved into the |delayed_work_queue|.
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//
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// TaskQueueImpl uses the WorkQueueSets and the TaskQueueSelector to implement
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// prioritization. Task selection is done by the TaskQueueSelector and when a
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// queue is selected, it round-robins between the |immediate_work_queue| and
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// |delayed_work_queue|. The reason for this is we want to make sure delayed
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// tasks (normally the most common type) don't starve out immediate work.
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class BASE_EXPORT TaskQueueImpl {
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public:
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TaskQueueImpl(SequenceManagerImpl* sequence_manager,
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TimeDomain* time_domain,
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const TaskQueue::Spec& spec);
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~TaskQueueImpl();
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// Represents a time at which a task wants to run. Tasks scheduled for the
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// same point in time will be ordered by their sequence numbers.
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struct DelayedWakeUp {
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TimeTicks time;
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int sequence_num;
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bool operator!=(const DelayedWakeUp& other) const {
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return time != other.time || other.sequence_num != sequence_num;
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}
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bool operator==(const DelayedWakeUp& other) const {
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return !(*this != other);
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}
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bool operator<=(const DelayedWakeUp& other) const {
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if (time == other.time) {
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// Debug gcc builds can compare an element against itself.
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DCHECK(sequence_num != other.sequence_num || this == &other);
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// |PostedTask::sequence_num| is int and might wrap around to
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// a negative number when casted from EnqueueOrder.
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// This way of comparison handles that properly.
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return (sequence_num - other.sequence_num) <= 0;
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}
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return time < other.time;
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}
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};
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class BASE_EXPORT Task : public TaskQueue::Task {
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public:
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Task(TaskQueue::PostedTask task,
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TimeTicks desired_run_time,
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EnqueueOrder sequence_number);
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Task(TaskQueue::PostedTask task,
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TimeTicks desired_run_time,
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EnqueueOrder sequence_number,
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EnqueueOrder enqueue_order);
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DelayedWakeUp delayed_wake_up() const {
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// Since we use |sequence_num| in DelayedWakeUp for ordering purposes
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// and integer overflow handling is type-sensitive it's worth to protect
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// it from an unnoticed potential change in the PendingTask base class.
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static_assert(std::is_same<decltype(sequence_num), int>::value, "");
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return DelayedWakeUp{delayed_run_time, sequence_num};
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}
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EnqueueOrder enqueue_order() const {
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DCHECK(enqueue_order_);
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return enqueue_order_;
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}
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void set_enqueue_order(EnqueueOrder enqueue_order) {
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DCHECK(!enqueue_order_);
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enqueue_order_ = enqueue_order;
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}
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bool enqueue_order_set() const { return enqueue_order_; }
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private:
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// Similar to sequence number, but ultimately the |enqueue_order_| is what
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// the scheduler uses for task ordering. For immediate tasks |enqueue_order|
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// is set when posted, but for delayed tasks it's not defined until they are
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// enqueued on the |delayed_work_queue_|. This is because otherwise delayed
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// tasks could run before an immediate task posted after the delayed task.
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EnqueueOrder enqueue_order_;
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};
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// A result retuned by PostDelayedTask. When scheduler failed to post a task
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// due to being shutdown a task is returned to be destroyed outside the lock.
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struct PostTaskResult {
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PostTaskResult();
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PostTaskResult(bool success, TaskQueue::PostedTask task);
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PostTaskResult(PostTaskResult&& move_from);
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PostTaskResult(const PostTaskResult& copy_from) = delete;
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~PostTaskResult();
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static PostTaskResult Success();
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static PostTaskResult Fail(TaskQueue::PostedTask task);
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bool success;
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TaskQueue::PostedTask task;
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};
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// Types of queues TaskQueueImpl is maintaining internally.
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enum class WorkQueueType { kImmediate, kDelayed };
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// Non-nestable tasks may get deferred but such queue is being maintained on
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// SequenceManager side, so we need to keep information how to requeue it.
