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414 lines
12 KiB
JavaScript
414 lines
12 KiB
JavaScript
// Protocol Buffers - Google's data interchange format
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// Copyright 2008 Google Inc. All rights reserved.
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// https://developers.google.com/protocol-buffers/
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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/**
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* @fileoverview This file contains helper code used by jspb.utils to
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* handle 64-bit integer conversion to/from strings.
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*
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* @author cfallin@google.com (Chris Fallin)
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*
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* TODO(haberman): move this to javascript/closure/math?
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*/
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goog.provide('jspb.arith.Int64');
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goog.provide('jspb.arith.UInt64');
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/**
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* UInt64 implements some 64-bit arithmetic routines necessary for properly
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* handling 64-bit integer fields. It implements lossless integer arithmetic on
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* top of JavaScript's number type, which has only 53 bits of precision, by
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* representing 64-bit integers as two 32-bit halves.
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*
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* @param {number} lo The low 32 bits.
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* @param {number} hi The high 32 bits.
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* @constructor
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*/
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jspb.arith.UInt64 = function(lo, hi) {
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/**
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* The low 32 bits.
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* @public {number}
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*/
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this.lo = lo;
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/**
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* The high 32 bits.
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* @public {number}
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*/
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this.hi = hi;
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};
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/**
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* Compare two 64-bit numbers. Returns -1 if the first is
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* less, +1 if the first is greater, or 0 if both are equal.
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* @param {!jspb.arith.UInt64} other
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* @return {number}
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*/
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jspb.arith.UInt64.prototype.cmp = function(other) {
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if (this.hi < other.hi || (this.hi == other.hi && this.lo < other.lo)) {
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return -1;
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} else if (this.hi == other.hi && this.lo == other.lo) {
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return 0;
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} else {
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return 1;
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}
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};
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/**
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* Right-shift this number by one bit.
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* @return {!jspb.arith.UInt64}
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*/
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jspb.arith.UInt64.prototype.rightShift = function() {
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var hi = this.hi >>> 1;
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var lo = (this.lo >>> 1) | ((this.hi & 1) << 31);
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return new jspb.arith.UInt64(lo >>> 0, hi >>> 0);
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};
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/**
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* Left-shift this number by one bit.
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* @return {!jspb.arith.UInt64}
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*/
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jspb.arith.UInt64.prototype.leftShift = function() {
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var lo = this.lo << 1;
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var hi = (this.hi << 1) | (this.lo >>> 31);
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return new jspb.arith.UInt64(lo >>> 0, hi >>> 0);
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};
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/**
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* Test the MSB.
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* @return {boolean}
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*/
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jspb.arith.UInt64.prototype.msb = function() {
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return !!(this.hi & 0x80000000);
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};
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/**
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* Test the LSB.
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* @return {boolean}
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*/
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jspb.arith.UInt64.prototype.lsb = function() {
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return !!(this.lo & 1);
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};
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/**
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* Test whether this number is zero.
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* @return {boolean}
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*/
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jspb.arith.UInt64.prototype.zero = function() {
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return this.lo == 0 && this.hi == 0;
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};
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/**
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* Add two 64-bit numbers to produce a 64-bit number.
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* @param {!jspb.arith.UInt64} other
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* @return {!jspb.arith.UInt64}
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*/
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jspb.arith.UInt64.prototype.add = function(other) {
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var lo = ((this.lo + other.lo) & 0xffffffff) >>> 0;
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var hi =
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(((this.hi + other.hi) & 0xffffffff) >>> 0) +
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(((this.lo + other.lo) >= 0x100000000) ? 1 : 0);
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return new jspb.arith.UInt64(lo >>> 0, hi >>> 0);
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};
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/**
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* Subtract two 64-bit numbers to produce a 64-bit number.
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* @param {!jspb.arith.UInt64} other
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* @return {!jspb.arith.UInt64}
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*/
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jspb.arith.UInt64.prototype.sub = function(other) {
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var lo = ((this.lo - other.lo) & 0xffffffff) >>> 0;
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var hi =
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(((this.hi - other.hi) & 0xffffffff) >>> 0) -
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(((this.lo - other.lo) < 0) ? 1 : 0);
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return new jspb.arith.UInt64(lo >>> 0, hi >>> 0);
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};
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/**
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* Multiply two 32-bit numbers to produce a 64-bit number.
