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475 lines
18 KiB
C++
475 lines
18 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// A "timer" takes care of invoking a callback in the future, once or
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// repeatedly. The callback is invoked:
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// - OneShotTimer: Once after a `TimeDelta` delay has elapsed.
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// - RetainingOneShotTimer: Same as OneShotTimer, but the callback is retained
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// after being executed, allowing another invocation to be scheduled with
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// Reset() without specifying the callback again.
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// - DeadlineTimer: Once at the specified `TimeTicks` time.
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// - RepeatingTimer: Repeatedly, with a specified `TimeDelta` delay before the
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// first invocation and between invocations.
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// Scheduled invocations can be cancelled with Stop() or by deleting the
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// Timer. The latter makes it easy to ensure that an object is not accessed by a
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// Timer after it has been deleted: just make the Timer a member of the object
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// which receives Timer events (see example below).
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//
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// Sample RepeatingTimer usage:
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//
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// class MyClass {
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// public:
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// void StartDoingStuff() {
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// timer_.Start(FROM_HERE, Seconds(1),
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// this, &MyClass::DoStuff);
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// }
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// void StopDoingStuff() {
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// timer_.Stop();
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// }
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// private:
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// void DoStuff() {
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// // This method is called every second to do stuff.
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// ...
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// }
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// base::RepeatingTimer timer_;
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// };
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//
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// These APIs are not thread safe. When a method is called (except the
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// constructor), all further method calls must be on the same sequence until
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// Stop(). Once stopped, it may be destroyed or restarted on another sequence.
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//
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// By default, the scheduled tasks will be run on the same sequence that the
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// Timer was *started on*. To mock time in unit tests, some old tests used
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// SetTaskRunner() to schedule the delay on a test-controlled TaskRunner. The
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// modern and preferred approach to mock time is to use TaskEnvironment's
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// MOCK_TIME mode.
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#ifndef BASE_TIMER_TIMER_H_
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#define BASE_TIMER_TIMER_H_
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// IMPORTANT: If you change timer code, make sure that all tests (including
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// disabled ones) from timer_unittests.cc pass locally. Some are disabled
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// because they're flaky on the buildbot, but when you run them locally you
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// should be able to tell the difference.
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#include "base/base_export.h"
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#include "base/bind.h"
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#include "base/callback.h"
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#include "base/callback_helpers.h"
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#include "base/location.h"
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#include "base/memory/raw_ptr.h"
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#include "base/sequence_checker.h"
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#include "base/task/delayed_task_handle.h"
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#include "base/task/sequenced_task_runner.h"
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#include "base/time/time.h"
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#include "base/types/strong_alias.h"
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namespace base {
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class TickClock;
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using ExactDeadline = base::StrongAlias<class ExactDeadlineTag, bool>;
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namespace internal {
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class TaskDestructionDetector;
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// This class wraps logic shared by all timers.
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class BASE_EXPORT TimerBase {
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public:
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// Initializes the state of all the timer features. Must be invoked after
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// FeatureList initialization and while Chrome is still single-threaded.
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static void InitializeFeatures();
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TimerBase(const TimerBase&) = delete;
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TimerBase& operator=(const TimerBase&) = delete;
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virtual ~TimerBase();
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// Returns true if the timer is running (i.e., not stopped).
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bool IsRunning() const;
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// Sets the task runner on which the delayed task should be scheduled when
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// this Timer is running. This method can only be called while this Timer
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// isn't running. If this is used to mock time in tests, the modern and
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// preferred approach is to use TaskEnvironment::TimeSource::MOCK_TIME. To
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// avoid racy usage of Timer, |task_runner| must run tasks on the same
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// sequence which this Timer is bound to (started from). TODO(gab): Migrate
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// callers using this as a test seam to
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// TaskEnvironment::TimeSource::MOCK_TIME.
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virtual void SetTaskRunner(scoped_refptr<SequencedTaskRunner> task_runner);
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// Call this method to stop and cancel the timer. It is a no-op if the timer
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// is not running.
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virtual void Stop();
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protected:
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// Constructs a timer. Start must be called later to set task info.
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explicit TimerBase(const Location& posted_from = Location());
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virtual void RunUserTask() = 0;
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virtual void OnStop() = 0;
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// Cancels the scheduled task and abandon it so that it no longer refers back
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// to this object.
