mirror of
https://github.com/klzgrad/naiveproxy.git
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372 lines
11 KiB
C++
372 lines
11 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/threading/thread.h"
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#include "base/bind.h"
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#include "base/bind_helpers.h"
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#include "base/lazy_instance.h"
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#include "base/location.h"
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#include "base/logging.h"
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#include "base/run_loop.h"
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#include "base/synchronization/waitable_event.h"
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#include "base/third_party/dynamic_annotations/dynamic_annotations.h"
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#include "base/threading/thread_id_name_manager.h"
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#include "base/threading/thread_local.h"
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#include "base/threading/thread_restrictions.h"
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#include "build/build_config.h"
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#if defined(OS_POSIX) && !defined(OS_NACL)
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#include "base/files/file_descriptor_watcher_posix.h"
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#endif
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#if defined(OS_WIN)
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#include "base/win/scoped_com_initializer.h"
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#endif
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namespace base {
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namespace {
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// We use this thread-local variable to record whether or not a thread exited
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// because its Stop method was called. This allows us to catch cases where
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// MessageLoop::QuitWhenIdle() is called directly, which is unexpected when
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// using a Thread to setup and run a MessageLoop.
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base::LazyInstance<base::ThreadLocalBoolean>::Leaky lazy_tls_bool =
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LAZY_INSTANCE_INITIALIZER;
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} // namespace
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Thread::Options::Options() = default;
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Thread::Options::Options(MessageLoop::Type type, size_t size)
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: message_loop_type(type), stack_size(size) {}
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Thread::Options::Options(const Options& other) = default;
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Thread::Options::~Options() = default;
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Thread::Thread(const std::string& name)
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: id_event_(WaitableEvent::ResetPolicy::MANUAL,
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WaitableEvent::InitialState::NOT_SIGNALED),
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name_(name),
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start_event_(WaitableEvent::ResetPolicy::MANUAL,
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WaitableEvent::InitialState::NOT_SIGNALED) {
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// Only bind the sequence on Start(): the state is constant between
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// construction and Start() and it's thus valid for Start() to be called on
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// another sequence as long as every other operation is then performed on that
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// sequence.
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owning_sequence_checker_.DetachFromSequence();
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}
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Thread::~Thread() {
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Stop();
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}
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bool Thread::Start() {
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DCHECK(owning_sequence_checker_.CalledOnValidSequence());
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Options options;
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#if defined(OS_WIN)
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if (com_status_ == STA)
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options.message_loop_type = MessageLoop::TYPE_UI;
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#endif
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return StartWithOptions(options);
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}
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bool Thread::StartWithOptions(const Options& options) {
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DCHECK(owning_sequence_checker_.CalledOnValidSequence());
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DCHECK(!message_loop_);
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DCHECK(!IsRunning());
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DCHECK(!stopping_) << "Starting a non-joinable thread a second time? That's "
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<< "not allowed!";
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#if defined(OS_WIN)
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DCHECK((com_status_ != STA) ||
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(options.message_loop_type == MessageLoop::TYPE_UI));
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#endif
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// Reset |id_| here to support restarting the thread.
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id_event_.Reset();
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id_ = kInvalidThreadId;
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SetThreadWasQuitProperly(false);
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MessageLoop::Type type = options.message_loop_type;
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if (!options.message_pump_factory.is_null())
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type = MessageLoop::TYPE_CUSTOM;
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message_loop_timer_slack_ = options.timer_slack;
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std::unique_ptr<MessageLoop> message_loop_owned =
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MessageLoop::CreateUnbound(type, options.message_pump_factory);
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message_loop_ = message_loop_owned.get();
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start_event_.Reset();
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// Hold |thread_lock_| while starting the new thread to synchronize with
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// Stop() while it's not guaranteed to be sequenced (until crbug/629139 is
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// fixed).
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{
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AutoLock lock(thread_lock_);
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bool success =
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options.joinable
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? PlatformThread::CreateWithPriority(options.stack_size, this,
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&thread_, options.priority)
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: PlatformThread::CreateNonJoinableWithPriority(
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options.stack_size, this, options.priority);
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if (!success) {
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DLOG(ERROR) << "failed to create thread";
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message_loop_ = nullptr;
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return false;
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}
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}
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joinable_ = options.joinable;
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// The ownership of |message_loop_| is managed by the newly created thread
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// within the ThreadMain.
