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873 lines
40 KiB
C++
873 lines
40 KiB
C++
// Copyright (c) 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_METRICS_PERSISTENT_MEMORY_ALLOCATOR_H_
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#define BASE_METRICS_PERSISTENT_MEMORY_ALLOCATOR_H_
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#include <stdint.h>
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#include <atomic>
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#include <memory>
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#include <type_traits>
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#include "base/atomicops.h"
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#include "base/base_export.h"
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#include "base/files/file_path.h"
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#include "base/gtest_prod_util.h"
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#include "base/macros.h"
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#include "base/strings/string_piece.h"
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namespace base {
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class HistogramBase;
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class MemoryMappedFile;
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class SharedMemory;
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// Simple allocator for pieces of a memory block that may be persistent
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// to some storage or shared across multiple processes. This class resides
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// under base/metrics because it was written for that purpose. It is,
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// however, fully general-purpose and can be freely moved to base/memory
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// if other uses are found.
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//
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// This class provides for thread-secure (i.e. safe against other threads
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// or processes that may be compromised and thus have malicious intent)
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// allocation of memory within a designated block and also a mechanism by
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// which other threads can learn of these allocations.
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//
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// There is (currently) no way to release an allocated block of data because
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// doing so would risk invalidating pointers held by other processes and
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// greatly complicate the allocation algorithm.
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//
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// Construction of this object can accept new, clean (i.e. zeroed) memory
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// or previously initialized memory. In the first case, construction must
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// be allowed to complete before letting other allocators attach to the same
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// segment. In other words, don't share the segment until at least one
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// allocator has been attached to it.
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//
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// Note that memory not in active use is not accessed so it is possible to
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// use virtual memory, including memory-mapped files, as backing storage with
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// the OS "pinning" new (zeroed) physical RAM pages only as they are needed.
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//
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// OBJECTS: Although the allocator can be used in a "malloc" sense, fetching
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// character arrays and manipulating that memory manually, the better way is
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// generally to use the "object" methods to create and manage allocations. In
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// this way the sizing, type-checking, and construction are all automatic. For
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// this to work, however, every type of stored object must define two public
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// "constexpr" values, kPersistentTypeId and kExpectedInstanceSize, as such:
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//
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// struct MyPersistentObjectType {
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// // SHA1(MyPersistentObjectType): Increment this if structure changes!
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// static constexpr uint32_t kPersistentTypeId = 0x3E15F6DE + 1;
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//
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// // Expected size for 32/64-bit check. Update this if structure changes!
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// static constexpr size_t kExpectedInstanceSize = 20;
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//
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// ...
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// };
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//
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// kPersistentTypeId: This value is an arbitrary identifier that allows the
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// identification of these objects in the allocator, including the ability
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// to find them via iteration. The number is arbitrary but using the first
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// four bytes of the SHA1 hash of the type name means that there shouldn't
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// be any conflicts with other types that may also be stored in the memory.
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// The fully qualified name (e.g. base::debug::MyPersistentObjectType) could
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// be used to generate the hash if the type name seems common. Use a command
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// like this to get the hash: echo -n "MyPersistentObjectType" | sha1sum
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// If the structure layout changes, ALWAYS increment this number so that
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// newer versions of the code don't try to interpret persistent data written
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// by older versions with a different layout.
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//
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// kExpectedInstanceSize: This value is the hard-coded number that matches
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// what sizeof(T) would return. By providing it explicitly, the allocator can
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// verify that the structure is compatible between both 32-bit and 64-bit
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// versions of the code.
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//
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// Using New manages the memory and then calls the default constructor for the
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// object. Given that objects are persistent, no destructor is ever called
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// automatically though a caller can explicitly call Delete to destruct it and
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// change the type to something indicating it is no longer in use.
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//
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// Though persistent memory segments are transferrable between programs built
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// for different natural word widths, they CANNOT be exchanged between CPUs
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// of different endianess. Attempts to do so will simply see the existing data
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// as corrupt and refuse to access any of it.
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class BASE_EXPORT PersistentMemoryAllocator {
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public:
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typedef uint32_t Reference;
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// These states are used to indicate the overall condition of the memory
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// segment irrespective of what is stored within it. Because the data is
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// often persistent and thus needs to be readable by different versions of
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// a program, these values are fixed and can never change.
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enum MemoryState : uint8_t {
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// Persistent memory starts all zeros and so shows "uninitialized".
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MEMORY_UNINITIALIZED = 0,
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// The header has been written and the memory is ready for use.
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MEMORY_INITIALIZED = 1,
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// The data should be considered deleted. This would be set when the
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// allocator is being cleaned up. If file-backed, the file is likely
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// to be deleted but since deletion can fail for a variety of reasons,
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// having this extra status means a future reader can realize what
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// should have happened.
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MEMORY_DELETED = 2,
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// Outside code can create states starting with this number; these too
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// must also never change between code versions.
