mirror of
https://github.com/klzgrad/naiveproxy.git
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342 lines
9.2 KiB
C++
342 lines
9.2 KiB
C++
// Copyright 2018 The Chromium Authors. All rights reserved.
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// Copyright 2018 klzgrad <kizdiv@gmail.com>. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "net/tools/naive/naive_connection.h"
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#include <utility>
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#include "base/bind.h"
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#include "base/callback_helpers.h"
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#include "base/logging.h"
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#include "net/base/io_buffer.h"
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#include "net/base/net_errors.h"
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#include "net/base/privacy_mode.h"
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#include "net/http/http_network_session.h"
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#include "net/proxy_resolution/proxy_config.h"
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#include "net/proxy_resolution/proxy_info.h"
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#include "net/proxy_resolution/proxy_list.h"
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#include "net/proxy_resolution/proxy_resolution_service.h"
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#include "net/socket/client_socket_handle.h"
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#include "net/socket/client_socket_pool_manager.h"
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#include "net/socket/stream_socket.h"
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#include "net/spdy/spdy_session.h"
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namespace net {
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namespace {
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static const int kBufferSize = 64 * 1024;
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} // namespace
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NaiveConnection::NaiveConnection(
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unsigned int id,
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std::unique_ptr<StreamSocket> accepted_socket,
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Delegate* delegate,
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const NetworkTrafficAnnotationTag& traffic_annotation)
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: id_(id),
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next_state_(STATE_NONE),
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delegate_(delegate),
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client_socket_(std::move(accepted_socket)),
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server_socket_handle_(std::make_unique<ClientSocketHandle>()),
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sockets_{client_socket_.get(), nullptr},
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errors_{OK, OK},
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write_pending_{false, false},
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early_pull_pending_(false),
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can_push_to_server_(false),
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early_pull_result_(ERR_IO_PENDING),
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full_duplex_(false),
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time_func_(&base::TimeTicks::Now),
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traffic_annotation_(traffic_annotation),
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weak_ptr_factory_(this) {
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io_callback_ = base::BindRepeating(&NaiveConnection::OnIOComplete,
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weak_ptr_factory_.GetWeakPtr());
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}
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NaiveConnection::~NaiveConnection() {
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Disconnect();
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}
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int NaiveConnection::Connect(CompletionOnceCallback callback) {
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DCHECK(client_socket_);
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DCHECK_EQ(next_state_, STATE_NONE);
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DCHECK(!connect_callback_);
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if (full_duplex_)
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return OK;
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next_state_ = STATE_CONNECT_CLIENT;
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int rv = DoLoop(OK);
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if (rv == ERR_IO_PENDING) {
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connect_callback_ = std::move(callback);
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}
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return rv;
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}
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void NaiveConnection::Disconnect() {
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full_duplex_ = false;
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// Closes server side first because latency is higher.
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if (server_socket_handle_->socket())
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server_socket_handle_->socket()->Disconnect();
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client_socket_->Disconnect();
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next_state_ = STATE_NONE;
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connect_callback_.Reset();
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run_callback_.Reset();
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}
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void NaiveConnection::DoCallback(int result) {
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DCHECK_NE(result, ERR_IO_PENDING);
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DCHECK(connect_callback_);
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// Since Run() may result in Read being called,
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// clear connect_callback_ up front.
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std::move(connect_callback_).Run(result);
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}
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void NaiveConnection::OnIOComplete(int result) {
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DCHECK_NE(next_state_, STATE_NONE);
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int rv = DoLoop(result);
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if (rv != ERR_IO_PENDING) {
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DoCallback(rv);
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}
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}
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int NaiveConnection::DoLoop(int last_io_result) {
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DCHECK_NE(next_state_, STATE_NONE);
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int rv = last_io_result;
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do {
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State state = next_state_;
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next_state_ = STATE_NONE;
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switch (state) {
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case STATE_CONNECT_CLIENT:
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DCHECK_EQ(rv, OK);
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rv = DoConnectClient();
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break;
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case STATE_CONNECT_CLIENT_COMPLETE:
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rv = DoConnectClientComplete(rv);
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break;
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case STATE_CONNECT_SERVER:
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DCHECK_EQ(rv, OK);
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rv = DoConnectServer();
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break;
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case STATE_CONNECT_SERVER_COMPLETE:
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rv = DoConnectServerComplete(rv);
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break;
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default:
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NOTREACHED() << "bad state";
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rv = ERR_UNEXPECTED;
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break;
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}
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} while (rv != ERR_IO_PENDING && next_state_ != STATE_NONE);
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return rv;
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}
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int NaiveConnection::DoConnectClient() {
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next_state_ = STATE_CONNECT_CLIENT_COMPLETE;
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return client_socket_->Connect(io_callback_);
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}
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int NaiveConnection::DoConnectClientComplete(int result) {
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if (result < 0)
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return result;
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early_pull_pending_ = true;
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Pull(kClient, kServer);
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if (early_pull_result_ != ERR_IO_PENDING) {
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// Pull has completed synchronously.