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void AbandonScheduledTask();
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// Returns the task runner on which the task should be scheduled. If the
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// corresponding |task_runner_| field is null, the task runner for the current
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// sequence is returned.
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scoped_refptr<SequencedTaskRunner> GetTaskRunner();
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// The task runner on which the task should be scheduled. If it is null, the
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// task runner for the current sequence will be used.
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scoped_refptr<SequencedTaskRunner> task_runner_;
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// Timer isn't thread-safe and while it is running, it must only be used on
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// the same sequence until fully Stop()'ed. Once stopped, it may be destroyed
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// or restarted on another sequence.
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SEQUENCE_CHECKER(sequence_checker_);
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// Location in user code.
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Location posted_from_ GUARDED_BY_CONTEXT(sequence_checker_);
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// Detects when the scheduled task is deleted before being executed. Null when
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// there is no scheduled task.
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// `task_destruction_detector_` is not a raw_ptr<...> for performance reasons
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// (based on analysis of sampling profiler data).
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TaskDestructionDetector* task_destruction_detector_
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GUARDED_BY_CONTEXT(sequence_checker_);
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// If true, |user_task_| is scheduled to run sometime in the future.
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bool is_running_ GUARDED_BY_CONTEXT(sequence_checker_) = false;
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// The handle to the posted delayed task.
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DelayedTaskHandle delayed_task_handle_ GUARDED_BY_CONTEXT(sequence_checker_);
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private:
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friend class TaskDestructionDetector;
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// Indicates that the scheduled task was destroyed from inside the queue.
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// Stops the timer if it was running.
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void OnTaskDestroyed();
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};
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//-----------------------------------------------------------------------------
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// This class wraps logic shared by (Retaining)OneShotTimer and RepeatingTimer.
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class BASE_EXPORT DelayTimerBase : public TimerBase {
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public:
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DelayTimerBase(const DelayTimerBase&) = delete;
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DelayTimerBase& operator=(const DelayTimerBase&) = delete;
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~DelayTimerBase() override;
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// Returns the current delay for this timer.
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TimeDelta GetCurrentDelay() const;
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// Call this method to reset the timer delay. The user task must be set. If
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// the timer is not running, this will start it by posting a task.
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virtual void Reset();
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void Stop() override;
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// Abandons the scheduled task (if any) and stops the timer (if running). Use
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// this instead of Stop() only if the timer will need to be used or destroyed
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// on another sequence.
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// TODO(1262205): Remove once kAlwaysAbandonScheduledTask is gone.
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void AbandonAndStop();
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TimeTicks desired_run_time() const {
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DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
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return desired_run_time_;
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}
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protected:
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// Constructs a timer. Start must be called later to set task info.
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// If |tick_clock| is provided, it is used instead of TimeTicks::Now() to get
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// TimeTicks when scheduling tasks.
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explicit DelayTimerBase(const TickClock* tick_clock = nullptr);
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// Construct a timer with task info.
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// If |tick_clock| is provided, it is used instead of TimeTicks::Now() to get
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// TimeTicks when scheduling tasks.
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DelayTimerBase(const Location& posted_from,
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TimeDelta delay,
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const TickClock* tick_clock = nullptr);
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// Schedules |OnScheduledTaskInvoked()| to run on the current sequence with
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// the given |delay|. |scheduled_run_time_| and |desired_run_time_| are reset
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// to Now() + delay.
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void ScheduleNewTask(TimeDelta delay);
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void StartInternal(const Location& posted_from, TimeDelta delay);
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private:
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// DCHECKs that the user task is not null. Used to diagnose a recurring bug
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// where Reset() is called on a OneShotTimer that has already fired.
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virtual void EnsureNonNullUserTask() = 0;
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// Returns the current tick count.
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TimeTicks Now() const;
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// Called when the scheduled task is invoked. Will run the |user_task| if the
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// timer is still running and |desired_run_time_| was reached.
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// |task_destruction_detector| is owned by the callback to detect when the
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// scheduled task is deleted before being executed.
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void OnScheduledTaskInvoked(
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std::unique_ptr<TaskDestructionDetector> task_destruction_detector);
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// Delay requested by user.
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TimeDelta delay_ GUARDED_BY_CONTEXT(sequence_checker_);
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// The time at which the scheduled task is expected to fire. This time can be
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// null if the task must be run immediately.