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MEMORY_USER_DEFINED = 100,
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};
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// Iterator for going through all iterable memory records in an allocator.
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// Like the allocator itself, iterators are lock-free and thread-secure.
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// That means that multiple threads can share an iterator and the same
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// reference will not be returned twice.
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//
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// The order of the items returned by an iterator matches the order in which
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// MakeIterable() was called on them. Once an allocation is made iterable,
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// it is always such so the only possible difference between successive
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// iterations is for more to be added to the end.
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//
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// Iteration, in general, is tolerant of corrupted memory. It will return
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// what it can and stop only when corruption forces it to. Bad corruption
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// could cause the same object to be returned many times but it will
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// eventually quit.
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class BASE_EXPORT Iterator {
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public:
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// Constructs an iterator on a given |allocator|, starting at the beginning.
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// The allocator must live beyond the lifetime of the iterator. This class
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// has read-only access to the allocator (hence "const") but the returned
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// references can be used on a read/write version, too.
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explicit Iterator(const PersistentMemoryAllocator* allocator);
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// As above but resuming from the |starting_after| reference. The first call
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// to GetNext() will return the next object found after that reference. The
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// reference must be to an "iterable" object; references to non-iterable
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// objects (those that never had MakeIterable() called for them) will cause
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// a run-time error.
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Iterator(const PersistentMemoryAllocator* allocator,
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Reference starting_after);
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// Resets the iterator back to the beginning.
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void Reset();
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// Resets the iterator, resuming from the |starting_after| reference.
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void Reset(Reference starting_after);
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// Returns the previously retrieved reference, or kReferenceNull if none.
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// If constructor or reset with a starting_after location, this will return
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// that value.
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Reference GetLast();
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// Gets the next iterable, storing that type in |type_return|. The actual
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// return value is a reference to the allocation inside the allocator or
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// zero if there are no more. GetNext() may still be called again at a
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// later time to retrieve any new allocations that have been added.
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Reference GetNext(uint32_t* type_return);
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// Similar to above but gets the next iterable of a specific |type_match|.
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// This should not be mixed with calls to GetNext() because any allocations
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// skipped here due to a type mis-match will never be returned by later
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// calls to GetNext() meaning it's possible to completely miss entries.
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Reference GetNextOfType(uint32_t type_match);
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// As above but works using object type.
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template <typename T>
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Reference GetNextOfType() {
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return GetNextOfType(T::kPersistentTypeId);
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}
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// As above but works using objects and returns null if not found.
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template <typename T>
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const T* GetNextOfObject() {
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return GetAsObject<T>(GetNextOfType<T>());
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}
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// Converts references to objects. This is a convenience method so that
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// users of the iterator don't need to also have their own pointer to the
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// allocator over which the iterator runs in order to retrieve objects.
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// Because the iterator is not read/write, only "const" objects can be
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// fetched. Non-const objects can be fetched using the reference on a
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// non-const (external) pointer to the same allocator (or use const_cast
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// to remove the qualifier).
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template <typename T>
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const T* GetAsObject(Reference ref) const {
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return allocator_->GetAsObject<T>(ref);
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}
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// Similar to GetAsObject() but converts references to arrays of things.
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template <typename T>
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const T* GetAsArray(Reference ref, uint32_t type_id, size_t count) const {
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return allocator_->GetAsArray<T>(ref, type_id, count);
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}
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// Convert a generic pointer back into a reference. A null reference will
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// be returned if |memory| is not inside the persistent segment or does not
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// point to an object of the specified |type_id|.
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Reference GetAsReference(const void* memory, uint32_t type_id) const {
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return allocator_->GetAsReference(memory, type_id);
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}
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// As above but convert an object back into a reference.
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template <typename T>
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Reference GetAsReference(const T* obj) const {
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return allocator_->GetAsReference(obj);
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}
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private:
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// Weak-pointer to memory allocator being iterated over.
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const PersistentMemoryAllocator* allocator_;
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// The last record that was returned.
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std::atomic<Reference> last_record_;
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// The number of records found; used for detecting loops.
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std::atomic<uint32_t> record_count_;
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DISALLOW_COPY_AND_ASSIGN(Iterator);
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};
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// Returned information about the internal state of the heap.
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struct MemoryInfo {
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size_t total;
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size_t free;
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};
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enum : Reference {
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// A common "null" reference value.
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kReferenceNull = 0,
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};
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enum : uint32_t {
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// A value that will match any type when doing lookups.
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kTypeIdAny = 0x00000000,
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// A value indicating that the type is in transition. Work is being done
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// on the contents to prepare it for a new type to come.
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kTypeIdTransitioning = 0xFFFFFFFF,
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};
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enum : size_t {
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kSizeAny = 1 // Constant indicating that any array size is acceptable.
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};
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// This is the standard file extension (suitable for being passed to the
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// AddExtension() method of base::FilePath) for dumps of persistent memory.
