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270 lines
12 KiB
C++
270 lines
12 KiB
C++
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef TOOLS_GN_FILESYSTEM_UTILS_H_
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#define TOOLS_GN_FILESYSTEM_UTILS_H_
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#include <stddef.h>
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#include <string>
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#include "base/files/file_path.h"
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#include "base/strings/string_piece.h"
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#include "tools/gn/settings.h"
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#include "tools/gn/target.h"
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class Err;
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std::string FilePathToUTF8(const base::FilePath::StringType& str);
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inline std::string FilePathToUTF8(const base::FilePath& path) {
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return FilePathToUTF8(path.value());
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}
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base::FilePath UTF8ToFilePath(const base::StringPiece& sp);
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// Extensions -----------------------------------------------------------------
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// Returns the index of the extension (character after the last dot not after a
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// slash). Returns std::string::npos if not found. Returns path.size() if the
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// file ends with a dot.
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size_t FindExtensionOffset(const std::string& path);
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// Returns a string piece pointing into the input string identifying the
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// extension. Note that the input pointer must outlive the output.
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base::StringPiece FindExtension(const std::string* path);
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// Filename parts -------------------------------------------------------------
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// Returns the offset of the character following the last slash, or
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// 0 if no slash was found. Returns path.size() if the path ends with a slash.
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// Note that the input pointer must outlive the output.
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size_t FindFilenameOffset(const std::string& path);
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// Returns a string piece pointing into the input string identifying the
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// file name (following the last slash, including the extension). Note that the
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// input pointer must outlive the output.
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base::StringPiece FindFilename(const std::string* path);
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// Like FindFilename but does not include the extension.
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base::StringPiece FindFilenameNoExtension(const std::string* path);
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// Removes everything after the last slash. The last slash, if any, will be
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// preserved.
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void RemoveFilename(std::string* path);
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// Returns if the given character is a slash. This allows both slashes and
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// backslashes for consistency between Posix and Windows (as opposed to
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// FilePath::IsSeparator which is based on the current platform).
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inline bool IsSlash(const char ch) {
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return ch == '/' || ch == '\\';
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}
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// Returns true if the given path ends with a slash.
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bool EndsWithSlash(const std::string& s);
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// Path parts -----------------------------------------------------------------
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// Returns a string piece pointing into the input string identifying the
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// directory name of the given path, including the last slash. Note that the
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// input pointer must outlive the output.
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base::StringPiece FindDir(const std::string* path);
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// Returns the substring identifying the last component of the dir, or the
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// empty substring if none. For example "//foo/bar/" -> "bar".
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base::StringPiece FindLastDirComponent(const SourceDir& dir);
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// Returns true if the given string is in the given output dir. This is pretty
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// stupid and doesn't handle "." and "..", etc., it is designed for a sanity
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// check to keep people from writing output files to the source directory
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// accidentally.
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bool IsStringInOutputDir(const SourceDir& output_dir, const std::string& str);
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// Verifies that the given string references a file inside of the given
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// directory. This just uses IsStringInOutputDir above.
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//
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// The origin will be blamed in the error.
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//
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// If the file isn't in the dir, returns false and sets the error. Otherwise
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// returns true and leaves the error untouched.
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bool EnsureStringIsInOutputDir(const SourceDir& output_dir,
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const std::string& str,
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const ParseNode* origin,
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Err* err);
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// ----------------------------------------------------------------------------
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// Returns true if the input string is absolute. Double-slashes at the
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// beginning are treated as source-relative paths. On Windows, this handles
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// paths of both the native format: "C:/foo" and ours "/C:/foo"
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bool IsPathAbsolute(const base::StringPiece& path);
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// Returns true if the input string is source-absolute. Source-absolute
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// paths begin with two forward slashes and resolve as if they are
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// relative to the source root.
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bool IsPathSourceAbsolute(const base::StringPiece& path);
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// Given an absolute path, checks to see if is it is inside the source root.
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// If it is, fills a source-absolute path into the given output and returns
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// true. If it isn't, clears the dest and returns false.
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//
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// The source_root should be a base::FilePath converted to UTF-8. On Windows,
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// it should begin with a "C:/" rather than being our SourceFile's style
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// ("/C:/"). The source root can end with a slash or not.
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//
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// Note that this does not attempt to normalize slashes in the output.
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bool MakeAbsolutePathRelativeIfPossible(const base::StringPiece& source_root,
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const base::StringPiece& path,
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std::string* dest);
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// Collapses "." and sequential "/"s and evaluates "..". |path| may be
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// system-absolute, source-absolute, or relative. If |path| is source-absolute
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// and |source_root| is non-empty, |path| may be system absolute after this
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// function returns, if |path| references the filesystem outside of
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// |source_root| (ex. path = "//.."). In this case on Windows, |path| will have
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// a leading slash. Otherwise, |path| will retain its relativity. |source_root|
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// must not end with a slash.
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void NormalizePath(std::string* path,
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const base::StringPiece& source_root = base::StringPiece());
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// Converts slashes to backslashes for Windows. Keeps the string unchanged
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// for other systems.
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void ConvertPathToSystem(std::string* path);
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// Takes a path, |input|, and makes it relative to the given directory
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// |dest_dir|. Both inputs may be source-relative (e.g. begins with
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// with "//") or may be absolute.
