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167 lines
5.7 KiB
C++
167 lines
5.7 KiB
C++
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_SOCKET_TCP_CLIENT_SOCKET_H_
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#define NET_SOCKET_TCP_CLIENT_SOCKET_H_
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#include <stdint.h>
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#include <memory>
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#include "base/compiler_specific.h"
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#include "base/macros.h"
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#include "net/base/address_list.h"
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#include "net/base/completion_callback.h"
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#include "net/base/net_export.h"
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#include "net/socket/connection_attempts.h"
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#include "net/socket/stream_socket.h"
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#include "net/socket/tcp_socket.h"
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namespace net {
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class NetLog;
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struct NetLogSource;
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class SocketPerformanceWatcher;
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// A client socket that uses TCP as the transport layer.
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class NET_EXPORT TCPClientSocket : public StreamSocket {
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public:
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// The IP address(es) and port number to connect to. The TCP socket will try
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// each IP address in the list until it succeeds in establishing a
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// connection.
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TCPClientSocket(
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const AddressList& addresses,
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std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher,
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net::NetLog* net_log,
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const net::NetLogSource& source);
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// Adopts the given, connected socket and then acts as if Connect() had been
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// called. This function is used by TCPServerSocket and for testing.
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TCPClientSocket(std::unique_ptr<TCPSocket> connected_socket,
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const IPEndPoint& peer_address);
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~TCPClientSocket() override;
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// Binds the socket to a local IP address and port.
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int Bind(const IPEndPoint& address);
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// StreamSocket implementation.
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int Connect(const CompletionCallback& callback) override;
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void Disconnect() override;
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bool IsConnected() const override;
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bool IsConnectedAndIdle() const override;
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int GetPeerAddress(IPEndPoint* address) const override;
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int GetLocalAddress(IPEndPoint* address) const override;
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const NetLogWithSource& NetLog() const override;
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void SetSubresourceSpeculation() override;
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void SetOmniboxSpeculation() override;
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bool WasEverUsed() const override;
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void EnableTCPFastOpenIfSupported() override;
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bool WasAlpnNegotiated() const override;
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NextProto GetNegotiatedProtocol() const override;
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bool GetSSLInfo(SSLInfo* ssl_info) override;
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// Socket implementation.
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// Multiple outstanding requests are not supported.
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// Full duplex mode (reading and writing at the same time) is supported.
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int Read(IOBuffer* buf,
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int buf_len,
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const CompletionCallback& callback) override;
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int ReadIfReady(IOBuffer* buf,
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int buf_len,
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const CompletionCallback& callback) override;
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int Write(IOBuffer* buf,
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int buf_len,
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const CompletionCallback& callback) override;
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int SetReceiveBufferSize(int32_t size) override;
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int SetSendBufferSize(int32_t size) override;
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virtual bool SetKeepAlive(bool enable, int delay);
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virtual bool SetNoDelay(bool no_delay);
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void GetConnectionAttempts(ConnectionAttempts* out) const override;
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void ClearConnectionAttempts() override;
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void AddConnectionAttempts(const ConnectionAttempts& attempts) override;
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int64_t GetTotalReceivedBytes() const override;
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private:
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// State machine for connecting the socket.
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enum ConnectState {
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CONNECT_STATE_CONNECT,
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CONNECT_STATE_CONNECT_COMPLETE,
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CONNECT_STATE_NONE,
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};
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// A helper method shared by Read() and ReadIfReady(). If |read_if_ready| is
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// set to true, ReadIfReady() will be used instead of Read().
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int ReadCommon(IOBuffer* buf,
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int buf_len,
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const CompletionCallback& callback,
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bool read_if_ready);
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// State machine used by Connect().
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int DoConnectLoop(int result);
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int DoConnect();
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int DoConnectComplete(int result);
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// Helper used by Disconnect(), which disconnects minus resetting
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// current_address_index_ and bind_address_.
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void DoDisconnect();
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void DidCompleteConnect(int result);
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void DidCompleteRead(const CompletionCallback& callback, int result);
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void DidCompleteWrite(const CompletionCallback& callback, int result);
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void DidCompleteReadWrite(const CompletionCallback& callback, int result);
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int OpenSocket(AddressFamily family);
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// Emits histograms for TCP metrics, at the time the socket is
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// disconnected.
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void EmitTCPMetricsHistogramsOnDisconnect();
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// Socket performance statistics (such as RTT) are reported to the
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// |socket_performance_watcher_|. May be nullptr.
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// |socket_performance_watcher_| is owned by |socket_|. If non-null,
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// |socket_performance_watcher_| is guaranteed to be destroyed when |socket_|
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// is destroyed.
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SocketPerformanceWatcher* socket_performance_watcher_;
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std::unique_ptr<TCPSocket> socket_;
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// Local IP address and port we are bound to. Set to NULL if Bind()
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// wasn't called (in that case OS chooses address/port).
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std::unique_ptr<IPEndPoint> bind_address_;
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// The list of addresses we should try in order to establish a connection.
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AddressList addresses_;
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// Where we are in above list. Set to -1 if uninitialized.
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int current_address_index_;
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// External callback; called when connect is complete.
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CompletionCallback connect_callback_;
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// The next state for the Connect() state machine.
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ConnectState next_connect_state_;
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// This socket was previously disconnected and has not been re-connected.
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bool previously_disconnected_;
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// Record of connectivity and transmissions, for use in speculative connection
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// histograms.
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UseHistory use_history_;
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// Failed connection attempts made while trying to connect this socket.
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ConnectionAttempts connection_attempts_;
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// Total number of bytes received by the socket.
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int64_t total_received_bytes_;
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DISALLOW_COPY_AND_ASSIGN(TCPClientSocket);
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};
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} // namespace net
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#endif // NET_SOCKET_TCP_CLIENT_SOCKET_H_
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