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126 lines
4.3 KiB
C++
126 lines
4.3 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_SERVER_HTTP_SERVER_H_
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#define NET_SERVER_HTTP_SERVER_H_
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#include <stddef.h>
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#include <stdint.h>
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#include <map>
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#include <memory>
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#include <string>
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#include "base/macros.h"
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#include "base/memory/weak_ptr.h"
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#include "net/http/http_status_code.h"
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namespace net {
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class HttpConnection;
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class HttpServerRequestInfo;
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class HttpServerResponseInfo;
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class IPEndPoint;
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class ServerSocket;
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class StreamSocket;
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class HttpServer {
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public:
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// Delegate to handle http/websocket events. Beware that it is not safe to
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// destroy the HttpServer in any of these callbacks.
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class Delegate {
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public:
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virtual ~Delegate() {}
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virtual void OnConnect(int connection_id) = 0;
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virtual void OnHttpRequest(int connection_id,
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const HttpServerRequestInfo& info) = 0;
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virtual void OnWebSocketRequest(int connection_id,
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const HttpServerRequestInfo& info) = 0;
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virtual void OnWebSocketMessage(int connection_id,
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const std::string& data) = 0;
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virtual void OnClose(int connection_id) = 0;
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};
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// Instantiates a http server with |server_socket| which already started
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// listening, but not accepting. This constructor schedules accepting
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// connections asynchronously in case when |delegate| is not ready to get
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// callbacks yet.
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HttpServer(std::unique_ptr<ServerSocket> server_socket,
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HttpServer::Delegate* delegate);
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~HttpServer();
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void AcceptWebSocket(int connection_id,
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const HttpServerRequestInfo& request);
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void SendOverWebSocket(int connection_id, const std::string& data);
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// Sends the provided data directly to the given connection. No validation is
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// performed that data constitutes a valid HTTP response. A valid HTTP
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// response may be split across multiple calls to SendRaw.
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void SendRaw(int connection_id, const std::string& data);
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// TODO(byungchul): Consider replacing function name with SendResponseInfo
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void SendResponse(int connection_id, const HttpServerResponseInfo& response);
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void Send(int connection_id,
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HttpStatusCode status_code,
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const std::string& data,
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const std::string& mime_type);
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void Send200(int connection_id,
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const std::string& data,
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const std::string& mime_type);
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void Send404(int connection_id);
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void Send500(int connection_id, const std::string& message);
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void Close(int connection_id);
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void SetReceiveBufferSize(int connection_id, int32_t size);
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void SetSendBufferSize(int connection_id, int32_t size);
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// Copies the local address to |address|. Returns a network error code.
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int GetLocalAddress(IPEndPoint* address);
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private:
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friend class HttpServerTest;
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void DoAcceptLoop();
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void OnAcceptCompleted(int rv);
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int HandleAcceptResult(int rv);
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void DoReadLoop(HttpConnection* connection);
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void OnReadCompleted(int connection_id, int rv);
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int HandleReadResult(HttpConnection* connection, int rv);
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void DoWriteLoop(HttpConnection* connection);
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void OnWriteCompleted(int connection_id, int rv);
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int HandleWriteResult(HttpConnection* connection, int rv);
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// Expects the raw data to be stored in recv_data_. If parsing is successful,
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// will remove the data parsed from recv_data_, leaving only the unused
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// recv data. If all data has been consumed successfully, but the headers are
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// not fully parsed, *pos will be set to zero. Returns false if an error is
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// encountered while parsing, true otherwise.
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bool ParseHeaders(const char* data,
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size_t data_len,
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HttpServerRequestInfo* info,
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size_t* pos);
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HttpConnection* FindConnection(int connection_id);
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// Whether or not Close() has been called during delegate callback processing.
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bool HasClosedConnection(HttpConnection* connection);
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const std::unique_ptr<ServerSocket> server_socket_;
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std::unique_ptr<StreamSocket> accepted_socket_;
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HttpServer::Delegate* const delegate_;
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int last_id_;
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std::map<int, std::unique_ptr<HttpConnection>> id_to_connection_;
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base::WeakPtrFactory<HttpServer> weak_ptr_factory_;
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DISALLOW_COPY_AND_ASSIGN(HttpServer);
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};
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} // namespace net
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#endif // NET_SERVER_HTTP_SERVER_H_
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