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static const base::FilePath::CharType kFileExtension[];
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// The allocator operates on any arbitrary block of memory. Creation and
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// persisting or sharing of that block with another process is the
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// responsibility of the caller. The allocator needs to know only the
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// block's |base| address, the total |size| of the block, and any internal
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// |page| size (zero if not paged) across which allocations should not span.
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// The |id| is an arbitrary value the caller can use to identify a
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// particular memory segment. It will only be loaded during the initial
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// creation of the segment and can be checked by the caller for consistency.
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// The |name|, if provided, is used to distinguish histograms for this
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// allocator. Only the primary owner of the segment should define this value;
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// other processes can learn it from the shared state. If the underlying
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// memory is |readonly| then no changes will be made to it. The resulting
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// object should be stored as a "const" pointer.
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//
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// PersistentMemoryAllocator does NOT take ownership of the memory block.
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// The caller must manage it and ensure it stays available throughout the
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// lifetime of this object.
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//
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// Memory segments for sharing must have had an allocator attached to them
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// before actually being shared. If the memory segment was just created, it
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// should be zeroed before being passed here. If it was an existing segment,
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// the values here will be compared to copies stored in the shared segment
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// as a guard against corruption.
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//
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// Make sure that the memory segment is acceptable (see IsMemoryAcceptable()
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// method below) before construction if the definition of the segment can
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// vary in any way at run-time. Invalid memory segments will cause a crash.
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PersistentMemoryAllocator(void* base, size_t size, size_t page_size,
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uint64_t id, base::StringPiece name,
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bool readonly);
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virtual ~PersistentMemoryAllocator();
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// Check if memory segment is acceptable for creation of an Allocator. This
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// doesn't do any analysis of the data and so doesn't guarantee that the
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// contents are valid, just that the paramaters won't cause the program to
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// abort. The IsCorrupt() method will report detection of data problems
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// found during construction and general operation.
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static bool IsMemoryAcceptable(const void* data, size_t size,
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size_t page_size, bool readonly);
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// Get the internal identifier for this persistent memory segment.
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uint64_t Id() const;
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// Get the internal name of this allocator (possibly an empty string).
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const char* Name() const;
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// Is this segment open only for read?
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bool IsReadonly() const { return readonly_; }
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// Manage the saved state of the memory.
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void SetMemoryState(uint8_t memory_state);
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uint8_t GetMemoryState() const;
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// Create internal histograms for tracking memory use and allocation sizes
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// for allocator of |name| (which can simply be the result of Name()). This
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// is done seperately from construction for situations such as when the
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// histograms will be backed by memory provided by this very allocator.
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//
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// IMPORTANT: Callers must update tools/metrics/histograms/histograms.xml
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// with the following histograms:
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// UMA.PersistentAllocator.name.Errors
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// UMA.PersistentAllocator.name.UsedPct
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void CreateTrackingHistograms(base::StringPiece name);
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// Flushes the persistent memory to any backing store. This typically does
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// nothing but is used by the FilePersistentMemoryAllocator to inform the
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// OS that all the data should be sent to the disk immediately. This is
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// useful in the rare case where something has just been stored that needs
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// to survive a hard shutdown of the machine like from a power failure.
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// The |sync| parameter indicates if this call should block until the flush
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// is complete but is only advisory and may or may not have an effect
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// depending on the capabilities of the OS. Synchronous flushes are allowed
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// only from theads that are allowed to do I/O but since |sync| is only
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// advisory, all flushes should be done on IO-capable threads.
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void Flush(bool sync);
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// Direct access to underlying memory segment. If the segment is shared
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// across threads or processes, reading data through these values does
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// not guarantee consistency. Use with care. Do not write.
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const void* data() const { return const_cast<const char*>(mem_base_); }
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size_t length() const { return mem_size_; }
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size_t size() const { return mem_size_; }
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size_t used() const;
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// Get an object referenced by a |ref|. For safety reasons, the |type_id|
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// code and size-of(|T|) are compared to ensure the reference is valid
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// and cannot return an object outside of the memory segment. A |type_id| of
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// kTypeIdAny (zero) will match any though the size is still checked. NULL is
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// returned if any problem is detected, such as corrupted storage or incorrect
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// parameters. Callers MUST check that the returned value is not-null EVERY
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// TIME before accessing it or risk crashing! Once dereferenced, the pointer
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// is safe to reuse forever.
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//
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// It is essential that the object be of a fixed size. All fields must be of
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// a defined type that does not change based on the compiler or the CPU
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// natural word size. Acceptable are char, float, double, and (u)intXX_t.
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// Unacceptable are int, bool, and wchar_t which are implementation defined
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// with regards to their size.
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//
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// Alignment must also be consistent. A uint64_t after a uint32_t will pad
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// differently between 32 and 64 bit architectures. Either put the bigger
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// elements first, group smaller elements into blocks the size of larger
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// elements, or manually insert padding fields as appropriate for the
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// largest architecture, including at the end.
