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170 lines
5.1 KiB
C++
170 lines
5.1 KiB
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/strings/pattern.h"
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#include "base/third_party/icu/icu_utf.h"
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namespace base {
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namespace {
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static bool IsWildcard(base_icu::UChar32 character) {
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return character == '*' || character == '?';
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}
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// Move the strings pointers to the point where they start to differ.
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template <typename CHAR, typename NEXT>
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static void EatSameChars(const CHAR** pattern, const CHAR* pattern_end,
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const CHAR** string, const CHAR* string_end,
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NEXT next) {
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const CHAR* escape = nullptr;
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while (*pattern != pattern_end && *string != string_end) {
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if (!escape && IsWildcard(**pattern)) {
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// We don't want to match wildcard here, except if it's escaped.
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return;
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}
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// Check if the escapement char is found. If so, skip it and move to the
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// next character.
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if (!escape && **pattern == '\\') {
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escape = *pattern;
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next(pattern, pattern_end);
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continue;
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}
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// Check if the chars match, if so, increment the ptrs.
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const CHAR* pattern_next = *pattern;
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const CHAR* string_next = *string;
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base_icu::UChar32 pattern_char = next(&pattern_next, pattern_end);
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if (pattern_char == next(&string_next, string_end) &&
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pattern_char != CBU_SENTINEL) {
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*pattern = pattern_next;
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*string = string_next;
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} else {
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// Uh oh, it did not match, we are done. If the last char was an
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// escapement, that means that it was an error to advance the ptr here,
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// let's put it back where it was. This also mean that the MatchPattern
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// function will return false because if we can't match an escape char
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// here, then no one will.
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if (escape) {
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*pattern = escape;
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}
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return;
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}
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escape = nullptr;
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}
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}
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template <typename CHAR, typename NEXT>
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static void EatWildcard(const CHAR** pattern, const CHAR* end, NEXT next) {
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while (*pattern != end) {
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if (!IsWildcard(**pattern))
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return;
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next(pattern, end);
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}
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}
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template <typename CHAR, typename NEXT>
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static bool MatchPatternT(const CHAR* eval, const CHAR* eval_end,
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const CHAR* pattern, const CHAR* pattern_end,
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int depth,
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NEXT next) {
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const int kMaxDepth = 16;
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if (depth > kMaxDepth)
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return false;
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// Eat all the matching chars.
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EatSameChars(&pattern, pattern_end, &eval, eval_end, next);
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// If the string is empty, then the pattern must be empty too, or contains
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// only wildcards.
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if (eval == eval_end) {
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EatWildcard(&pattern, pattern_end, next);
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return pattern == pattern_end;
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}
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// Pattern is empty but not string, this is not a match.
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if (pattern == pattern_end)
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return false;
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// If this is a question mark, then we need to compare the rest with
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// the current string or the string with one character eaten.
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const CHAR* next_pattern = pattern;
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next(&next_pattern, pattern_end);
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if (pattern[0] == '?') {
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if (MatchPatternT(eval, eval_end, next_pattern, pattern_end,
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depth + 1, next))
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return true;
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const CHAR* next_eval = eval;
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next(&next_eval, eval_end);
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if (MatchPatternT(next_eval, eval_end, next_pattern, pattern_end,
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depth + 1, next))
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return true;
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}
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// This is a *, try to match all the possible substrings with the remainder
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// of the pattern.
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if (pattern[0] == '*') {
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// Collapse duplicate wild cards (********** into *) so that the
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// method does not recurse unnecessarily. http://crbug.com/52839
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EatWildcard(&next_pattern, pattern_end, next);
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while (eval != eval_end) {
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if (MatchPatternT(eval, eval_end, next_pattern, pattern_end,
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depth + 1, next))
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return true;
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eval++;
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}
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// We reached the end of the string, let see if the pattern contains only
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// wildcards.
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if (eval == eval_end) {
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EatWildcard(&pattern, pattern_end, next);
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if (pattern != pattern_end)
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return false;
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return true;
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}
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}
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return false;
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}
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struct NextCharUTF8 {
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base_icu::UChar32 operator()(const char** p, const char* end) {
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base_icu::UChar32 c;
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int offset = 0;
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CBU8_NEXT(*p, offset, end - *p, c);
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*p += offset;
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return c;
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}
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};
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struct NextCharUTF16 {
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base_icu::UChar32 operator()(const char16** p, const char16* end) {
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base_icu::UChar32 c;
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int offset = 0;
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CBU16_NEXT(*p, offset, end - *p, c);
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*p += offset;
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return c;
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}
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};
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} // namespace
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bool MatchPattern(const StringPiece& eval, const StringPiece& pattern) {
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return MatchPatternT(eval.data(), eval.data() + eval.size(),
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pattern.data(), pattern.data() + pattern.size(),
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0, NextCharUTF8());
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}
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bool MatchPattern(const StringPiece16& eval, const StringPiece16& pattern) {
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return MatchPatternT(eval.data(), eval.data() + eval.size(),
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pattern.data(), pattern.data() + pattern.size(),
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0, NextCharUTF16());
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}
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} // namespace base
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