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struct DeferredNonNestableTask {
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internal::TaskQueueImpl::Task task;
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internal::TaskQueueImpl* task_queue;
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WorkQueueType work_queue_type;
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};
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using OnNextWakeUpChangedCallback = RepeatingCallback<void(TimeTicks)>;
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using OnTaskStartedHandler =
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RepeatingCallback<void(const TaskQueue::Task&,
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const TaskQueue::TaskTiming&)>;
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using OnTaskCompletedHandler =
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RepeatingCallback<void(const TaskQueue::Task&,
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const TaskQueue::TaskTiming&)>;
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// TaskQueue implementation.
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const char* GetName() const;
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bool RunsTasksInCurrentSequence() const;
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PostTaskResult PostDelayedTask(TaskQueue::PostedTask task);
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// Require a reference to enclosing task queue for lifetime control.
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std::unique_ptr<TaskQueue::QueueEnabledVoter> CreateQueueEnabledVoter(
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scoped_refptr<TaskQueue> owning_task_queue);
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bool IsQueueEnabled() const;
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bool IsEmpty() const;
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size_t GetNumberOfPendingTasks() const;
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bool HasTaskToRunImmediately() const;
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Optional<TimeTicks> GetNextScheduledWakeUp();
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Optional<DelayedWakeUp> GetNextScheduledWakeUpImpl();
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void SetQueuePriority(TaskQueue::QueuePriority priority);
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TaskQueue::QueuePriority GetQueuePriority() const;
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void AddTaskObserver(MessageLoop::TaskObserver* task_observer);
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void RemoveTaskObserver(MessageLoop::TaskObserver* task_observer);
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void SetTimeDomain(TimeDomain* time_domain);
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TimeDomain* GetTimeDomain() const;
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void SetBlameContext(trace_event::BlameContext* blame_context);
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void InsertFence(TaskQueue::InsertFencePosition position);
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void InsertFenceAt(TimeTicks time);
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void RemoveFence();
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bool HasActiveFence();
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bool BlockedByFence() const;
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// Implementation of TaskQueue::SetObserver.
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void SetOnNextWakeUpChangedCallback(OnNextWakeUpChangedCallback callback);
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void UnregisterTaskQueue();
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// Returns true if a (potentially hypothetical) task with the specified
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// |enqueue_order| could run on the queue. Must be called from the main
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// thread.
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bool CouldTaskRun(EnqueueOrder enqueue_order) const;
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// Must only be called from the thread this task queue was created on.
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void ReloadImmediateWorkQueueIfEmpty();
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void AsValueInto(TimeTicks now, trace_event::TracedValue* state) const;
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bool GetQuiescenceMonitored() const { return should_monitor_quiescence_; }
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bool GetShouldNotifyObservers() const { return should_notify_observers_; }
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void NotifyWillProcessTask(const PendingTask& pending_task);
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void NotifyDidProcessTask(const PendingTask& pending_task);
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// Check for available tasks in immediate work queues.
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// Used to check if we need to generate notifications about delayed work.
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bool HasPendingImmediateWork();
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WorkQueue* delayed_work_queue() {
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return main_thread_only().delayed_work_queue.get();
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}
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const WorkQueue* delayed_work_queue() const {
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return main_thread_only().delayed_work_queue.get();
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}
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WorkQueue* immediate_work_queue() {
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return main_thread_only().immediate_work_queue.get();
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}
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const WorkQueue* immediate_work_queue() const {
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return main_thread_only().immediate_work_queue.get();
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}
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// Protected by SequenceManagerImpl's AnyThread lock.
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IncomingImmediateWorkList* immediate_work_list_storage() {
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return &immediate_work_list_storage_;
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}
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// Enqueues any delayed tasks which should be run now on the
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// |delayed_work_queue|.
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// Must be called from the main thread.
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void WakeUpForDelayedWork(LazyNow* lazy_now);
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HeapHandle heap_handle() const { return main_thread_only().heap_handle; }
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void set_heap_handle(HeapHandle heap_handle) {
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main_thread_only().heap_handle = heap_handle;
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}
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// Pushes |task| onto the front of the specified work queue. Caution must be
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// taken with this API because you could easily starve out other work.
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// TODO(kraynov): Simplify non-nestable task logic https://crbug.com/845437.