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//
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// To protected against mistakes, all objects must have the attribute
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// |kExpectedInstanceSize| (static constexpr size_t) that is a hard-coded
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// numerical value -- NNN, not sizeof(T) -- that can be tested. If the
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// instance size is not fixed, at least one build will fail.
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//
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// If the size of a structure changes, the type-ID used to recognize it
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// should also change so later versions of the code don't try to read
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// incompatible structures from earlier versions.
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//
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// NOTE: Though this method will guarantee that an object of the specified
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// type can be accessed without going outside the bounds of the memory
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// segment, it makes no guarantees of the validity of the data within the
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// object itself. If it is expected that the contents of the segment could
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// be compromised with malicious intent, the object must be hardened as well.
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//
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// Though the persistent data may be "volatile" if it is shared with
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// other processes, such is not necessarily the case. The internal
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// "volatile" designation is discarded so as to not propagate the viral
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// nature of that keyword to the caller. It can add it back, if necessary,
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// based on knowledge of how the allocator is being used.
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template <typename T>
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T* GetAsObject(Reference ref) {
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static_assert(std::is_standard_layout<T>::value, "only standard objects");
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static_assert(!std::is_array<T>::value, "use GetAsArray<>()");
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static_assert(T::kExpectedInstanceSize == sizeof(T), "inconsistent size");
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return const_cast<T*>(reinterpret_cast<volatile T*>(
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GetBlockData(ref, T::kPersistentTypeId, sizeof(T))));
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}
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template <typename T>
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const T* GetAsObject(Reference ref) const {
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static_assert(std::is_standard_layout<T>::value, "only standard objects");
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static_assert(!std::is_array<T>::value, "use GetAsArray<>()");
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static_assert(T::kExpectedInstanceSize == sizeof(T), "inconsistent size");
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return const_cast<const T*>(reinterpret_cast<const volatile T*>(
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GetBlockData(ref, T::kPersistentTypeId, sizeof(T))));
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}
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// Like GetAsObject but get an array of simple, fixed-size types.
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//
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// Use a |count| of the required number of array elements, or kSizeAny.
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// GetAllocSize() can be used to calculate the upper bound but isn't reliable
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// because padding can make space for extra elements that were not written.
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//
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// Remember that an array of char is a string but may not be NUL terminated.
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//
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// There are no compile-time or run-time checks to ensure 32/64-bit size
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// compatibilty when using these accessors. Only use fixed-size types such
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// as char, float, double, or (u)intXX_t.
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template <typename T>
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T* GetAsArray(Reference ref, uint32_t type_id, size_t count) {
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static_assert(std::is_fundamental<T>::value, "use GetAsObject<>()");
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return const_cast<T*>(reinterpret_cast<volatile T*>(
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GetBlockData(ref, type_id, count * sizeof(T))));
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}
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template <typename T>
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const T* GetAsArray(Reference ref, uint32_t type_id, size_t count) const {
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static_assert(std::is_fundamental<T>::value, "use GetAsObject<>()");
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return const_cast<const char*>(reinterpret_cast<const volatile T*>(
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GetBlockData(ref, type_id, count * sizeof(T))));
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}
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// Get the corresponding reference for an object held in persistent memory.
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// If the |memory| is not valid or the type does not match, a kReferenceNull
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// result will be returned.
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Reference GetAsReference(const void* memory, uint32_t type_id) const;
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// Get the number of bytes allocated to a block. This is useful when storing
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// arrays in order to validate the ending boundary. The returned value will
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// include any padding added to achieve the required alignment and so could
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// be larger than given in the original Allocate() request.
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size_t GetAllocSize(Reference ref) const;
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// Access the internal "type" of an object. This generally isn't necessary
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// but can be used to "clear" the type and so effectively mark it as deleted
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// even though the memory stays valid and allocated. Changing the type is
|
|
// an atomic compare/exchange and so requires knowing the existing value.
|
|
// It will return false if the existing type is not what is expected.
|
|
//
|
|
// Changing the type doesn't mean the data is compatible with the new type.
|
|
// Passing true for |clear| will zero the memory after the type has been
|
|
// changed away from |from_type_id| but before it becomes |to_type_id| meaning
|
|
// that it is done in a manner that is thread-safe. Memory is guaranteed to
|
|
// be zeroed atomically by machine-word in a monotonically increasing order.
|
|
//
|
|
// It will likely be necessary to reconstruct the type before it can be used.
|
|
// Changing the type WILL NOT invalidate existing pointers to the data, either
|
|
// in this process or others, so changing the data structure could have
|
|
// unpredicatable results. USE WITH CARE!