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TimeTicks scheduled_run_time_ GUARDED_BY_CONTEXT(sequence_checker_);
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// The desired run time of |user_task_|. The user may update this at any time,
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// even if their previous request has not run yet. If |desired_run_time_| is
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// greater than |scheduled_run_time_|, a continuation task will be posted to
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// wait for the remaining time. This allows us to reuse the pending task so as
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// not to flood the delayed queues with orphaned tasks when the user code
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// excessively Stops and Starts the timer. This time can be a "zero" TimeTicks
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// if the task must be run immediately.
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TimeTicks desired_run_time_ GUARDED_BY_CONTEXT(sequence_checker_);
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// The tick clock used to calculate the run time for scheduled tasks.
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const raw_ptr<const TickClock> tick_clock_
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GUARDED_BY_CONTEXT(sequence_checker_);
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};
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} // namespace internal
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//-----------------------------------------------------------------------------
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// A simple, one-shot timer. See usage notes at the top of the file.
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class BASE_EXPORT OneShotTimer : public internal::DelayTimerBase {
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public:
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OneShotTimer();
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explicit OneShotTimer(const TickClock* tick_clock);
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OneShotTimer(const OneShotTimer&) = delete;
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OneShotTimer& operator=(const OneShotTimer&) = delete;
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~OneShotTimer() override;
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// Start the timer to run at the given |delay| from now. If the timer is
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// already running, it will be replaced to call the given |user_task|.
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virtual void Start(const Location& posted_from,
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TimeDelta delay,
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OnceClosure user_task);
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// Start the timer to run at the given |delay| from now. If the timer is
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// already running, it will be replaced to call a task formed from
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// |receiver->*method|.
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template <class Receiver>
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void Start(const Location& posted_from,
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TimeDelta delay,
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Receiver* receiver,
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void (Receiver::*method)()) {
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Start(posted_from, delay, BindOnce(method, Unretained(receiver)));
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}
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// Run the scheduled task immediately, and stop the timer. The timer needs to
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// be running.
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void FireNow();
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private:
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void OnStop() final;
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void RunUserTask() final;
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void EnsureNonNullUserTask() final;
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OnceClosure user_task_;
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};
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//-----------------------------------------------------------------------------
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// A simple, repeating timer. See usage notes at the top of the file.
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class BASE_EXPORT RepeatingTimer : public internal::DelayTimerBase {
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public:
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RepeatingTimer();
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explicit RepeatingTimer(const TickClock* tick_clock);
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RepeatingTimer(const RepeatingTimer&) = delete;
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RepeatingTimer& operator=(const RepeatingTimer&) = delete;
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~RepeatingTimer() override;
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RepeatingTimer(const Location& posted_from,
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TimeDelta delay,
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RepeatingClosure user_task);
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RepeatingTimer(const Location& posted_from,
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TimeDelta delay,
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RepeatingClosure user_task,
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const TickClock* tick_clock);
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// Start the timer to run at the given |delay| from now. If the timer is
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// already running, it will be replaced to call the given |user_task|.
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virtual void Start(const Location& posted_from,
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TimeDelta delay,
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RepeatingClosure user_task);
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// Start the timer to run at the given |delay| from now. If the timer is
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// already running, it will be replaced to call a task formed from
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// |receiver->*method|.
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template <class Receiver>
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void Start(const Location& posted_from,
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TimeDelta delay,
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Receiver* receiver,
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void (Receiver::*method)()) {
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Start(posted_from, delay, BindRepeating(method, Unretained(receiver)));
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}
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const RepeatingClosure& user_task() const { return user_task_; }
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private:
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// Mark this final, so that the destructor can call this safely.
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void OnStop() final;
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void RunUserTask() override;
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void EnsureNonNullUserTask() final;
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RepeatingClosure user_task_;
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};
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//-----------------------------------------------------------------------------
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// A simple, one-shot timer with the retained |user_task| which is reused when
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// Reset() is invoked. See usage notes at the top of the file.
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class BASE_EXPORT RetainingOneShotTimer : public internal::DelayTimerBase {
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public:
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RetainingOneShotTimer();
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explicit RetainingOneShotTimer(const TickClock* tick_clock);
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RetainingOneShotTimer(const RetainingOneShotTimer&) = delete;
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RetainingOneShotTimer& operator=(const RetainingOneShotTimer&) = delete;
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~RetainingOneShotTimer() override;
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RetainingOneShotTimer(const Location& posted_from,
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TimeDelta delay,
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RepeatingClosure user_task);
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RetainingOneShotTimer(const Location& posted_from,
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TimeDelta delay,
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RepeatingClosure user_task,
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const TickClock* tick_clock);
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// Start the timer to run at the given |delay| from now. If the timer is
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// already running, it will be replaced to call the given |user_task|.