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ignore_result(message_loop_owned.release());
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DCHECK(message_loop_);
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return true;
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}
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bool Thread::StartAndWaitForTesting() {
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DCHECK(owning_sequence_checker_.CalledOnValidSequence());
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bool result = Start();
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if (!result)
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return false;
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WaitUntilThreadStarted();
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return true;
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}
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bool Thread::WaitUntilThreadStarted() const {
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DCHECK(owning_sequence_checker_.CalledOnValidSequence());
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if (!message_loop_)
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return false;
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base::ThreadRestrictions::ScopedAllowWait allow_wait;
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start_event_.Wait();
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return true;
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}
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void Thread::FlushForTesting() {
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DCHECK(owning_sequence_checker_.CalledOnValidSequence());
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if (!message_loop_)
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return;
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WaitableEvent done(WaitableEvent::ResetPolicy::AUTOMATIC,
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WaitableEvent::InitialState::NOT_SIGNALED);
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task_runner()->PostTask(FROM_HERE,
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BindOnce(&WaitableEvent::Signal, Unretained(&done)));
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done.Wait();
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}
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void Thread::Stop() {
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DCHECK(joinable_);
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// TODO(gab): Fix improper usage of this API (http://crbug.com/629139) and
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// enable this check, until then synchronization with Start() via
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// |thread_lock_| is required...
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// DCHECK(owning_sequence_checker_.CalledOnValidSequence());
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AutoLock lock(thread_lock_);
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StopSoon();
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// Can't join if the |thread_| is either already gone or is non-joinable.
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if (thread_.is_null())
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return;
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// Wait for the thread to exit.
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//
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// TODO(darin): Unfortunately, we need to keep |message_loop_| around until
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// the thread exits. Some consumers are abusing the API. Make them stop.
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//
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PlatformThread::Join(thread_);
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thread_ = base::PlatformThreadHandle();
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// The thread should nullify |message_loop_| on exit (note: Join() adds an
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// implicit memory barrier and no lock is thus required for this check).
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DCHECK(!message_loop_);
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stopping_ = false;
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}
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void Thread::StopSoon() {
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// TODO(gab): Fix improper usage of this API (http://crbug.com/629139) and
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// enable this check.
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// DCHECK(owning_sequence_checker_.CalledOnValidSequence());
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if (stopping_ || !message_loop_)
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return;
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stopping_ = true;
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if (using_external_message_loop_) {
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// Setting |stopping_| to true above should have been sufficient for this
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// thread to be considered "stopped" per it having never set its |running_|
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// bit by lack of its own ThreadMain.
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DCHECK(!IsRunning());
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message_loop_ = nullptr;
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return;
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}
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task_runner()->PostTask(
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FROM_HERE, base::BindOnce(&Thread::ThreadQuitHelper, Unretained(this)));
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}
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void Thread::DetachFromSequence() {
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DCHECK(owning_sequence_checker_.CalledOnValidSequence());
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owning_sequence_checker_.DetachFromSequence();
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}
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PlatformThreadId Thread::GetThreadId() const {
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// If the thread is created but not started yet, wait for |id_| being ready.
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base::ThreadRestrictions::ScopedAllowWait allow_wait;
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id_event_.Wait();
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return id_;
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}
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PlatformThreadHandle Thread::GetThreadHandle() const {
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AutoLock lock(thread_lock_);
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return thread_;
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}
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bool Thread::IsRunning() const {
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// TODO(gab): Fix improper usage of this API (http://crbug.com/629139) and
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// enable this check.
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// DCHECK(owning_sequence_checker_.CalledOnValidSequence());
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// If the thread's already started (i.e. |message_loop_| is non-null) and not
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// yet requested to stop (i.e. |stopping_| is false) we can just return true.
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// (Note that |stopping_| is touched only on the same sequence that starts /
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// started the new thread so we need no locking here.)
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if (message_loop_ && !stopping_)
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return true;
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// Otherwise check the |running_| flag, which is set to true by the new thread
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// only while it is inside Run().
