mirror of
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190 lines
6.5 KiB
C++
190 lines
6.5 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// This defines helpful methods for dealing with Callbacks. Because Callbacks
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// are implemented using templates, with a class per callback signature, adding
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// methods to Callback<> itself is unattractive (lots of extra code gets
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// generated). Instead, consider adding methods here.
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#ifndef BASE_CALLBACK_HELPERS_H_
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#define BASE_CALLBACK_HELPERS_H_
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#include <memory>
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#include <ostream>
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#include <type_traits>
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#include <utility>
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#include "base/atomicops.h"
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#include "base/bind.h"
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#include "base/callback.h"
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namespace base {
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namespace internal {
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template <typename T>
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struct IsBaseCallbackImpl : std::false_type {};
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template <typename R, typename... Args>
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struct IsBaseCallbackImpl<OnceCallback<R(Args...)>> : std::true_type {};
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template <typename R, typename... Args>
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struct IsBaseCallbackImpl<RepeatingCallback<R(Args...)>> : std::true_type {};
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template <typename T>
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struct IsOnceCallbackImpl : std::false_type {};
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template <typename R, typename... Args>
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struct IsOnceCallbackImpl<OnceCallback<R(Args...)>> : std::true_type {};
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} // namespace internal
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// IsBaseCallback<T>::value is true when T is any of the Closure or Callback
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// family of types.
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template <typename T>
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using IsBaseCallback = internal::IsBaseCallbackImpl<std::decay_t<T>>;
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// IsOnceCallback<T>::value is true when T is a OnceClosure or OnceCallback
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// type.
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template <typename T>
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using IsOnceCallback = internal::IsOnceCallbackImpl<std::decay_t<T>>;
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// SFINAE friendly enabler allowing to overload methods for both Repeating and
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// OnceCallbacks.
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//
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// Usage:
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// template <template <typename> class CallbackType,
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// ... other template args ...,
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// typename = EnableIfIsBaseCallback<CallbackType>>
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// void DoStuff(CallbackType<...> cb, ...);
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template <template <typename> class CallbackType>
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using EnableIfIsBaseCallback =
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std::enable_if_t<IsBaseCallback<CallbackType<void()>>::value>;
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namespace internal {
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template <typename... Args>
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class OnceCallbackHolder final {
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public:
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OnceCallbackHolder(OnceCallback<void(Args...)> callback,
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bool ignore_extra_runs)
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: callback_(std::move(callback)), ignore_extra_runs_(ignore_extra_runs) {
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DCHECK(callback_);
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}
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OnceCallbackHolder(const OnceCallbackHolder&) = delete;
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OnceCallbackHolder& operator=(const OnceCallbackHolder&) = delete;
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void Run(Args... args) {
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if (subtle::NoBarrier_AtomicExchange(&has_run_, 1)) {
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CHECK(ignore_extra_runs_) << "Both OnceCallbacks returned by "
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"base::SplitOnceCallback() were run. "
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"At most one of the pair should be run.";
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return;
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}
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DCHECK(callback_);
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std::move(callback_).Run(std::forward<Args>(args)...);
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}
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private:
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volatile subtle::Atomic32 has_run_ = 0;
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base::OnceCallback<void(Args...)> callback_;
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const bool ignore_extra_runs_;
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};
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} // namespace internal
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// Wraps the given OnceCallback and returns two OnceCallbacks with an identical
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// signature. On first invokation of either returned callbacks, the original
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// callback is invoked. Invoking the remaining callback results in a crash.
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template <typename... Args>
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std::pair<OnceCallback<void(Args...)>, OnceCallback<void(Args...)>>
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SplitOnceCallback(OnceCallback<void(Args...)> callback) {
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if (!callback) {
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// Empty input begets two empty outputs.
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return std::make_pair(OnceCallback<void(Args...)>(),
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OnceCallback<void(Args...)>());
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}
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using Helper = internal::OnceCallbackHolder<Args...>;
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auto wrapped_once = base::BindRepeating(
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&Helper::Run, std::make_unique<Helper>(std::move(callback),
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/*ignore_extra_runs=*/false));
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return std::make_pair(wrapped_once, wrapped_once);
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}
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// ScopedClosureRunner is akin to std::unique_ptr<> for Closures. It ensures
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// that the Closure is executed no matter how the current scope exits.
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// If you are looking for "ScopedCallback", "CallbackRunner", or
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// "CallbackScoper" this is the class you want.
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class BASE_EXPORT ScopedClosureRunner {
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public:
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ScopedClosureRunner();
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explicit ScopedClosureRunner(OnceClosure closure);
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ScopedClosureRunner(ScopedClosureRunner&& other);
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// Runs the current closure if it's set, then replaces it with the closure
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// from |other|. This is akin to how unique_ptr frees the contained pointer in
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// its move assignment operator. If you need to explicitly avoid running any
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// current closure, use ReplaceClosure().
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ScopedClosureRunner& operator=(ScopedClosureRunner&& other);
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~ScopedClosureRunner();
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explicit operator bool() const { return !!closure_; }
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// Calls the current closure and resets it, so it wont be called again.
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void RunAndReset();
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// Replaces closure with the new one releasing the old one without calling it.
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void ReplaceClosure(OnceClosure closure);
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// Releases the Closure without calling.
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[[nodiscard]] OnceClosure Release();
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private:
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OnceClosure closure_;
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};
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// Returns a placeholder type that will implicitly convert into a null callback,
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// similar to how absl::nullopt / std::nullptr work in conjunction with
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// absl::optional and various smart pointer types.
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constexpr auto NullCallback() {
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return internal::NullCallbackTag();
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}
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// Returns a placeholder type that will implicitly convert into a callback that
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// does nothing, similar to how absl::nullopt / std::nullptr work in conjunction
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// with absl::optional and various smart pointer types.
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constexpr auto DoNothing() {
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return internal::DoNothingCallbackTag();
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}
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// Similar to the above, but with a type hint. Useful for disambiguating
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// among multiple function overloads that take callbacks with different
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// signatures:
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//
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// void F(base::OnceCallback<void()> callback); // 1
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// void F(base::OnceCallback<void(int)> callback); // 2
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//
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// F(base::NullCallbackAs<void()>()); // calls 1
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// F(base::DoNothingAs<void(int)>()); // calls 2
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template <typename Signature>
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constexpr auto NullCallbackAs() {
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return internal::NullCallbackTag::WithSignature<Signature>();
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}
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template <typename Signature>
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constexpr auto DoNothingAs() {
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return internal::DoNothingCallbackTag::WithSignature<Signature>();
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}
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// Useful for creating a Closure that will delete a pointer when invoked. Only
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// use this when necessary. In most cases MessageLoop::DeleteSoon() is a better
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// fit.
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template <typename T>
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void DeletePointer(T* obj) {
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delete obj;
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}
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} // namespace base
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#endif // BASE_CALLBACK_HELPERS_H_
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