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if (early_pull_result_ <= 0) {
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return early_pull_result_ ? early_pull_result_ : ERR_CONNECTION_CLOSED;
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}
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}
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next_state_ = STATE_CONNECT_SERVER;
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return OK;
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}
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int NaiveConnection::DoConnectServer() {
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DCHECK(delegate_);
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next_state_ = STATE_CONNECT_SERVER_COMPLETE;
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return delegate_->OnConnectServer(id_, client_socket_.get(),
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server_socket_handle_.get(), io_callback_);
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}
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int NaiveConnection::DoConnectServerComplete(int result) {
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if (result < 0)
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return result;
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DCHECK(server_socket_handle_->socket());
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sockets_[kServer] = server_socket_handle_->socket();
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full_duplex_ = true;
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next_state_ = STATE_NONE;
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return OK;
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}
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int NaiveConnection::Run(CompletionOnceCallback callback) {
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DCHECK(sockets_[kClient]);
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DCHECK(sockets_[kServer]);
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DCHECK_EQ(next_state_, STATE_NONE);
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DCHECK(!connect_callback_);
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if (errors_[kClient] != OK)
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return errors_[kClient];
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if (errors_[kServer] != OK)
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return errors_[kServer];
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run_callback_ = std::move(callback);
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bytes_passed_without_yielding_[kClient] = 0;
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bytes_passed_without_yielding_[kServer] = 0;
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yield_after_time_[kClient] =
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time_func_() +
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base::TimeDelta::FromMilliseconds(kYieldAfterDurationMilliseconds);
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yield_after_time_[kServer] = yield_after_time_[kClient];
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can_push_to_server_ = true;
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if (!early_pull_pending_) {
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DCHECK_GT(early_pull_result_, 0);
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Push(kClient, kServer, early_pull_result_);
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}
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Pull(kServer, kClient);
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return ERR_IO_PENDING;
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}
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void NaiveConnection::Pull(Direction from, Direction to) {
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if (errors_[kClient] < 0 || errors_[kServer] < 0)
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return;
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read_buffers_[from] = new IOBuffer(kBufferSize);
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DCHECK(sockets_[from]);
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int rv = sockets_[from]->Read(
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read_buffers_[from].get(), kBufferSize,
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base::BindRepeating(&NaiveConnection::OnPullComplete,
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weak_ptr_factory_.GetWeakPtr(), from, to));
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if (from == kClient && early_pull_pending_)
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early_pull_result_ = rv;
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if (rv != ERR_IO_PENDING)
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OnPullComplete(from, to, rv);
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}
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void NaiveConnection::Push(Direction from, Direction to, int size) {
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write_buffers_[to] = new DrainableIOBuffer(read_buffers_[from].get(), size);
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write_pending_[to] = true;
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DCHECK(sockets_[to]);
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int rv = sockets_[to]->Write(
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write_buffers_[to].get(), size,
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base::BindRepeating(&NaiveConnection::OnPushComplete,
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weak_ptr_factory_.GetWeakPtr(), from, to),
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traffic_annotation_);
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if (rv != ERR_IO_PENDING)
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OnPushComplete(from, to, rv);
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}
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void NaiveConnection::Disconnect(Direction side) {
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if (sockets_[side]) {
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sockets_[side]->Disconnect();
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sockets_[side] = nullptr;
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write_pending_[side] = false;
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}
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}
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bool NaiveConnection::IsConnected(Direction side) {
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return sockets_[side];
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}
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void NaiveConnection::OnBothDisconnected() {
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if (run_callback_) {
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int error = OK;
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if (errors_[kClient] != ERR_CONNECTION_CLOSED && errors_[kClient] < 0)
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error = errors_[kClient];
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if (errors_[kServer] != ERR_CONNECTION_CLOSED && errors_[kClient] < 0)
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error = errors_[kServer];
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std::move(run_callback_).Run(error);
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}
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}
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void NaiveConnection::OnPullError(Direction from, Direction to, int error) {
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DCHECK_LT(error, 0);
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errors_[from] = error;
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Disconnect(from);
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if (!write_pending_[to])
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Disconnect(to);
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if (!IsConnected(from) && !IsConnected(to))
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OnBothDisconnected();
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}
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void NaiveConnection::OnPushError(Direction from, Direction to, int error) {
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DCHECK_LE(error, 0);
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DCHECK(!write_pending_[to]);
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if (error < 0) {
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errors_[to] = error;
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Disconnect(kServer);
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Disconnect(kClient);
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} else if (!IsConnected(from)) {
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Disconnect(to);
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}
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if (!IsConnected(from) && !IsConnected(to))
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OnBothDisconnected();
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}
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void NaiveConnection::OnPullComplete(Direction from, Direction to, int result) {
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if (from == kClient && early_pull_pending_) {
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early_pull_pending_ = false;
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early_pull_result_ = result;
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}
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if (result <= 0) {
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OnPullError(from, to, result ? result : ERR_CONNECTION_CLOSED);
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return;
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}
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if (from == kClient && !can_push_to_server_)
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return;
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Push(from, to, result);
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}
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void NaiveConnection::OnPushComplete(Direction from, Direction to, int result) {
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if (result >= 0) {
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bytes_passed_without_yielding_[from] += result;
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write_buffers_[to]->DidConsume(result);
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int size = write_buffers_[to]->BytesRemaining();
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if (size > 0) {
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Push(from, to, size);
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return;
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}
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}
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write_pending_[to] = false;
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// Checks for termination even if result is OK.
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OnPushError(from, to, result >= 0 ? OK : result);
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if (bytes_passed_without_yielding_[from] > kYieldAfterBytesRead ||
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time_func_() > yield_after_time_[from]) {
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bytes_passed_without_yielding_[from] = 0;
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yield_after_time_[from] =
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time_func_() +
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base::TimeDelta::FromMilliseconds(kYieldAfterDurationMilliseconds);
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base::ThreadTaskRunnerHandle::Get()->PostTask(
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FROM_HERE,
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base::BindRepeating(&NaiveConnection::Pull,
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weak_ptr_factory_.GetWeakPtr(), from, to));
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} else {
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Pull(from, to);
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}
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}
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} // namespace net
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