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//
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// If supplied, the |source_root| parameter is the absolute path to
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// the source root and not end in a slash. Unless you know that the
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// inputs are always source relative, this should be supplied.
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std::string RebasePath(
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const std::string& input,
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const SourceDir& dest_dir,
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const base::StringPiece& source_root = base::StringPiece());
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// Returns the given directory with no terminating slash at the end, such that
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// appending a slash and more stuff will produce a valid path.
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//
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// If the directory refers to either the source or system root, we'll append
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// a "." so this remains valid.
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std::string DirectoryWithNoLastSlash(const SourceDir& dir);
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// Returns the "best" SourceDir representing the given path. If it's inside the
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// given source_root, a source-relative directory will be returned (e.g.
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// "//foo/bar.cc". If it's outside of the source root or the source root is
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// empty, a system-absolute directory will be returned.
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SourceDir SourceDirForPath(const base::FilePath& source_root,
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const base::FilePath& path);
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// Like SourceDirForPath but returns the SourceDir representing the current
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// directory.
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SourceDir SourceDirForCurrentDirectory(const base::FilePath& source_root);
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// Given the label of a toolchain and whether that toolchain is the default
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// toolchain, returns the name of the subdirectory for that toolchain's
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// output. This will be the empty string to indicate that the toolchain outputs
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// go in the root build directory. Otherwise, the result will end in a slash.
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std::string GetOutputSubdirName(const Label& toolchain_label, bool is_default);
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// Returns true if the contents of the file and stream given are equal, false
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// otherwise.
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bool ContentsEqual(const base::FilePath& file_path, const std::string& data);
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// Writes given stream contents to the given file if it differs from existing
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// file contents. Returns true if new contents was successfully written or
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// existing file contents doesn't need updating, false on write error. |err| is
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// set on write error if not nullptr.
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bool WriteFileIfChanged(const base::FilePath& file_path,
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const std::string& data,
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Err* err);
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// Writes given stream contents to the given file. Returns true if data was
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// successfully written, false otherwise. |err| is set on error if not nullptr.
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bool WriteFile(const base::FilePath& file_path, const std::string& data,
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Err* err);
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// -----------------------------------------------------------------------------
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enum class BuildDirType {
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// Returns the root toolchain dir rather than the generated or output
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// subdirectories. This is valid only for the toolchain directory getters.
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// Asking for this for a target or source dir makes no sense.
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TOOLCHAIN_ROOT,
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// Generated file directory.
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GEN,
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// Output file directory.
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OBJ,
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};
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// In different contexts, different information is known about the toolchain in
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// question. If you have a Target or settings object, everything can be
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// extracted from there. But when querying label information on something in
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// another toolchain, for example, the only thing known (it may not even exist)
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// is the toolchain label string and whether it matches the default toolchain.
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//
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// This object extracts the relevant information from a variety of input
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// types for the convenience of the caller.
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class BuildDirContext {
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public:
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// Extracts toolchain information associated with the given target.
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explicit BuildDirContext(const Target* target);
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// Extracts toolchain information associated with the given settings object.
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explicit BuildDirContext(const Settings* settings);
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// Extrats toolchain information from the current toolchain of the scope.
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explicit BuildDirContext(const Scope* execution_scope);
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// Extracts the default toolchain information from the given execution
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// scope. The toolchain you want to query must be passed in. This doesn't
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// use the settings object from the Scope so one can query other toolchains.
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// If you want to use the scope's current toolchain, use the version above.
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BuildDirContext(const Scope* execution_scope, const Label& toolchain_label);
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// Specify all information manually.
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BuildDirContext(const BuildSettings* build_settings,
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const Label& toolchain_label,
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bool is_default_toolchain);
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const BuildSettings* build_settings;
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const Label& toolchain_label;
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bool is_default_toolchain;
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};
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// Returns the root, object, or generated file directory for the toolchain.
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//
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// The toolchain object file root is never exposed in GN (there is no
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// root_obj_dir variable) so BuildDirType::OBJ would normally never be passed
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// to this function except when it's called by one of the variants below that
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// append paths to it.
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SourceDir GetBuildDirAsSourceDir(const BuildDirContext& context,
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BuildDirType type);
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OutputFile GetBuildDirAsOutputFile(const BuildDirContext& context,
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BuildDirType type);
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// Returns the output or generated file directory corresponding to the given
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// source directory.
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SourceDir GetSubBuildDirAsSourceDir(const BuildDirContext& context,
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const SourceDir& source_dir,
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BuildDirType type);
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OutputFile GetSubBuildDirAsOutputFile(const BuildDirContext& context,
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const SourceDir& source_dir,
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BuildDirType type);
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// Returns the output or generated file directory corresponding to the given
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// target.
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SourceDir GetBuildDirForTargetAsSourceDir(const Target* target,
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BuildDirType type);
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OutputFile GetBuildDirForTargetAsOutputFile(const Target* target,
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BuildDirType type);
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// Returns the scope's current directory.
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SourceDir GetScopeCurrentBuildDirAsSourceDir(const Scope* scope,
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BuildDirType type);
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// Lack of OutputDir version is due only to it not currently being needed,
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// please add one if you need it.
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#endif // TOOLS_GN_FILESYSTEM_UTILS_H_
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