|
|
uint32_t GetType(Reference ref) const;
|
|
bool ChangeType(Reference ref,
|
|
uint32_t to_type_id,
|
|
uint32_t from_type_id,
|
|
bool clear);
|
|
|
|
// Allocated objects can be added to an internal list that can then be
|
|
// iterated over by other processes. If an allocated object can be found
|
|
// another way, such as by having its reference within a different object
|
|
// that will be made iterable, then this call is not necessary. This always
|
|
// succeeds unless corruption is detected; check IsCorrupted() to find out.
|
|
// Once an object is made iterable, its position in iteration can never
|
|
// change; new iterable objects will always be added after it in the series.
|
|
// Changing the type does not alter its "iterable" status.
|
|
void MakeIterable(Reference ref);
|
|
|
|
// Get the information about the amount of free space in the allocator. The
|
|
// amount of free space should be treated as approximate due to extras from
|
|
// alignment and metadata. Concurrent allocations from other threads will
|
|
// also make the true amount less than what is reported.
|
|
void GetMemoryInfo(MemoryInfo* meminfo) const;
|
|
|
|
// If there is some indication that the memory has become corrupted,
|
|
// calling this will attempt to prevent further damage by indicating to
|
|
// all processes that something is not as expected.
|
|
void SetCorrupt() const;
|
|
|
|
// This can be called to determine if corruption has been detected in the
|
|
// segment, possibly my a malicious actor. Once detected, future allocations
|
|
// will fail and iteration may not locate all objects.
|
|
bool IsCorrupt() const;
|
|
|
|
// Flag set if an allocation has failed because the memory segment was full.
|
|
bool IsFull() const;
|
|
|
|
// Update those "tracking" histograms which do not get updates during regular
|
|
// operation, such as how much memory is currently used. This should be
|
|
// called before such information is to be displayed or uploaded.
|
|
void UpdateTrackingHistograms();
|
|
|
|
// While the above works much like malloc & free, these next methods provide
|
|
// an "object" interface similar to new and delete.
|
|
|
|
// Reserve space in the memory segment of the desired |size| and |type_id|.
|
|
// A return value of zero indicates the allocation failed, otherwise the
|
|
// returned reference can be used by any process to get a real pointer via
|
|
// the GetAsObject() or GetAsArray calls. The actual allocated size may be
|
|
// larger and will always be a multiple of 8 bytes (64 bits).
|
|
Reference Allocate(size_t size, uint32_t type_id);
|
|
|
|
// Allocate and construct an object in persistent memory. The type must have
|
|
// both (size_t) kExpectedInstanceSize and (uint32_t) kPersistentTypeId
|
|
// static constexpr fields that are used to ensure compatibility between
|
|
// software versions. An optional size parameter can be specified to force
|
|
// the allocation to be bigger than the size of the object; this is useful
|
|
// when the last field is actually variable length.
|
|
template <typename T>
|
|
T* New(size_t size) {
|
|
if (size < sizeof(T))
|
|
size = sizeof(T);
|
|
Reference ref = Allocate(size, T::kPersistentTypeId);
|
|
void* mem =
|
|
const_cast<void*>(GetBlockData(ref, T::kPersistentTypeId, size));
|
|
if (!mem)
|
|
return nullptr;
|
|
DCHECK_EQ(0U, reinterpret_cast<uintptr_t>(mem) & (alignof(T) - 1));
|
|
return new (mem) T();
|
|
}
|
|
template <typename T>
|
|
T* New() {
|
|
return New<T>(sizeof(T));
|
|
}
|
|
|
|
// Similar to New, above, but construct the object out of an existing memory
|
|
// block and of an expected type. If |clear| is true, memory will be zeroed
|
|
// before construction. Though this is not standard object behavior, it
|
|
// is present to match with new allocations that always come from zeroed
|
|
// memory. Anything previously present simply ceases to exist; no destructor
|
|
// is called for it so explicitly Delete() the old object first if need be.
|
|
// Calling this will not invalidate existing pointers to the object, either
|
|
// in this process or others, so changing the object could have unpredictable
|
|
// results. USE WITH CARE!
|
|
template <typename T>
|
|
T* New(Reference ref, uint32_t from_type_id, bool clear) {
|
|
DCHECK_LE(sizeof(T), GetAllocSize(ref)) << "alloc not big enough for obj";
|
|
// Make sure the memory is appropriate. This won't be used until after
|
|
// the type is changed but checking first avoids the possibility of having
|
|
// to change the type back.
|
|
void* mem = const_cast<void*>(GetBlockData(ref, 0, sizeof(T)));
|
|
if (!mem)
|
|
return nullptr;
|
|
// Ensure the allocator's internal alignment is sufficient for this object.
|
|
// This protects against coding errors in the allocator.
|
|
DCHECK_EQ(0U, reinterpret_cast<uintptr_t>(mem) & (alignof(T) - 1));
|
|
// Change the type, clearing the memory if so desired. The new type is
|
|
// "transitioning" so that there is no race condition with the construction
|
|
// of the object should another thread be simultaneously iterating over
|
|
// data. This will "acquire" the memory so no changes get reordered before
|
|
// it.