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* @param {number} a The first integer: must be in [0, 2^32-1).
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* @param {number} b The second integer: must be in [0, 2^32-1).
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* @return {!jspb.arith.UInt64}
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*/
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jspb.arith.UInt64.mul32x32 = function(a, b) {
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// Directly multiplying two 32-bit numbers may produce up to 64 bits of
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// precision, thus losing precision because of the 53-bit mantissa of
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// JavaScript numbers. So we multiply with 16-bit digits (radix 65536)
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// instead.
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var aLow = (a & 0xffff);
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var aHigh = (a >>> 16);
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var bLow = (b & 0xffff);
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var bHigh = (b >>> 16);
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var productLow =
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// 32-bit result, result bits 0-31, take all 32 bits
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(aLow * bLow) +
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// 32-bit result, result bits 16-47, take bottom 16 as our top 16
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((aLow * bHigh) & 0xffff) * 0x10000 +
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// 32-bit result, result bits 16-47, take bottom 16 as our top 16
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((aHigh * bLow) & 0xffff) * 0x10000;
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var productHigh =
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// 32-bit result, result bits 32-63, take all 32 bits
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(aHigh * bHigh) +
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// 32-bit result, result bits 16-47, take top 16 as our bottom 16
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((aLow * bHigh) >>> 16) +
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// 32-bit result, result bits 16-47, take top 16 as our bottom 16
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((aHigh * bLow) >>> 16);
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// Carry. Note that we actually have up to *two* carries due to addition of
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// three terms.
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while (productLow >= 0x100000000) {
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productLow -= 0x100000000;
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productHigh += 1;
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}
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return new jspb.arith.UInt64(productLow >>> 0, productHigh >>> 0);
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};
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/**
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* Multiply this number by a 32-bit number, producing a 96-bit number, then
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* truncate the top 32 bits.
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* @param {number} a The multiplier.
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* @return {!jspb.arith.UInt64}
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*/
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jspb.arith.UInt64.prototype.mul = function(a) {
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// Produce two parts: at bits 0-63, and 32-95.
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var lo = jspb.arith.UInt64.mul32x32(this.lo, a);
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var hi = jspb.arith.UInt64.mul32x32(this.hi, a);
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// Left-shift hi by 32 bits, truncating its top bits. The parts will then be
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// aligned for addition.
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hi.hi = hi.lo;
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hi.lo = 0;
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return lo.add(hi);
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};
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/**
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* Divide a 64-bit number by a 32-bit number to produce a
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* 64-bit quotient and a 32-bit remainder.
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* @param {number} _divisor
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* @return {Array.<jspb.arith.UInt64>} array of [quotient, remainder],
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* unless divisor is 0, in which case an empty array is returned.
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*/
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jspb.arith.UInt64.prototype.div = function(_divisor) {
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if (_divisor == 0) {
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return [];
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}
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// We perform long division using a radix-2 algorithm, for simplicity (i.e.,
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// one bit at a time). TODO: optimize to a radix-2^32 algorithm, taking care
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// to get the variable shifts right.
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var quotient = new jspb.arith.UInt64(0, 0);
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var remainder = new jspb.arith.UInt64(this.lo, this.hi);
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var divisor = new jspb.arith.UInt64(_divisor, 0);
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var unit = new jspb.arith.UInt64(1, 0);
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// Left-shift the divisor and unit until the high bit of divisor is set.
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while (!divisor.msb()) {
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divisor = divisor.leftShift();
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unit = unit.leftShift();
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}
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// Perform long division one bit at a time.
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while (!unit.zero()) {
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// If divisor < remainder, add unit to quotient and subtract divisor from
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// remainder.
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if (divisor.cmp(remainder) <= 0) {
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quotient = quotient.add(unit);
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remainder = remainder.sub(divisor);
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}
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// Right-shift the divisor and unit.
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divisor = divisor.rightShift();
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unit = unit.rightShift();
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}
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return [quotient, remainder];
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};
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/**
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* Convert a 64-bit number to a string.
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* @return {string}
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* @override
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*/
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jspb.arith.UInt64.prototype.toString = function() {
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var result = '';
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var num = this;
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while (!num.zero()) {
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var divResult = num.div(10);
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var quotient = divResult[0], remainder = divResult[1];
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result = remainder.lo + result;
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num = quotient;
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}
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if (result == '') {
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result = '0';
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}
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return result;
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};
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/**
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* Parse a string into a 64-bit number. Returns `null` on a parse error.
