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156 lines
5.9 KiB
C++
156 lines
5.9 KiB
C++
// Copyright 2012 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_BASE_NETWORK_CHANGE_NOTIFIER_WIN_H_
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#define NET_BASE_NETWORK_CHANGE_NOTIFIER_WIN_H_
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#include <windows.h>
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#include <atomic>
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#include "base/compiler_specific.h"
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#include "base/functional/callback.h"
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#include "base/memory/scoped_refptr.h"
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#include "base/memory/weak_ptr.h"
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#include "base/sequence_checker.h"
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#include "base/thread_annotations.h"
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#include "base/threading/sequence_bound.h"
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#include "base/timer/timer.h"
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#include "base/win/object_watcher.h"
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#include "net/base/net_export.h"
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#include "net/base/network_change_notifier.h"
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namespace base {
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class SequencedTaskRunner;
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} // namespace base
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namespace net {
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class NetworkCostChangeNotifierWin;
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// NetworkChangeNotifierWin uses a SequenceChecker, as all its internal
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// notification code must be called on the sequence it is created and destroyed
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// on. All the NetworkChangeNotifier methods it implements are threadsafe.
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class NET_EXPORT_PRIVATE NetworkChangeNotifierWin
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: public NetworkChangeNotifier,
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public base::win::ObjectWatcher::Delegate {
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public:
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NetworkChangeNotifierWin();
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NetworkChangeNotifierWin(const NetworkChangeNotifierWin&) = delete;
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NetworkChangeNotifierWin& operator=(const NetworkChangeNotifierWin&) = delete;
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~NetworkChangeNotifierWin() override;
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// Begins listening for a single subsequent address change. If it fails to
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// start watching, it retries on a timer. Must be called only once, on the
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// sequence |this| was created on. This cannot be called in the constructor,
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// as WatchForAddressChangeInternal is mocked out in unit tests.
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// TODO(mmenke): Consider making this function a part of the
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// NetworkChangeNotifier interface, so other subclasses can be
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// unit tested in similar fashion, as needed.
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void WatchForAddressChange();
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protected:
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// For unit tests only.
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bool is_watching() const { return is_watching_; }
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void set_is_watching(bool is_watching) { is_watching_ = is_watching; }
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int sequential_failures() const { return sequential_failures_; }
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private:
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friend class NetworkChangeNotifierWinTest;
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friend class TestNetworkChangeNotifierWin;
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// NetworkChangeNotifier methods:
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ConnectionCost GetCurrentConnectionCost() override;
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ConnectionType GetCurrentConnectionType() const override;
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// ObjectWatcher::Delegate methods:
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// Must only be called on the sequence |this| was created on.
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void OnObjectSignaled(HANDLE object) override;
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// Recompute the current connection type on newer versions of Windows (Win10
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// Build 19041 and above).
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static ConnectionType RecomputeCurrentConnectionTypeModern();
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// Does the actual work to determine the current connection type. This will
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// call into RecomputeCurrentConnectionTypeModern on modern OS. It is not
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// thread safe, see crbug.com/324913.
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static ConnectionType RecomputeCurrentConnectionType();
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// Calls RecomputeCurrentConnectionTypeImpl on the DNS sequence and runs
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// |reply_callback| with the type on the calling sequence.
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virtual void RecomputeCurrentConnectionTypeOnBlockingSequence(
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base::OnceCallback<void(ConnectionType)> reply_callback) const;
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void SetCurrentConnectionType(ConnectionType connection_type);
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// Notifies IP address change observers of a change immediately, and notifies
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// network state change observers on a delay. Must only be called on the
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// sequence |this| was created on.
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void NotifyObservers(ConnectionType connection_type);
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// Forwards connection type notifications to parent class.
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void NotifyParentOfConnectionTypeChange();
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void NotifyParentOfConnectionTypeChangeImpl(ConnectionType connection_type);
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// Tries to start listening for a single subsequent address change. Returns
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// false on failure. The caller is responsible for updating |is_watching_|.
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// Virtual for unit tests. Must only be called on the sequence |this| was
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// created on.
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virtual bool WatchForAddressChangeInternal();
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static NetworkChangeCalculatorParams NetworkChangeCalculatorParamsWin();
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void OnCostChanged(NetworkChangeNotifier::ConnectionCost new_cost);
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// All member variables may only be accessed on the sequence |this| was
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// created on.
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// False when not currently watching for network change events. This only
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// happens on initialization and when WatchForAddressChangeInternal fails and
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// there is a pending task to try again. Needed for safe cleanup.
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bool is_watching_ = false;
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base::win::ObjectWatcher addr_watcher_;
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OVERLAPPED addr_overlapped_;
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base::OneShotTimer timer_;
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// Number of times WatchForAddressChange has failed in a row.
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int sequential_failures_ = 0;
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scoped_refptr<base::SequencedTaskRunner> blocking_task_runner_;
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mutable base::Lock last_computed_connection_type_lock_;
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ConnectionType last_computed_connection_type_;
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std::atomic<NetworkChangeNotifier::ConnectionCost>
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last_computed_connection_cost_ =
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NetworkChangeNotifier::ConnectionCost::CONNECTION_COST_UNKNOWN;
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// Provides the cost of the current connection. Uses the Windows OS APIs to
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// monitor and determine cost.
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base::SequenceBound<NetworkCostChangeNotifierWin> cost_change_notifier_;
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// Result of IsOffline() when NotifyObserversOfConnectionTypeChange()
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// was last called.
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bool last_announced_offline_;
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// Number of times polled to check if still offline.
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int offline_polls_;
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// Used to ensure that all registration actions are properly sequenced on the
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// same thread regardless of which thread was used to call into the
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// NetworkChangeNotifier API.
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scoped_refptr<base::SequencedTaskRunner> sequence_runner_for_registration_;
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SEQUENCE_CHECKER(sequence_checker_);
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// Used for calling WatchForAddressChange again on failure.
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base::WeakPtrFactory<NetworkChangeNotifierWin> weak_factory_{this};
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};
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} // namespace net
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#endif // NET_BASE_NETWORK_CHANGE_NOTIFIER_WIN_H_
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