|
|
if (!ChangeType(ref, kTypeIdTransitioning, from_type_id, clear))
|
|
return nullptr;
|
|
// Construct an object of the desired type on this memory, just as if
|
|
// New() had been called to create it.
|
|
T* obj = new (mem) T();
|
|
// Finally change the type to the desired one. This will "release" all of
|
|
// the changes above and so provide a consistent view to other threads.
|
|
bool success =
|
|
ChangeType(ref, T::kPersistentTypeId, kTypeIdTransitioning, false);
|
|
DCHECK(success);
|
|
return obj;
|
|
}
|
|
|
|
// Deletes an object by destructing it and then changing the type to a
|
|
// different value (default 0).
|
|
template <typename T>
|
|
void Delete(T* obj, uint32_t new_type) {
|
|
// Get the reference for the object.
|
|
Reference ref = GetAsReference<T>(obj);
|
|
// First change the type to "transitioning" so there is no race condition
|
|
// where another thread could find the object through iteration while it
|
|
// is been destructed. This will "acquire" the memory so no changes get
|
|
// reordered before it. It will fail if |ref| is invalid.
|
|
if (!ChangeType(ref, kTypeIdTransitioning, T::kPersistentTypeId, false))
|
|
return;
|
|
// Destruct the object.
|
|
obj->~T();
|
|
// Finally change the type to the desired value. This will "release" all
|
|
// the changes above.
|
|
bool success = ChangeType(ref, new_type, kTypeIdTransitioning, false);
|
|
DCHECK(success);
|
|
}
|
|
template <typename T>
|
|
void Delete(T* obj) {
|
|
Delete<T>(obj, 0);
|
|
}
|
|
|
|
// As above but works with objects allocated from persistent memory.
|
|
template <typename T>
|
|
Reference GetAsReference(const T* obj) const {
|
|
return GetAsReference(obj, T::kPersistentTypeId);
|
|
}
|
|
|
|
// As above but works with an object allocated from persistent memory.
|
|
template <typename T>
|
|
void MakeIterable(const T* obj) {
|
|
MakeIterable(GetAsReference<T>(obj));
|
|
}
|
|
|
|
protected:
|
|
enum MemoryType {
|
|
MEM_EXTERNAL,
|
|
MEM_MALLOC,
|
|
MEM_VIRTUAL,
|
|
MEM_SHARED,
|
|
MEM_FILE,
|
|
};
|
|
|
|
struct Memory {
|
|
Memory(void* b, MemoryType t) : base(b), type(t) {}
|
|
|
|
void* base;
|
|
MemoryType type;
|
|
};
|
|
|
|
// Constructs the allocator. Everything is the same as the public allocator
|
|
// except |memory| which is a structure with additional information besides
|
|
// the base address.
|
|
PersistentMemoryAllocator(Memory memory, size_t size, size_t page_size,
|
|
uint64_t id, base::StringPiece name,
|
|
bool readonly);
|
|
|
|
// Implementation of Flush that accepts how much to flush.
|
|
virtual void FlushPartial(size_t length, bool sync);
|
|
|
|
volatile char* const mem_base_; // Memory base. (char so sizeof guaranteed 1)
|
|
const MemoryType mem_type_; // Type of memory allocation.
|
|
const uint32_t mem_size_; // Size of entire memory segment.
|
|
const uint32_t mem_page_; // Page size allocations shouldn't cross.
|
|
|
|
private:
|
|
struct SharedMetadata;
|
|
struct BlockHeader;
|
|
static const uint32_t kAllocAlignment;
|
|
static const Reference kReferenceQueue;
|
|
|
|
// The shared metadata is always located at the top of the memory segment.
|
|
// These convenience functions eliminate constant casting of the base
|
|
// pointer within the code.
|
|
const SharedMetadata* shared_meta() const {
|
|
return reinterpret_cast<const SharedMetadata*>(
|
|
const_cast<const char*>(mem_base_));
|
|
}
|
|
SharedMetadata* shared_meta() {
|
|
return reinterpret_cast<SharedMetadata*>(const_cast<char*>(mem_base_));
|
|
}
|
|
|
|
// Actual method for doing the allocation.
|
|
Reference AllocateImpl(size_t size, uint32_t type_id);
|
|
|
|
// Get the block header associated with a specific reference.
|
|
const volatile BlockHeader* GetBlock(Reference ref, uint32_t type_id,
|
|
uint32_t size, bool queue_ok,
|
|
bool free_ok) const;
|
|
volatile BlockHeader* GetBlock(Reference ref, uint32_t type_id, uint32_t size,
|
|
bool queue_ok, bool free_ok) {
|
|
return const_cast<volatile BlockHeader*>(
|
|
const_cast<const PersistentMemoryAllocator*>(this)->GetBlock(
|
|
ref, type_id, size, queue_ok, free_ok));
|
|
}
|
|
|
|
// Get the actual data within a block associated with a specific reference.