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virtual void Start(const Location& posted_from,
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TimeDelta delay,
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RepeatingClosure user_task);
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// Start the timer to run at the given |delay| from now. If the timer is
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// already running, it will be replaced to call a task formed from
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// |receiver->*method|.
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template <class Receiver>
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void Start(const Location& posted_from,
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TimeDelta delay,
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Receiver* receiver,
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void (Receiver::*method)()) {
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Start(posted_from, delay, BindRepeating(method, Unretained(receiver)));
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}
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const RepeatingClosure& user_task() const { return user_task_; }
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private:
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// Mark this final, so that the destructor can call this safely.
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void OnStop() final;
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void RunUserTask() override;
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void EnsureNonNullUserTask() final;
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RepeatingClosure user_task_;
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};
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//-----------------------------------------------------------------------------
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// A Delay timer is like The Button from Lost. Once started, you have to keep
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// calling Reset otherwise it will call the given method on the sequence it was
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// initially Reset() from.
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//
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// Once created, it is inactive until Reset is called. Once |delay| seconds have
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// passed since the last call to Reset, the callback is made. Once the callback
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// has been made, it's inactive until Reset is called again.
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//
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// If destroyed, the timeout is canceled and will not occur even if already
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// inflight.
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class DelayTimer {
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public:
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template <class Receiver>
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DelayTimer(const Location& posted_from,
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TimeDelta delay,
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Receiver* receiver,
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void (Receiver::*method)())
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: DelayTimer(posted_from, delay, receiver, method, nullptr) {}
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template <class Receiver>
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DelayTimer(const Location& posted_from,
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TimeDelta delay,
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Receiver* receiver,
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void (Receiver::*method)(),
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const TickClock* tick_clock)
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: timer_(posted_from,
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delay,
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BindRepeating(method, Unretained(receiver)),
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tick_clock) {}
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DelayTimer(const DelayTimer&) = delete;
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DelayTimer& operator=(const DelayTimer&) = delete;
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void Reset() { timer_.Reset(); }
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private:
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RetainingOneShotTimer timer_;
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};
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//-----------------------------------------------------------------------------
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// A one-shot timer that attempts to run |user_task| some time near specified
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// deadline. See usage notes at the top of the file.
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class BASE_EXPORT DeadlineTimer : public internal::TimerBase {
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public:
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DeadlineTimer();
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~DeadlineTimer() override;
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DeadlineTimer(const DeadlineTimer&) = delete;
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DeadlineTimer& operator=(const DeadlineTimer&) = delete;
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// Start the timer to run |user_task| near the specified |deadline|;
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// preferably as close as possible to the specified time if |exact|, or
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// preferably a little bit before than after otherwise. If the timer is
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// already running, it will be replaced to call the given |user_task|.
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void Start(const Location& posted_from,
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TimeTicks deadline,
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OnceClosure user_task,
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ExactDeadline exact = ExactDeadline(false));
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// Start the timer to run |user_task| near the specified |deadline|. If the
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// timer is already running, it will be replaced to call a task formed from
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// |receiver->*method|.
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template <class Receiver>
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void Start(const Location& posted_from,
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TimeTicks deadline,
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Receiver* receiver,
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void (Receiver::*method)(),
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ExactDeadline exact = ExactDeadline(false)) {
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Start(posted_from, deadline, BindOnce(method, Unretained(receiver)), exact);
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}
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protected:
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void OnStop() override;
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void RunUserTask() override;
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// Schedules |OnScheduledTaskInvoked()| to run on the current sequence at
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// the given |deadline|.
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void ScheduleNewTask(TimeTicks deadline, subtle::DelayPolicy delay_policy);
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private:
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// Called when the scheduled task is invoked to run the |user_task|.
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// |task_destruction_detector| is owned by the callback to detect when the
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// scheduled task is deleted before being executed.
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void OnScheduledTaskInvoked(std::unique_ptr<internal::TaskDestructionDetector>
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task_destruction_detector);
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OnceClosure user_task_;
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};
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} // namespace base
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#endif // BASE_TIMER_TIMER_H_
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