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void RequeueDeferredNonNestableTask(DeferredNonNestableTask task);
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void PushImmediateIncomingTaskForTest(TaskQueueImpl::Task&& task);
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class QueueEnabledVoterImpl : public TaskQueue::QueueEnabledVoter {
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public:
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explicit QueueEnabledVoterImpl(scoped_refptr<TaskQueue> task_queue);
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~QueueEnabledVoterImpl() override;
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// QueueEnabledVoter implementation.
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void SetQueueEnabled(bool enabled) override;
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TaskQueueImpl* GetTaskQueueForTest() const {
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return task_queue_->GetTaskQueueImpl();
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}
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private:
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friend class TaskQueueImpl;
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scoped_refptr<TaskQueue> task_queue_;
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bool enabled_;
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};
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// Iterates over |delayed_incoming_queue| removing canceled tasks.
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void SweepCanceledDelayedTasks(TimeTicks now);
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// Allows wrapping TaskQueue to set a handler to subscribe for notifications
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// about started and completed tasks.
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void SetOnTaskStartedHandler(OnTaskStartedHandler handler);
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void OnTaskStarted(const TaskQueue::Task& task,
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const TaskQueue::TaskTiming& task_timing);
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void SetOnTaskCompletedHandler(OnTaskCompletedHandler handler);
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void OnTaskCompleted(const TaskQueue::Task& task,
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const TaskQueue::TaskTiming& task_timing);
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bool RequiresTaskTiming() const;
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WeakPtr<SequenceManagerImpl> GetSequenceManagerWeakPtr();
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SequenceManagerImpl* sequence_manager() {
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return main_thread_only().sequence_manager;
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}
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scoped_refptr<GracefulQueueShutdownHelper> GetGracefulQueueShutdownHelper();
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// Returns true if this queue is unregistered or task queue manager is deleted
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// and this queue can be safely deleted on any thread.
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bool IsUnregistered() const;
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// Disables queue for testing purposes, when a QueueEnabledVoter can't be
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// constructed due to not having TaskQueue.
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void SetQueueEnabledForTest(bool enabled);
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protected:
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void SetDelayedWakeUpForTesting(Optional<DelayedWakeUp> wake_up);
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private:
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friend class WorkQueue;
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friend class WorkQueueTest;
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struct AnyThread {
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AnyThread(SequenceManagerImpl* sequence_manager, TimeDomain* time_domain);
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~AnyThread();
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// SequenceManagerImpl, TimeDomain and Observer are maintained in two
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// copies: inside AnyThread and inside MainThreadOnly. They can be changed
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// only from main thread, so it should be locked before accessing from other
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// threads.
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SequenceManagerImpl* sequence_manager;
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TimeDomain* time_domain;
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// Callback corresponding to TaskQueue::Observer::OnQueueNextChanged.
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OnNextWakeUpChangedCallback on_next_wake_up_changed_callback;
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};
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struct MainThreadOnly {
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MainThreadOnly(SequenceManagerImpl* sequence_manager,
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TaskQueueImpl* task_queue,
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TimeDomain* time_domain);
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~MainThreadOnly();
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// Another copy of SequenceManagerImpl, TimeDomain and Observer
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// for lock-free access from the main thread.
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// See description inside struct AnyThread for details.
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SequenceManagerImpl* sequence_manager;
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TimeDomain* time_domain;
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// Callback corresponding to TaskQueue::Observer::OnQueueNextChanged.
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OnNextWakeUpChangedCallback on_next_wake_up_changed_callback;
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std::unique_ptr<WorkQueue> delayed_work_queue;
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std::unique_ptr<WorkQueue> immediate_work_queue;
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std::priority_queue<TaskQueueImpl::Task> delayed_incoming_queue;
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ObserverList<MessageLoop::TaskObserver>::Unchecked task_observers;
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size_t set_index;
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HeapHandle heap_handle;
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int is_enabled_refcount;
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int voter_refcount;
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trace_event::BlameContext* blame_context; // Not owned.
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EnqueueOrder current_fence;
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Optional<TimeTicks> delayed_fence;
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OnTaskStartedHandler on_task_started_handler;
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OnTaskCompletedHandler on_task_completed_handler;
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// Last reported wake up, used only in UpdateWakeUp to avoid
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// excessive calls.