|
|
const volatile void* GetBlockData(Reference ref, uint32_t type_id,
|
|
uint32_t size) const;
|
|
volatile void* GetBlockData(Reference ref, uint32_t type_id,
|
|
uint32_t size) {
|
|
return const_cast<volatile void*>(
|
|
const_cast<const PersistentMemoryAllocator*>(this)->GetBlockData(
|
|
ref, type_id, size));
|
|
}
|
|
|
|
// Record an error in the internal histogram.
|
|
void RecordError(int error) const;
|
|
|
|
const size_t vm_page_size_; // The page size used by the OS.
|
|
const bool readonly_; // Indicates access to read-only memory.
|
|
mutable std::atomic<bool> corrupt_; // Local version of "corrupted" flag.
|
|
|
|
HistogramBase* allocs_histogram_; // Histogram recording allocs.
|
|
HistogramBase* used_histogram_; // Histogram recording used space.
|
|
HistogramBase* errors_histogram_; // Histogram recording errors.
|
|
|
|
friend class PersistentMemoryAllocatorTest;
|
|
FRIEND_TEST_ALL_PREFIXES(PersistentMemoryAllocatorTest, AllocateAndIterate);
|
|
DISALLOW_COPY_AND_ASSIGN(PersistentMemoryAllocator);
|
|
};
|
|
|
|
|
|
// This allocator uses a local memory block it allocates from the general
|
|
// heap. It is generally used when some kind of "death rattle" handler will
|
|
// save the contents to persistent storage during process shutdown. It is
|
|
// also useful for testing.
|
|
class BASE_EXPORT LocalPersistentMemoryAllocator
|
|
: public PersistentMemoryAllocator {
|
|
public:
|
|
LocalPersistentMemoryAllocator(size_t size, uint64_t id,
|
|
base::StringPiece name);
|
|
~LocalPersistentMemoryAllocator() override;
|
|
|
|
private:
|
|
// Allocates a block of local memory of the specified |size|, ensuring that
|
|
// the memory will not be physically allocated until accessed and will read
|
|
// as zero when that happens.
|
|
static Memory AllocateLocalMemory(size_t size);
|
|
|
|
// Deallocates a block of local |memory| of the specified |size|.
|
|
static void DeallocateLocalMemory(void* memory, size_t size, MemoryType type);
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(LocalPersistentMemoryAllocator);
|
|
};
|
|
|
|
|
|
// This allocator takes a shared-memory object and performs allocation from
|
|
// it. The memory must be previously mapped via Map() or MapAt(). The allocator
|
|
// takes ownership of the memory object.
|
|
class BASE_EXPORT SharedPersistentMemoryAllocator
|
|
: public PersistentMemoryAllocator {
|
|
public:
|
|
SharedPersistentMemoryAllocator(std::unique_ptr<SharedMemory> memory,
|
|
uint64_t id,
|
|
base::StringPiece name,
|
|
bool read_only);
|
|
~SharedPersistentMemoryAllocator() override;
|
|
|
|
SharedMemory* shared_memory() { return shared_memory_.get(); }
|
|
|
|
// Ensure that the memory isn't so invalid that it would crash when passing it
|
|
// to the allocator. This doesn't guarantee the data is valid, just that it
|
|
// won't cause the program to abort. The existing IsCorrupt() call will handle
|
|
// the rest.
|
|
static bool IsSharedMemoryAcceptable(const SharedMemory& memory);
|
|
|
|
private:
|
|
std::unique_ptr<SharedMemory> shared_memory_;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(SharedPersistentMemoryAllocator);
|
|
};
|
|
|
|
|
|
#if !defined(OS_NACL) // NACL doesn't support any kind of file access in build.
|
|
// This allocator takes a memory-mapped file object and performs allocation
|
|
// from it. The allocator takes ownership of the file object.
|
|
class BASE_EXPORT FilePersistentMemoryAllocator
|
|
: public PersistentMemoryAllocator {
|
|
public:
|
|
// A |max_size| of zero will use the length of the file as the maximum
|
|
// size. The |file| object must have been already created with sufficient
|
|
// permissions (read, read/write, or read/write/extend).
|
|
FilePersistentMemoryAllocator(std::unique_ptr<MemoryMappedFile> file,
|
|
size_t max_size,
|
|
uint64_t id,
|
|
base::StringPiece name,
|
|
bool read_only);
|
|
~FilePersistentMemoryAllocator() override;
|
|
|
|
// Ensure that the file isn't so invalid that it would crash when passing it
|
|
// to the allocator. This doesn't guarantee the file is valid, just that it
|
|
// won't cause the program to abort. The existing IsCorrupt() call will handle
|
|
// the rest.
