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159 lines
4.2 KiB
C++
159 lines
4.2 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_ANDROID_BUILD_INFO_H_
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#define BASE_ANDROID_BUILD_INFO_H_
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#include <jni.h>
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#include <string>
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#include <vector>
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#include "base/base_export.h"
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#include "base/macros.h"
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#include "base/memory/singleton.h"
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namespace base {
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namespace android {
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// This enumeration maps to the values returned by BuildInfo::sdk_int(),
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// indicating the Android release associated with a given SDK version.
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enum SdkVersion {
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SDK_VERSION_JELLY_BEAN = 16,
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SDK_VERSION_JELLY_BEAN_MR1 = 17,
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SDK_VERSION_JELLY_BEAN_MR2 = 18,
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SDK_VERSION_KITKAT = 19,
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SDK_VERSION_KITKAT_WEAR = 20,
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SDK_VERSION_LOLLIPOP = 21,
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SDK_VERSION_LOLLIPOP_MR1 = 22,
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SDK_VERSION_MARSHMALLOW = 23,
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SDK_VERSION_NOUGAT = 24,
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SDK_VERSION_NOUGAT_MR1 = 25,
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SDK_VERSION_OREO = 26,
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};
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// BuildInfo is a singleton class that stores android build and device
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// information. It will be called from Android specific code and gets used
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// primarily in crash reporting.
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// It is also used to store the last java exception seen during JNI.
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// TODO(nileshagrawal): Find a better place to store this info.
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class BASE_EXPORT BuildInfo {
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public:
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~BuildInfo() {}
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// Static factory method for getting the singleton BuildInfo instance.
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// Note that ownership is not conferred on the caller and the BuildInfo in
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// question isn't actually freed until shutdown. This is ok because there
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// should only be one instance of BuildInfo ever created.
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static BuildInfo* GetInstance();
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// Const char* is used instead of std::strings because these values must be
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// available even if the process is in a crash state. Sadly
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// std::string.c_str() doesn't guarantee that memory won't be allocated when
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// it is called.
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const char* device() const {
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return device_;
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}
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const char* manufacturer() const {
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return manufacturer_;
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}
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const char* model() const {
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return model_;
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}
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const char* brand() const {
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return brand_;
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}
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const char* android_build_id() const {
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return android_build_id_;
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}
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const char* android_build_fp() const {
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return android_build_fp_;
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}
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const char* gms_version_code() const {
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return gms_version_code_;
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}
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const char* package_version_code() const {
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return package_version_code_;
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}
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const char* package_version_name() const {
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return package_version_name_;
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}
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const char* package_label() const {
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return package_label_;
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}
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const char* package_name() const {
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return package_name_;
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}
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const char* build_type() const {
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return build_type_;
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}
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const char* installer_package_name() const { return installer_package_name_; }
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const char* abi_name() const { return abi_name_; }
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std::string extracted_file_suffix() const { return extracted_file_suffix_; }
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int sdk_int() const {
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return sdk_int_;
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}
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const char* java_exception_info() const {
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return java_exception_info_;
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}
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void SetJavaExceptionInfo(const std::string& info);
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void ClearJavaExceptionInfo();
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private:
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friend struct BuildInfoSingletonTraits;
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explicit BuildInfo(const std::vector<std::string>& params);
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// Const char* is used instead of std::strings because these values must be
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// available even if the process is in a crash state. Sadly
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// std::string.c_str() doesn't guarantee that memory won't be allocated when
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// it is called.
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const char* const brand_;
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const char* const device_;
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const char* const android_build_id_;
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const char* const manufacturer_;
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const char* const model_;
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const int sdk_int_;
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const char* const build_type_;
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const char* const package_label_;
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const char* const package_name_;
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const char* const package_version_code_;
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const char* const package_version_name_;
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const char* const android_build_fp_;
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const char* const gms_version_code_;
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const char* const installer_package_name_;
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const char* const abi_name_;
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// Not needed by breakpad.
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const std::string extracted_file_suffix_;
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// This is set via set_java_exception_info, not at constructor time.
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const char* java_exception_info_;
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DISALLOW_COPY_AND_ASSIGN(BuildInfo);
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};
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} // namespace android
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} // namespace base
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#endif // BASE_ANDROID_BUILD_INFO_H_
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