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AutoLock lock(running_lock_);
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return running_;
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}
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void Thread::Run(RunLoop* run_loop) {
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// Overridable protected method to be called from our |thread_| only.
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DCHECK(id_event_.IsSignaled());
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DCHECK_EQ(id_, PlatformThread::CurrentId());
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run_loop->Run();
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}
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// static
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void Thread::SetThreadWasQuitProperly(bool flag) {
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lazy_tls_bool.Pointer()->Set(flag);
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}
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// static
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bool Thread::GetThreadWasQuitProperly() {
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bool quit_properly = true;
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#ifndef NDEBUG
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quit_properly = lazy_tls_bool.Pointer()->Get();
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#endif
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return quit_properly;
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}
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void Thread::SetMessageLoop(MessageLoop* message_loop) {
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DCHECK(owning_sequence_checker_.CalledOnValidSequence());
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DCHECK(message_loop);
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// Setting |message_loop_| should suffice for this thread to be considered
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// as "running", until Stop() is invoked.
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DCHECK(!IsRunning());
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message_loop_ = message_loop;
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DCHECK(IsRunning());
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using_external_message_loop_ = true;
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}
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void Thread::ThreadMain() {
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// First, make GetThreadId() available to avoid deadlocks. It could be called
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// any place in the following thread initialization code.
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DCHECK(!id_event_.IsSignaled());
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// Note: this read of |id_| while |id_event_| isn't signaled is exceptionally
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// okay because ThreadMain has a happens-after relationship with the other
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// write in StartWithOptions().
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DCHECK_EQ(kInvalidThreadId, id_);
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id_ = PlatformThread::CurrentId();
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DCHECK_NE(kInvalidThreadId, id_);
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id_event_.Signal();
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// Complete the initialization of our Thread object.
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PlatformThread::SetName(name_.c_str());
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ANNOTATE_THREAD_NAME(name_.c_str()); // Tell the name to race detector.
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// Lazily initialize the |message_loop| so that it can run on this thread.
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DCHECK(message_loop_);
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std::unique_ptr<MessageLoop> message_loop(message_loop_);
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message_loop_->BindToCurrentThread();
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message_loop_->SetTimerSlack(message_loop_timer_slack_);
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#if defined(OS_POSIX) && !defined(OS_NACL)
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// Allow threads running a MessageLoopForIO to use FileDescriptorWatcher API.
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std::unique_ptr<FileDescriptorWatcher> file_descriptor_watcher;
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if (MessageLoopForIO::IsCurrent()) {
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DCHECK_EQ(message_loop_, MessageLoopForIO::current());
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file_descriptor_watcher.reset(
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new FileDescriptorWatcher(MessageLoopForIO::current()));
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}
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#endif
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#if defined(OS_WIN)
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std::unique_ptr<win::ScopedCOMInitializer> com_initializer;
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if (com_status_ != NONE) {
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com_initializer.reset((com_status_ == STA) ?
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new win::ScopedCOMInitializer() :
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new win::ScopedCOMInitializer(win::ScopedCOMInitializer::kMTA));
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}
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#endif
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// Let the thread do extra initialization.
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Init();
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{
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AutoLock lock(running_lock_);
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running_ = true;
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}
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start_event_.Signal();
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RunLoop run_loop;
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run_loop_ = &run_loop;
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Run(run_loop_);
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{
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AutoLock lock(running_lock_);
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running_ = false;
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}
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// Let the thread do extra cleanup.
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CleanUp();
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#if defined(OS_WIN)
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com_initializer.reset();
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#endif
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if (message_loop->type() != MessageLoop::TYPE_CUSTOM) {
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// Assert that RunLoop::QuitWhenIdle was called by ThreadQuitHelper. Don't
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// check for custom message pumps, because their shutdown might not allow
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// this.
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DCHECK(GetThreadWasQuitProperly());
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}
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// We can't receive messages anymore.
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// (The message loop is destructed at the end of this block)
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message_loop_ = nullptr;
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run_loop_ = nullptr;
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}
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void Thread::ThreadQuitHelper() {
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DCHECK(run_loop_);
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run_loop_->QuitWhenIdle();
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SetThreadWasQuitProperly(true);
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}
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} // namespace base
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