|
|
static bool IsFileAcceptable(const MemoryMappedFile& file, bool read_only);
|
|
|
|
protected:
|
|
// PersistentMemoryAllocator:
|
|
void FlushPartial(size_t length, bool sync) override;
|
|
|
|
private:
|
|
std::unique_ptr<MemoryMappedFile> mapped_file_;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(FilePersistentMemoryAllocator);
|
|
};
|
|
#endif // !defined(OS_NACL)
|
|
|
|
// An allocation that is defined but not executed until required at a later
|
|
// time. This allows for potential users of an allocation to be decoupled
|
|
// from the logic that defines it. In addition, there can be multiple users
|
|
// of the same allocation or any region thereof that are guaranteed to always
|
|
// use the same space. It's okay to copy/move these objects.
|
|
//
|
|
// This is a top-level class instead of an inner class of the PMA so that it
|
|
// can be forward-declared in other header files without the need to include
|
|
// the full contents of this file.
|
|
class BASE_EXPORT DelayedPersistentAllocation {
|
|
public:
|
|
using Reference = PersistentMemoryAllocator::Reference;
|
|
|
|
// Creates a delayed allocation using the specified |allocator|. When
|
|
// needed, the memory will be allocated using the specified |type| and
|
|
// |size|. If |offset| is given, the returned pointer will be at that
|
|
// offset into the segment; this allows combining allocations into a
|
|
// single persistent segment to reduce overhead and means an "all or
|
|
// nothing" request. Note that |size| is always the total memory size
|
|
// and |offset| is just indicating the start of a block within it. If
|
|
// |make_iterable| was true, the allocation will made iterable when it
|
|
// is created; already existing allocations are not changed.
|
|
//
|
|
// Once allocated, a reference to the segment will be stored at |ref|.
|
|
// This shared location must be initialized to zero (0); it is checked
|
|
// with every Get() request to see if the allocation has already been
|
|
// done. If reading |ref| outside of this object, be sure to do an
|
|
// "acquire" load. Don't write to it -- leave that to this object.
|
|
//
|
|
// For convenience, methods taking both Atomic32 and std::atomic<Reference>
|
|
// are defined.
|
|
DelayedPersistentAllocation(PersistentMemoryAllocator* allocator,
|
|
subtle::Atomic32* ref,
|
|
uint32_t type,
|
|
size_t size,
|
|
bool make_iterable);
|
|
DelayedPersistentAllocation(PersistentMemoryAllocator* allocator,
|
|
subtle::Atomic32* ref,
|
|
uint32_t type,
|
|
size_t size,
|
|
size_t offset,
|
|
bool make_iterable);
|
|
DelayedPersistentAllocation(PersistentMemoryAllocator* allocator,
|
|
std::atomic<Reference>* ref,
|
|
uint32_t type,
|
|
size_t size,
|
|
bool make_iterable);
|
|
DelayedPersistentAllocation(PersistentMemoryAllocator* allocator,
|
|
std::atomic<Reference>* ref,
|
|
uint32_t type,
|
|
size_t size,
|
|
size_t offset,
|
|
bool make_iterable);
|
|
~DelayedPersistentAllocation();
|
|
|
|
// Gets a pointer to the defined allocation. This will realize the request
|
|
// and update the reference provided during construction. The memory will
|
|
// be zeroed the first time it is returned, after that it is shared with
|
|
// all other Get() requests and so shows any changes made to it elsewhere.
|
|
//
|
|
// If the allocation fails for any reason, null will be returned. This works
|
|
// even on "const" objects because the allocation is already defined, just
|
|
// delayed.
|
|
void* Get() const;
|
|
|
|
// Gets the internal reference value. If this returns a non-zero value then
|
|
// a subsequent call to Get() will do nothing but convert that reference into
|
|
// a memory location -- useful for accessing an existing allocation without
|
|
// creating one unnecessarily.
|
|
Reference reference() const {
|
|
return reference_->load(std::memory_order_relaxed);
|
|
}
|
|
|
|
private:
|
|
// The underlying object that does the actual allocation of memory. Its
|
|
// lifetime must exceed that of all DelayedPersistentAllocation objects
|
|
// that use it.
|
|
PersistentMemoryAllocator* const allocator_;
|
|
|
|
// The desired type and size of the allocated segment plus the offset
|
|
// within it for the defined request.
|
|
const uint32_t type_;
|
|
const uint32_t size_;
|
|
const uint32_t offset_;
|
|
|
|
// Flag indicating if allocation should be made iterable when done.
|
|
const bool make_iterable_;
|
|
|
|
// The location at which a reference to the allocated segment is to be
|
|
// stored once the allocation is complete. If multiple delayed allocations
|
|
// share the same pointer then an allocation on one will amount to an
|
|
// allocation for all.
|
|
volatile std::atomic<Reference>* const reference_;
|
|
|
|
// No DISALLOW_COPY_AND_ASSIGN as it's okay to copy/move these objects.
|
|
};
|
|
|
|
} // namespace base
|
|
|
|
#endif // BASE_METRICS_PERSISTENT_MEMORY_ALLOCATOR_H_
|