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* @param {string} s
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* @return {?jspb.arith.UInt64}
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*/
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jspb.arith.UInt64.fromString = function(s) {
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var result = new jspb.arith.UInt64(0, 0);
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// optimization: reuse this instance for each digit.
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var digit64 = new jspb.arith.UInt64(0, 0);
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for (var i = 0; i < s.length; i++) {
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if (s[i] < '0' || s[i] > '9') {
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return null;
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}
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var digit = parseInt(s[i], 10);
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digit64.lo = digit;
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result = result.mul(10).add(digit64);
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}
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return result;
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};
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/**
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* Make a copy of the uint64.
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* @return {!jspb.arith.UInt64}
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*/
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jspb.arith.UInt64.prototype.clone = function() {
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return new jspb.arith.UInt64(this.lo, this.hi);
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};
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/**
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* Int64 is like UInt64, but modifies string conversions to interpret the stored
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* 64-bit value as a twos-complement-signed integer. It does *not* support the
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* full range of operations that UInt64 does: only add, subtract, and string
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* conversions.
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*
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* N.B. that multiply and divide routines are *NOT* supported. They will throw
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* exceptions. (They are not necessary to implement string conversions, which
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* are the only operations we really need in jspb.)
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*
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* @param {number} lo The low 32 bits.
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* @param {number} hi The high 32 bits.
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* @constructor
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*/
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jspb.arith.Int64 = function(lo, hi) {
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/**
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* The low 32 bits.
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* @public {number}
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*/
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this.lo = lo;
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/**
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* The high 32 bits.
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* @public {number}
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*/
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this.hi = hi;
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};
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/**
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* Add two 64-bit numbers to produce a 64-bit number.
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* @param {!jspb.arith.Int64} other
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* @return {!jspb.arith.Int64}
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*/
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jspb.arith.Int64.prototype.add = function(other) {
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var lo = ((this.lo + other.lo) & 0xffffffff) >>> 0;
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var hi =
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(((this.hi + other.hi) & 0xffffffff) >>> 0) +
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(((this.lo + other.lo) >= 0x100000000) ? 1 : 0);
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return new jspb.arith.Int64(lo >>> 0, hi >>> 0);
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};
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/**
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* Subtract two 64-bit numbers to produce a 64-bit number.
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* @param {!jspb.arith.Int64} other
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* @return {!jspb.arith.Int64}
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*/
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jspb.arith.Int64.prototype.sub = function(other) {
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var lo = ((this.lo - other.lo) & 0xffffffff) >>> 0;
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var hi =
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(((this.hi - other.hi) & 0xffffffff) >>> 0) -
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(((this.lo - other.lo) < 0) ? 1 : 0);
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return new jspb.arith.Int64(lo >>> 0, hi >>> 0);
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};
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/**
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* Make a copy of the int64.
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* @return {!jspb.arith.Int64}
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*/
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jspb.arith.Int64.prototype.clone = function() {
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return new jspb.arith.Int64(this.lo, this.hi);
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};
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/**
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* Convert a 64-bit number to a string.
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* @return {string}
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* @override
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*/
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jspb.arith.Int64.prototype.toString = function() {
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// If the number is negative, find its twos-complement inverse.
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var sign = (this.hi & 0x80000000) != 0;
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var num = new jspb.arith.UInt64(this.lo, this.hi);
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if (sign) {
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num = new jspb.arith.UInt64(0, 0).sub(num);
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}
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return (sign ? '-' : '') + num.toString();
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};
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/**
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* Parse a string into a 64-bit number. Returns `null` on a parse error.
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* @param {string} s
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* @return {?jspb.arith.Int64}
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*/
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jspb.arith.Int64.fromString = function(s) {
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var hasNegative = (s.length > 0 && s[0] == '-');
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if (hasNegative) {
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s = s.substring(1);
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}
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var num = jspb.arith.UInt64.fromString(s);
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if (num === null) {
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return null;
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}
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if (hasNegative) {
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num = new jspb.arith.UInt64(0, 0).sub(num);
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}
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return new jspb.arith.Int64(num.lo, num.hi);
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};
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