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Optional<DelayedWakeUp> scheduled_wake_up;
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// If false, queue will be disabled. Used only for tests.
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bool is_enabled_for_test;
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};
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PostTaskResult PostImmediateTaskImpl(TaskQueue::PostedTask task);
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PostTaskResult PostDelayedTaskImpl(TaskQueue::PostedTask task);
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// Push the task onto the |delayed_incoming_queue|. Lock-free main thread
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// only fast path.
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void PushOntoDelayedIncomingQueueFromMainThread(Task pending_task,
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TimeTicks now);
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// Push the task onto the |delayed_incoming_queue|. Slow path from other
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// threads.
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void PushOntoDelayedIncomingQueueLocked(Task pending_task);
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void ScheduleDelayedWorkTask(Task pending_task);
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void MoveReadyImmediateTasksToImmediateWorkQueueLocked();
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// Push the task onto the |immediate_incoming_queue| and for auto pumped
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// queues it calls MaybePostDoWorkOnMainRunner if the Incoming queue was
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// empty.
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void PushOntoImmediateIncomingQueueLocked(Task task);
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using TaskDeque = circular_deque<Task>;
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// Extracts all the tasks from the immediate incoming queue and swaps it with
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// |queue| which must be empty.
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// Can be called from any thread.
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void ReloadEmptyImmediateQueue(TaskDeque* queue);
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void TraceQueueSize() const;
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static void QueueAsValueInto(const TaskDeque& queue,
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TimeTicks now,
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trace_event::TracedValue* state);
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static void QueueAsValueInto(const std::priority_queue<Task>& queue,
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TimeTicks now,
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trace_event::TracedValue* state);
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static void TaskAsValueInto(const Task& task,
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TimeTicks now,
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trace_event::TracedValue* state);
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void RemoveQueueEnabledVoter(const QueueEnabledVoterImpl* voter);
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void OnQueueEnabledVoteChanged(bool enabled);
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void EnableOrDisableWithSelector(bool enable);
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// Schedules delayed work on time domain and calls the observer.
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void UpdateDelayedWakeUp(LazyNow* lazy_now);
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void UpdateDelayedWakeUpImpl(LazyNow* lazy_now,
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Optional<DelayedWakeUp> wake_up);
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// Activate a delayed fence if a time has come.
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void ActivateDelayedFenceIfNeeded(TimeTicks now);
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const char* name_;
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scoped_refptr<AssociatedThreadId> associated_thread_;
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mutable Lock any_thread_lock_;
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AnyThread any_thread_;
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struct AnyThread& any_thread() {
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any_thread_lock_.AssertAcquired();
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return any_thread_;
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}
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const struct AnyThread& any_thread() const {
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any_thread_lock_.AssertAcquired();
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return any_thread_;
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}
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MainThreadOnly main_thread_only_;
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MainThreadOnly& main_thread_only() {
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DCHECK_CALLED_ON_VALID_THREAD(associated_thread_->thread_checker);
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return main_thread_only_;
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}
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const MainThreadOnly& main_thread_only() const {
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DCHECK_CALLED_ON_VALID_THREAD(associated_thread_->thread_checker);
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return main_thread_only_;
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}
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mutable Lock immediate_incoming_queue_lock_;
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TaskDeque immediate_incoming_queue_;
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TaskDeque& immediate_incoming_queue() {
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immediate_incoming_queue_lock_.AssertAcquired();
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return immediate_incoming_queue_;
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}
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const TaskDeque& immediate_incoming_queue() const {
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immediate_incoming_queue_lock_.AssertAcquired();
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return immediate_incoming_queue_;
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}
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// Protected by SequenceManagerImpl's AnyThread lock.
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IncomingImmediateWorkList immediate_work_list_storage_;
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const bool should_monitor_quiescence_;
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const bool should_notify_observers_;
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DISALLOW_COPY_AND_ASSIGN(TaskQueueImpl);
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};
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} // namespace internal
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} // namespace sequence_manager
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} // namespace base
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#endif // BASE_TASK_SEQUENCE_MANAGER_TASK_QUEUE_IMPL_H_
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