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148 lines
5.6 KiB
C++
148 lines
5.6 KiB
C++
// Copyright 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_WEBSOCKETS_WEBSOCKET_EVENT_INTERFACE_H_
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#define NET_WEBSOCKETS_WEBSOCKET_EVENT_INTERFACE_H_
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#include <stdint.h>
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#include <memory>
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#include <string>
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#include <vector>
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#include "base/compiler_specific.h" // for WARN_UNUSED_RESULT
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#include "base/macros.h"
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#include "base/memory/ref_counted.h"
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#include "net/base/net_export.h"
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class GURL;
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namespace net {
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class IOBuffer;
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class SSLInfo;
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class URLRequest;
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struct WebSocketHandshakeRequestInfo;
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struct WebSocketHandshakeResponseInfo;
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// Interface for events sent from the network layer to the content layer. These
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// events will generally be sent as-is to the renderer process.
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class NET_EXPORT WebSocketEventInterface {
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public:
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typedef int WebSocketMessageType;
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// Any event can cause the Channel to be deleted. The Channel needs to avoid
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// doing further processing in this case. It does not need to do cleanup, as
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// cleanup will already have been done as a result of the deletion.
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enum ChannelState {
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CHANNEL_ALIVE,
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CHANNEL_DELETED
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};
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virtual ~WebSocketEventInterface() {}
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// Called when a URLRequest is created for handshaking.
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virtual void OnCreateURLRequest(URLRequest* request) = 0;
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// Called in response to an AddChannelRequest. This means that a response has
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// been received from the remote server.
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virtual ChannelState OnAddChannelResponse(
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const std::string& selected_subprotocol,
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const std::string& extensions) WARN_UNUSED_RESULT = 0;
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// Called when a data frame has been received from the remote host and needs
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// to be forwarded to the renderer process.
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virtual ChannelState OnDataFrame(bool fin,
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WebSocketMessageType type,
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scoped_refptr<IOBuffer> buffer,
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size_t buffer_size) WARN_UNUSED_RESULT = 0;
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// Called to provide more send quota for this channel to the renderer
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// process. Currently the quota units are always bytes of message body
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// data. In future it might depend on the type of multiplexing in use.
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virtual ChannelState OnFlowControl(int64_t quota) WARN_UNUSED_RESULT = 0;
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// Called when the remote server has Started the WebSocket Closing
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// Handshake. The client should not attempt to send any more messages after
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// receiving this message. It will be followed by OnDropChannel() when the
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// closing handshake is complete.
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virtual ChannelState OnClosingHandshake() WARN_UNUSED_RESULT = 0;
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// Called when the channel has been dropped, either due to a network close, a
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// network error, or a protocol error. This may or may not be preceeded by a
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// call to OnClosingHandshake().
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//
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// Warning: Both the |code| and |reason| are passed through to Javascript, so
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// callers must take care not to provide details that could be useful to
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// attackers attempting to use WebSockets to probe networks.
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//
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// |was_clean| should be true if the closing handshake completed successfully.
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//
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// The channel should not be used again after OnDropChannel() has been
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// called.
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//
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// This method returns a ChannelState for consistency, but all implementations
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// must delete the Channel and return CHANNEL_DELETED.
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virtual ChannelState OnDropChannel(bool was_clean,
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uint16_t code,
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const std::string& reason)
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WARN_UNUSED_RESULT = 0;
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// Called when the browser fails the channel, as specified in the spec.
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//
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// The channel should not be used again after OnFailChannel() has been
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// called.
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//
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// This method returns a ChannelState for consistency, but all implementations
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// must delete the Channel and return CHANNEL_DELETED.
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virtual ChannelState OnFailChannel(const std::string& message)
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WARN_UNUSED_RESULT = 0;
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// Called when the browser starts the WebSocket Opening Handshake.
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virtual ChannelState OnStartOpeningHandshake(
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std::unique_ptr<WebSocketHandshakeRequestInfo> request)
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WARN_UNUSED_RESULT = 0;
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// Called when the browser finishes the WebSocket Opening Handshake.
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virtual ChannelState OnFinishOpeningHandshake(
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std::unique_ptr<WebSocketHandshakeResponseInfo> response)
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WARN_UNUSED_RESULT = 0;
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// Callbacks to be used in response to a call to OnSSLCertificateError. Very
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// similar to content::SSLErrorHandler::Delegate (which we can't use directly
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// due to layering constraints).
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class NET_EXPORT SSLErrorCallbacks {
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public:
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virtual ~SSLErrorCallbacks() {}
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// Cancels the SSL response in response to the error.
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virtual void CancelSSLRequest(int error, const SSLInfo* ssl_info) = 0;
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// Continue with the SSL connection despite the error.
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virtual void ContinueSSLRequest() = 0;
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};
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// Called on SSL Certificate Error during the SSL handshake. Should result in
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// a call to either ssl_error_callbacks->ContinueSSLRequest() or
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// ssl_error_callbacks->CancelSSLRequest(). Normally the implementation of
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// this method will delegate to content::SSLManager::OnSSLCertificateError to
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// make the actual decision. The callbacks must not be called after the
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// WebSocketChannel has been destroyed.
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virtual ChannelState OnSSLCertificateError(
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std::unique_ptr<SSLErrorCallbacks> ssl_error_callbacks,
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const GURL& url,
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const SSLInfo& ssl_info,
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bool fatal) WARN_UNUSED_RESULT = 0;
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protected:
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WebSocketEventInterface() {}
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private:
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DISALLOW_COPY_AND_ASSIGN(WebSocketEventInterface);
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};
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} // namespace net
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#endif // NET_WEBSOCKETS_WEBSOCKET_EVENT_INTERFACE_H_
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